enter the unknown seems powerful, but a trap. unlike attune with nature this cannot be played turn one. But one mana draw a land and play it, or one mana put a counter on creature and pseudo-scry 1 is pretty efficient
How is nobody talking about tendershoot dryad? Right now glorybringer kind of invalidates it, but this card could be a force. It's very similar to whisperwood elemental (better in most cases), and whisperwood defined a meta (with mastery of the unseen as well, but still). If glorybringer becomes unpopular and midrange/control decks are everywhere, then this card will be scary as hell. Definitely one to watch for post-rotation as well (as most things from ixalan are ).
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If MTG is a part of your life, the formats are like relationships:
Standard/Block = The on-again, off-again holiday fling
Modern/Vintage/Legacy = Stable, homely. A ***** after absence/misreading
Limited/Sealed = Heart breaking free spirit
Commander/Cube = Agreeable, needy and expensive
Pauper/Peasant = Sweet, kind, practical, but shy and boring
enter the unknown seems powerful, but a trap. unlike attune with nature this cannot be played turn one. But one mana draw a land and play it, or one mana put a counter on creature and pseudo-scry 1 is pretty efficient
enter the unknown seems powerful, but a trap. unlike attune with nature this cannot be played turn one. But one mana draw a land and play it, or one mana put a counter on creature and pseudo-scry 1 is pretty efficient
Ornithopter and Memnite too. (Ornithopter is in Standard right now too.)
Natural 3 lands on turn 2 seems legit (I think Dryad Arbor goes well with this)
Dryad Arbor doesn't like this card that much. At least not on turn 1, as the Dryad would have summoning sickness and not tap it for mana, so you can't cast Enter the Unknown. After turn one, sure... but then you are losing that turn 1 ramp that is extra special.
enter the unknown seems powerful, but a trap. unlike attune with nature this cannot be played turn one. But one mana draw a land and play it, or one mana put a counter on creature and pseudo-scry 1 is pretty efficient
T1 on the play: Drop Citadel, Ornithopter, Mox Opal, cast Drum off Citadel, Cast Enter the Unknown, put counter on O-thopter, play Spire of Industry, cast Master of Etherium off Opal, Spire and O-thopter tapped with drum. Entire hand puked on the board with a 2/3 flyer and a 5/5 Master before you put a card on the table.
Its bound to happen. Better be in white or black and have those Paths and Pushes ready.
Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
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enter the unknown seems powerful, but a trap. unlike attune with nature this cannot be played turn one. But one mana draw a land and play it, or one mana put a counter on creature and pseudo-scry 1 is pretty efficient
I missed that - i was about to say 'why cant it be played on tutn 1?' You are right. It is turn 2 at the earliest if you have a 1 drop already.
I don't see it being played in Standard unless you are using the creatures that get countets when other creatures explore (or there are other similar cards that abuse explore)
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Rose tint my world, keep me safe from my trouble and pain.
enter the unknown seems powerful, but a trap. unlike attune with nature this cannot be played turn one. But one mana draw a land and play it, or one mana put a counter on creature and pseudo-scry 1 is pretty efficient
I missed that - i was about to say 'why cant it be played on tutn 1?' You are right. It is turn 2 at the earliest if you have a 1 drop already.
I don't see it being played in Standard unless you are using the creatures that get countets when other creatures explore (or there are other similar cards that abuse explore)
Well technically you can get it turn 1 with affinity. Since we got 2 zero creatures.
enter the unknown seems powerful, but a trap. unlike attune with nature this cannot be played turn one. But one mana draw a land and play it, or one mana put a counter on creature and pseudo-scry 1 is pretty efficient
I missed that - i was about to say 'why cant it be played on tutn 1?' You are right. It is turn 2 at the earliest if you have a 1 drop already.
I don't see it being played in Standard unless you are using the creatures that get countets when other creatures explore (or there are other similar cards that abuse explore)
Well technically you can get it turn 1 with affinity. Since we got 2 zero creatures.
Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Well journey seems like it will have its place in standard. With only field of ruin to keep it in check (to a lesser extent scavenger grounds and other GY hate), its hard to overstate the impact of unlimited instant speed recursion from a very hard to remove land source. Either you fizzle that aura or it will set up the long game, because any 6+ mana board can go nuts with reanimator that doesn't self-limit like all those normal exile clauses or one-shot effects. Even unburial rites had limits
Talk about completely removing a drawback. Journey to Eternity as a Legendary is a good call to keep this one from getting nuts.
I like it, will try to do something with it brewing, but also hope there's some more instant speed, properly costed removal love in this set.
On deathspitter
Not everything with venom needs deathtouch. Honesty basalisks should be the only thing that can kill a B.F.M. giving everything deathtouch doesn't make sense. Having it spit poison at an enemy as a defense mechanism is good flavor.
On 1 mana explore
Birds of paradise is much better 1 mana ramp. This card is likely to get blown out with removal. It also requires a creature but is only good if you run a lot of land making it hard to fit into any deck naturally. I can't imagine it seeing play outside of an explore deck.(also why are people mentioning the green chancellor, but not the red one?)
