Is it possible that the Dogsnail Engine is the flipside to something? It doesn't have a mana cost. It doesn't have the day/night icon, but maybe the flask-icon-thing serves as the indicator?
The arrow pointing down is where you'd point to the sprocket you're attaching it to, I'm pretty sure. I think these will be like tokens and the name is something another card will tell you to create.
"...assemble a Dogsnail Engine."
You'd pick a sprocket, and point the arrow on the Dogsnail Engine card at that sprocket.
I assume the reverse side of each of the contraptions is the sheet with the sprockets so you can use an unused contraption card as your sprocket sheet.
Though given there are 45 different contraptions, it seems far more likely that contraptions won't be assembled by name, but this also means that balancing them will be harder if you're able to choose.
Contraptions may be artifacts but they have a different back and no casting cost. My money's on them going in a separate deck or existing on the battlefield but since the beginning of the game like hero cards from the Theros block.
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I considered that contraptions might be tokens when I first saw them. And while this is certainly possible, there are some problems with this.
-Contraptions have non-common rarities.
-Contraptions share collector's numbers with the rest of the set.
-Maro commented on the "legacy legality" of contraptions, something which makes no sense for tokens.
I said they're like tokens, not that they are tokens. I was trying to describe how they are made. Bear's Companion ETBs and makes a bear token. I assume something similar will be the case for contraptions. They'll come with some other card as part of its function like tokens do. I assume you'll still have to draft them which is why there are rarity indicators, but I don't know how it would work for constructed.
If Maro said they'd be legal in legacy, that doesn't break anything. All the cards that could make them would be silver-bordered, so there'd be no way to access them, so being legacy legal is a moot point.
We'll find out soon enough I suppose. Though I would certainly find it strange if contraptions behave exactly like artifact tokens without actually being tokens.
This is an Un-set strange is not only expected but the norm. Which is why they are in an Un-set and not a normal expansion. If this level of strange goes over well there is a strong chance they will make it into black border within a few years(1 year to see how they go, then 2+ years to wait for implementation).
Uhh... well I think Manite is coming to this conclusion because they are artifacts... which is a permanent that is usually on the battlefield for its effects to be relevant.
I should have been more clear, I was referring to this part of Manite's comment:
"However, when they leave the battlefield they don't go to your library, hand, graveyard, or even exile; they return to your Contraption deck (perhaps called your workshop?), most likely to the bottom of said deck."
This is my assumption of how they'll have Contraptions work. They start in the workshop (my name for the Contraption pile), are put onto the battlefield from the top of your workshop whenever a creature you control assembles a Contraption, and when the Contraption leaves the battlefield it's put on the bottom of your workshop. That way, Contraptions can be removed, but never permanently since the player has to jump through hoops as it is. I could be wrong, of course.
I think the player gets to choose which sprocket to attach the Contraption to, otherwise you'd have to wait two full turns to use the Contraption your creature just assembled.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Maro just confirmed contraptions have their own graveyard(called scrapyard), so they don't go to the bottom of their deck. Makes reusing them harder assuming they have the same 4-of rule.
good point, I wonder why maro referred to the card back as a contraption, unless he's being technical because the front side is a contraption.
Most likely. MaRo is not a stickler to details in general and only tries to be strictly correct in cases where he is aware of the potential of confusion e. g. he makes an effort to use all the correct terms for flipping flip cards and transforming double-faced cards because it is an important distinction when you want to discuss the two (and he gets questions about each of them all the time, so he needs to lay the groundwork for a constructive dialogue by providing the correct terminology and adhering to it).
Since the card back with the sprockets appears on Contraption cards and only on Contraption cards the physical object is a Contraption card regardless of which way it is oriented, but that might technically not be the same as a Contraption... since that is a game term and refers to a permanent in play (on the battlefield) which technically does not exist while you are not playing a game.
So the mere fact that technically within the terminology we know the phrasing is already inexact you have reason assume that MaRo did not take extra care to distinguish between game objects at the level of the rules - and outside of that level it's totally fine to say "I see the back of this card, so I know it's a Contraption" - especially if the card may not even have a more technical term. Maybe it's just "Contraption card back".
