Things have changed a lot in the last sixty years.
One of the places Time Spiral went wrong IMO (and I should mention that it's my favorite set with the possible exception of Conspiracy) was in the style guide. Instead of having culturally distinct costuming, as they did in Invasion, each color had a costume. All the white humans looked the same, whether they were from New Benalia, or Sursi, or Foriys, or Femeref.
There is a specific reason. The change back to the old Standard rotation really brought home the fact that we needed to bring back the Core Set. The originally-planned second set in Dominaria block became Core Set 2019. More details on that this summer.
That said, both Design and Creative were overflowing with ideas for how to do more sets on the plane of Dominaria, so unless Dominaria bombs badly for some unforeseen reason, I think we'll go back there sometime.
Need to say, I am pretty sure we will get Slivers in Core Set (with current "all Slivers you control" wording). Not so sure about lots of Slivers in Dominaria set though.
Need to say, I am pretty sure we will get Slivers in Core Set (with current "all Slivers you control" wording). Not so sure about lots of Slivers in Dominaria set though.
They're a possibility in Dominaria. Never underestimate the resiliency of the Hive.
At least it will be slivers and not predators (if they show up)(hope they don’t come with a bulls*** like “it is evolution baby” for doing humanoid slivers)
Looks like tolaria or could be something like great benalia hope it is tolaria done by our 2 immortal time mages
Need to say, I am pretty sure we will get Slivers in Core Set (with current "all Slivers you control" wording). Not so sure about lots of Slivers in Dominaria set though.
If the second set of what was originally planned to be a Dominaria block did actually become Core 2019, I would be very confused if there wasn't some creative and mechanical overlap. Certainly possible one set will have more of them than the other, but I would not at all be surprised to see Slivers show up in both sets.
At least it will be slivers and not predators (if they show up)(hope they don’t come with a bulls*** like “it is evolution baby” for doing humanoid slivers
It'll probably be classic slivers with the modern "all slivers you control" wording. Dominarian/Rathi Slivers seem to be a breed within the Sliver species, much like how elves, goblins, and merfolk can look different among the planes.
At least it will be slivers and not predators (if they show up)(hope they don’t come with a bulls*** like “it is evolution baby” for doing humanoid slivers
It'll probably be classic slivers with the modern "all slivers you control" wording. Dominarian/Rathi Slivers seem to be a breed within the Sliver species, much like how elves, goblins, and merfolk can look different among the planes.
Correction
It's "all silvers" not "all silvers you control"
That's how they were printed.
I just hope almost all of them are mostly reprints.
I think that the most interesting part of visiting Dominaria is that the creative team is now part of that story too. For too many years I have felt they just didn't relate to the creations of previous employees, maybe they weren't like us enfranchised. That would explain why in each commander product instead of revisiting old characters they invented vanilla legends with no story at all, like for example Anya. Instead of exploring old lore and stories, the same is true for generenic spells in core sets and other sets. That said they did include a lot of secondary characters from the sets they designed themselves. So i wonder if now with the failure of the gatewatch story line, the revival of old school series in the general entertainment industry, and this revisit they will feel the story as their "own" and deepen in this lore rather than yet another gatewatch set.
At least it will be slivers and not predators (if they show up)(hope they don’t come with a bulls*** like “it is evolution baby” for doing humanoid slivers
It'll probably be classic slivers with the modern "all slivers you control" wording. Dominarian/Rathi Slivers seem to be a breed within the Sliver species, much like how elves, goblins, and merfolk can look different among the planes.
Correction
It's "all silvers" not "all silvers you control"
That's how they were printed.
I just hope almost all of them are mostly reprints.
The person you quoted meant mechanically modern ("you control") Slivers with the old-school Sliver look.
MaRo has already said that the more recent mechanical implementation of Slivers is what we should expect going forward.
MaRo has already said that the more recent mechanical implementation of Slivers is what we should expect going forward.
I'm not a fan of any tribal card that benefit only the controllers, it's a lazy design like Hexproof instead of Shroud, or recent design of black moving away from severe risk.
What?! If it's lazy design we would get more kicker variants. How is this lazy design?
It had to change because this change makes the most sense gameplay-wise.
Hexproof isn't lazy, it was only a shame that it replaced Shroud. I believe both can coexist but maybe not together in sets. Game and flavor wise Hexproof makes total sense.
MaRo has already said that the more recent mechanical implementation of Slivers is what we should expect going forward.
