It should be noted that unless R&D's Secret Lair is on the battlefield, Ordinary Pony now has errata to remove an unintentional non-mandatory infinite loop.
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Lapsed DCI Rules Advisor - Retired from playing but still hanging around
based on the Knight of the Kitchen Sink, its meant to be played with cards that are black bordered...Are they going to be changing the rules on Silvers? I love the flavor and mechanics of the others (luckily for the beeble I always wear glasses).
Socketed Sprocketer is such an awesome design, holy cow. Basically, keep your die results for later use if you want to, of draw a card if you don't. Solid one-drop, cool flavor, adds a few layers of strategy to die rolls... just overall an A+ design.
Hazmat Suit is a cool throwback card to Vile Bile, and Everythingamajig to Giant Fan. IIRC, both are very popular Un-designs, so just glad to see them back in a slick, more elegant design.
Cramped Bunker is so lulzy. So much troll potential in Multiplayer games. "Yeah, I'll just take the entire bunker, thank you very much".
EDIT: An interesting tidbit I realized in the FAQAWhatever, you can actually use Ninja as an counter-Augment card, to Augment an opponent's creature before he can Augment. That's sweeeet.
EDIT EDIT:
FAQ on X: How exactly does this card work?
Want access to your opponent's cards? X gon' give it to ya,
Shoutout to them officially ruling that using Infinity Elemental to gain infinite life and then getting hit by Infinity Elemental leaves you at infinite life
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Rest in RIP My Signature, I guess. 2015-2016, we hardly knew ye.
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
From the bottom of the page: "Unhinged is a trademark of Horn Abbot Ltd. and is used with permission."
Wizards doesn't own Unhinged?
So, based on a quick google, what I assume happened is Horn Abbot owns the trademark on the word Unhinged as a game title (Trival Pursuit Unhinged came out the year before the Magic set). Since I'd imagine the market overlap between Magic and Trivial Pursuit is kinda minimal, the companies probably struck a pretty lax licensing deal instead of wasting legal fees.
He left out an important question: does "Just a second" count tapping permanents as moving them, making Slaying Mantis essentially uncounterable by non-free counterspells unless your opponent floated mana for some reason?
So let's say, though some kind of shenanigans, you get an RTR Azorius watermark onto Secret Base. Can it generate color for original Rav Azorius cards?
So let's say, though some kind of shenanigans, you get an RTR Azorius watermark onto Secret Base. Can it generate color for original Rav Azorius cards?
The guild watermarks are considers identical between Rav 1.0 and Rav 2.0 block.
The Khans clan watermarks are considered the same as the ones in FRF (except on the dragons of course).
This list would have included cards that mention ante, but there's a rule (even in silver-bordered games) that ante cards can't enter games that aren't for ante.
What game rule says this? I couldn't find it in the comp. rules.
This list would have included cards that mention ante, but there's a rule (even in silver-bordered games) that ante cards can't enter games that aren't for ante.
What game rule says this? I couldn't find it in the comp. rules.
There is no specific rule, but the ante cards themselves specifically prohibit their use in decks for non-ante games, and they can't enter non-ante games.
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This list would have included cards that mention ante, but there's a rule (even in silver-bordered games) that ante cards can't enter games that aren't for ante.
What game rule says this? I couldn't find it in the comp. rules.
There is no specific rule, but the ante cards themselves specifically prohibit their use in decks for non-ante games, and they can't enter non-ante games.
I guess that's where I don't understand. What actually says they can't enter non-ante games? All the cards say, are that they need to be removed from your deck, if the game is not being played for ante.
Does it maybe have something to do with Sideboard rulings? Because the card doesn't say anything about not being allowed in a SB, so you could use Ring of Ma'rûf and the same should be true for Spike, Tournament Grinder.
He left out an important question: does "Just a second" count tapping permanents as moving them, making Slaying Mantis essentially uncounterable by non-free counterspells unless your opponent floated mana for some reason?
yes. they explained it on last week's episode of magic mics. only way to counter it is force of will (or similar)
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Huey, Dewey and Louie are always dressed in RUG. it is CLEARLY going to be the wedges block Pioneer: WURFaerie fires BRGDragons ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
This list would have included cards that mention ante, but there's a rule (even in silver-bordered games) that ante cards can't enter games that aren't for ante.
What game rule says this? I couldn't find it in the comp. rules.
There is no specific rule, but the ante cards themselves specifically prohibit their use in decks for non-ante games, and they can't enter non-ante games.
I guess that's where I don't understand. What actually says they can't enter non-ante games? All the cards say, are that they need to be removed from your deck, if the game is not being played for ante.
Does it maybe have something to do with Sideboard rulings? Because the card doesn't say anything about not being allowed in a SB, so you could use Ring of Ma'rûf and the same should be true for Spike, Tournament Grinder.
The thing that ultimately dictates their legality is the same thing that defines the entire Un Card pool: Mark Rosewater. There may be something more formal, more concrete that explains this better but, frankly, we don't need anything better. If Mark says the sleeve is part of a card for things like Ol' Buzzbark then it is. If he says non-Ante cards can't enter the game, then they can't. Without a formalized set of rules, the best we have is what Wizards (and MaRo specifically) say they do. However, if you want to play this card and allow Ante cards, then just talk to your group to make sure they are fine with it and just do it. Just know that it against the "official" rules.