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Contraptions aren't like conspiracies because conspiracies start the game in the command zone and contraptions are artifacts, so they have to be on the field.
Since they have no casting cost but are permanents (artifacts), I think they will be like the hero cards in the Hero's Path from the Theros block.
If that's the case, then the contraptions would probably go in a different pile (i.e. "side" deck) where you can get them (probably at random) when a rigger assembles a contraption.
The only thing I'm unsure of is the action. Would assembling a contraption be moving the crank counter or turning the contraption face-up? Would cranking the contraption get it to do something?
Also, from Dogsnail Engine I see no border (neither silver nor black). If they're not silver-bordered, would they technically be legal outside of Unsets? Maybe not; conspiracies are black-bordered and not legal outside of draft and cube. Additionally, Steamflogger Boss, one of only two legal riggers so far (the other being Moriok Rigger) (not counting changelings and Mistform Ultimus) don't assemble riggers themselves. So even if it were legal to have a pile of contraptions for eternal formats due to the cards not being silver-bordered, they're pretty useless without the cards that assemble them.
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Also, Contraptions fail the legality check for eternal formats: yes, they have no border on the front - but the card back isn't the standard back OR a DFC/meld back so they can't be used anyway.
Only 26m to go.
45 Contraptions in a set of 216 cards does mean that there should be 2-3 per pack easily, no?
Also, Contraptions fail the legality check for eternal formats: yes, they have no border on the front - but the card back isn't the standard back OR a DFC/meld back so they can't be used anyway.
Very true.
Anybody have the link where the contraption info is?
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Really loving the design space on the contraptions. It's not too far off from what I imagined. Now I could have the mother of all cubes: normal cards, conspiracies, heroes, and now contraptions. Joy!
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Contraptions aren't like conspiracies because conspiracies start the game in the command zone and contraptions are artifacts, so they have to be on the field.
Since they have no casting cost but are permanents (artifacts), I think they will be like the hero cards in the Hero's Path from the Theros block.
If that's the case, then the contraptions would probably go in a different pile (i.e. "side" deck) where you can get them (probably at random) when a rigger assembles a contraption.
The only thing I'm unsure of is the action. Would assembling a contraption be moving the crank counter or turning the contraption face-up? Would cranking the contraption get it to do something?
Also, from Dogsnail Engine I see no border (neither silver nor black). If they're not silver-bordered, would they technically be legal outside of Unsets? Maybe not; conspiracies are black-bordered and not legal outside of draft and cube. Additionally, Steamflogger Boss, one of only two legal riggers so far (the other being Moriok Rigger) (not counting changelings and Mistform Ultimus) don't assemble riggers themselves. So even if it were legal to have a pile of contraptions for eternal formats due to the cards not being silver-bordered, they're pretty useless without the cards that assemble them.
Anyways, those are my ideas.
This is fairly close to my own hypothesis. The biggest problem with this theory is drafting; how many Contraptions can you reasonably pick up in a draft? Three? In that case, isn't steamflogger boss kinda useless?
Actually I would say no. becuase its in the land slot (ie an otherwise pointless card) its a hill giant (which I admit isn't great) but it ALSO gets better as you add more and more to them and in a draft with 8 people their should be a minmum of 4 of them at the table.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
Really loving the design space on the contraptions. It's not too far off from what I imagined. Now I could have the mother of all cubes: normal cards, conspiracies, heroes, and now contraptions. Joy!
Which Heroes do you use?
Hangman is a Villain so he's assuming there will be heroes as well.
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"The essence of every world, every spell and every thought is power. Nothing else matters, because nothing else exists."
(Disclaimer: I haven't read most of the last 5 pages here.)
I'm looking at all the Contraption-based spoilers for Unstable, and I'm super in love. I only wish they could have made this in black border, maybe as a new format? Ether way, I love love love it. I wonder if Contraption decks would have the same restrictions as libraries? I.E. if we pretend for a moment un cards were legal in all formats, would Contraption decks be limited to 4-of in Standard and 1-of in Commander? Or would it just be a free-for-all where you can have 100 of each Contraption if you want? And do the Sprocket cards only come in that one variety of "3 sprockets, start on the third"? Or would there be others, like a 2-sprocket variant, or a "3 sprocket but start on the first" variant?
