There's an article at channel fireball that sums up my feelings of this set and I'll provide a link to it. This set reinforces existing archtypes in standard, it gives modern blue decks a new card draw spell, but overall, it's a commander set in disguise. Wizard's seems to be eating design space for the casual crowd and for weak tribal cards. Not dinosaurs, but the the other tribes that aren't on par with dinosaurs. Also, this set caters to certain colors while other colors get archaic draw, removal and discard.
To be frank I have a hard time seeing Four Color Energy not running rampant once rotation hits. The deck just has all the tools it needs and so many ways to deal with various situations that show up. They printed hate cards against the deck, but if someone has to dedicate at least 8 cards to their deck just to hate a single deck out that is a big sacrifice.
Also, the set isn't printed as a commander set per say, it's more so printed to be easily disposable. I've noticed that wizards has been intentionally designing weaknesses and flaws into each of the sets and that they are making them more pronounced seemingly each set moving forward. Engineered Plague is almost certainly going to show up in some form in Dominaria.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
There's an article at channel fireball that sums up my feelings of this set and I'll provide a link to it. This set reinforces existing archtypes in standard, it gives modern blue decks a new card draw spell, but overall, it's a commander set in disguise. Wizard's seems to be eating design space for the casual crowd and for weak tribal cards. Not dinosaurs, but the the other tribes that aren't on par with dinosaurs. Also, this set caters to certain colors while other colors get archaic draw, removal and discard.
To be frank I have a hard time seeing Four Color Energy not running rampant once rotation hits. The deck just has all the tools it needs and so many ways to deal with various situations that show up. They printed hate cards against the deck, but if someone has to dedicate at least 8 cards to their deck just to hate a single deck out that is a big sacrifice.
Also, the set isn't printed as a commander set per say, it's more so printed to be easily disposable. I've noticed that wizards has been intentionally designing weaknesses and flaws into each of the sets and that they are making them more pronounced seemingly each set moving forward. Engineered Plague is almost certainly going to show up in some form in Dominaria.
Why four colors? Temur seems more than capable. I'm not convinced the scarab god makes the deck any better.
It's not a commander set, sure, but the majority of the multicolored and legendary cards are very much made for commander while a very low portion is made for constructed play. I'm taking another hiatus from standard until some decent black cards and decks are made.
I find that I'm more excited for Ixalan than I expected to be, considering I'm in a bit of a slump in my interest for the game overall at the moment.
The flavor and tropes are excellent and there are no obviously broken powerhouses like Eldrazi titans, Aetherworks Marvel or Smuggler's Copter that stand out to a quick glance.
I love the new flip cards and there seems to be interesting synergies to be had with many cards.
My two concerns are the fact that the removal looks absolutely atrocious, talking Standard here. Sure, we get Lightning Strike back but that card should always be in the format and red removal isn't lacking at this point. Black removal has been a joke for some time now and for a format that seems keen to push very aggressive 1- and 2-drops it's mindboggling that we can't get decent sweepers.
The other, admittedly more niggling, issue is that there turned out to be more Hexproof (and Indestructible) cards in the set than I had hoped. I dearly hope the format won't be slow enough for Carnage Tyrant to see play because I don't know how you'd even handle that card, especially considering I'm already breaking out in hives every time my opponent plays consecutive Bristling Hydras.
Most importantly though, or so I feel personally, is this...
Besides all of this, the art is OUTSTANDING - colorful, exciting, and visceral in a couple cases...but that is just my opinion.
Yes, a thousand times yes!
The quality of the illustrations in this set are a noticeable improvement over where we are now. I felt BFZ and SOI blocks were the low points (not all cards, just there being a lot of really poor work in there) with illustrations improving with KLD and AKH.
I'm very, very happy about this... more so than anything else about the set.
Now let's hope the card stock and actual printings do it justice too.
I think the problem was in BFZ and to a lesser extent SOI is that the focus on the Eldrazi was so big and squiggly tentcle art isn't exactly pretty and it got kind of old fast. Khaladesh I think had pretty art. My favorite art from Ixalan is from Axis of Mortality. Their also seems to be a lot of new artists that I haven't seen or recalled seeing.
