I have a feeling these will be quasi-tokens. We already have the verbiage to "create" tokens so "assembling" a contraption is pretty similar. (And I have a feeling the verbiage "create" came from the contraption design)
The real question is if cards ask you to assemble a specific contraption or can you assemble any? And how exactly the sprocket part interacts.
Flask icon feels like a modified version of the guildwatermarks. It puts it on theme with a specific group (I'm guessing GW's faction) but doesn't limit it to that faction.
Do we know how common the full art lands will be? Are they going to be one per pack? That's what I'm trying to figure out.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Okay, so just to recap what we know about contraptions so far (I might be missing stuff, or getting stuff wrong):
-Creatures assemble them (Presumably changing their properties or zone in some way)
-They have a non-common rarity and shares the same card number system as the rest of the set, so they're probably not tokens
-They (seemingly) have no mana cost
-At some point (after they've been assembled maybe?) they are associated with one of three sprockets. We do not now what determines which contraption ends up on which sprocket.
-They are never in your hand.
-They are not silver border, and thus tournament legal (maybe). But without riggers they do nothing.
-The front is the contraption, the back is the sprocket/crank thing.
So, the "side-deck" idea seems consistent with all of this information, but I'm not sure how that would actually work in practice.
They appear to be on the same level as conspiracies, so the discussion of whether or not these are tournament legal without a silver border is moot. Much like the Conspiracy sets, Unstable will be designed with draft in mind, so we can expect contraptions to share a number of characteristics with draft-matters cards. Namely, they probably won't appear at the same rate as other cards of their rarities, and they will most likely share the 15th card slot in booster packs alongside full-art lands and Steamflogger Boss.
Do we know how common the full art lands will be? Are they going to be one per pack? That's what I'm trying to figure out.
They're the only basic lands in the set, so unless you pull a Steamflogger Boss (which is also on the land sheet) you will pull a full art n every pack.
Once you see what Contraption you get, you choose which sprocket to place it on.
Considering the active sprocket rotates every turn, I expect you'll assemble contraptions on the active sprocket instead of on the sprocket of your choice.
They appear to be on the same level as conspiracies, so the discussion of whether or not these are tournament legal without a silver border is moot. Much like the Conspiracy sets, Unstable will be designed with draft in mind, so we can expect contraptions to share a number of characteristics with draft-matters cards. Namely, they probably won't appear at the same rate as other cards of their rarities, and they will most likely share the 15th card slot in booster packs alongside full-art lands and Steamflogger Boss.
Nope (From blogatog): "We made a conscious choice not to do draft matters cards in Unstable as that’s become a Conspiracy thing."
However, contraptions have been confirmed to be not-legacy-legal. But they are not draft-matters cards.
I'm sorry, I should have made myself more clear here. I wasn't saying that there would actually be draft matters cards in Unstable. I said that contraptions will fit into booster packs in the same manner as Conspiracy's draft-manner cards. I was taking about EXCECUTION, not CONTENT.
Has MaRo and the rest of R&D finally realized that Unsets could serve as a fun (and profitable) live beta to test out radical ideas instead of potty jokes and half mana? I hope so.
I think you guys aren't understanding what Unstable is really going to be like. After hearing Mark Rosewater say this Un Set will be made using a cohesive, creative and modern set design, and considering it's been at least 10 years since the last set, I think this is going to be a lot different than It's ancestors.
It's not going to be all useless joke cards, but rather funny cards that players can actually use to play games of magic, likely with some rules stretches, but nothing that's unplayable because of it.
I dunno. I really liked all crazy un-stuff like: using set symbols, card names, artists and so on as a parts of a gameplay. I don't see anything crazy about Unstable (yet), it looks like something on the same level as Conspiracy - a game that takes place in a weird world that a bit different from usual play but still pretty normal.
I mean they can easily still include some of the weird ideas. But what I'm saying is I think there will be far less if not any useless cards and instead a lot of cards that you can actually play magic with.
