I'm not sure all the modes were necessary as the crew 4 means you probably have enough of lands in play once it flips. Plus you do have to commit crew and boat into an attack and not fear a retaliating attack. Control, with a big enough finisher would want this.
I'm not sure all the modes were necessary as the crew 4 means you probably have enough of lands in play once it flips. Plus you do have to commit crew and boat into an attack and not fear a retaliating attack. Control, with a big enough finisher would want this.
Hard to remove, gearhulk enables it, becomes practically impossible to destroy mana dump for all good effects.
I'm glad the crew is 4. The butt size is frikkin huge for 4 mana.
If slow decks are viable in constructed these things are going to be an eyeroll every time one gets slapped down.
And limited, I hope there's going to be some uncommon or common way to deal with these...
I definitely think this will see play in EDH, but for Standard, the abilities on the land side are very expensive. I'm expecting you to use the loot function the most, but 2 mana is quite expensive. It would have to be super late in the game to make the draw a card feature worth it, and it's gotta be a super long and grindy matchup to ever see the regrowth function be played at all. I'm not all that impressed. I think it'll see play in some strategies, but I don't think it's as good as some think. But I could be entirely wrong, of course.
I definitely think this will see play in EDH, but for Standard, the abilities on the land side are very expensive. I'm expecting you to use the loot function the most, but 2 mana is quite expensive. It would have to be super late in the game to make the draw a card feature worth it, and it's gotta be a super long and grindy matchup to ever see the regrowth function be played at all. I'm not all that impressed. I think it'll see play in some strategies, but I don't think it's as good as some think. But I could be entirely wrong, of course.
2 is the cost to activate Geier Reach Sanitarium,
so it doesn't feel too expensive to me at all.
Also, is this the first time we've seen this artist in Magic?
This art looks unlike anything I've seen before in the game,
and I love it!
Momir Vig, Simic Visionary
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The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
I absolutely love this card and its design. The land is nuts, it's a tank as a blocker and the art is incredible! Slotting into Breya since recursion is strong in that deck and this is an artifact. I'd love to put this in more decks as well - it's straight value!
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EDH Decks UWB Oloro, Ageless Ascetic's spring of life RUG Animar, Soul of the Elements and friends... lots of them WBG Karador king of two worlds (value and attrition) WRKalemne's Angels BRUG Yidris's Wild Party UWBR Breya's Terrifying Tinker Toys UBRThe Pretender
This could go in my Ghave Commander deck. It's very easy for a token deck to crew vehicles (especially one where the commander starts at 5/5 and doesn't need to tap to do his worst), and the deck runs heavily off triggered abilities and activated abilities, so I dropped Rule of Law in there because only I get to play combo, dammit! In that situation, getting essentially a loot for 3, a card for 5, and a Regrowth for 7 (critically neither costing me a card nor casting any spells) makes sense.
Especially since, um, one player always seems to have no creatures, and if not, well, I'm playing Ghave. If you have any creatures, I'll deal with them shortly.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Evaluating this reminds me a lot of evaluating Startled Awake. We saw that and initially thought "What the hell?", slept on it for a year or so, and then it found its home.
That card turned out alright. I reckon this one is better.
I'm not sure all the modes were necessary as the crew 4 means you probably have enough of lands in play once it flips.
R&D is against having lands that don't produce mana as that is their defining trait.
I feel they tend to do that because "new" players don't want mana-less lands. Same reason they tend to shy away from land destruction.
Th card is very interesting. I'll grab a play set for giggles but I don't know what deck I'll put it in. I tend to play a lot of cards that work to dampen down creature threats. I usually don't have a lot of resources to dedicate over to crewing 4.
This would combo well with Kefnet in a U/W deck since he can crew this ship to block or attack and once the land flips you can start drawing cards with it. Will need 2 of these in my U/W control deck for sure.
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"May he who is without mana cast the first spell!"
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Relatively easy transform trigger, lots of potential value over the course of a game and awesome art. Definitely one of my favorite cards spoiled so far.
Can we just call the fliplands the best cards of the set just for how cool most of them are conceptually?
Relatively easy transform trigger, lots of potential value over the course of a game and awesome art. Definitely one of my favorite cards spoiled so far.