Dinosaurs are boring? How? Just because they have some vanilla dinos? Cmon...they gave us a TON of dinosaurs - more than I expected so OF COURSE some of them are going to be vanilla. But we got some awesome Enrage dinosaurs which is a flavor homerun for a mechanic AND they made sure there was a bunch of ways to activate it. We have dinosaurs eating and fighting things, both depicted on cards. We have dinosaurs that represent three elements of the sun which is a seriously cool take on them, we have feathered dinos in a beautiful array - a great blend of science and artistic license. we have dinosaur tutors and we have giant, scary, trampling, vigilant, hasty dinosaurs that puke out more dinosaurs. Dinosaurs that are trample and hexproof that can't be countered. That's terrifying. We got dinosaurs that highlight how they hunt in packs. We even got baby dinosaurs that call their mommy dinosaur when you bad touch it. WHAT MORE COULD YOU WANT?!
Them to be part of the already existing beast tribe so they could be fit into EDH without having to play their terrible Commander and having to fill the deck with a ton of overcosted, underpowered garbage?
Oh, and I haven't even started on the Pirate train - the pirates are ANYTHING but boring as well. They did an amazing job using the game mechanics to depict looting, pillaging, and organization within such a diverse group of creatures. The pirates absolutely feel like the rag-tag group that shouldn't be threatening but because of their tenacity and ruthlessness, they are a force to be considered. The steal treasure, they steal people, they kill things viciously, the burn stuff to the ground, they fire catapults from their ships, their organized despite feeling all over the place individually...Wizards did a great job. Importantly, they don't just feel like re-purposed warriors.
You mean the aggro tribe in a color wedge that is almost excursively about control so your options are to have a bunch of cards that don't fit your aggro plan or a bunch of mediocre cards that do.
This set was the exact things I predicted it would be when we learned it was Pirates vs Dinosaurs with the nice surprise with the flip cards, the okay idea of explore..and the terrible inclusion of Vehicles which should have been left in the dustbin of magic.
This set is a home run. Those finding it boring are off their rockers...
Dinosaurs are boring? How? Just because they have some vanilla dinos? Cmon...they gave us a TON of dinosaurs - more than I expected so OF COURSE some of them are going to be vanilla. But we got some awesome Enrage dinosaurs which is a flavor homerun for a mechanic AND they made sure there was a bunch of ways to activate it. We have dinosaurs eating and fighting things, both depicted on cards. We have dinosaurs that represent three elements of the sun which is a seriously cool take on them, we have feathered dinos in a beautiful array - a great blend of science and artistic license. we have dinosaur tutors and we have giant, scary, trampling, vigilant, hasty dinosaurs that puke out more dinosaurs. Dinosaurs that are trample and hexproof that can't be countered. That's terrifying. We got dinosaurs that highlight how they hunt in packs. We even got baby dinosaurs that call their mommy dinosaur when you bad touch it. WHAT MORE COULD YOU WANT?!
Non-flavorfully, we got dinosaurs that ramp land, dinosaurs that draw you cards, dinosaurs that deal direct damage, dinosaurs that pump others, dinosaurs that gain you life, and dinosaurs that trade deal power based on toughness. Honestly, what is boring about any of that and what in the world could possibly be done to keep them from being boring if not all that?!
Besides all of this, the art is OUTSTANDING - colorful, exciting, and visceral in a couple cases...but that is just my opinion.
Oh, and I haven't even started on the Pirate train - the pirates are ANYTHING but boring as well. They did an amazing job using the game mechanics to depict looting, pillaging, and organization within such a diverse group of creatures. The pirates absolutely feel like the rag-tag group that shouldn't be threatening but because of their tenacity and ruthlessness, they are a force to be considered. The steal treasure, they steal people, they kill things viciously, the burn stuff to the ground, they fire catapults from their ships, their organized despite feeling all over the place individually...Wizards did a great job. Importantly, they don't just feel like re-purposed warriors.