On the journey aura
Yet another way to go infinite with palinchron. (I make a point to count the number of infinite combos with that card that come out every set.)
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soo, Verdant Force got powercreeped, again? in his colors now? rip sweet prince
I mean, only if you don't care about his own body. Tendershoot Dryad comes out earlier, and is probably the more powerful card, but also dies to shock, something verdant force rarely needs to worry about. Even with Ascend, Dryad only adds 5 power that can attack to the board by your next turn, Verdant force has 8 power that can attack on your next turn.
Interesting stuff, but so far that aura is the only thing I care about. Nothing that deals with Energy, hopefully that shows up at some point in the set. A Price of Progress for Energy would be amazing. or an Energy siphon in black that drains them for life = to their energy reserve. The set looks more casual than anything, I'm really hoping there are at least a few brokens in there somewhere.
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The "Crazy One", playing casual magic and occasionally dipping his toes into regular play since 1994.
Currently focusing on Pre-Modern (Mono-Black Discard Control) and Modern (Azorious Control, Temur Rhinos).
Find me at the Wizard's Tower in Ottawa every second Saturday afternoons.
Enter the Unknown is probably the best reveal out of the group. The rest are very odd cards...
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I can't imagine it seeing play outside of an explore deck.
I have actually been tinkering with an explore/scout deck idea. I remember thinking "I wish there was a way to have 'target creature explore' so that I can target the elemental and allow it to buff itself... but that seems like a crazy idea." And 'lo! They print this, which is exactly what I was looking for.
I honestly thought we wouldn't see explore in this set. The point of exploring was to find the lost city... now that the city has been found, there's nothing left to explore (same rational as investigate) I'm rather glad I was wrong. Hopefully my theorycrafted scouts deck finally has a few of the hooks it needs - but I'm not holding my breath.
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Rose tint my world, keep me safe from my trouble and pain.
Interesting stuff, but so far that aura is the only thing I care about. Nothing that deals with Energy, hopefully that shows up at some point in the set. A Price of Progress for Energy would be amazing. or an Energy siphon in black that drains them for life = to their energy reserve. The set looks more casual than anything, I'm really hoping there are at least a few brokens in there somewhere.
We are not going to see anything that specifically references Energy, since there is no energy in the set. Energy won't be a thing in Standard after the rotation. We are more likely to see something that generically effects counters on players (that would also work on poison or experience counters) but not something energy-specific.
I don't think the 'effects' of the new Play Design appear much in this set - hopefully Play Design has something in mind for Dominaria to counter Energy... otherwise they might be biding their time for rotation (which has been a problem the last 2 rotations and really needs to stop)
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Rose tint my world, keep me safe from my trouble and pain.
Journey to Eternity is cool because it enables both ramping to fatties and reanimating them, which are the quintessential green and black ways to get them in play.
T2 Sakura-Tribe Elder into T3 Journey is powerful. It ramps you 3 times at the cost of not using the Elder at the opponent's end step.
soo, Verdant Force got powercreeped, again? in his colors now? rip sweet prince
I mean, only if you don't care about his own body. Tendershoot Dryad comes out earlier, and is probably the more powerful card, but also dies to shock, something verdant force rarely needs to worry about. Even with Ascend, Dryad only adds 5 power that can attack to the board by your next turn, Verdant force has 8 power that can attack on your next turn.
nobody uses verdant for his power, his saproling spawning abilities were unique, were.
I mean, only if you don't care about his own body. Tendershoot Dryad comes out earlier, and is probably the more powerful card, but also dies to shock, something verdant force rarely needs to worry about. Even with Ascend, Dryad only adds 5 power that can attack to the board by your next turn, Verdant force has 8 power that can attack on your next turn.
Um unless I'm missing something, in a 4 player game, the dryad will have you 11 points of power by the time it comes back to your turn if you have the cities blessing. It makes a 1/1 sap during EACH upkeep. If you have the cities blessing that means you have three 3/3s by the time it comes back to you.
I mean, only if you don't care about his own body. Tendershoot Dryad comes out earlier, and is probably the more powerful card, but also dies to shock, something verdant force rarely needs to worry about. Even with Ascend, Dryad only adds 5 power that can attack to the board by your next turn, Verdant force has 8 power that can attack on your next turn.
Um unless I'm missing something, in a 4 player game, the dryad will have you 11 points of power by the time it comes back to your turn if you have the cities blessing. It makes a 1/1 sap during EACH upkeep. If you have the cities blessing that means you have three 3/3s by the time it comes back to you.
I was presuming a duel. I suppose I should have specified, but I figured it would be pretty clear. Granted, even in that case Verdant isn't far behind (11 power to 10 power), and isn't reliant on Ascend, though that's likely trivial to get. My point was that Verdant Force brings a much larger body, so I feel it's not entirely fair to say this is a case of power creep, so much as this being an effect that is more valuable the earlier you get it out, so of course the cheaper one wins.
(also why are people mentioning the green chancellor, but not the red one?)