Basically, the mechanic boils down to this: "Every N'th turn, activate some of your artifacts' abilities. When you assemble a contraption, draw an artifact card from your side deck, play it, and choose the phase with which it will be activated." And that's 100% do-able in black-border if people really want it (though maybe explained better than I just did X ).
*EDIT* I want to quote myself from the Mothership thread:
I feel like Spikes won't see the appeal of Contraptions at all, and T[ia]mmys may only see it after a bit of consideration, but us Johnnys and Jennys... we see the loveliness immediately Contraptions are all about combos, combos, combos. They give you more consistency than triggered effects, but slightly less control than activated abilities. You need to decide which effects will trigger together for the best combo, but also think ahead to the next step of the sequence and what should trigger then. You have a sequencer of combos, basically, and you just need to decide how the sequence will progress. It's beautiful Who cares if one Contraption only gives you +2/+2 when you can combine it with the perfect set of 5 other Contraptions in just the right way to make an amazing sequence of effects? The beauty is in putting the puzzle together, not in critiquing the brush strokes on each of the puzzle pieces
Really loving the design space on the contraptions. It's not too far off from what I imagined. Now I could have the mother of all cubes: normal cards, conspiracies, heroes, and now contraptions. Joy!
Which Heroes do you use?
I usually try to add them all in since it helps to decide on what to draft. Obviously the best ones are The Destined, The Explorer, The Harvester, and The Vanquisher, although the other ones have their merit. As for the 5 hero equipment (Axe of the Warmonger, etc.), my goal is to put the different stickers on sleeves so that when you draft one of them, you can just change it into a different sleeve to get the desired effect. Having them all in the pool adds a new dimension to gameplay. Each "booster pack" gets a hero card. So if you get a hero card you don't like you'd basically be passing it to the next player. Like conspiracies, they add to the total amount of cards you add to your deck as well (since you start with them on the battlefield). So if you drafted 6 hero cards, your actual library could start with 34 cards, if you desired. If you added conspiracies then possibly less. It's just something I'm currently experimenting with.
If I'm going to do this kind of cube experience, the booster pack will probably have 1 conspiracy or card that cares about drafting, 1 hero, 2 contraptions, 1 card that cares about contraptions, and 10 normal cards.
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(Disclaimer: I haven't read most of the last 5 pages here.)
I'm looking at all the Contraption-based spoilers for Unstable, and I'm super in love. I only wish they could have made this in black border, maybe as a new format? Ether way, I love love love it. I wonder if Contraption decks would have the same restrictions as libraries? I.E. if we pretend for a moment un cards were legal in all formats, would Contraption decks be limited to 4-of in Standard and 1-of in Commander? Or would it just be a free-for-all where you can have 100 of each Contraption if you want? And do the Sprocket cards only come in that one variety of "3 sprockets, start on the third"? Or would there be others, like a 2-sprocket variant, or a "3 sprocket but start on the first" variant?
Basically, the mechanic boils down to this: "Every N'th turn, activate some of your artifacts' abilities. When you assemble a contraption, draw an artifact card from your side deck, play it, and choose the phase with which it will be activated." And that's 100% do-able in black-border if people really want it (though maybe explained better than I just did X ).
I think that the contraptions here are actually meant as a test for black border, only getting an extra deck was considered too bold to first try there. Think about it, the contraptions spoiled so far all have down-to-earth effects easily passable in black border. While it alienates some players by not feeling "un" enough, it also allows for proper judgement of power level. I believe it's fairly possible that we get something very similar (or maybe even identical) in black border a few years from now, if contraptions do good now.
(Disclaimer: I haven't read most of the last 5 pages here.)