I'm not a fan of any tribal card that benefit only the controllers, it's a lazy design like Hexproof instead of Shroud, or recent design of black moving away from severe risk.
It's not lazy design. Lazy design does exist, but this isn't it. The new and old templates for slivers are functionally identical 95% of the time or more, except in sliver-heavy limited environments. "Slivers you control have flying" is no lazier than "all slivers you control have flying". This is a templating issue, not a design one.
Essentially it's attempting to cater to newer players by making things more intuitive (and arguably less complex). The change in the sliver template and the change from shroud to hexproof are alike in that way, so your comparison was perfect. Players, especially new players, assumed that shroud wouldn't stop their own positive spells from targeting their creatures. Similarly, they assumed that their tribal lords wouldn't help their opponents' creatures. (Keep in mind that it wasn't just slivers that used to be that way; all tribes had the template change but it was most jarring for slivers because the change happened so much later for them). In both cases, the change just made the cards function the way many people originally assumed they would. If it's not blatantly either a group hug/political card or a card with a clear drawback like most demons, newer player expect their cards to help them and not their opponents. You can understand how fighting against that instinct might be more trouble than it's worth.
Don't get me wrong; I'm not totally against the sliver templating change. It bothers me that different slivers are worded in different ways and I wouldn't have minded it the old version staying just by the virtue of being grandfathered in. I could also understand the appeal of how the old wording creates difficult choices in sliver mirror matches, both constructed and limited, which can create interesting gameplay. But like shroud was before hexproof, the old wording is not particularly good for new players. In a game that has a high barrier of entry and a lot of complexity already, it's probably for the best.
I get it. Seeing new players take priority kind of sucks when you're more experienced and those things aren't confusing at all for you. But while experienced players do spend more time and money on the game, it's important to keep new players coming in as well. There needs to be a balance. It requires some compromises.
There are times when I will take a stand against their attempts to reduce complexity. I disagree with Maro's belief that every set between Origins and Ixalan was too complex, and I felt that the decresed complexity on Ixalan was to the detriment of the overall set. But with things like hexproof versus shroud and the wording on slivers, it's on a much smaller scale. There are pros and cons to both sides but it's a relatively minor change that will save new players some headaches, and if that's the sacrifice we need to make for more complexity in other areas, so be it.
But with things like hexproof versus shroud and the wording on slivers, it's on a much smaller scale. There are pros and cons to both sides but it's a relatively minor change that will save new players some headaches, and if that's the sacrifice we need to make for more complexity in other areas, so be it.
Basically agree with all of this (including the unquoted portions of your post). I don't think reducing complexity needs to be something that's done across the board, because complexity is what makes the game fun for invested players, but I'm also not going to complain about ruining complexity in places where it make sense.
Keeping cards from "accidentally" giving your opponent a benefit makes the game feel much better for players that aren't thinking about every single angle of play at all times (primarily newer players) and it's strictly a positive change for the game. More importantly, cards that aren't strictly designed to interact with your opponents board probably shouldn't be interacting with your opponent's board. This is the same reason the Legendary rule was eventually changed to only affect one side of the board. Playing your copy of a card shouldn't inherently be a benefit or detriment to your opponent unless the card is specifically designed to do so. Preventing that kind of fringe unintuitive board interaction is only good for the health of the game in the long run.
Tolarian community college made a edh deck of sliver tribal that's budget
But as of today the title is somewhat a lie now due to how much the slivers rose in price. I eat. Don't get me wrong lots of important ones are still quite cheap but they were less than a dollar before.
I'm not a fan of any tribal card that benefit only the controllers, it's a lazy design like Hexproof instead of Shroud, or recent design of black moving away from severe risk.
It has more to do with keeping up with the board state. Having to constantly be aware of how tribal effects your opponents have effect your creatures is too much management for the current state of the game. Unfortunately, that was the part about Slivers that was the most fun when Tempest was T2 (what we now call 'Standard') - playing Sliver decks vs Sliver decks got a little crazy.
Private Mod Note
():
Rollback Post to RevisionRollBack
Rose tint my world, keep me safe from my trouble and pain.
I'm not a fan of any tribal card that benefit only the controllers, it's a lazy design like Hexproof instead of Shroud, or recent design of black moving away from severe risk.
It has more to do with keeping up with the board state. Having to constantly be aware of how tribal effects your opponents have effect your creatures is too much management for the current state of the game. Unfortunately, that was the part about Slivers that was the most fun when Tempest was T2 (what we now call 'Standard') - playing Sliver decks vs Sliver decks got a little crazy.
