Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
When The Grand Calcutron enters the battlefield, each player exiles his or her hand in a face-up pile.
Players can only play the top card of the pile he or she exiled.
If a card would be put into a player’s hand from anywhere, that player reveals it and puts it into the pile he or she exiled at any position.
At the beginning of each player’s end step, if there’s fewer than five cards in the pile that player exiled, he or she draws cards equal to the difference.
The difference is that discard doesn't work.
Private Mod Note
():
Rollback Post to RevisionRollBack
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
Man, I really wish they had the guts to put this in a "normal" set-
I'm sure it would be possible to word it in such a way.
They can't; the effect is too strong. Imagine this in a burn deck. Refill your hand to 5 every turn with basically no impact on how you play your deck? Totally bonkers. The colors help mitigate this danger, but holy smokes would it end the game fast if it went online.
Man, I really wish they had the guts to put this in a "normal" set-
I'm sure it would be possible to word it in such a way.
They can't; the effect is too strong. Imagine this in a burn deck. Refill your hand to 5 every turn with basically no impact on how you play your deck? Totally bonkers. The colors help mitigate this danger, but holy smokes would it end the game fast if it went online.
Until you draw 2-3 LAND and are then stalled out since you can only play 1 land a turn.
Azurhawk has it right. Since you put the new cards whereever you want in the "program," if you're playing an aggressive deck with lots of cheap spells that doesn't really care what the opponent is doing, this basically is a howling mine that draws you 1 to 5 cards each turn, depending on how many you play. It's a 2 casting cost Recycle. Power level is totally off the charts.
It's "symmetrical" sure, but we know how easy it is to break that.
I've got a playset of this card to incorporate into 60-card-casual. I'm looking for a deck like burn to put it in, where reloading to 5 cards every turn is backbreaking. I think what I'll end up doing is putting it a white weenie shell with a blue splash. Unless your hand is stuck with 5 plains, this basically guarantees an unreasonable stream of bodies.
Ok alot more powerful then I thought at first, I thought that after it came in to play all new cards drawn enter at the back of the program in the order they were drawn.
So a thought that just came to me: You can cast only the first spell in your program, but you can activate abilities of any of the card e. g. cycling/transmute. This should help with adding some options.
Private Mod Note
():
Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
So a thought that just came to me: You can cast only the first spell in your program, but you can activate abilities of any of the card e. g. cycling/transmute. This should help with adding some options.
I've seen someone online already attempt to brew a Calcutron deck out of suspend and cycling cards. I don't know how well that turned out for them.
You're about halfway there. Here's my brew, and it works pretty darn well.
I believe that this is the most broken card in the entire set. It does two things. First, it restricts you as to what order you can play the cards in your hand. Second, it refills each players hands to 5 at each end step. Like Balance, the effect is so insanely powerful that breaking the symmetry makes this into a real game-breaker of a card.
I found three vectors to abuse this card. 1. Use cards with abilities you can activate from your hand, like cycling, because these can be used from the back of the program. Using an ability is not "playing" those cards! 2. Use Meddling Mage to lock a bunch of cards in the opponent's hand -- if they can't cast the first one, they can't cast anything behind it in the program! 3. Use a deck that wants to empty its hand constantly so that you can maximize the cards you draw.
The difficulty was that most hellbent decks are red or black, and this one was gonna be at least Blue and White. And, I didn't have Cities of Brass and Mana Confluences to spare. The breakthrough came when I realized that Peace of Mind is completely insane when you're re-loading to five cards every turn. From there, I went the control route. But, a specific kind of control. I needed control cards that operated from the battlefield, so that I could dump my hand quickly each turn.
Here's what I came up with so far:
The best card advantage engine ever printed.
4x The Grand Calcutron
Control Cards
4x Soul Snare // We need cheap removal that we can play BEFORE we know what we need to remove.
2x Seal of Cleansing
4x Waterfront Bouncer
4x Meddling Mage // Just name the first card in their program. Effectively makes them discard 1-5 cards!
3x Reflector Mage // The best at what he does. Once Calcutron is active, where do they put it in their program, knowing they can't cast it right away again?
2x Stronghold Machinist // You need to protect your permanents, and if you're replacing cards you discard every turn...