I'm looking at all the Contraption-based spoilers for Unstable, and I'm super in love. I only wish they could have made this in black border, maybe as a new format? Ether way, I love love love it. I wonder if Contraption decks would have the same restrictions as libraries? I.E. if we pretend for a moment un cards were legal in all formats, would Contraption decks be limited to 4-of in Standard and 1-of in Commander? Or would it just be a free-for-all where you can have 100 of each Contraption if you want? And do the Sprocket cards only come in that one variety of "3 sprockets, start on the third"? Or would there be others, like a 2-sprocket variant, or a "3 sprocket but start on the first" variant?
Basically, the mechanic boils down to this: "Every N'th turn, activate some of your artifacts' abilities. When you assemble a contraption, draw an artifact card from your side deck, play it, and choose the phase with which it will be activated." And that's 100% do-able in black-border if people really want it (though maybe explained better than I just did X ).
I think that the contraptions here are actually meant as a test for black border, only getting an extra deck was considered too bold to first try there. Think about it, the contraptions spoiled so far all have down-to-earth effects easily passable in black border. While it alienates some players by not feeling "un" enough, it also allows for proper judgement of power level. I believe it's fairly possible that we get something very similar (or maybe even identical) in black border a few years from now, if contraptions do good now.
MaRo already said that in limited, the contraption deck could have as many contraptions as you can. However, in constructed play, you can only have a 15-card sidedeck of contraptions with a single copy of each. Which is kind of depressing considering that each set of 9 contraptions form a huge machine (artpiece). If the deck could have at most 18 contraptions, then you could potentially build two of the complete machines. your contraption deck has to have a minimum of 15 cards but only a single copy of each.
I'm already salivating at the prospect of actually building a solid silver-bordered deck thanks to Unstable. What I'm really waiting for more than anything is the Oracle updating for every other silver-bordered card. Hopefully that includes the Happy Holidays Promos and Hascon Promos as well.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
(Disclaimer: I haven't read most of the last 5 pages here.)
I'm looking at all the Contraption-based spoilers for Unstable, and I'm super in love. I only wish they could have made this in black border, maybe as a new format? Ether way, I love love love it. I wonder if Contraption decks would have the same restrictions as libraries? I.E. if we pretend for a moment un cards were legal in all formats, would Contraption decks be limited to 4-of in Standard and 1-of in Commander? Or would it just be a free-for-all where you can have 100 of each Contraption if you want? And do the Sprocket cards only come in that one variety of "3 sprockets, start on the third"? Or would there be others, like a 2-sprocket variant, or a "3 sprocket but start on the first" variant?
Basically, the mechanic boils down to this: "Every N'th turn, activate some of your artifacts' abilities. When you assemble a contraption, draw an artifact card from your side deck, play it, and choose the phase with which it will be activated." And that's 100% do-able in black-border if people really want it (though maybe explained better than I just did X ).
I think that the contraptions here are actually meant as a test for black border, only getting an extra deck was considered too bold to first try there. Think about it, the contraptions spoiled so far all have down-to-earth effects easily passable in black border. While it alienates some players by not feeling "un" enough, it also allows for proper judgement of power level. I believe it's fairly possible that we get something very similar (or maybe even identical) in black border a few years from now, if contraptions do good now.
MaRo already said that in limited, the contraption deck could have as many contraptions as you can. However, in constructed play, you can only have a 15-card sidedeck of contraptions with a single copy of each. Which is kind of depressing considering that each set of 9 contraptions form a huge machine (artpiece). If the deck could have at most 18 contraptions, then you could potentially build two of the complete machines.
MaRo said that you need at least 15 contraptions in constructed, didn't he? And as far as I know, the upper limit is the total amount of available contraptions, since you can have only one copy of each. If you have enough riggers to build it, you can have all the machines in play at once.
(Disclaimer: I haven't read most of the last 5 pages here.)
I'm looking at all the Contraption-based spoilers for Unstable, and I'm super in love. I only wish they could have made this in black border, maybe as a new format? Ether way, I love love love it. I wonder if Contraption decks would have the same restrictions as libraries? I.E. if we pretend for a moment un cards were legal in all formats, would Contraption decks be limited to 4-of in Standard and 1-of in Commander? Or would it just be a free-for-all where you can have 100 of each Contraption if you want? And do the Sprocket cards only come in that one variety of "3 sprockets, start on the third"? Or would there be others, like a 2-sprocket variant, or a "3 sprocket but start on the first" variant?