This list would have included cards that mention ante, but there's a rule (even in silver-bordered games) that ante cards can't enter games that aren't for ante.
What game rule says this? I couldn't find it in the comp. rules.
There is no specific rule, but the ante cards themselves specifically prohibit their use in decks for non-ante games, and they can't enter non-ante games.
I guess that's where I don't understand. What actually says they can't enter non-ante games? All the cards say, are that they need to be removed from your deck, if the game is not being played for ante.
Does it maybe have something to do with Sideboard rulings? Because the card doesn't say anything about not being allowed in a SB, so you could use Ring of Ma'rûf and the same should be true for Spike, Tournament Grinder.
The thing that ultimately dictates their legality is the same thing that defines the entire Un Card pool: Mark Rosewater. There may be something more formal, more concrete that explains this better but, frankly, we don't need anything better. If Mark says the sleeve is part of a card for things like Ol' Buzzbark then it is. If he says non-Ante cards can't enter the game, then they can't. Without a formalized set of rules, the best we have is what Wizards (and MaRo specifically) say they do. However, if you want to play this card and allow Ante cards, then just talk to your group to make sure they are fine with it and just do it. Just know that it against the "official" rules.
I know that, that's not what my question is asking. Rosewater says there is a rule that ante cards can't enter non-ante games. My question is, where is this rule.
I know that, that's not what my question is asking. Rosewater says there is a rule that ante cards can't enter non-ante games. My question is, where is this rule.
Check section 407 of the Comprehensive Rules as well as sections 6.5 and 6.6 of the Tournament Rules. All cards which reference "ante" are banned in every official Constructed format, including Commander; Pauper and Frontier aren't "official" at this time (as far as I know) but I presume they are banned there, as well. (now that I think about it, none of the ante cards are legal in Modern, anyway, so by default they aren't legal for Frontier) If you and your friends want to ante cards, the way Magic was originally conceived, then feel free to do so but you need to be prepared for when you pick a card at random from your deck to place into ante and that card winds up being Underground Sea--that is a lot of money to bet on a game of Magic.
I know that, that's not what my question is asking. Rosewater says there is a rule that ante cards can't enter non-ante games. My question is, where is this rule.
Check section 407 of the Comprehensive Rules as well as sections 6.5 and 6.6 of the Tournament Rules. All cards which reference "ante" are banned in every official Constructed format, including Commander; Pauper and Frontier aren't "official" at this time (as far as I know) but I presume they are banned there, as well. (now that I think about it, none of the ante cards are legal in Modern, anyway, so by default they aren't legal for Frontier) If you and your friends want to ante cards, the way Magic was originally conceived, then feel free to do so but you need to be prepared for when you pick a card at random from your deck to place into ante and that card winds up being Underground Sea--that is a lot of money to bet on a game of Magic.
Yeah, I've read the comp rules and all of 407. Nothing in it says you can't bring in a card with ante, that isn't being played for ante. From what I suspect, doing so, in an un-ante game, would just result in half the card working. Rosewater however says there is an actual rule that says ante cards cant enter non-ante games. That's the rule I am trying to track down, because I can't find it.
As for the TR, since they are actually stated as being banned in Vintage and Legacy, that would mean the ante cards could be brought into a game with Spike, Tournament Grinder.
However, Rosewater says,
This list also includes all cards with the card type conspiracy, but they only work from the command zone, so really don't bother. This list would have included cards that mention ante, but there's a rule (even in silver-bordered games) that ante cards can't enter games that aren't for ante.
So while conspiracy cards do show up in a similar way with the ante cards, the conspiracy cards just dont do anything. Where as the ante cards have some rule that doesnt allow them to enter non-ante games. That is what I am trying to find. That actual rule that says you can't bring them into a game.
The FAQ does't explain the interactions between Over My Dead Bodies and creatures with augment. Can you still attack and block with those creatures even though they're not attached to hosts while in the graveyard? How would that work?
Also, what happens if I blink or flicker an augmented host creature?
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The FAQ does't explain the interactions between Over My Dead Bodies and creatures with augment. Can you still attack and block with those creatures even though they're not attached to hosts while in the graveyard? How would that work?
It's the same as if Rules Lawyer keeps an unattached augument creature on the battlefield, that is, they still can't attack or block due to not having an actual power and toughness, just a modifier.
Also, what happens if I blink or flicker an augmented host creature?
Both halves will be exiled and both halves will return to the battlefield, then the augment half will end up in the graveyard due to being put on the battlefield with a means other than its augment ability.
Sure does, since it has the word "contraptions" in its rules text.
What does "refer to" mean? It means having either the word "artifact" or "Contraption" (or their plurals) in their rules text. Flavor text and reminder text don't count.
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Hazmat Suit is a cool throwback card to Vile Bile, and Everythingamajig to Giant Fan. IIRC, both are very popular Un-designs, so just glad to see them back in a slick, more elegant design.
