Your life total is probably lower than 15 at the beginning of your fifth or sixth turn, so the first condition helps. After that, it counts as a free kill spell every upkeep--there is no downside here, even with the second condition letting the other creature deal damage to you. If you are worried about that damage, though, then just remember that Life Goes On.
I really want to set this up with Soul-Scar Mage and Nest of Scarabs, though--kill a creature (even an indestructible one) and get 15 insects every upkeep? That sounds like a fun plan.
Quick rules question: if you deal damage as -1/-1 counters (as with Soul-Scar Mage) will that reduce the damage the creature does to you? I assume not, but my rules knowledge is not encyclopedic. (Basically, I'm not sure if last-known value is used here and whether it updates.)
As far as I'm aware, it would work that way. Because it's not simultaneous like Fight cards, you deal the 15 damage first (in the form of -1/-1 counters), then check the creature's power to see how much it does back to you. Since the creature's power is now -10 or something like that, it deals zero damage back to you.
So thinking about this a bit more its probably going to be best in Gisella, Blade of Goldnight. Between Gisella herself, the lifegain White has access to and most importantly Personal Sanctuary. Rawr.
Quick rules question: if you deal damage as -1/-1 counters (as with Soul-Scar Mage) will that reduce the damage the creature does to you? I assume not, but my rules knowledge is not encyclopedic. (Basically, I'm not sure if last-known value is used here and whether it updates.)
I'm also reasonably sure that this is the case. It would get the -1/-1 counters and then it's power is checked for the second part of the effect. The creature doesn't go to the graveyard until state-based effects are checked which happens after the card has resolved in full.
Private Mod Note
():
Rollback Post to RevisionRollBack
Rose tint my world, keep me safe from my trouble and pain.
*tilts head to the side* That is...interesting. At first I thought it reset your life total to 15 at the end of every turn 1 à la Form of the Dragon but it does not once I reread it.
Would be fun in the right deck but do not see it outside of limited or casual.
Quick rules question: if you deal damage as -1/-1 counters (as with Soul-Scar Mage) will that reduce the damage the creature does to you? I assume not, but my rules knowledge is not encyclopedic. (Basically, I'm not sure if last-known value is used here and whether it updates.)
I'm also reasonably sure that this is the case. It would get the -1/-1 counters and then it's power is checked for the second part of the effect. The creature doesn't go to the graveyard until state-based effects are checked which happens after the card has resolved in full.
Worth noting, though, that both wither and infect specify that they deal damage *to creatures* in the form of -1/-1 counters, so I dunno when this would come up.
I'm also reasonably sure that this is the case. It would get the -1/-1 counters and then it's power is checked for the second part of the effect. The creature doesn't go to the graveyard until state-based effects are checked which happens after the card has resolved in full.
Enchant Stuffy Doll with Pariah. Or use fun things like Deflecting Palm.
*tilts head to the side* That is...interesting. At first I thought it reset your life total to 15 at the end of every turn 1 à la Form of the Dragon but it does not once I reread it.
Would be fun in the right deck but do not see it outside of limited or casual.
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
Darien, King of Kjeldor and Soul Warden each card(s) two of which is better
Damage gets negated
It's supposed to make 9-year-old boys, or people with the soul of 9-year-old boys, go "Aweeeeesommmme!"
Worth noting, though, that both wither and infect specify that they deal damage *to creatures* in the form of -1/-1 counters, so I dunno when this would come up.