Also, what happens if I blink or flicker an augmented host creature?
Both halves will be exiled and both halves will return to the battlefield, then the augment half will end up in the graveyard due to being put on the battlefield with a means other than its augment ability.
That's not correct. They get put back onto the battlefield still combined, so the augment half stays on the creature.
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Also, what happens if I blink or flicker an augmented host creature?
Both halves will be exiled and both halves will return to the battlefield, then the augment half will end up in the graveyard due to being put on the battlefield with a means other than its augment ability.
That's not correct. They get put back onto the battlefield still combined, so the augment half stays on the creature.
Do you have a source for the augment not separating from the host upon leaving the battlefield? Neither the mechanics article nor MaRo's FAQ make any mention of that, so I defaulted to normal Magic rules regarding attached permanents.
Also, what happens if I blink or flicker an augmented host creature?
Both halves will be exiled and both halves will return to the battlefield, then the augment half will end up in the graveyard due to being put on the battlefield with a means other than its augment ability.
That's not correct. They get put back onto the battlefield still combined, so the augment half stays on the creature.
Do you have a source for the augment not separating from the host upon leaving the battlefield? Neither the mechanics article nor MaRo's FAQ make any mention of that, so I defaulted to normal Magic rules regarding attached permanents.
Also, what happens if I blink or flicker an augmented host creature?
Both halves will be exiled and both halves will return to the battlefield, then the augment half will end up in the graveyard due to being put on the battlefield with a means other than its augment ability.
That's not correct. They get put back onto the battlefield still combined, so the augment half stays on the creature.
Do you have a source for the augment not separating from the host upon leaving the battlefield? Neither the mechanics article nor MaRo's FAQ make any mention of that, so I defaulted to normal Magic rules regarding attached permanents.
How does Cramped Bunker (CB) work? At Opponent's upkeep, he/she selects a permanent and moves to touch CB. Questions
1) Does opponent get that card back at the next upkeep? I am thinking no.
2) Can the opponent use abilities or spells on the card? I am thinking no.
3) The card that is touching CB is in exile? That is why 1) and 2) are no.
4) The cards touching CB can they over lap or touch each other? I am thinking so.
5) anything else I am missing?
How does Cramped Bunker (CB) work? At Opponent's upkeep, he/she selects a permanent and moves to touch CB. Questions
1) Does opponent get that card back at the next upkeep? I am thinking no.
2) Can the opponent use abilities or spells on the card? I am thinking no.
3) The card that is touching CB is in exile? That is why 1) and 2) are no.
4) The cards touching CB can they over lap or touch each other? I am thinking so.
5) anything else I am missing?
You should just open a new thread to ask rules questions and please use card tags:
Nothing on the card suggests the cards touching it are going to a different zone. In fact, if they did go to a different zone, they would no longer be able to touch Cramped Bunker. So:
1) The opponent always controls every card of theirs that is touching the Bunker
2) Yes, the card is still on the battlefield under their control.
3) No
4) No. The card explicitly forbids this. If they do, then its ability goes off and destroys a bunch of permanents and Cramped Bunker is sacrificed.
5) If you control Cramped Bunker, you cannot "protect" it by blocking it with your own cards. You need to allow your opponent access to the card.
How does Cramped Bunker (CB) work? At Opponent's upkeep, he/she selects a permanent and moves to touch CB. Questions
1) Does opponent get that card back at the next upkeep? I am thinking no.
2) Can the opponent use abilities or spells on the card? I am thinking no.
3) The card that is touching CB is in exile? That is why 1) and 2) are no.
4) The cards touching CB can they over lap or touch each other? I am thinking so.
5) anything else I am missing?
Did you even read the card, or MaRo's FAQ entry on it?
The cards touching Cramped Bunker are still on the battlefield under their users' control. They can be used normally, but they still have to be touching CB at the end of the day.
Cards touching CB can't touch any other cards except CB, it says so right on the card. Barring errata (which this card probably deserves), this includes CB's controller's cards as well, allowing its controller to surround it with his/her own cards if he/she wants to be a jerk.
Cards touching CB can't touch any other cards except CB, it says so right on the card. Barring errata (which this card probably deserves), this includes CB's controller's cards as well, allowing its controller to surround it with his/her own cards if he/she wants to be a jerk.
This is why I added my addendum for #5 above. You can't do this. MaRo has mentioned it a couple of times that this play is illegal. When dealing with Un cards, players should be playing with the spirit of the cards in mind even if the card text doesn't explicitly prevent something.
Cards touching CB can't touch any other cards except CB, it says so right on the card. Barring errata (which this card probably deserves), this includes CB's controller's cards as well, allowing its controller to surround it with his/her own cards if he/she wants to be a jerk.
This is why I added my addendum for #5 above. You can't do this. MaRo has mentioned it a couple of times that this play is illegal. When dealing with Un cards, players should be playing with the spirit of the cards in mind even if the card text doesn't explicitly prevent something.
Good to know, thanks.
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The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Do you have a source for the augment not separating from the host upon leaving the battlefield? Neither the mechanics article nor MaRo's FAQ make any mention of that, so I defaulted to normal Magic rules regarding attached permanents.
Thanks.
1) Does opponent get that card back at the next upkeep? I am thinking no.
2) Can the opponent use abilities or spells on the card? I am thinking no.
3) The card that is touching CB is in exile? That is why 1) and 2) are no.
4) The cards touching CB can they over lap or touch each other? I am thinking so.
5) anything else I am missing?
[c]Cramped Bunker[/c] = Cramped Bunker.
Nothing on the card suggests the cards touching it are going to a different zone. In fact, if they did go to a different zone, they would no longer be able to touch Cramped Bunker. So:
1) The opponent always controls every card of theirs that is touching the Bunker
2) Yes, the card is still on the battlefield under their control.
3) No
4) No. The card explicitly forbids this. If they do, then its ability goes off and destroys a bunch of permanents and Cramped Bunker is sacrificed.
5) If you control Cramped Bunker, you cannot "protect" it by blocking it with your own cards. You need to allow your opponent access to the card.
Did you even read the card, or MaRo's FAQ entry on it?
The cards touching Cramped Bunker are still on the battlefield under their users' control. They can be used normally, but they still have to be touching CB at the end of the day.
Cards touching CB can't touch any other cards except CB, it says so right on the card. Barring errata (which this card probably deserves), this includes CB's controller's cards as well, allowing its controller to surround it with his/her own cards if he/she wants to be a jerk.
Good to know, thanks.