Honestly, vampires are the most boring thing here because despite the fact that the color on the card is white, they don't do anything that we haven't already seen.
Basically, same thing goes for the merfolk. But, with them, at least they have a unique and beautiful appearance and their whole thing is that they are supposed to be hidden and mysterious. I'm guessing that they will come further to the forefront in Rivals...
TLDR: I don't see how anyone can think this set, or it's two new tribes, could be thought of as boring or poor execution.
Most of these complaints are from kids who can type from the safety from behind their monitors. Pay no mind to these worthless unconstructive posts, this set is awesome. The end.
Amen to both of these comments
Those people have Ben doing this since the begining
The first 13 days they are saying how good the set is but then the last day all the not so good commons and uncommons they suddenly switch too this set sticks
They are focusing on the last day card rather than the other days which are the great cards.
I feel like Bishop's Soldier may turn out to be an all star in limited because its a 2/2 bear that can deliver a 4 point life swing every time it connects, but like everything it really depends on how the meta plays and how often players can find a way to give it evasion. Creatures with lifelink are almost always really good in limited environments so long as they are cheap to cast and have a power greater than one.
Timmy builds Gishath.
Timmy is forced to include chaff like Sun-Crowned Hunters to fill out slots.
Timmy goes to Commander Night at his local LGS and gets run the @#$% over by anyone playing halfway competently.
Timmy takes Gishath apart.
Or, Timmy's just going to have fun playing his Dinosaur deck since he's not a condescending Spike who cares only about winning.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Dinosaurs are boring? How? Just because they have some vanilla dinos? Cmon...they gave us a TON of dinosaurs - more than I expected so OF COURSE some of them are going to be vanilla. But we got some awesome Enrage dinosaurs which is a flavor homerun for a mechanic AND they made sure there was a bunch of ways to activate it. We have dinosaurs eating and fighting things, both depicted on cards. We have dinosaurs that represent three elements of the sun which is a seriously cool take on them, we have feathered dinos in a beautiful array - a great blend of science and artistic license. we have dinosaur tutors and we have giant, scary, trampling, vigilant, hasty dinosaurs that puke out more dinosaurs. Dinosaurs that are trample and hexproof that can't be countered. That's terrifying. We got dinosaurs that highlight how they hunt in packs. We even got baby dinosaurs that call their mommy dinosaur when you bad touch it. WHAT MORE COULD YOU WANT?!
Them to be part of the already existing beast tribe so they could be fit into EDH without having to play their terrible Commander and having to fill the deck with a ton of overcosted, underpowered garbage?
Oh, and I haven't even started on the Pirate train - the pirates are ANYTHING but boring as well. They did an amazing job using the game mechanics to depict looting, pillaging, and organization within such a diverse group of creatures. The pirates absolutely feel like the rag-tag group that shouldn't be threatening but because of their tenacity and ruthlessness, they are a force to be considered. The steal treasure, they steal people, they kill things viciously, the burn stuff to the ground, they fire catapults from their ships, their organized despite feeling all over the place individually...Wizards did a great job. Importantly, they don't just feel like re-purposed warriors.
You mean the aggro tribe in a color wedge that is almost excursively about control so your options are to have a bunch of cards that don't fit your aggro plan or a bunch of mediocre cards that do.
This set was the exact things I predicted it would be when we learned it was Pirates vs Dinosaurs with the nice surprise with the flip cards, the okay idea of explore..and the terrible inclusion of Vehicles which should have been left in the dustbin of magic.
Grixis pirates... Whomever thought that was a good idea should be fired. Pirates are weak tempo, too. If the tribe was built more like fairies or delver, it may have been worth the investment. But, it's filled with crap like Fathom Fleet Captain, Ruin Raider, and overcosted and fragile cards like Hostage Taker. The lord, too. A four mana, 3/3 legendary lord is like nipples on a man. Useless. Pirates are a whole tribe of 'dies to removal'. Not good removal like Hour of Devastation, but low end sweepers like Sweltering Suns.
Heck, Naya felt more like a Meso-American set than the entire Ixalan. It's a similar problem with Kaladesh. It was supposed to be an Indian-inspired set but all I see are fancy artifacts.
