It seems like a lot of people are caught up on comparing this to other cards such as Haze of Pollen and Harvest Season when those cards are green and unless you are running a WG deck, won't do you any good. These are better at what they do, ramp, prevent damage or replace itself, but not at removal. Let's not pretend that EXILING an opposing Sun Titan isn't worth the mana. Maybe not by itself, but this won't be the only thing it hits. Personally, I think the ramp potential for MONO white decks is high. They can replace the creatures they exile with tokens and you can also control how many are exiled with your attack. It has potential, I will be testing it out for control.
Also cute with Leonin Arbiter as long as they can't pay 2.
This may have potential in Modern, but only in decks with enough creatures that they don't want to play Wraths instead. Junk/Abzan/BGw Midrange might be interested, for example. Zoo and Collected Company decks might be cheeky and play it, too. I agree that this card has potential in Death and Taxes (and the BW Eldrazi and Taxes).
Not sure I'd go that far,
as at that point you basically just have a smaller Angel of the Dire Hour
with the same CMC, and a chance they could get a land or two.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
It is trivial to hit 4 mana in Standard--this spell will definitely be in use despite giving its victim some free land drops. Would *you* be willing to exile your opponent's attackers, free land drops notwithstanding, in order to set up a lethal attack on your next turn? If the answer to that question is "yes" then this card isn't all that bad. If I am playing an Approach deck then I definitely want to get rid of opponent creatures by any means necessary.
Like I said, I don't play Standard. I picked up ONE card (well, four copies anyways) from Amonkhet block.
I can see this having some potential but it's not a throw it in a deck and go sort of thing. I'm tossing some ideas around but it won't work in any of my existing decks. Heck, my opponent might not even fetch the basic lands for me to destroy.
Not sure I'd go that far,
as at that point you basically just have a smaller Angel of the Dire Hour
with the same CMC, and a chance they could get a land or two.
In Commander, maybe it's not that impressive, but in Standard, it could be downright oppressive.
I think it's a bit niche, though. Most cases I'd prefer Wing Shards in Commander, though it does have a lot of potential in a Stax lineup, where you drop Wreckage to exile a ton, then next turn Armageddon.
Also, Scuttle the Wreckage would have been an immensely better name than "Settle the wreckage."
It fits the mold, but in most situations a Path to Exile does the same thing for less. Especially considering that Death's Shadowis currently one of the big baddies of the format, and suicide zoo decks mostly swing with one big creature rather than a plethora of small ones.
Honestly, the name sounds like an insurance term. Like you're settling what's owed to the owner of a wreckage for lost lives.
Since mana is better than gold in this game, land is the payout.
Scuttle the Wreckage doesn't make sense. It's not a wreck until after you scuttle it. If it's a wreck, presumably one under water, you wouldn't scuttle it.
Interesting card. While it could end up being a total dud, it is welcome to see WotC experimenting with conditional wrath effects below 5CMC that aren't Infest/Pyroclasm clones, and actually making use of the design space afforded by nixing unconditional sweepers at 4CMC.
Settle the Wreckage = While it does exile, it potentially ramps your opponent into a more favorable position than you. Yet it also allows you to permanently get rid of threats, outside of commanders of course, as exiling is one of those zones that is very hard to reclaim things from.
The main assumption is that you wiped a board full of tokens, it presumes you were in the worst case scenario. While if you flip it on its head, you could wipe your own board of tokens that may not be able to do much so you decide to wipe the board and aggressively ramp. There is also the case where there is a couple of big threats spread out amongst your opponents and you can wipe the board this way while also being politically "nice" to them in the process.
Harvest Season is green, not white. That point would be much more valid if you are running a G/W/X deck. But if it lacks then the point is moot.
Harvest Season is also a sorcery, which means those weenies need to survive combat. If you're ramping yourself with this, you can just swing in with impunity.
You know when I first read this I misread it and thought YOU got the lands and was thinking DAM what a good card, after rereading it I am more "meh" would rather have a removal spell that gets ALL the creatures at 4 mana not just attacking ones.
But this card is great on both sides....I'm making a servo/thopter aggro deck, it will ramp the deck early and "clean" a part of my deck.
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11:15, restate my assumptions: 1. Mathematics is the language of nature. 2. Everything around us can be represented and understood through numbers. 3. If you graph these numbers, patterns emerge. Therefore: There are patterns everywhere in nature. - Maximillian Cohen.
This is very conditional but it looks like it could be fun in the right deck. If you're a mono white edh deck and you can use a bunch of tokens that you could easily replenish to nab three, four or even more lands with this around turn four then I'd say it's pretty nice. It also doubles as a panic button if it shows up later in the game.
Definitely not for every strategy but then again only working in specific strategies has never made a card bad.
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"Pop in, find a dragon, roast a dragon."
-Chandra Nalaar
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
At that CMC total may as well run Hour of Revelation.
Still looks like that or Fumigate since you're likely to only get on average 2-3 creatures with this and it can be played around.
Giving ramp or deck thinning away is a worse drawback to me than not untapping next turn.
Am I the only one who finds it odd that this card doesn't instruct the player to search for "up to" that many basic lands? As far as I could tell with a quick Gatherer search, this is the only card in the history of Magic that instructs a player to search a hidden zone for an exact number of a certain type of card, where the number can be other than one, without saying you may search for up to that many cards.
The picture on the card shows wrecks on a shore, as opposed to underwater.
I have no idea why it's supposed to exile creatures. The context makes no sense to me. Maybe it's a bunch of Pirates getting shipwrecked and settling inside the wreckage for shelter? The art doesn't have any people in it though.
