Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Phew, Kitesail Freebooter has the potential to be good. It's odd that the Cutlass isn't an optional attach, but hey, hardly bad for the tribe in Limited.
Whose hand is she grabbing?
I mean, I can kind of make out another person on the kite, but at first glance it looks like the focal point character is the one attached to the kite but she isn't. So which one of them is the title referencing? It's a fine drawing, but a bit confusing because of the cropping of it.
Can you post stats for those who are work blocked?
Pirate's Cutlass 3
Common
Artifact-Equipment
When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.
Equipped creature gets +2/+1
Equip 2
Kitesail Freebooter 1B
Uncommon
Creature - Human Pirate
Flying
When Kitesail Freeboter enters the battlefield, target opponent reveals his or her hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.
1/2
Freebooter is a very playable variant on mesmeric fiend/tidehollow sculler simply because those cards are too often sitting around being useless vulnerable bodies, whereas this is 2 evasive power that can actually be attacking through ground blockers. Granted, the non-creature duress clause on it really limits its utility, it would probably be oppressive if it weren't for that.
/e herp a derp, read that 1/2 as 2/1
yeah thats bad
Freebooter is a very playable variant on mesmeric fiend/tidehollow sculler simply because those cards are too often sitting around being useless vulnerable bodies, whereas this is 2 evasive power that can actually be attacking through ground blockers. Granted, the non-creature duress clause on it really limits its utility, it would probably be oppressive if it weren't for that.
Would it really be that oppressive? I don't recall Brain Maggot being the bane of Standard (although I will concede that same Standard featured Thoughtseize).
Regardless, I think the trade off of evasion for limited card type selection is a fair exchange.
It feels very nice to remove your opponent's only removal spell in limited on turn 2, but if your opponent has 2, you are pretty much screwed.
I'm not so sure. In limited, how valuable are the 1-powered deathtouch creatures of the format that come down on T1/T2? They usually suck up removal that would be destined for a much better creature. This card, while not identical, offers a similar value proposition. If your opponent reveals two removal spells, take the lesser of them. If they want to use their better removal spell to get back a poor removal spell, then you just traded up. Also, you got to see their hand and can hopefully play around that better removal spell. Meanwhile, you have an evasive body to get in a couple points of damage.
jsrwd: Unfortunately, if your opponent is smart (and can do so) they will immediately remove the Freebooter before his ability goes off, and use their lesser removal on it.
Now, if they cannot, then what you say is perfectly valid.
Otherwise, that's a lot of evasive Pirates for Beckett...
Kitesails were originally from Zendikar, actually.
My first thought was Parallax Nexus, an ability MaRo has talked about moving to white (because it's temporary removal).
Private Mod Note
():
Rollback Post to RevisionRollBack
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Is it wrong that I really am hoping to see a flintlock pistol equipment? Maybe even a couple weapons that use powder charges or something? I'm going to be seriously disappointed if I don't see any cannons or guns in the pirate set.
Is it wrong that I really am hoping to see a flintlock pistol equipment? Maybe even a couple weapons that use powder charges or something? I'm going to be seriously disappointed if I don't see any cannons or guns in the pirate set.
I feel the same way. But MaRo says that firearms in any capacity "aren't fantasy enough". He says this regardless of how many fantasy settings have gunpowder weapons and right after we just got out of a block with cars and iPads but still says that firearms are "too modern".
I know that they have a Wild West world on the shortlist and I have no idea how they're going to do that block without such weapons because the revolver is vital to the image of the cowboy.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Pop in, find a dragon, roast a dragon."
-Chandra Nalaar
Is it wrong that I really am hoping to see a flintlock pistol equipment? Maybe even a couple weapons that use powder charges or something? I'm going to be seriously disappointed if I don't see any cannons or guns in the pirate set.
I feel the same way. But MaRo says that firearms in any capacity "aren't fantasy enough". He says this regardless of how many fantasy settings have gunpowder weapons and right after we just got out of a block with cars and iPads but still says that firearms are "too modern".
I know that they have a Wild West world on the shortlist and I have no idea how they're going to do that block without such weapons because the revolver is vital to the image of the cowboy.
I am not fond of whinging about the game, but this is one of the few things in Magic that I adamantly want to see changed. The idea that certain items are too "non-fantasy" to be put in a fantasy game is very misguided in my opinion. I see the reasoning behind the idea: if people's expectations of fantasy are not upheld, they might think that the traditional fantasy elements are not important. It would be bad if someone sees a set of MAGIC cards, some that look magical and others that do not, and that person enjoys the non-magical cards more. They would be besmirching the equity they've placed in traditional fantasy spell-casting.
While I understand this reasoning, there are two things deeply flawed about this train of thought. The first is abundantly obvious: There are already items that appear mundane in MTG that have not begun this supposed loss of equity in Magic. Honed Khopesh, for example, is a very recent card that conceptually has nothing magical about it: anyone with some metallurgic skill could make one without the aid of mana. Cathar's Shield even implies that it was created through mundane means in its flavor text. The very concept of brick counters is mundane. To be fair, these cards aren't hogging the spotlight, but they seem exempt from this anti-firearm-since-it-isn't-magic logic.
But the second and best reason this train of logic is flawed: Who said that guns can't be magical? I agree that hitting a Wizard with a choppa would be tantamount to saying that "Guns > Magic." But let's say I have magical stones that, upon contact with an individual, they turn into a frog. And I start by throwing them at people, but I realize that it'd be better if I used telekinesis to hit people from far away. So I work with a metal-shaping mage and a psionic mage to make a device that can store many stones, and allows me to propel them out at high velocity one at a time every time that I move a lever on this artifact. And now I have a magical gun, but the emphasis is still on the magic. The gun is just a means for magical delivery, which itself could be powered by magic.
This is a restriction almost certainly brought about by a lack of creativity. When something seems wrong, the correct response isn't to argue whether or not it is wrong, but rather discern "how could it be done right?" If it really is a bad idea, after a few hours of coming up with nothing fruitful the uselessness of the idea would be apparent. If you do come up with some good ideas, then it wasn't a bad idea to begin with.
And I doubt I'm alone in thinking it would be cool to see a hooded-robe-wearing mage, staring up at a monstrous Hydra, throwing aside their robe to reveal a hand-cannon at their hip which blasts a Ball Lightning into the snapping heads causing them to convulse and become intertwined. And I'm positive that I'm not alone in thinking that is fantastical.
Mercurial Chemister uses a weapon that appears gun-like. Cannons also aren't out of the question.
Private Mod Note
():
Rollback Post to RevisionRollBack
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
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From https://twitter.com/MeLlamoTrevor
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
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Standard Deck:
BUPirates
Modern Deck:
B8-Rack
Otherwise, that's a lot of evasive Pirates for Beckett...
I mean, I can kind of make out another person on the kite, but at first glance it looks like the focal point character is the one attached to the kite but she isn't. So which one of them is the title referencing? It's a fine drawing, but a bit confusing because of the cropping of it.
Pirate's Cutlass 3
Common
Artifact-Equipment
When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.
Equipped creature gets +2/+1
Equip 2
Kitesail Freebooter 1B
Uncommon
Creature - Human Pirate
Flying
When Kitesail Freeboter enters the battlefield, target opponent reveals his or her hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.
1/2
It's not out of the question - art gets recycled between blocks on occasion, and the only thing that probably needed to be edited was the clothing.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
/e herp a derp, read that 1/2 as 2/1
yeah thats bad
1 evasive power. It's a 1/2.
Well, if they immediately remove the Pirate, you did at least get rid of a removal card in hand and saw it as well.
Many thanks to DNC at Heroes of the Plane Studios
Would it really be that oppressive? I don't recall Brain Maggot being the bane of Standard (although I will concede that same Standard featured Thoughtseize).
Regardless, I think the trade off of evasion for limited card type selection is a fair exchange.
I'm not so sure. In limited, how valuable are the 1-powered deathtouch creatures of the format that come down on T1/T2? They usually suck up removal that would be destined for a much better creature. This card, while not identical, offers a similar value proposition. If your opponent reveals two removal spells, take the lesser of them. If they want to use their better removal spell to get back a poor removal spell, then you just traded up. Also, you got to see their hand and can hopefully play around that better removal spell. Meanwhile, you have an evasive body to get in a couple points of damage.
Now, if they cannot, then what you say is perfectly valid.
Those two together is quite the beating.
Kitesails were originally from Zendikar, actually.
My first thought was Parallax Nexus, an ability MaRo has talked about moving to white (because it's temporary removal).
On phasing:
I know that they have a Wild West world on the shortlist and I have no idea how they're going to do that block without such weapons because the revolver is vital to the image of the cowboy.
-Chandra Nalaar
I am not fond of whinging about the game, but this is one of the few things in Magic that I adamantly want to see changed. The idea that certain items are too "non-fantasy" to be put in a fantasy game is very misguided in my opinion. I see the reasoning behind the idea: if people's expectations of fantasy are not upheld, they might think that the traditional fantasy elements are not important. It would be bad if someone sees a set of MAGIC cards, some that look magical and others that do not, and that person enjoys the non-magical cards more. They would be besmirching the equity they've placed in traditional fantasy spell-casting.
While I understand this reasoning, there are two things deeply flawed about this train of thought. The first is abundantly obvious: There are already items that appear mundane in MTG that have not begun this supposed loss of equity in Magic. Honed Khopesh, for example, is a very recent card that conceptually has nothing magical about it: anyone with some metallurgic skill could make one without the aid of mana. Cathar's Shield even implies that it was created through mundane means in its flavor text. The very concept of brick counters is mundane. To be fair, these cards aren't hogging the spotlight, but they seem exempt from this anti-firearm-since-it-isn't-magic logic.
But the second and best reason this train of logic is flawed: Who said that guns can't be magical? I agree that hitting a Wizard with a choppa would be tantamount to saying that "Guns > Magic." But let's say I have magical stones that, upon contact with an individual, they turn into a frog. And I start by throwing them at people, but I realize that it'd be better if I used telekinesis to hit people from far away. So I work with a metal-shaping mage and a psionic mage to make a device that can store many stones, and allows me to propel them out at high velocity one at a time every time that I move a lever on this artifact. And now I have a magical gun, but the emphasis is still on the magic. The gun is just a means for magical delivery, which itself could be powered by magic.
This is a restriction almost certainly brought about by a lack of creativity. When something seems wrong, the correct response isn't to argue whether or not it is wrong, but rather discern "how could it be done right?" If it really is a bad idea, after a few hours of coming up with nothing fruitful the uselessness of the idea would be apparent. If you do come up with some good ideas, then it wasn't a bad idea to begin with.
And I doubt I'm alone in thinking it would be cool to see a hooded-robe-wearing mage, staring up at a monstrous Hydra, throwing aside their robe to reveal a hand-cannon at their hip which blasts a Ball Lightning into the snapping heads causing them to convulse and become intertwined. And I'm positive that I'm not alone in thinking that is fantastical.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.