Who says Ixalan has to feel like a Meso-American set? No one except people who thought Ixalan would end up looking like a Meso-American set. They ended up being only sleightly right. Ixalan should feel like Ixalan and not Earth.
Look at blocks like Mirage, Kamigawa, Theros and Amonkhet. None of these settings happens on Earth, and yet they all have a very strong vibe from our world: Mirage is Africa, Kamigawa is Japan, Theros is Greece and Amonkhet is Egypt. So why wouldn't Ixalan be Central America? Ixalan should feel like a Meso-American set because it was marketed as one: both from the name and art. Instead we got Jurassic Pirates.
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Watch your thoughts, for they become words.
Watch your words, for they become actions.
Watch your actions, for they become habits.
Watch your habits, for they become character.
Watch your character, for it becomes your destiny.
Even if people do build dino EDH, they'd all be building largely the same dino EDH. There aren't enough cards in the tribe yet to have really different builds. Always a problem with plane-centric tribes.
Well, we got a freaking Trilobite. A whole new creature type invented for a single measly common, when it could easily have been an insect or whatever. That sounds rather strange, doesn't it? Maybe Muraganda is closer than we think...
Yeah, everyone remembers the Sable-block we got soon after Theros and who could forget the plane of Moles?
Or maybe a setting with one type of prehistoric creatures invites the inclusion of another prehistoric creature. The whole cycle features creature types outside of the main tribes and what better place to introduce a thematic creature type to sell the setting?
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
There's an article at channel fireball that sums up my feelings of this set and I'll provide a link to it. This set reinforces existing archtypes in standard, it gives modern blue decks a new card draw spell, but overall, it's a commander set in disguise. Wizard's seems to be eating design space for the casual crowd and for weak tribal cards. Not dinosaurs, but the the other tribes that aren't on par with dinosaurs. Also, this set caters to certain colors while other colors get archaic draw, removal and discard.
Funny how you talk about a commander set, then you say that dinosaur is the strongest tribe. Dinosaurs won't make any impact in commander, they will be like a mayael the anima tribal wurm deck.
How is that funny? Is it that hard to distinguish between a pushed tribe for standard and a bunch of legendary crap creatures that are only good in one format? Like Dire Fleet Ravager, not really made for standard, but is probably a house in commander because of the higher life totals. I've never played edh, so I have no clue what decks are out there.
Look at blocks like Mirage, Kamigawa, Theros and Amonkhet. None of these settings happens on Earth, and yet they all have a very strong vibe from our world: Mirage is Africa, Kamigawa is Japan, Theros is Greece and Amonkhet is Egypt. So why wouldn't Ixalan be Central America? Ixalan should feel like a Meso-American set because it was marketed as one: both from the name and art. Instead we got Jurassic Pirates.
This is ironic, given that the #1 complaint about Amonkhet was that it wasn't Egypt. There's also the fact that Kamigawa is the worst plane from customer feedback because it leaned too much on Japanese mythology. (Personally, I loved it, but then I do have a college degree in Japanese language and culture.)
So trust me, whenever a plane inspired by any real-world culture comes out, there will always be people that complain that the plane isn't 'true enough' (or too true!) to the source material.
Kaladesh only takes some cues from Indian cultures, but it was always meant to be a steampunk world. We've seen this from as far back as Origins when we got a sneak peek of the plane.
Ixalan is in a similar boat: People just assumed it would be a Mesoamerican set based on the name, but it's not just that. Also not sure how Naya is "more Mesoamerican" when the humans there weren't even the focus.
I honestly find it fascinating that some of us try so hard to see the negatives in these things while glossing over the positives. Kaladesh may have been questionable in its design, but Improvise and Revolt are pretty neat mechanics, energy is interesting but it just needed more ways of interacting with it, and (from a lore point of view) the Aetherborn are one of the most interesting races Wizards has introduced in recent times IMO.