Win Conditions
2x Thopter Foundry
2x Sword of the Meek
2x Eternal Dragon
Stayin' Alive
3x Peace of Mind // Why yes, I will gain 15 life a turn if I feel like it.
1x Feldon's Cane // I was out of Elixirs of immortality...
3x EXTRA SLOTS! MIX AND MATCH!
Lands
2x Ash Barrens
2x Lonley Sandbar
2x Secluded Steppe
4x Adarkar Wastes // or whatever
2x Scavenger Grounds // We're a control deck, after all.
6x Island
6x Plains
This deck, unlike another deck I'm working on based on Yet Another Aether Vortex + Split Screen, works really well in practice as well as in theory. I think it's pretty close to ideal for what it is!
I'm sure it would be possible to word it in such a way.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
When The Grand Calcutron enters the battlefield, each player exiles his or her hand in a face-up pile.
Players can only play the top card of the pile he or she exiled.
If a card would be put into a player’s hand from anywhere, that player reveals it and puts it into the pile he or she exiled at any position.
At the beginning of each player’s end step, if there’s fewer than five cards in the pile that player exiled, he or she draws cards equal to the difference.
The difference is that discard doesn't work.
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
They can't; the effect is too strong. Imagine this in a burn deck. Refill your hand to 5 every turn with basically no impact on how you play your deck? Totally bonkers. The colors help mitigate this danger, but holy smokes would it end the game fast if it went online.
Until you draw 2-3 LAND and are then stalled out since you can only play 1 land a turn.
It's "symmetrical" sure, but we know how easy it is to break that.
I've got a playset of this card to incorporate into 60-card-casual. I'm looking for a deck like burn to put it in, where reloading to 5 cards every turn is backbreaking. I think what I'll end up doing is putting it a white weenie shell with a blue splash. Unless your hand is stuck with 5 plains, this basically guarantees an unreasonable stream of bodies.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
I've seen someone online already attempt to brew a Calcutron deck out of suspend and cycling cards. I don't know how well that turned out for them.
I believe that this is the most broken card in the entire set. It does two things. First, it restricts you as to what order you can play the cards in your hand. Second, it refills each players hands to 5 at each end step. Like Balance, the effect is so insanely powerful that breaking the symmetry makes this into a real game-breaker of a card.
I found three vectors to abuse this card. 1. Use cards with abilities you can activate from your hand, like cycling, because these can be used from the back of the program. Using an ability is not "playing" those cards! 2. Use Meddling Mage to lock a bunch of cards in the opponent's hand -- if they can't cast the first one, they can't cast anything behind it in the program! 3. Use a deck that wants to empty its hand constantly so that you can maximize the cards you draw.
The difficulty was that most hellbent decks are red or black, and this one was gonna be at least Blue and White. And, I didn't have Cities of Brass and Mana Confluences to spare. The breakthrough came when I realized that Peace of Mind is completely insane when you're re-loading to five cards every turn. From there, I went the control route. But, a specific kind of control. I needed control cards that operated from the battlefield, so that I could dump my hand quickly each turn.
Here's what I came up with so far:
The best card advantage engine ever printed.
4x The Grand Calcutron
Control Cards
4x Soul Snare // We need cheap removal that we can play BEFORE we know what we need to remove.
2x Seal of Cleansing
4x Waterfront Bouncer
4x Meddling Mage // Just name the first card in their program. Effectively makes them discard 1-5 cards!
3x Reflector Mage // The best at what he does. Once Calcutron is active, where do they put it in their program, knowing they can't cast it right away again?
2x Stronghold Machinist // You need to protect your permanents, and if you're replacing cards you discard every turn...
Win Conditions
2x Thopter Foundry
2x Sword of the Meek
2x Eternal Dragon
Stayin' Alive
3x Peace of Mind // Why yes, I will gain 15 life a turn if I feel like it.
1x Feldon's Cane // I was out of Elixirs of immortality...
3x EXTRA SLOTS! MIX AND MATCH!
Lands
2x Ash Barrens
2x Lonley Sandbar
2x Secluded Steppe
4x Adarkar Wastes // or whatever
2x Scavenger Grounds // We're a control deck, after all.
6x Island
6x Plains
This deck, unlike another deck I'm working on based on Yet Another Aether Vortex + Split Screen, works really well in practice as well as in theory. I think it's pretty close to ideal for what it is!