No wonder all the colors are deprived of cards with global advantage/risks, especially black being the color of "high risk, high gain", because people don't enjoy risk anymore. What disappointment.
And what's stopping one Sliver player from killing another Sliver player's board state? That's one way to keep the advantage all to yourself, and I think sideboard exists. Seriously, mana burn needs to return.
I'm not a fan of any tribal card that benefit only the controllers, it's a lazy design like Hexproof instead of Shroud, or recent design of black moving away from severe risk.
It has more to do with keeping up with the board state. Having to constantly be aware of how tribal effects your opponents have effect your creatures is too much management for the current state of the game. Unfortunately, that was the part about Slivers that was the most fun when Tempest was T2 (what we now call 'Standard') - playing Sliver decks vs Sliver decks got a little crazy.
No wonder all the colors are deprived of cards with global advantage/risks, especially black being the color of "high risk, high gain", because people don't enjoy risk anymore. What disappointment.
And what's stopping one Sliver player from killing another Sliver player's board state? That's one way to keep the advantage all to yourself, and I think sideboard exists. Seriously, mana burn needs to return.
To me, you kinda come across as an old gramps ranting about the good old days with this post.
Wizards had made many mistakes, but I don't see the issue with hexproof, loss of mana burn or one-sided Slivers. You could argue that getting rid of shroud instead of having it exist alongside hexproof was a bad move though.
To me, you kinda come across as an old gramps ranting about the good old days with this post.
Wizards had made many mistakes, but I don't see the issue with hexproof, loss of mana burn or one-sided Slivers. You could argue that getting rid of shroud instead of having it exist alongside hexproof was a bad move though.
I wouldn't mind if hexproof coexist with shroud, that'd at least be a way to balance cost/advantage, i.e., hexproof creature might costs 1 extra more than shroud creature or has less base stats.
Drawback of a card is what encourages deck building, the question is whether or not a player is willing to pay it, compensate it, and/or convert it into an advantage. For example, creatures with flying cost more than those do not, because flying is an advantage, City of Brass and pain lands were created to balance multicolor decks, while Blood Moon punishes them, etc. Without drawbacks, powerful cards would override creativity in deck building, and we see the lot of that in Tarmogoyf, Jace, the Mind Sculptor, Stoneforge Mystic, etc. While classic tribal decks were no where near such power level, they boasts the advantage of making your army universally powerful, the fact that an opponent needs to play the same tribe as you do to be an issue is a minor drawback at best, I see no good reason to remove it completely.
And what's the excuse for black, the color from its origin a color of taboo and ambition, to be so tame in its current design? Other colors remain faithful to their roots, black deviates from it.
Also: What is this THING?
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Consider the interplanar politics these days, that may not be too far off.
I presume the cluster of buildings are the new Tolarian Academy, and the dome thing like a super weapon?
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
They're a possibility in Dominaria. Never underestimate the resiliency of the Hive.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Looks like tolaria or could be something like great benalia hope it is tolaria done by our 2 immortal time mages
MaRo actually hinted it just recently in his blogatog
It'll probably be classic slivers with the modern "all slivers you control" wording. Dominarian/Rathi Slivers seem to be a breed within the Sliver species, much like how elves, goblins, and merfolk can look different among the planes.
Correction
It's "all silvers" not "all silvers you control"
That's how they were printed.
I just hope almost all of them are mostly reprints.
The person you quoted meant mechanically modern ("you control") Slivers with the old-school Sliver look.
MaRo has already said that the more recent mechanical implementation of Slivers is what we should expect going forward.
I'm not a fan of any tribal card that benefit only the controllers, it's a lazy design like Hexproof instead of Shroud, or recent design of black moving away from severe risk.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
It had to change because this change makes the most sense gameplay-wise.
Hexproof isn't lazy, it was only a shame that it replaced Shroud. I believe both can coexist but maybe not together in sets. Game and flavor wise Hexproof makes total sense.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Art student, EDH lover and a strong believer that Delver has the best design in all of MTG.
It's not lazy design. Lazy design does exist, but this isn't it. The new and old templates for slivers are functionally identical 95% of the time or more, except in sliver-heavy limited environments. "Slivers you control have flying" is no lazier than "all slivers you control have flying". This is a templating issue, not a design one.