Basically, the mechanic boils down to this: "Every N'th turn, activate some of your artifacts' abilities. When you assemble a contraption, draw an artifact card from your side deck, play it, and choose the phase with which it will be activated." And that's 100% do-able in black-border if people really want it (though maybe explained better than I just did X ).
I think that the contraptions here are actually meant as a test for black border, only getting an extra deck was considered too bold to first try there. Think about it, the contraptions spoiled so far all have down-to-earth effects easily passable in black border. While it alienates some players by not feeling "un" enough, it also allows for proper judgement of power level. I believe it's fairly possible that we get something very similar (or maybe even identical) in black border a few years from now, if contraptions do good now.
MaRo already said that in limited, the contraption deck could have as many contraptions as you can. However, in constructed play, you can only have a 15-card sidedeck of contraptions with a single copy of each. Which is kind of depressing considering that each set of 9 contraptions form a huge machine (artpiece). If the deck could have at most 18 contraptions, then you could potentially build two of the complete machines.
MaRo said that you need at least 15 contraptions in constructed, didn't he? And as far as I know, the upper limit is the total amount of available contraptions, since you can have only one copy of each. If you have enough riggers to build it, you can have all the machines in play at once.
Ah yes, I totally read that wrong. You're right! I could technically play with all contraptions if I so desired. Sweet!
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"...assemble a Dogsnail Engine."
You'd pick a sprocket, and point the arrow on the Dogsnail Engine card at that sprocket.
I assume the reverse side of each of the contraptions is the sheet with the sprockets so you can use an unused contraption card as your sprocket sheet.
Though given there are 45 different contraptions, it seems far more likely that contraptions won't be assembled by name, but this also means that balancing them will be harder if you're able to choose.
Older Magic as a Board Game: Panglacial Wurm , Mill
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If Maro said they'd be legal in legacy, that doesn't break anything. All the cards that could make them would be silver-bordered, so there'd be no way to access them, so being legacy legal is a moot point.
Older Magic as a Board Game: Panglacial Wurm , Mill
This is my assumption of how they'll have Contraptions work. They start in the workshop (my name for the Contraption pile), are put onto the battlefield from the top of your workshop whenever a creature you control assembles a Contraption, and when the Contraption leaves the battlefield it's put on the bottom of your workshop. That way, Contraptions can be removed, but never permanently since the player has to jump through hoops as it is. I could be wrong, of course.
I think the player gets to choose which sprocket to attach the Contraption to, otherwise you'd have to wait two full turns to use the Contraption your creature just assembled.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
Most likely. MaRo is not a stickler to details in general and only tries to be strictly correct in cases where he is aware of the potential of confusion e. g. he makes an effort to use all the correct terms for flipping flip cards and transforming double-faced cards because it is an important distinction when you want to discuss the two (and he gets questions about each of them all the time, so he needs to lay the groundwork for a constructive dialogue by providing the correct terminology and adhering to it).
Since the card back with the sprockets appears on Contraption cards and only on Contraption cards the physical object is a Contraption card regardless of which way it is oriented, but that might technically not be the same as a Contraption... since that is a game term and refers to a permanent in play (on the battlefield) which technically does not exist while you are not playing a game.
So the mere fact that technically within the terminology we know the phrasing is already inexact you have reason assume that MaRo did not take extra care to distinguish between game objects at the level of the rules - and outside of that level it's totally fine to say "I see the back of this card, so I know it's a Contraption" - especially if the card may not even have a more technical term. Maybe it's just "Contraption card back".
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Also, from Dogsnail Engine I see no border (neither silver nor black). If they're not silver-bordered, would they technically be legal outside of Unsets?Maybe not; conspiracies are black-bordered and not legal outside of draft and cube. Additionally, Steamflogger Boss, one of only two legal riggers so far (the other being Moriok Rigger) (not counting changelings and Mistform Ultimus) don't assemble riggers themselves. So even if it were legal to have a pile of contraptions for eternal formats due to the cards not being silver-bordered, they're pretty useless without the cards that assemble them.Anyways, those are my ideas.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
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Only 26m to go.