There's an article at channel fireball that sums up my feelings of this set and I'll provide a link to it. This set reinforces existing archtypes in standard, it gives modern blue decks a new card draw spell, but overall, it's a commander set in disguise. Wizard's seems to be eating design space for the casual crowd and for weak tribal cards. Not dinosaurs, but the the other tribes that aren't on par with dinosaurs. Also, this set caters to certain colors while other colors get archaic draw, removal and discard.
Funny how you talk about a commander set, then you say that dinosaur is the strongest tribe. Dinosaurs won't make any impact in commander, they will be like a mayael the anima tribal wurm deck.
Can planeswalkers take non-walkers with them through the blind eternities? I so want Mayael the Anima in Ixalan fighting for the empire of the sun right now.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
There's an article at channel fireball that sums up my feelings of this set and I'll provide a link to it. This set reinforces existing archtypes in standard, it gives modern blue decks a new card draw spell, but overall, it's a commander set in disguise. Wizard's seems to be eating design space for the casual crowd and for weak tribal cards. Not dinosaurs, but the the other tribes that aren't on par with dinosaurs. Also, this set caters to certain colors while other colors get archaic draw, removal and discard.
Funny how you talk about a commander set, then you say that dinosaur is the strongest tribe. Dinosaurs won't make any impact in commander, they will be like a mayael the anima tribal wurm deck.
Can planeswalkers take non-walkers with them through the blind eternities? I so want Mayael the Anima in Ixalan fighting for the empire of the sun right now.
Nope, but maybe when they get a planar portal that doesn't shred living non-walkers like the Planar Bridge does, or maybe if Bolas finds some way to reverse the effects of the Mending in some way.
There's an article at channel fireball that sums up my feelings of this set and I'll provide a link to it. This set reinforces existing archtypes in standard, it gives modern blue decks a new card draw spell, but overall, it's a commander set in disguise. Wizard's seems to be eating design space for the casual crowd and for weak tribal cards. Not dinosaurs, but the the other tribes that aren't on par with dinosaurs. Also, this set caters to certain colors while other colors get archaic draw, removal and discard.
That you talk about commander without knowing it. This set is less edh appealing than, for example, Avacyn Restored
What is there to know? It's a casual format. People play whatever garbage wizard's prints. "That will go in my..." is a recurring theme on these forums and the cards are trash.
The appeal of the set is not based on format, it's based on personality. WoTC was catering hardcore to competitive players and spikes in the last few sets and really pushed aggressive, self contained creatures and experimental mechanics. Moving forward, I think it's pretty obvious from the "Summer of Commander" that they are reversing course and trying to get people back into magic from a different angle. Ixalan has some pushed cards, but a lot of these cards are more like the older sets rather than the power creep we've seen on BFZ / Oath -> Aether Revolt. Technically, Kahns was pretty pushed, too, but even then it probably wasn't on the level that we just saw with energy decks, UW flash, and other crazy builds.
Kaladesh was the Johnny player set, this set is turning into the Timmy set.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
That you talk about commander without knowing it. This set is less edh appealing than, for example, Avacyn Restored
What is there to know? It's a casual format. People play whatever garbage wizard's prints. "That will go in my..." is a recurring theme on these forums and the cards are trash.
"Garbage" should be a pretty subjective term, here. MTG history is rife with cards that were "garbage" when they were released, or even for years after, and then suddenly they found the right deck and the demand and price skyrocketed (here's looking at you, Lion's Eye Diamond).
Be a little more patient and take the long view on the game. If every set was Ravnica or Zendikar, power creep would spiral out of control and there would be no point in playing cards more than 2-3 sets old.
As far as Ixalan, I'm pretty disappointed that dinos are so narrow (in EDH terms), but there's always hope we'll get something more down the line. I think limited will be fun, and personally I'm excited about Overflowing Insight for Locust God and Tashana for Animar.
The first thing that made me go "Hmm" is the black uncommon that encourages all-four-tribes play. Haven't seen a real "Play five color goodstuff" draft card in a while. A quadruple Raise Dead for 3, if you're recovering all four tribes.
Grim Captain's Call
Sorcery 2B
Uncommon
Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.