Cramped Bunker is so lulzy. So much troll potential in Multiplayer games. "Yeah, I'll just take the entire bunker, thank you very much".
EDIT: An interesting tidbit I realized in the FAQAWhatever, you can actually use Ninja as an counter-Augment card, to Augment an opponent's creature before he can Augment. That's sweeeet.
EDIT EDIT:
Aaaaaand there goes my drink all over my screen.
Wizards doesn't own Unhinged?
I take issue with the way they've chosen to represent "blurry"
If anything, it should be the other way around.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
So, based on a quick google, what I assume happened is Horn Abbot owns the trademark on the word Unhinged as a game title (Trival Pursuit Unhinged came out the year before the Magic set). Since I'd imagine the market overlap between Magic and Trivial Pursuit is kinda minimal, the companies probably struck a pretty lax licensing deal instead of wasting legal fees.
The guild watermarks are considers identical between Rav 1.0 and Rav 2.0 block.
The Khans clan watermarks are considered the same as the ones in FRF (except on the dragons of course).
What game rule says this? I couldn't find it in the comp. rules.
BUWGRChilds PlayGRWUB
BUWGR Highlander GRWUB
UBSquee's Shapeshifting PetBU
BW Multiplayer Control WB
RG Changeling GR
UR Mana FlareRU
UMerfolkU
B MBMC B
There is no specific rule, but the ante cards themselves specifically prohibit their use in decks for non-ante games, and they can't enter non-ante games.
People with 20/20 vision like yourself can just use sunglasses to counter blurry anyway.
I guess that's where I don't understand. What actually says they can't enter non-ante games? All the cards say, are that they need to be removed from your deck, if the game is not being played for ante.
For example Contract from Below says "Remove Contract from Below from your deck before playing if you're not playing for ante."
http://gatherer.wizards.com/Pages/Card/Details.aspx?name=contract from below
Does it maybe have something to do with Sideboard rulings? Because the card doesn't say anything about not being allowed in a SB, so you could use Ring of Ma'rûf and the same should be true for Spike, Tournament Grinder.
BUWGRChilds PlayGRWUB
BUWGR Highlander GRWUB
UBSquee's Shapeshifting PetBU
BW Multiplayer Control WB
RG Changeling GR
UR Mana FlareRU
UMerfolkU
B MBMC B
yes. they explained it on last week's episode of magic mics. only way to counter it is force of will (or similar)
Pioneer: WURFaerie fires BRGDragons
ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
I know that, that's not what my question is asking. Rosewater says there is a rule that ante cards can't enter non-ante games. My question is, where is this rule.
BUWGRChilds PlayGRWUB
BUWGR Highlander GRWUB
UBSquee's Shapeshifting PetBU
BW Multiplayer Control WB
RG Changeling GR
UR Mana FlareRU
UMerfolkU
B MBMC B
Check section 407 of the Comprehensive Rules as well as sections 6.5 and 6.6 of the Tournament Rules. All cards which reference "ante" are banned in every official Constructed format, including Commander; Pauper and Frontier aren't "official" at this time (as far as I know) but I presume they are banned there, as well. (now that I think about it, none of the ante cards are legal in Modern, anyway, so by default they aren't legal for Frontier) If you and your friends want to ante cards, the way Magic was originally conceived, then feel free to do so but you need to be prepared for when you pick a card at random from your deck to place into ante and that card winds up being Underground Sea--that is a lot of money to bet on a game of Magic.
Yeah, I've read the comp rules and all of 407. Nothing in it says you can't bring in a card with ante, that isn't being played for ante. From what I suspect, doing so, in an un-ante game, would just result in half the card working. Rosewater however says there is an actual rule that says ante cards cant enter non-ante games. That's the rule I am trying to track down, because I can't find it.
As for the TR, since they are actually stated as being banned in Vintage and Legacy, that would mean the ante cards could be brought into a game with Spike, Tournament Grinder.
However, Rosewater says,
So while conspiracy cards do show up in a similar way with the ante cards, the conspiracy cards just dont do anything. Where as the ante cards have some rule that doesnt allow them to enter non-ante games. That is what I am trying to find. That actual rule that says you can't bring them into a game.
BUWGRChilds PlayGRWUB
BUWGR Highlander GRWUB
UBSquee's Shapeshifting PetBU
BW Multiplayer Control WB
RG Changeling GR
UR Mana FlareRU
UMerfolkU
B MBMC B
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
TO be fair, it would have to be the only non-black-bordered card legal to even approach TNN.
Also, what happens if I blink or flicker an augmented host creature?
Another question:
Does Kindly Cognition reduce the mana cost of Kongming's Contraptions as well? It does have the word "Contraptions" in its text.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
It's the same as if Rules Lawyer keeps an unattached augument creature on the battlefield, that is, they still can't attack or block due to not having an actual power and toughness, just a modifier.
Both halves will be exiled and both halves will return to the battlefield, then the augment half will end up in the graveyard due to being put on the battlefield with a means other than its augment ability.
Sure does, since it has the word "contraptions" in its rules text.
What does "refer to" mean?
It means having either the word "artifact" or "Contraption" (or their plurals) in their rules text. Flavor text and reminder text don't count.