Some mechanical designs in Unsets are just, from the ground up, not meant for black border. But there's always a few outlier cards that are just weird enough to work. Forecast is just Infernal Spawn of Evil in... a color that's less useful to making an unconfrontable game clock. They want Contraptions to fit into that space, technically capable at legality but only if they decide to (like Conspiracies, which all had to be instantly banned due to a MtG back on them).
With that information Contraptions are probably in a DFC slot or the Adcard slot.
...I still want them to make Frankie Peanuts a black borderable Commander/Conspiracy card.
I dunno. I really liked all crazy un-stuff like: using set symbols, card names, artists and so on as a parts of a gameplay. I don't see anything crazy about Unstable (yet), it looks like something on the same level as Conspiracy - a game that takes place in a weird world that a bit different from usual play but still pretty normal.
They are willing to print a card that allows you to unload a Nerf gun into your opponent's deck. Do you really they will drop the ball in a fan-favorite set designed for craziness?
On the sprocket card there are arrows under each Sprocket number. Whenever you move your CRANK! counter, you crank every(only)? Contraption that's attached to that sprocket, and get that Contraptions effect.
So I believe the Sprocket card is likely a player Token (Like poison counter) reminder card.
We don't know what the back of Contraptions looks like, or how to assemble them. There are still pieces missing to this puzzle. Them being in a separate deck makes sense, and maybe assembling them is really easy and is keyworded.
Has MaRo and the rest of R&D finally realized that Unsets could serve as a fun (and profitable) live beta to test out radical ideas instead of potty jokes and half mana? I hope so.
True. But it wasn't anywhere near enough. They've played it WAY too safe (mechanically) with Un 1&2. Instead they opted for half-ass humor and gimmicks instead of mechanical themes. I for one am looking forward for something much more than that.
Or as the hints say, the 'sprocket' thing _is_ the back of the Contraption cards and you use your Contraption side-deck as the 'indicators' of which Contraption is under which sprocket.
Or as the hints say, the 'sprocket' thing _is_ the back of the Contraption cards and you use your Contraption side-deck as the 'indicators' of which Contraption is under which sprocket.
Or as the hints say, the 'sprocket' thing _is_ the back of the Contraption cards and you use your Contraption side-deck as the 'indicators' of which Contraption is under which sprocket.
I just wanna crank my Dogsnail...
Everyone wants to Crank their Dogsnail...
Oh, is that what the kids are calling it these days?
The real question is if cards ask you to assemble a specific contraption or can you assemble any?
I assume "assembling a Contraption" just automatically defaults to the top card of your Contraption deck or something. This seems the most reasonable way to realize Steamflogger Boss; if you assemble two instead of one you just assemble the top two Contraptions from your side-deck. Easy-peasy.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
I doubt that contraptions will be treated in the same way as planes and schemes because the game begins with a uniform number of the latter two and a variable number of the former. If they don't have standard backs and aren't intended to be in decks/hands, then they'll most likely just hang out in the command zone until you use them. I also doubt that they'll be tied to specific riggers due to limited.
I doubt that contraptions will be treated in the same way as planes and schemes because the game begins with a uniform number of the latter two and a variable number of the former. If they don't have standard backs and aren't intended to be in decks/hands, then they'll most likely just hang out in the command zone until you use them. I also doubt that they'll be tied to specific riggers due to limited.
I doubt that contraptions will be treated in the same way as planes and schemes because the game begins with a uniform number of the latter two and a variable number of the former. If they don't have standard backs and aren't intended to be in decks/hands, then they'll most likely just hang out in the command zone until you use them. I also doubt that they'll be tied to specific riggers due to limited.
Essentially they'll be Conspiracies
Which is the point I've been trying to make here. It's the most logical conclusion based on everything we know so far. We can expect the rules surrounding them to be entirely different from conspiracies, though.
We know that Contraptions exist as artifacts, so they'll have a presence on the battlefield as permanents. However, when they leave the battlefield they don't go to your library, hand, graveyard, or even exile; they return to your Contraption deck (perhaps called your workshop?), most likely to the bottom of said deck.
