Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Such a difficult card to evaluate. My first instinct is that it is very slow in what it does, but powerful. Maybe a good sideboard vs control? Not sure.
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Would you like to read Commander stories? Check my latest stories, coming from Lorwyn and Innistrad: Ghoulcaller Gisa and Doran, The Siege Tower! If you like my writing, ask me to write something for your commander as well!
Wow, this is an awesome design! I love cards that allow to grind and this card fits that bill. Crew 4...not every deck meet that requirement, but with tribal matter themes present, it seems like pumping creatures and putting +1 +1 counters may not be that hard. If anything, I think this card is super cool.
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Standard Arena: Eh? Gruul or Die
Modern: Decks I'm playing right now: G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record) C Eldrazi Tron (9-5) UG Infect RW Burn
Origins-style transforming returns. Of course it's to effectively untap the land the Vehicle transforms into, but also notable that it triggers landfall upon doing so. Which is bonus flavor considering "to make landfall" is a nautical term.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Even if it doesn't attack you get a 2/10 potential defender at the tap of a few creatures. Factor in that lovely new dino that makes creatures deal damage equal to their toughness rather than power and you have a nice threat to deter aggressive opponents.
And when it attacks you get a treasure trove (!) of fun activations to utilize. Probably more limited and commander fodder than constructed but then again I was wrong about the effectiveness of God-Pharaoh's Gift. Not something I'd want to get as my prerelease promo though :-/.
Edit: It just has to attack. That's good enough to take advantage of the utility the land provides. I like it now.
That art is AMAZING!!! I want it in foil, and I don't even go for foils very often at all.
I don't like the card itself at all. 2/10 actually sounds like a good rating, go figure. I don't know enough, it might see Standard play, but swinging for 2 damage to get some slow and expensive effects is not worth it, and despite the huge butt, it's not stopping much that those 4 creatures would not, especially without reach or deathtouch.
If it didn't have to tap for each ability, I could see play in a ramp deck. As it stands, I predict that this will be bulk in regular, but the foil will hold at a couple bucks because it really will be gorgeous.
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Project Booster Fun makes it less fun to open a booster.
It should've had Crew 3. Crew 4 is too hard for the decks that would utilize this. I play UB Control with Nimble Obstructionist and I would've loved to have this as an engine.
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"The essence of every world, every spell and every thought is power. Nothing else matters, because nothing else exists."
Repeatable Regrowth for 6 isn't terrible, actually. Add the other abilities it has and it's pretty solid. Only concern is actually getting it to transform. If only the crew cost was lower...
Repeatable Regrowth for 6 isn't terrible, actually. Add the other abilities it has and it's pretty solid. Only concern is actually getting it to transform. If only the crew cost was lower...
Correct that's why I said it's the only vehicle the eldrazis can work around in edh due to how much Ramp they have.
Wizards just keeps knocking 'em out of the park with these designs. I have no idea how strong this will be, but taking it at face value, it looks really good if you can get it to transform. The fact that it's not legendary is definitely a bonus.
Land destruction is going to be valuable, even if so far what we've seen is really costly.
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Lapsed DCI Rules Advisor - Retired from playing but still hanging around
Well, it's a good thing they didn't try have too many things going on with this card.
Seriously--these feel like they're doing them just to do them. Transform doesn't seem to work as well on these..is it just me? They all feel so weird; this one really doesn't help.
Fun card, but I think it pulls too much in separate directions to be playable in Constructed. If I have four power on the board I want to be advancing my aggressive game plan rather than pausing everything to play this and then waste an attack just to transform it, to make a utility land for control. It would be neat if someone could find a mid-range control deck to make it work, but I think it requires too much to make it worth it in the long run (either win more or too disrupting ot your own play and will do nothing).
This card is amazing in EDH decks that don't have recursion and draw power (so only mono-white). It's going to do work in limited as well, provided that you can get the power to crew it.
I'm gonna need a foil. These flip cards are going to look stunning in foil.
Well, it's a good thing they didn't try have too many things going on with this card.
Seriously--these feel like they're doing them just to do them. Transform doesn't seem to work as well on these..is it just me? They all feel so weird; this one really doesn't help.