I'm guessing it is a little extra something for those who open Vraska and go the odd BG path.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
There's an article at channel fireball that sums up my feelings of this set and I'll provide a link to it. This set reinforces existing archtypes in standard, it gives modern blue decks a new card draw spell, but overall, it's a commander set in disguise. Wizard's seems to be eating design space for the casual crowd and for weak tribal cards. Not dinosaurs, but the the other tribes that aren't on par with dinosaurs. Also, this set caters to certain colors while other colors get archaic draw, removal and discard.
Funny how you talk about a commander set, then you say that dinosaur is the strongest tribe. Dinosaurs won't make any impact in commander, they will be like a mayael the anima tribal wurm deck.
Hey don't fall for the trap of talking to this person. They just go on these threads and try to troll people. The truth is all of that person opinions are ripped straight from articles like the one they posted, rather than coming from actual analysis and thought. This set is meant to be a standard set that brings power creep back down to manageable levels by forcing players to make creative synergistic decks and not just jam another good stuff deck down everyone's throats. This set actually looks particularly weak for edh and I don't even routinely play it. but then again I actually read the cards and think about them rather than just dismiss them all as jank because they don't easily slide directly into my net deck
There's an article at channel fireball that sums up my feelings of this set and I'll provide a link to it. This set reinforces existing archtypes in standard, it gives modern blue decks a new card draw spell, but overall, it's a commander set in disguise. Wizard's seems to be eating design space for the casual crowd and for weak tribal cards. Not dinosaurs, but the the other tribes that aren't on par with dinosaurs. Also, this set caters to certain colors while other colors get archaic draw, removal and discard.
Funny how you talk about a commander set, then you say that dinosaur is the strongest tribe. Dinosaurs won't make any impact in commander, they will be like a mayael the anima tribal wurm deck.
Hey don't fall for the trap of talking to this person. They just go on these threads and try to troll people. The truth is all of that person opinions are ripped straight from articles like the one they posted, rather than coming from actual analysis and thought. This set is meant to be a standard set that brings power creep back down to manageable levels by forcing players to make creative synergistic decks and not just jam another good stuff deck down everyone's throats. This set actually looks particularly weak for edh and I don't even routinely play it. but then again I actually read the cards and think about them rather than just dismiss them all as jank because they don't easily slide directly into my net deck
I've been saying the same thing for weeks, you infantile pilluck. This article came out yesterday. That article reinforces what I feared would and will happen in standard. Why do I think and feel this way? It is because I've seen wizards do this before, time and time again. It doesn't take a genius level intellect to figure out that cards like Boneyard Parley are junk, yet, it will fit into someone's Lothar of the Hillpeople edh deck. It's a trend really, every set they've made a 7-8 mana black sorcery that is unplayable garbage outside of edh.
That you talk about commander without knowing it. This set is less edh appealing than, for example, Avacyn Restored
What is there to know? It's a casual format. People play whatever garbage wizard's prints. "That will go in my..." is a recurring theme on these forums and the cards are trash.
"Garbage" should be a pretty subjective term, here. MTG history is rife with cards that were "garbage" when they were released, or even for years after, and then suddenly they found the right deck and the demand and price skyrocketed (here's looking at you, Lion's Eye Diamond).
Be a little more patient and take the long view on the game. If every set was Ravnica or Zendikar, power creep would spiral out of control and there would be no point in playing cards more than 2-3 sets old.
I learned a while back that you can't reason with uppity Spikes (or Gaters/Jaters). Rather than try to reason with them and invite more condescending remarks, just brush them off (of course, I can't help but to show my utter scorn for them now and then). They are clearly in the minority, and the rest of us benefit for it.
So yeah, I like the set. Hoping to play some 2HG Prerelease with my bro.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
That you talk about commander without knowing it. This set is less edh appealing than, for example, Avacyn Restored
What is there to know? It's a casual format. People play whatever garbage wizard's prints. "That will go in my..." is a recurring theme on these forums and the cards are trash.
If EDH players will play "whatever garbage wizard's prints," then, by that logic, every set is a "Commander set" without even trying. Which really undermines your whinging about Commander ruining your precious sets.