Can we just call the fliplands the best cards of the set just for how cool most of them are conceptually?
They're pretty cool, yes. I like that they've been experimenting with DFCs between Origins, SOI block and Ixalan, as much as some don't like them.
After reading through this thread, something I noticed that nobody seems to have mentioned so far (much to my surprise) is that Conqueror's Foothold is just about the first card of its kind ever printed; it's the first permanent ever made which allows an unconditional Regrowth each turn.
Take a look around Gatherer a bit. If you're looking to slot in some Regrowth effects, something you'll notice is that there isn't any sort of permanent that already does what the Foothold does; nothing just lets a player tap and pay mana to get their cards back. Pretty much every Regrowth effect already printed is a one shot use (Regrowth, Recollect), regrows only a specific subset of cards (Charmbreaker Devils, Palace Siege), or has some other kind of restriction baked into it that realistically stops it from recurring a card each turn (Nissa, Vital Force, Holistic Wisdom). Conqueror's Foothold is the first card that provides an unconditional Regrowth every turn on a permanent with no other stipulations (aside from having to transform it in the first place), and I'm excited for it!
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WUBRGMr. Bones' Wild RideGRBUW Trap your friends in an endless game with this 23-card combo!
The land side is obviously great utility and potentially advantage. I think, as many people have said, the crux is finding a way to make flipping it (I agree that it should be 'Flip Ship' though whether it sees play or not) a little more practical than it seems at first glance.
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Like The Scarab God.
I'm glad the crew is 4. The butt size is frikkin huge for 4 mana.
If slow decks are viable in constructed these things are going to be an eyeroll every time one gets slapped down.
And limited, I hope there's going to be some uncommon or common way to deal with these...
Man I hate vehicles.
Legacy: UW RiP/Helm, UR Sneak and Show
2 is the cost to activate Geier Reach Sanitarium,
so it doesn't feel too expensive to me at all.
Also, is this the first time we've seen this artist in Magic?
This art looks unlike anything I've seen before in the game,
and I love it!
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
That is all.
EDH Decks
UWB Oloro, Ageless Ascetic's spring of life
RUG Animar, Soul of the Elements and friends... lots of them
WBG Karador king of two worlds (value and attrition)
WRKalemne's Angels
BRUG Yidris's Wild Party
UWBR Breya's Terrifying Tinker Toys
UBR The Pretender
Especially since, um, one player always seems to have no creatures, and if not, well, I'm playing Ghave. If you have any creatures, I'll deal with them shortly.
On phasing:
Custom Set
https://docs.google.com/spreadsheets/d/1hu9uNBSUt92PwGhvexYlwFvsh6_SJBlEEIUV3H9_XyU/edit?usp=sharing
That card turned out alright. I reckon this one is better.
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I feel they tend to do that because "new" players don't want mana-less lands. Same reason they tend to shy away from land destruction.
Th card is very interesting. I'll grab a play set for giggles but I don't know what deck I'll put it in. I tend to play a lot of cards that work to dampen down creature threats. I usually don't have a lot of resources to dedicate over to crewing 4.
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Can we just call the fliplands the best cards of the set just for how cool most of them are conceptually?
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
They're pretty cool, yes. I like that they've been experimenting with DFCs between Origins, SOI block and Ixalan, as much as some don't like them.
Take a look around Gatherer a bit. If you're looking to slot in some Regrowth effects, something you'll notice is that there isn't any sort of permanent that already does what the Foothold does; nothing just lets a player tap and pay mana to get their cards back. Pretty much every Regrowth effect already printed is a one shot use (Regrowth, Recollect), regrows only a specific subset of cards (Charmbreaker Devils, Palace Siege), or has some other kind of restriction baked into it that realistically stops it from recurring a card each turn (Nissa, Vital Force, Holistic Wisdom). Conqueror's Foothold is the first card that provides an unconditional Regrowth every turn on a permanent with no other stipulations (aside from having to transform it in the first place), and I'm excited for it!
Trap your friends in an endless game with this 23-card combo!
The land side is obviously great utility and potentially advantage. I think, as many people have said, the crux is finding a way to make flipping it (I agree that it should be 'Flip Ship' though whether it sees play or not) a little more practical than it seems at first glance.