I get the flavour of this at least. The ship is making landfall, and the crew established a stronghold onshore, which removes the need for the ship, hence the transformation into a land. I think in terms of the land activated abilities, the draw-discard might be the crew looting, and the unconditional draw might be their establishing a more stable resource base (after gathering enough booty in the form of mana).
Well, it's a good thing they didn't try have too many things going on with this card.
Seriously--these feel like they're doing them just to do them. Transform doesn't seem to work as well on these..is it just me? They all feel so weird; this one really doesn't help.
I get the flavour of this at least. The ship is making landfall, and the crew established a stronghold onshore, which removes the need for the ship, hence the transformation into a land. I think in terms of the land activated abilities, the draw-discard might be the crew looting, and the unconditional draw might be their establishing a more stable resource base (after gathering enough booty in the form of mana).
The feature on help point something out. The Ship was torn down and turn into the town. You can see the huge cathedral-like as the focus of the town.
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“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
Well, it's a good thing they didn't try have too many things going on with this card.
Seriously--these feel like they're doing them just to do them. Transform doesn't seem to work as well on these..is it just me? They all feel so weird; this one really doesn't help.
I get the flavour of this at least. The ship is making landfall, and the crew established a stronghold onshore, which removes the need for the ship, hence the transformation into a land. I think in terms of the land activated abilities, the draw-discard might be the crew looting, and the unconditional draw might be their establishing a more stable resource base (after gathering enough booty in the form of mana).
The feature on help point something out. The Ship was torn down and turn into the town. You can see the huge cathedral-like as the focus of the town.
That's a neat detail. I can't speak to how good this will be, but I like the creativity.
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More might yet come
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Read my other stories as well (some ongoing):
Reaper King (a horror story), Kaalia of the Vast (an origin story), Sequels for Innistrad (Alternative sequels for Inn), Grey Areas (Odric's fanfic), Royal Succession (goblins),The Tracker's Message (eldrazi on Innistrad) and Ugin and his Eye (the end of OGW).
Modern: Decks I'm playing right now:
G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record)
C Eldrazi Tron (9-5)
UG Infect
RW Burn
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
I like how all these transform cards are different ways to get to lands. Map fpr directions, a pendant as a clue, a ship to get there.
And when it attacks you get a treasure trove (!) of fun activations to utilize. Probably more limited and commander fodder than constructed but then again I was wrong about the effectiveness of God-Pharaoh's Gift. Not something I'd want to get as my prerelease promo though :-/.
Edit: It just has to attack. That's good enough to take advantage of the utility the land provides. I like it now.
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
I don't like the card itself at all. 2/10 actually sounds like a good rating, go figure. I don't know enough, it might see Standard play, but swinging for 2 damage to get some slow and expensive effects is not worth it, and despite the huge butt, it's not stopping much that those 4 creatures would not, especially without reach or deathtouch.
If it didn't have to tap for each ability, I could see play in a ramp deck. As it stands, I predict that this will be bulk in regular, but the foil will hold at a couple bucks because it really will be gorgeous.
true.
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Correct that's why I said it's the only vehicle the eldrazis can work around in edh due to how much Ramp they have.
Land destruction is going to be valuable, even if so far what we've seen is really costly.
Seriously--these feel like they're doing them just to do them. Transform doesn't seem to work as well on these..is it just me? They all feel so weird; this one really doesn't help.
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I'm gonna need a foil. These flip cards are going to look stunning in foil.
"Kiora is the Aquaman of planeswalkers."
"Useless and everyone pretends to like her?"
I get the flavour of this at least. The ship is making landfall, and the crew established a stronghold onshore, which removes the need for the ship, hence the transformation into a land. I think in terms of the land activated abilities, the draw-discard might be the crew looting, and the unconditional draw might be their establishing a more stable resource base (after gathering enough booty in the form of mana).
The feature on help point something out. The Ship was torn down and turn into the town. You can see the huge cathedral-like as the focus of the town.
"You can tell how dumb someone is by how they use Mary Sue"
That's a neat detail. I can't speak to how good this will be, but I like the creativity.