I like the idea of side decks, and would be interested to see the concept applied to other card types in the future.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
We know that Contraptions exist as artifacts, so they'll have a presence on the battlefield as permanents. However, when they leave the battlefield they don't go to your library, hand, graveyard, or even exile; they return to your Contraption deck (perhaps called your workshop?), most likely to the bottom of said deck.
I like the idea of side decks, and would be interested to see the concept applied to other card types in the future.
From this post I'm really uncertain what of this is known/confirmed information and what is speculation.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
We know that Contraptions exist as artifacts, so they'll have a presence on the battlefield as permanents. However, when they leave the battlefield they don't go to your library, hand, graveyard, or even exile; they return to your Contraption deck (perhaps called your workshop?), most likely to the bottom of said deck.
I like the idea of side decks, and would be interested to see the concept applied to other card types in the future.
Do you have a source for this information? I can't find anything that confirms what you're saying so I'm assuming it's speculation.
Uhh... well I think Manite is coming to this conclusion because they are artifacts... which is a permanent that is usually on the battlefield for its effects to be relevant.
The real question is if cards ask you to assemble a specific contraption or can you assemble any? And how exactly the sprocket part interacts.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
They appear to be on the same level as conspiracies, so the discussion of whether or not these are tournament legal without a silver border is moot. Much like the Conspiracy sets, Unstable will be designed with draft in mind, so we can expect contraptions to share a number of characteristics with draft-matters cards. Namely, they probably won't appear at the same rate as other cards of their rarities, and they will most likely share the 15th card slot in booster packs alongside full-art lands and Steamflogger Boss.
Considering the active sprocket rotates every turn, I expect you'll assemble contraptions on the active sprocket instead of on the sprocket of your choice.
I want to crank my bone flute
I'm sorry, I should have made myself more clear here. I wasn't saying that there would actually be draft matters cards in Unstable. I said that contraptions will fit into booster packs in the same manner as Conspiracy's draft-manner cards. I was taking about EXCECUTION, not CONTENT.
MaRos already stated before that Unsets can explore potential real design space that currently seems undoable. The Cheese Stands Alone became Barren Glory after all. Power Conduit was based off ofGiant Fan. Meld cards are inspired by B.F.M.
BAfter the lights go out on you, after your worthless life is through. I will remember how you scream...B
I mean they can easily still include some of the weird ideas. But what I'm saying is I think there will be far less if not any useless cards and instead a lot of cards that you can actually play magic with.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
With that information Contraptions are probably in a DFC slot or the Adcard slot.
...I still want them to make Frankie Peanuts a black borderable Commander/Conspiracy card.
They are willing to print a card that allows you to unload a Nerf gun into your opponent's deck. Do you really they will drop the ball in a fan-favorite set designed for craziness?
So I believe the Sprocket card is likely a player Token (Like poison counter) reminder card.
We don't know what the back of Contraptions looks like, or how to assemble them. There are still pieces missing to this puzzle. Them being in a separate deck makes sense, and maybe assembling them is really easy and is keyworded.
True. But it wasn't anywhere near enough. They've played it WAY too safe (mechanically) with Un 1&2. Instead they opted for half-ass humor and gimmicks instead of mechanical themes. I for one am looking forward for something much more than that.
I just wanna crank my Dogsnail...
Everyone wants to Crank their Dogsnail...
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
Well the cool thing here is if contraptions are a big enough hit they going to make black border and legal backed versions of the cards.
And steamflogger boss will at long last finally come life once and for all in all formats.
I assume "assembling a Contraption" just automatically defaults to the top card of your Contraption deck or something. This seems the most reasonable way to realize Steamflogger Boss; if you assemble two instead of one you just assemble the top two Contraptions from your side-deck. Easy-peasy.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Essentially they'll be Conspiracies
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
Which is the point I've been trying to make here. It's the most logical conclusion based on everything we know so far. We can expect the rules surrounding them to be entirely different from conspiracies, though.
I like the idea of side decks, and would be interested to see the concept applied to other card types in the future.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
From this post I'm really uncertain what of this is known/confirmed information and what is speculation.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Uhh... well I think Manite is coming to this conclusion because they are artifacts... which is a permanent that is usually on the battlefield for its effects to be relevant.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries