That is interesting. You can either exile your creatures OR your opponents and then when you flip it you can activate it and put one of their bombs onto the board under your control.
Interesting thing for WB to do. I like it, thought it like looses power over time until its just a land which isn't bad.
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“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
its a lot of mana for a lot of impact. The exile being non-reversible even if they find an enchantment answer, and not fizzling even in response, means you could dump all your mana into this card on turns 5, 6 and 7 and actually feel quite good about it. Answering 3 threats in a row and not even letting them sneak by with recursion like eternalize or die-triggers is pretty brutal. If this came out before a turn 4 planeswalker who could protect himself for a turn, that's capable of winning a game with 2 cards. Instant speed means it can even shut down the likes of glorybringer
I guess the question is how slow can control afford to be, because the kind of crazy advantage this does makes even hostage taker look pretty tame for a mana sink. A potential 6-for-1 from a reasonably resilient card that could let you stabilize on an undeveloped board, that's something. But slow. Slow as molasses. Hoovering up all your mana just like it hoovers up the enemy critters. A 6-for-1 that costs you 16WWWWWWWBBBBBBB over ~7 turns
cards like this have the potential to be either oppressive archetype staples, or totally forgotten
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
It's too slow, even for EDH. This is very likely the weakest of the cycle so far.
You need to pay 4WWBB just to exile one creature. Scour of Existence isn't even really good enough to see play in most EDH decks. This is also an enchantment that is vulnerable to removal and has to be initially played at sorcery speed.
To flip it you need to invest 10WWWWBBBB (that's 18 mana folks). Then you need to pay another 4 mana and tap it to get one creature back.
A little costly on the front end but, as I have noted elsewhere, in Standard and Limited/Sealed there really isn't much in the way of enchantment hate so this should be quite useful in those formats. A very effective way to deal with troublesome creatures which are typically difficult to kill.
I mean, scour from existence is competing with other 1-for-1 removal, of which every color even green has more efficient methods. This enchantment being repeatable is the deal: it can 3-for-1 on the removal side, then starts going nutty bringing them back. If all you were getting was a single removed creature on turn 5 at instant speed, then final reward would be better, let alone hour of glory or vraska's contempt. But none of those removal spells can be cast on turn 5, 6 and 7 to answer whatever your opponent casts each turn.
That's why the measure of playability is one of how slow the format can be, not one of how efficient the card is- that sky high cost is returning sky high returns, its a ludicrous amount of advantage to poop out of a single card, its just incredibly slow
I mean, scour from existence is competing with other 1-for-1 removal, of which every color even green has more efficient methods. This enchantment being repeatable is the deal: it can 3-for-1 on the removal side, then starts going nutty bringing them back. If all you were getting was a single removed creature on turn 5 at instant speed, then final reward would be better, let alone hour of glory or vraska's contempt. But none of those removal spells can be cast on turn 5, 6 and 7 to answer whatever your opponent casts each turn.
That's why the measure of playability is one of how slow the format can be, not one of how efficient the card is- that sky high cost is returning sky high returns, its a ludicrous amount of advantage to poop out of a single card, its just incredibly slow
Emphasis on it's just incredibly slow.
You could argue that Spawnsire of Ulamog is efficient and that it offers an insane amount of board presence and card advantage, but it's still not a good card.
It's too slow, even for EDH. This is very likely the weakest of the cycle so far.
You need to pay 4WWBB just to exile one creature. Scour of Existence isn't even really good enough to see play in most EDH decks. This is also an enchantment that is vulnerable to removal and has to be initially played at sorcery speed.
To flip it you need to invest 10WWWWBBBB (that's 18 mana folks). Then you need to pay another 4 mana and tap it to get one creature back.
I mean its a lot of mana but comparing it to removal spells like Scour is just wrong, this is far more value over time, plus since its an on board effect it has a useful political effect. And honestly while enchantments can be removed there are a lot of enchantments that must be removed and I'm not sure if this is so scary that you will have people throwing their prime removal at this instead of saving it for something that actually wins the game like Doubling Season or Mirari's Wake. Maybe people will remove it in response to the 3rd activation but that isn't bad
That said its not like I would be clambering to put this in any deck, I mean its not bad, but I might want some more efficient and less greedy. Probably fits best enchantment decks, something that is already overloading the opponents ability to remove enchantments, probably play Replenish, likely Daxos the Returned or Zur the Enchanter are the two commanders that come to my mind who would want this card
Are we sure the wording says you have to transform it? It would be nice to just keep around as a backup safety valve.
Honestly had the same question. I know Search for Azcanta is a may trigger. My thoughts were the same a yours. In a deck that wants this, you'd rather it not flip. Maybe ever. It does curve up from enchantment to Settle the Wreckage to activate enchantment. Which is some good. Regardless, my gut says Hazoret and crew are going to chew someone's face off long before the get Profane Durdlession working.
Gonna see play in Standard. Esper Control? You know how often such a deck is going to zap an opponent's creature end of turn? Could even see serious play in BW token decks -- because those games can go for such a long time that this card will generate so much value.
Also, it is completely ridiculous to compare this card to a 1-for-1 removal card. It's repeatable exile removal that can be used at your leisure and at instant speed. With potentially massive upside.
The Red-Blue one really looks weak by comparison, but the decks it goes it are probably already degenerate and just playing it as a 4-mana Academy.
This and the green-black one look super strong and not that hard to make work. Admittedly, this does need a lot of mana to remove threats where you could do the same for cheaper. Being able to pull things back later definitely gives this another angle from a pure removal spell, but the play pattern there is slow.
I'm sure there are local metas where the exile and recursion abilities being uncounterable will be huge.
Seems logical this will be a forced transform. The legendary is it's drawback but 3 cmc to exile right now is good. Lots of indestructible running around.
Being able to do it at instant speed 2 more times? I'm likely in if I'm in those colors. And if you have a flipped one, and the enchantment out you get to chain exile/cast and keep your exile for 5 around for as long as you like. They also don't get their creatures back if they kill it off.
Enchantment speed for the first cast is the only thing slow about it but you can do it one turn sooner than Vraska's Contempt!
Seems logical this will be a forced transform. The legendary is it's drawback but 3 cmc to exile right now is good. Lots of indestructible running around.
Being able to do it at instant speed 2 more times? I'm likely in if I'm in those colors. And if you have a flipped one, and the enchantment out you get to chain exile/cast and keep your exile for 5 around for as long as you like. They also don't get their creatures back if they kill it off.
Enchantment speed for the first cast is the only thing slow about it but you can do it one turn sooner than Vraska's Contempt!
Seems like this could earn an Esper build around.
I'd like to see the final text.
But...uhhh...It doesn't do anything but sit there at 3cmc? The enchantment itself has no ETB.
I mean as far as constructed applications go. You're forfeiting your turn 3 in order to lay this down, and its dead until turn 5. But then it starts being reasonable on-curve removal and stabilizing the board that you were slow to control, and then it starts being oppressive, and then it starts winning the game on its own. If the games slow enough that you could cast this on turn 3 and not get your face bashed in by 3 goblins and instead opponents are building towards bigger threats like glorybringers, gods, gearhulks, etc, then this could be a house. If you're sitting there turn 5 with 5 mana open, an instant or two in hand and this on the battlefield, your opponent is locked out of the game without you expending answers 1:1 like normal control. They could even have found their "answer" in angel of sanctions, and as long as you leave open the mana this enchantment can protect itself and deny their embalm recursion. Your enchantment doesn't even reset its counters- angel ability goes onto the stack, you exile it in response, exile resolves, angel ability resolves but angel is no longer on the field so your enchantment doesn't change zones.
But...uhhh...It doesn't do anything but sit there at 3cmc? The enchantment itself has no ETB.
DOH!
Ok poop. For some reason (probably the choppy looking translation stuff) I thought you got an exile out of initial cast. Now this card stinks of WotC still being too careful with removal.
Decks running Profane Procession will have preemptively hosed red decks in Standard with a turn 1 Authority of the Consuls. Their haste creatures can hurry up and tap themselves. Do you know how much enchantment hate red has access to in Standard? None.
Decks running Profane Procession will have preemptively hosed red decks in Standard with a turn 1 Authority of the Consuls. Their haste creatures can hurry up and tap themselves. Do you know how much enchantment hate red has access to in Standard? None.
That's true! Its so simple that I don't know why every standard deck hasn't just jammed 4 AoC and called it a day. I've been doing it wrong this whole time. Been too worried about a bazillion 1/1 tokens, sorceries that win the game on resolution, hexproof hydras, and turn 4 6/6 flying, vigilant, haste, lifelinking angels. AoC isn't so good against those threats. But since this card handles that stuf...hey...wait a minute. This card doesn't handle those things at all!
You almost got me. Such a kidder.
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https://m.weibo.cn/u/2643025570?uid=2643025570&luicode=20000061&lfid=4191689314826411
Profane Procession
1WB
Legendary Enchantment (RARE)
3WB:Exile target creature.Then if there are three or more cards exiled with ~ in exile zone ,transform ~.