News flash: Magic has always had grossly overpriced cards, well before EDH was conceived, and people like you had a convenient bogeyman to blame. You can't blame stuff like Colossus of Sardia or Polar Kraken on Commander. Now that the format exists, though, WotC has an actual benchmark to aim for with the high priced cards. So the stuff we get is less Aladdin's Ring and more Planar Bridge.
To be frank I have a hard time seeing Four Color Energy not running rampant once rotation hits. The deck just has all the tools it needs and so many ways to deal with various situations that show up. They printed hate cards against the deck, but if someone has to dedicate at least 8 cards to their deck just to hate a single deck out that is a big sacrifice.
Also, the set isn't printed as a commander set per say, it's more so printed to be easily disposable. I've noticed that wizards has been intentionally designing weaknesses and flaws into each of the sets and that they are making them more pronounced seemingly each set moving forward. Engineered Plague is almost certainly going to show up in some form in Dominaria.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Why four colors? Temur seems more than capable. I'm not convinced the scarab god makes the deck any better.
It's not a commander set, sure, but the majority of the multicolored and legendary cards are very much made for commander while a very low portion is made for constructed play. I'm taking another hiatus from standard until some decent black cards and decks are made.
I think the problem was in BFZ and to a lesser extent SOI is that the focus on the Eldrazi was so big and squiggly tentcle art isn't exactly pretty and it got kind of old fast. Khaladesh I think had pretty art. My favorite art from Ixalan is from Axis of Mortality. Their also seems to be a lot of new artists that I haven't seen or recalled seeing.
Them to be part of the already existing beast tribe so they could be fit into EDH without having to play their terrible Commander and having to fill the deck with a ton of overcosted, underpowered garbage?
You mean the aggro tribe in a color wedge that is almost excursively about control so your options are to have a bunch of cards that don't fit your aggro plan or a bunch of mediocre cards that do.
This set was the exact things I predicted it would be when we learned it was Pirates vs Dinosaurs with the nice surprise with the flip cards, the okay idea of explore..and the terrible inclusion of Vehicles which should have been left in the dustbin of magic.
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
Amen to both of these comments
Those people have Ben doing this since the begining
The first 13 days they are saying how good the set is but then the last day all the not so good commons and uncommons they suddenly switch too this set sticks
They are focusing on the last day card rather than the other days which are the great cards.
Or, Timmy's just going to have fun playing his Dinosaur deck since he's not a condescending Spike who cares only about winning.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Grixis pirates... Whomever thought that was a good idea should be fired. Pirates are weak tempo, too. If the tribe was built more like fairies or delver, it may have been worth the investment. But, it's filled with crap like Fathom Fleet Captain, Ruin Raider, and overcosted and fragile cards like Hostage Taker. The lord, too. A four mana, 3/3 legendary lord is like nipples on a man. Useless. Pirates are a whole tribe of 'dies to removal'. Not good removal like Hour of Devastation, but low end sweepers like Sweltering Suns.
Look at blocks like Mirage, Kamigawa, Theros and Amonkhet. None of these settings happens on Earth, and yet they all have a very strong vibe from our world: Mirage is Africa, Kamigawa is Japan, Theros is Greece and Amonkhet is Egypt. So why wouldn't Ixalan be Central America? Ixalan should feel like a Meso-American set because it was marketed as one: both from the name and art. Instead we got Jurassic Pirates.
Watch your words, for they become actions.
Watch your actions, for they become habits.
Watch your habits, for they become character.
Watch your character, for it becomes your destiny.
Yeah, everyone remembers the Sable-block we got soon after Theros and who could forget the plane of Moles?
Or maybe a setting with one type of prehistoric creatures invites the inclusion of another prehistoric creature. The whole cycle features creature types outside of the main tribes and what better place to introduce a thematic creature type to sell the setting?
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
How is that funny? Is it that hard to distinguish between a pushed tribe for standard and a bunch of legendary crap creatures that are only good in one format? Like Dire Fleet Ravager, not really made for standard, but is probably a house in commander because of the higher life totals. I've never played edh, so I have no clue what decks are out there.
This is ironic, given that the #1 complaint about Amonkhet was that it wasn't Egypt. There's also the fact that Kamigawa is the worst plane from customer feedback because it leaned too much on Japanese mythology. (Personally, I loved it, but then I do have a college degree in Japanese language and culture.)
So trust me, whenever a plane inspired by any real-world culture comes out, there will always be people that complain that the plane isn't 'true enough' (or too true!) to the source material.
Ixalan is in a similar boat: People just assumed it would be a Mesoamerican set based on the name, but it's not just that. Also not sure how Naya is "more Mesoamerican" when the humans there weren't even the focus.
I honestly find it fascinating that some of us try so hard to see the negatives in these things while glossing over the positives. Kaladesh may have been questionable in its design, but Improvise and Revolt are pretty neat mechanics, energy is interesting but it just needed more ways of interacting with it, and (from a lore point of view) the Aetherborn are one of the most interesting races Wizards has introduced in recent times IMO.
Can planeswalkers take non-walkers with them through the blind eternities? I so want Mayael the Anima in Ixalan fighting for the empire of the sun right now.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Nope, but maybe when they get a planar portal that doesn't shred living non-walkers like the Planar Bridge does, or maybe if Bolas finds some way to reverse the effects of the Mending in some way.
Eating up design space for the casual crowd
you know why that is right?
This is the set being launched with MTG: Arena
What is there to know? It's a casual format. People play whatever garbage wizard's prints. "That will go in my..." is a recurring theme on these forums and the cards are trash.
Kaladesh was the Johnny player set, this set is turning into the Timmy set.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
"Garbage" should be a pretty subjective term, here. MTG history is rife with cards that were "garbage" when they were released, or even for years after, and then suddenly they found the right deck and the demand and price skyrocketed (here's looking at you, Lion's Eye Diamond).
Be a little more patient and take the long view on the game. If every set was Ravnica or Zendikar, power creep would spiral out of control and there would be no point in playing cards more than 2-3 sets old.
As far as Ixalan, I'm pretty disappointed that dinos are so narrow (in EDH terms), but there's always hope we'll get something more down the line. I think limited will be fun, and personally I'm excited about Overflowing Insight for Locust God and Tashana for Animar.
I'm guessing it is a little extra something for those who open Vraska and go the odd BG path.
Hey don't fall for the trap of talking to this person. They just go on these threads and try to troll people. The truth is all of that person opinions are ripped straight from articles like the one they posted, rather than coming from actual analysis and thought. This set is meant to be a standard set that brings power creep back down to manageable levels by forcing players to make creative synergistic decks and not just jam another good stuff deck down everyone's throats. This set actually looks particularly weak for edh and I don't even routinely play it. but then again I actually read the cards and think about them rather than just dismiss them all as jank because they don't easily slide directly into my net deck
I've been saying the same thing for weeks, you infantile pilluck. This article came out yesterday. That article reinforces what I feared would and will happen in standard. Why do I think and feel this way? It is because I've seen wizards do this before, time and time again. It doesn't take a genius level intellect to figure out that cards like Boneyard Parley are junk, yet, it will fit into someone's Lothar of the Hillpeople edh deck. It's a trend really, every set they've made a 7-8 mana black sorcery that is unplayable garbage outside of edh.
I learned a while back that you can't reason with uppity Spikes (or Gaters/Jaters). Rather than try to reason with them and invite more condescending remarks, just brush them off (of course, I can't help but to show my utter scorn for them now and then). They are clearly in the minority, and the rest of us benefit for it.
So yeah, I like the set. Hoping to play some 2HG Prerelease with my bro.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
News flash: Magic has always had grossly overpriced cards, well before EDH was conceived, and people like you had a convenient bogeyman to blame. You can't blame stuff like Colossus of Sardia or Polar Kraken on Commander. Now that the format exists, though, WotC has an actual benchmark to aim for with the high priced cards. So the stuff we get is less Aladdin's Ring and more Planar Bridge.