Cogmentor1 Artifact Creature - Gnome Rigger (Uncommon)
Flying 4: Reassemble target Contraption you
control. "Cogs on cats | Cogs on dogs | Cogs on hats
| And cogs on cogs."
—Song of the Cogmentor
1/1
I agree. To me Reassemble would mean to choose a Contraption in your Scrapyard and attach it to one of your Sprockets. It isn't intuitive that you could Reassemble things that are already currently Assembled. It would need to be taken apart before it could be put back together, and couldn't one guess that destroyed Contraptions are Dissembled? I would more accurately call what Cogmentor does Reconfiguring your Contraptions.
Not that Cogmentor isn't a worthwhile design, though it feels a little redundant with Clock of DOOOOOOOOOOOOM! as an option (at least you don't need Filigree Sages, Voltaic Key, Aphetto Alchemist, Unwinding Clock, etc. for extra activations). But when you're truly swimming in your mana pool with 20+ mana you don't know what to do with Cogmentor is simpler to get extra cranks out of your giant Contraption Assemblage. Though if you're fond of one particular Contraption this lets you use one every turn at a steep but achievable price. But seeing as I figure most Contraptions would cost about five-thirds of a mana if they were just normal artifacts that tapped for their crank trigger and didn't untap for the next two turns, it seems like the goal is to get the whole machine running so every turn you get a boatload of effects, not just one. But hey, we only know like one quarter of the Contraptions right now so there might be one good enough that paying 4 a turn is worth it. Otherwise I just recommend a Paradox Haze and a Clever Impersonator copying it to get every crank every turn so your mana is open for other stuff.
I was hoping there would be a way to move contraptions around The key here is that contraptions aren't entirely just individual, "activates every three turns" effects. They're meant to be combined in sequence with other effects. This ability allows you to change the sequence at will, reacting to changes in the board state for instance. It's not so much about *how often* you get to activate your contraption effects, but *in what order*.
Cogmentor 1
Artifact Creature - Gnome Rigger (Uncommon)
Flying
4: Reassemble target Contraption you
control.
"Cogs on cats | Cogs on dogs | Cogs on hats
| And cogs on cogs."
—Song of the Cogmentor
1/1
I agree. To me Reassemble would mean to choose a Contraption in your Scrapyard and attach it to one of your Sprockets. It isn't intuitive that you could Reassemble things that are already currently Assembled. It would need to be taken apart before it could be put back together, and couldn't one guess that destroyed Contraptions are Dissembled? I would more accurately call what Cogmentor does Reconfiguring your Contraptions.
Not that Cogmentor isn't a worthwhile design, though it feels a little redundant with Clock of DOOOOOOOOOOOOM! as an option (at least you don't need Filigree Sages, Voltaic Key, Aphetto Alchemist, Unwinding Clock, etc. for extra activations). But when you're truly swimming in your mana pool with 20+ mana you don't know what to do with Cogmentor is simpler to get extra cranks out of your giant Contraption Assemblage. Though if you're fond of one particular Contraption this lets you use one every turn at a steep but achievable price. But seeing as I figure most Contraptions would cost about five-thirds of a mana if they were just normal artifacts that tapped for their crank trigger and didn't untap for the next two turns, it seems like the goal is to get the whole machine running so every turn you get a boatload of effects, not just one. But hey, we only know like one quarter of the Contraptions right now so there might be one good enough that paying 4 a turn is worth it. Otherwise I just recommend a Paradox Haze and a Clever Impersonator copying it to get every crank every turn so your mana is open for other stuff.