Essentially it's attempting to cater to newer players by making things more intuitive (and arguably less complex). The change in the sliver template and the change from shroud to hexproof are alike in that way, so your comparison was perfect. Players, especially new players, assumed that shroud wouldn't stop their own positive spells from targeting their creatures. Similarly, they assumed that their tribal lords wouldn't help their opponents' creatures. (Keep in mind that it wasn't just slivers that used to be that way; all tribes had the template change but it was most jarring for slivers because the change happened so much later for them). In both cases, the change just made the cards function the way many people originally assumed they would. If it's not blatantly either a group hug/political card or a card with a clear drawback like most demons, newer player expect their cards to help them and not their opponents. You can understand how fighting against that instinct might be more trouble than it's worth.
Don't get me wrong; I'm not totally against the sliver templating change. It bothers me that different slivers are worded in different ways and I wouldn't have minded it the old version staying just by the virtue of being grandfathered in. I could also understand the appeal of how the old wording creates difficult choices in sliver mirror matches, both constructed and limited, which can create interesting gameplay. But like shroud was before hexproof, the old wording is not particularly good for new players. In a game that has a high barrier of entry and a lot of complexity already, it's probably for the best.
I get it. Seeing new players take priority kind of sucks when you're more experienced and those things aren't confusing at all for you. But while experienced players do spend more time and money on the game, it's important to keep new players coming in as well. There needs to be a balance. It requires some compromises.
There are times when I will take a stand against their attempts to reduce complexity. I disagree with Maro's belief that every set between Origins and Ixalan was too complex, and I felt that the decresed complexity on Ixalan was to the detriment of the overall set. But with things like hexproof versus shroud and the wording on slivers, it's on a much smaller scale. There are pros and cons to both sides but it's a relatively minor change that will save new players some headaches, and if that's the sacrifice we need to make for more complexity in other areas, so be it.
Keeping cards from "accidentally" giving your opponent a benefit makes the game feel much better for players that aren't thinking about every single angle of play at all times (primarily newer players) and it's strictly a positive change for the game. More importantly, cards that aren't strictly designed to interact with your opponents board probably shouldn't be interacting with your opponent's board. This is the same reason the Legendary rule was eventually changed to only affect one side of the board. Playing your copy of a card shouldn't inherently be a benefit or detriment to your opponent unless the card is specifically designed to do so. Preventing that kind of fringe unintuitive board interaction is only good for the health of the game in the long run.
Tolarian community college made a edh deck of sliver tribal that's budget
But as of today the title is somewhat a lie now due to how much the slivers rose in price. I eat. Don't get me wrong lots of important ones are still quite cheap but they were less than a dollar before.
It has more to do with keeping up with the board state. Having to constantly be aware of how tribal effects your opponents have effect your creatures is too much management for the current state of the game. Unfortunately, that was the part about Slivers that was the most fun when Tempest was T2 (what we now call 'Standard') - playing Sliver decks vs Sliver decks got a little crazy.
No wonder all the colors are deprived of cards with global advantage/risks, especially black being the color of "high risk, high gain", because people don't enjoy risk anymore. What disappointment.
And what's stopping one Sliver player from killing another Sliver player's board state? That's one way to keep the advantage all to yourself, and I think sideboard exists. Seriously, mana burn needs to return.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
To me, you kinda come across as an old gramps ranting about the good old days with this post.
Wizards had made many mistakes, but I don't see the issue with hexproof, loss of mana burn or one-sided Slivers. You could argue that getting rid of shroud instead of having it exist alongside hexproof was a bad move though.
Thanks to DarkNightCavalier from Heroes of the Plane Studios for this sick Signature.
I wouldn't mind if hexproof coexist with shroud, that'd at least be a way to balance cost/advantage, i.e., hexproof creature might costs 1 extra more than shroud creature or has less base stats.
Drawback of a card is what encourages deck building, the question is whether or not a player is willing to pay it, compensate it, and/or convert it into an advantage. For example, creatures with flying cost more than those do not, because flying is an advantage, City of Brass and pain lands were created to balance multicolor decks, while Blood Moon punishes them, etc. Without drawbacks, powerful cards would override creativity in deck building, and we see the lot of that in Tarmogoyf, Jace, the Mind Sculptor, Stoneforge Mystic, etc. While classic tribal decks were no where near such power level, they boasts the advantage of making your army universally powerful, the fact that an opponent needs to play the same tribe as you do to be an issue is a minor drawback at best, I see no good reason to remove it completely.
And what's the excuse for black, the color from its origin a color of taboo and ambition, to be so tame in its current design? Other colors remain faithful to their roots, black deviates from it.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs