I really enjoy all the dfc lands so far. This one is pretty awesome as well, I wonder if I can squeeze it into Inalla along side Maze of Ith and Mystifying Maze? The ability to make sure I hit my land drops might be nice.
This is already really easy to set up. I mean the curve of this into one of 8 three mana land ramp spells into hour of promise means this can come on line as early as turn 4 in a ramp deck, and their are some scary dinosaurs running around that ramp can take advantage of.
Just occurred to me: This is the compass referenced in the River's Rebuke flavor text. Sorry, Vraska. Finders keepers?
The final storyline spotlight card is clearly going to be Jace (and maybe others) finding the lost city, since he sees the spires of said city on the flip side of this card.
Does this make it twice that Jace beat out one of Bolas's minions to reaching a geographic location of importance first?
orlouge: Vraska may have captured Jace rather than Jace getting the compass. We will have to see.
More generally, can someone remind me as to whether cards like Hour of Promise can search this out of your deck? I am thinking not, but just want to be sure...
Just occurred to me: This is the compass referenced in the River's Rebuke flavor text. Sorry, Vraska. Finders keepers?
The final storyline spotlight card is clearly going to be Jace (and maybe others) finding the lost city, since he sees the spires of said city on the flip side of this card.
Does this make it twice that Jace beat out one of Bolas's minions to reaching a geographic location of importance first?
Can we call Vraska a minion though? We don't know if Vraska is actively working for Bolas, or Bolas just gave her a compass, told her to use it on Ixalan (don't ask me how he'd know about it), and promised her some reward in exchange for whatever she finds there.
So this is good right? I'm fairly sure this is good enough to see play. It's been a LONG time since we've seen Maze of Ith in standard, and I feel like the effect is being undervalued.
More generally, can someone remind me as to whether cards like Hour of Promise can search this out of your deck? I am thinking not, but just want to be sure...
No, double faced cards are just their default, sunny, front face in all non-battlefield places. This is an artifact at all times, except when it has flipped into a land on the battlefield.
711.1a and 711.1b will clearly be amended to include the description of how to define the front face of Ixalan double faced cards (right now they just describe the specific symbols used in ndouble faced cards to date). Though it's pretty clear logically which is which.
711.4a While a double-faced card is outside the game, in a zone other than the battlefield, or on the battlefield with its front face up, it has only the characteristics of its front face.
So this is good right? I'm fairly sure this is good enough to see play. It's been a LONG time since we've seen Maze of Ith in standard, and I feel like the effect is being undervalued.
This is a Maze of Ith you have to work for, which isn't necessarily a bad thing.
So this is good right? I'm fairly sure this is good enough to see play. It's been a LONG time since we've seen Maze of Ith in standard, and I feel like the effect is being undervalued.
This is a Maze of Ith you have to work for, which isn't necessarily a bad thing.
Let's not forget, unlike Maze of Ith, this also taps for mana!
Neither Google Translate or Thesaurus knows how to translate it or what it means.
Thanks in advance
It's derived from thaumaturgy, which is the capability of a magician to perform magic (or a saint to perform miracles).
Yeah, basically, derived from the Greek word "Thauma" which means "a marvel" or a "wonderful thing" (but not necessarily a "magical" thing in the "casting spells" sense of the term).
Such an awesome card. I don't know if I should replace the kite in my Omnath deck with this, though. The fact that the transformation is mandatory is a bit of a turn off. Sometimes I'd prefer to keep searching up lands for landfall triggers instead of getting a Maze of Ith that can tap for mana. Definitely a consideration for other decks though. Especially if I ever get around to building that turbofog deck.
Such an awesome card. I don't know if I should replace the kite in my Omnath deck with this, though. The fact that the transformation is mandatory is a bit of a turn off. Sometimes I'd prefer to keep searching up lands for landfall triggers instead of getting a Maze of Ith that can tap for mana. Definitely a consideration for other decks though. Especially if I ever get around to building that turbofog deck.
Trash.
By the time youre at 7 lands you shouldnt be caring about removing attacking creatures from combat because you should have won already
Can't tell if you're trolling or if you truly believe that everyone plays aggro decks.