Tomb of the Dusk Rose
Legendary Land
T: Add one mana of any color to your mana pool.
2WB,T : Put one creature card exiled with this permanent onto the battlefiled under your control
I like it.
"You can tell how dumb someone is by how they use Mary Sue"
I guess the question is how slow can control afford to be, because the kind of crazy advantage this does makes even hostage taker look pretty tame for a mana sink. A potential 6-for-1 from a reasonably resilient card that could let you stabilize on an undeveloped board, that's something. But slow. Slow as molasses. Hoovering up all your mana just like it hoovers up the enemy critters. A 6-for-1 that costs you 16WWWWWWWBBBBBBB over ~7 turns
cards like this have the potential to be either oppressive archetype staples, or totally forgotten
This is a really nice surpise after seeing a rather similar effect on the GB land.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
You need to pay 4WWBB just to exile one creature. Scour of Existence isn't even really good enough to see play in most EDH decks. This is also an enchantment that is vulnerable to removal and has to be initially played at sorcery speed.
To flip it you need to invest 10WWWWBBBB (that's 18 mana folks). Then you need to pay another 4 mana and tap it to get one creature back.
Council's Judgment and Ashes To Ashes do far more for far less.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
That's why the measure of playability is one of how slow the format can be, not one of how efficient the card is- that sky high cost is returning sky high returns, its a ludicrous amount of advantage to poop out of a single card, its just incredibly slow
Emphasis on it's just incredibly slow.
You could argue that Spawnsire of Ulamog is efficient and that it offers an insane amount of board presence and card advantage, but it's still not a good card.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles
I mean its a lot of mana but comparing it to removal spells like Scour is just wrong, this is far more value over time, plus since its an on board effect it has a useful political effect. And honestly while enchantments can be removed there are a lot of enchantments that must be removed and I'm not sure if this is so scary that you will have people throwing their prime removal at this instead of saving it for something that actually wins the game like Doubling Season or Mirari's Wake. Maybe people will remove it in response to the 3rd activation but that isn't bad
That said its not like I would be clambering to put this in any deck, I mean its not bad, but I might want some more efficient and less greedy. Probably fits best enchantment decks, something that is already overloading the opponents ability to remove enchantments, probably play Replenish, likely Daxos the Returned or Zur the Enchanter are the two commanders that come to my mind who would want this card
Honestly had the same question. I know Search for Azcanta is a may trigger. My thoughts were the same a yours. In a deck that wants this, you'd rather it not flip. Maybe ever. It does curve up from enchantment to Settle the Wreckage to activate enchantment. Which is some good. Regardless, my gut says Hazoret and crew are going to chew someone's face off long before the get Profane Durdlession working.
Also, it is completely ridiculous to compare this card to a 1-for-1 removal card. It's repeatable exile removal that can be used at your leisure and at instant speed. With potentially massive upside.
This flip cycle is amazing.
This and the green-black one look super strong and not that hard to make work. Admittedly, this does need a lot of mana to remove threats where you could do the same for cheaper. Being able to pull things back later definitely gives this another angle from a pure removal spell, but the play pattern there is slow.
I'm sure there are local metas where the exile and recursion abilities being uncounterable will be huge.
Older Magic as a Board Game: Panglacial Wurm , Mill
Being able to do it at instant speed 2 more times? I'm likely in if I'm in those colors. And if you have a flipped one, and the enchantment out you get to chain exile/cast and keep your exile for 5 around for as long as you like. They also don't get their creatures back if they kill it off.
Enchantment speed for the first cast is the only thing slow about it but you can do it one turn sooner than Vraska's Contempt!
Seems like this could earn an Esper build around.
I'd like to see the final text.
But...uhhh...It doesn't do anything but sit there at 3cmc? The enchantment itself has no ETB.
DOH!
Ok poop. For some reason (probably the choppy looking translation stuff) I thought you got an exile out of initial cast. Now this card stinks of WotC still being too careful with removal.
Where's my doom blade.
That's true! Its so simple that I don't know why every standard deck hasn't just jammed 4 AoC and called it a day. I've been doing it wrong this whole time. Been too worried about a bazillion 1/1 tokens, sorceries that win the game on resolution, hexproof hydras, and turn 4 6/6 flying, vigilant, haste, lifelinking angels. AoC isn't so good against those threats. But since this card handles that stuf...hey...wait a minute. This card doesn't handle those things at all!
You almost got me. Such a kidder.