I did. Check out one of my previous posts in the thread, #16 to be exact.
Also, first in for calling Tendershoot Dryad by Groot for short??? You must also say "I am Groot" when you cast, attack with or activate it in your best Vin Diesel voice.
Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
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Uh-oh
Someone forgot about memnite and ornithopter
Standard/Block = The on-again, off-again holiday fling
Modern/Vintage/Legacy = Stable, homely. A ***** after absence/misreading
Limited/Sealed = Heart breaking free spirit
Commander/Cube = Agreeable, needy and expensive
Pauper/Peasant = Sweet, kind, practical, but shy and boring
-Chandra Nalaar
Dryad Arbor doesn't like this card that much. At least not on turn 1, as the Dryad would have summoning sickness and not tap it for mana, so you can't cast Enter the Unknown. After turn one, sure... but then you are losing that turn 1 ramp that is extra special.
Ask Affinity.
Opening hand: Darksteel Citadel, Glimmervoid or Spire of Industry, Ornithopter or Memnite, Springleaf Drum, Mox Opal, Enter the Unknown and your choice of Master of Etherium or Etched Champion.
T1 on the play: Drop Citadel, Ornithopter, Mox Opal, cast Drum off Citadel, Cast Enter the Unknown, put counter on O-thopter, play Spire of Industry, cast Master of Etherium off Opal, Spire and O-thopter tapped with drum. Entire hand puked on the board with a 2/3 flyer and a 5/5 Master before you put a card on the table.
Its bound to happen. Better be in white or black and have those Paths and Pushes ready.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
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Είμαι Άνεργος.
Grimstringer on Cockatrice, add me if you wanna
I missed that - i was about to say 'why cant it be played on tutn 1?' You are right. It is turn 2 at the earliest if you have a 1 drop already.
I don't see it being played in Standard unless you are using the creatures that get countets when other creatures explore (or there are other similar cards that abuse explore)
Well technically you can get it turn 1 with affinity. Since we got 2 zero creatures.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Also turn one off of some other fringe cards as well assuming you have a 1-drop creature in hand. Gemstone Caverns, Simian Spirit Guide and Chancellor of the Tangle.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
I like it, will try to do something with it brewing, but also hope there's some more instant speed, properly costed removal love in this set.
Not everything with venom needs deathtouch. Honesty basalisks should be the only thing that can kill a B.F.M. giving everything deathtouch doesn't make sense. Having it spit poison at an enemy as a defense mechanism is good flavor.
On 1 mana explore
Birds of paradise is much better 1 mana ramp. This card is likely to get blown out with removal. It also requires a creature but is only good if you run a lot of land making it hard to fit into any deck naturally. I can't imagine it seeing play outside of an explore deck.(also why are people mentioning the green chancellor, but not the red one?)
On the journey aura
Yet another way to go infinite with palinchron. (I make a point to count the number of infinite combos with that card that come out every set.)
Currently focusing on Pre-Modern (Mono-Black Discard Control) and Modern (Azorious Control, Temur Rhinos).
Find me at the Wizard's Tower in Ottawa every second Saturday afternoons.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I think the Aura has a lot of potential.
Not sure what you mean by "odd" though.
What level of "broken" are we talking about here?
I have actually been tinkering with an explore/scout deck idea. I remember thinking "I wish there was a way to have 'target creature explore' so that I can target the elemental and allow it to buff itself... but that seems like a crazy idea." And 'lo! They print this, which is exactly what I was looking for.
I honestly thought we wouldn't see explore in this set. The point of exploring was to find the lost city... now that the city has been found, there's nothing left to explore (same rational as investigate) I'm rather glad I was wrong. Hopefully my theorycrafted scouts deck finally has a few of the hooks it needs - but I'm not holding my breath.
We are not going to see anything that specifically references Energy, since there is no energy in the set. Energy won't be a thing in Standard after the rotation. We are more likely to see something that generically effects counters on players (that would also work on poison or experience counters) but not something energy-specific.
I don't think the 'effects' of the new Play Design appear much in this set - hopefully Play Design has something in mind for Dominaria to counter Energy... otherwise they might be biding their time for rotation (which has been a problem the last 2 rotations and really needs to stop)
T2 Sakura-Tribe Elder into T3 Journey is powerful. It ramps you 3 times at the cost of not using the Elder at the opponent's end step.
nobody uses verdant for his power, his saproling spawning abilities were unique, were.
Δε φοβάμαι τίποτα...
Είμαι Άνεργος.
Grimstringer on Cockatrice, add me if you wanna
Um unless I'm missing something, in a 4 player game, the dryad will have you 11 points of power by the time it comes back to your turn if you have the cities blessing. It makes a 1/1 sap during EACH upkeep. If you have the cities blessing that means you have three 3/3s by the time it comes back to you.
I did. Check out one of my previous posts in the thread, #16 to be exact.
Also, first in for calling Tendershoot Dryad by Groot for short??? You must also say "I am Groot" when you cast, attack with or activate it in your best Vin Diesel voice.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."