Just go and check every brilliant card evaluation comment this member ever made He's like that one kid in class who thought he's cool when he trashes every single thing
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100% Vorthos Spike and Storyline Expert
Former Fact Prospector of the Greek Alliance.
Let this great clan rest in peace (2001-2011)
Essentially a two mana non-legendary maze of ith in the late game since you don't have to activate it to flip it!!
If there's a powerful control deck in the format you can be sure this will see play: cheap and solid in the late game while providing some (very slow and clunky) utility in the early game.
I really like this card. Journeyer's Kite is decent and Maze of Ith is super strong, even if I can't rescue my own guy. I think this will find a home in my Breya since it filters early (and fixes mana) and is Maze and a source of colorless of Eldrazi Displacer late.
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EDH Decks UWB Oloro, Ageless Ascetic's spring of life RUG Animar, Soul of the Elements and friends... lots of them WBG Karador king of two worlds (value and attrition) WRKalemne's Angels BRUG Yidris's Wild Party UWBR Breya's Terrifying Tinker Toys UBRThe Pretender
Not quite. That flip's mandatory, though then again, it is Maze of Ith, and it's not like that's a bad thing. It even avoids the Maze's only downside, being a land that doesn't tap for mana. (Though, of course, if you have seven lands, you're generally fine for lands.)
I think most of the time, this'll be used in green ramp or lands.dec. Either one gets to 7 easily.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Note that this new Maze of Ith variant can only target your opponent's creatures and removes the target from combat, so you can't perform the Argothian Elder combo, for example.
How fast are you playing games? Have some fun man
What is "fun" and where can I buy it?
On a serious note, there is always going to be someone complaining about a card not being good enough unless it's blatantly OP.
The final storyline spotlight card is clearly going to be Jace (and maybe others) finding the lost city, since he sees the spires of said city on the flip side of this card.
Does this make it twice that Jace beat out one of Bolas's minions to reaching a geographic location of importance first?
More generally, can someone remind me as to whether cards like Hour of Promise can search this out of your deck? I am thinking not, but just want to be sure...
Can we call Vraska a minion though? We don't know if Vraska is actively working for Bolas, or Bolas just gave her a compass, told her to use it on Ixalan (don't ask me how he'd know about it), and promised her some reward in exchange for whatever she finds there.
Many thanks to DNC at Heroes of the Plane Studios
No, double faced cards are just their default, sunny, front face in all non-battlefield places. This is an artifact at all times, except when it has flipped into a land on the battlefield.
711.1a and 711.1b will clearly be amended to include the description of how to define the front face of Ixalan double faced cards (right now they just describe the specific symbols used in ndouble faced cards to date). Though it's pretty clear logically which is which.
711.4a While a double-faced card is outside the game, in a zone other than the battlefield, or on the battlefield with its front face up, it has only the characteristics of its front face.
This is a Maze of Ith you have to work for, which isn't necessarily a bad thing.
Let's not forget, unlike Maze of Ith, this also taps for mana!
Yeah, basically, derived from the Greek word "Thauma" which means "a marvel" or a "wonderful thing" (but not necessarily a "magical" thing in the "casting spells" sense of the term).
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Why don't you put both cards and see?
Just go and check every brilliant card evaluation comment this member ever made He's like that one kid in class who thought he's cool when he trashes every single thing
Let this great clan rest in peace (2001-2011)
If there's a powerful control deck in the format you can be sure this will see play: cheap and solid in the late game while providing some (very slow and clunky) utility in the early game.
Very solid.
EDH Decks
UWB Oloro, Ageless Ascetic's spring of life
RUG Animar, Soul of the Elements and friends... lots of them
WBG Karador king of two worlds (value and attrition)
WRKalemne's Angels
BRUG Yidris's Wild Party
UWBR Breya's Terrifying Tinker Toys
UBR The Pretender
Not quite. That flip's mandatory, though then again, it is Maze of Ith, and it's not like that's a bad thing. It even avoids the Maze's only downside, being a land that doesn't tap for mana. (Though, of course, if you have seven lands, you're generally fine for lands.)
I think most of the time, this'll be used in green ramp or lands.dec. Either one gets to 7 easily.
On phasing:
No fun allowed.