45 Contraptions in a set of 216 cards does mean that there should be 2-3 per pack easily, no?
Very true.
Anybody have the link where the contraption info is?
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Actually I would say no. becuase its in the land slot (ie an otherwise pointless card) its a hill giant (which I admit isn't great) but it ALSO gets better as you add more and more to them and in a draft with 8 people their should be a minmum of 4 of them at the table.
You should give anyone using Mishra, Artificer Prodigy as a Commander any benefit you can,
as they clearly aren't "in it to win it".
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
Hangman is a Villain so he's assuming there will be heroes as well.
I'm looking at all the Contraption-based spoilers for Unstable, and I'm super in love. I only wish they could have made this in black border, maybe as a new format? Ether way, I love love love it. I wonder if Contraption decks would have the same restrictions as libraries? I.E. if we pretend for a moment un cards were legal in all formats, would Contraption decks be limited to 4-of in Standard and 1-of in Commander? Or would it just be a free-for-all where you can have 100 of each Contraption if you want? And do the Sprocket cards only come in that one variety of "3 sprockets, start on the third"? Or would there be others, like a 2-sprocket variant, or a "3 sprocket but start on the first" variant?
Basically, the mechanic boils down to this: "Every N'th turn, activate some of your artifacts' abilities. When you assemble a contraption, draw an artifact card from your side deck, play it, and choose the phase with which it will be activated." And that's 100% do-able in black-border if people really want it (though maybe explained better than I just did X ).
*EDIT* I want to quote myself from the Mothership thread:
I usually try to add them all in since it helps to decide on what to draft. Obviously the best ones are The Destined, The Explorer, The Harvester, and The Vanquisher, although the other ones have their merit. As for the 5 hero equipment (Axe of the Warmonger, etc.), my goal is to put the different stickers on sleeves so that when you draft one of them, you can just change it into a different sleeve to get the desired effect. Having them all in the pool adds a new dimension to gameplay. Each "booster pack" gets a hero card. So if you get a hero card you don't like you'd basically be passing it to the next player. Like conspiracies, they add to the total amount of cards you add to your deck as well (since you start with them on the battlefield). So if you drafted 6 hero cards, your actual library could start with 34 cards, if you desired. If you added conspiracies then possibly less. It's just something I'm currently experimenting with.
If I'm going to do this kind of cube experience, the booster pack will probably have 1 conspiracy or card that cares about drafting, 1 hero, 2 contraptions, 1 card that cares about contraptions, and 10 normal cards.
Exactly. Gotta find some use for those cards that are useless everywhere else.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
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I think that the contraptions here are actually meant as a test for black border, only getting an extra deck was considered too bold to first try there. Think about it, the contraptions spoiled so far all have down-to-earth effects easily passable in black border. While it alienates some players by not feeling "un" enough, it also allows for proper judgement of power level. I believe it's fairly possible that we get something very similar (or maybe even identical) in black border a few years from now, if contraptions do good now.
MaRo already said that in limited, the contraption deck could have as many contraptions as you can. However, in constructed play,
you can only have a 15-card sidedeck of contraptions with a single copy of each. Which is kind of depressing considering that each set of 9 contraptions form a huge machine (artpiece). If the deck could have at most 18 contraptions, then you could potentially build two of the complete machines.your contraption deck has to have a minimum of 15 cards but only a single copy of each.I'm already salivating at the prospect of actually building a solid silver-bordered deck thanks to Unstable. What I'm really waiting for more than anything is the Oracle updating for every other silver-bordered card. Hopefully that includes the Happy Holidays Promos and Hascon Promos as well.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
MaRo said that you need at least 15 contraptions in constructed, didn't he? And as far as I know, the upper limit is the total amount of available contraptions, since you can have only one copy of each. If you have enough riggers to build it, you can have all the machines in play at once.
Ah yes, I totally read that wrong. You're right! I could technically play with all contraptions if I so desired. Sweet!
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!