1) Obvious Gearhulk shenanigans already noted but they bear repeating. It doesn't stink with Snapcaster Mage either.
2) It targets Players, which means it is an instant speed way to deal with hexprof threats and possibly manlands
3) the ramp is only relevant if the opposing deck is geared towards using it. Fast aggro (where you need to clear the board before as quick as you can) is all about emptying their hand so they may end up in a position in which they don't have anything to spend excess mana on. In Modern there is also the problem of few basics being played in most decks
4) searching for the exact number of basics is optional as you can simply choose not to find anything as well
5) it is a wrath effect that dodges indestructability in white. Descend upon the sinful is about to rotate so this is a welcome addition to the format. I mention this mostly because of Heroic Intervention.
All things considered a remarkably interesting card.
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In my dream, the world had suffered a terrible disaster. A black haze shut out the sun, and the darkness was alive with the moans and screams of wounded people. Suddenly, a small light glowed. A candle flickered into life, symbol of hope for millions. A single tiny candle, shining in the ugly dark. I laughed and blew it out.
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
I'd say given what I've seen of the new set, this card isn't that good. Ixalan itself seems to have a significant number of higher CMC drops with one of the core mechanics creating tokens that ramp. If someone uses Settle the Wreckage they better be ready to end the game quick because their opponent likely just got free ramp and a lot of it. It's easy to see why the developers printed it, though. Amonkhet was actually a pretty aggressive block given the Exert mechanic working a lot like battalion did back in RTR days and the low cmc drops like Earthshaker Khenra.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Play Tunnel Ignus. Then cast this when an opponent attacks. Their move.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
I'd rather just play vraska's Contempt and play it when I want. It just looks like a feels bad in my hand card a lot of the time. Hmm that plainswalker is melting my face...
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Progenitus
Karona, False God
Nahiri, the Lithomancer
Kytheon, Hero of Iroas
Azami, Lady of Scrolls
Endrek Sahr, Master Breeder
Kiki-Jiki, Mirror Breaker
Freyalise, Llanowar's Fury
Ezuri, Renegade Leader
Bruna, Light of Alabaster
Rakdos, Lord of Riots
Selvala, Explorer Returned
Atarka, World Render
Teysa, Envoy of Ghosts
Skullbriar, the Walking Grave
Iroas, God of Victory
Vorel of the Hull Clade
Jhoira of the Ghitu
Shu Yun, the Silent Tempest
Zur the Enchanter
WBR Alesha's Death Brigade WBR
WWW Brigid the Battlefield Saboteur WWW
UB Wydwen, the Biting Gale UB
This may have potential in Modern, but only in decks with enough creatures that they don't want to play Wraths instead. Junk/Abzan/BGw Midrange might be interested, for example. Zoo and Collected Company decks might be cheeky and play it, too. I agree that this card has potential in Death and Taxes (and the BW Eldrazi and Taxes).
Fixed that for ya.
Not sure I'd go that far,
as at that point you basically just have a smaller Angel of the Dire Hour
with the same CMC, and a chance they could get a land or two.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
Like I said, I don't play Standard. I picked up ONE card (well, four copies anyways) from Amonkhet block.
I can see this having some potential but it's not a throw it in a deck and go sort of thing. I'm tossing some ideas around but it won't work in any of my existing decks. Heck, my opponent might not even fetch the basic lands for me to destroy.
In Commander, maybe it's not that impressive, but in Standard, it could be downright oppressive.
I think it's a bit niche, though. Most cases I'd prefer Wing Shards in Commander, though it does have a lot of potential in a Stax lineup, where you drop Wreckage to exile a ton, then next turn Armageddon.
Also, Scuttle the Wreckage would have been an immensely better name than "Settle the wreckage."
It fits the mold, but in most situations a Path to Exile does the same thing for less. Especially considering that Death's Shadowis currently one of the big baddies of the format, and suicide zoo decks mostly swing with one big creature rather than a plethora of small ones.
Since mana is better than gold in this game, land is the payout.
Scuttle the Wreckage doesn't make sense. It's not a wreck until after you scuttle it. If it's a wreck, presumably one under water, you wouldn't scuttle it.
The main assumption is that you wiped a board full of tokens, it presumes you were in the worst case scenario. While if you flip it on its head, you could wipe your own board of tokens that may not be able to do much so you decide to wipe the board and aggressively ramp. There is also the case where there is a couple of big threats spread out amongst your opponents and you can wipe the board this way while also being politically "nice" to them in the process.
Harvest Season is green, not white. That point would be much more valid if you are running a G/W/X deck. But if it lacks then the point is moot.
My thought. UW control in standard with an Approach of the Second Sun wincon?
http://www.cubetutor.com/viewcube/13649 - My all foil cube.
But this card is great on both sides....I'm making a servo/thopter aggro deck, it will ramp the deck early and "clean" a part of my deck.
Standard: XDon't play.X
Legacy: BUReanimatorUB
Vintage: URBWGDBRU
Definitely not for every strategy but then again only working in specific strategies has never made a card bad.
-Chandra Nalaar
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
At that CMC total may as well run Hour of Revelation.
Still looks like that or Fumigate since you're likely to only get on average 2-3 creatures with this and it can be played around.
Giving ramp or deck thinning away is a worse drawback to me than not untapping next turn.
I have no idea why it's supposed to exile creatures. The context makes no sense to me. Maybe it's a bunch of Pirates getting shipwrecked and settling inside the wreckage for shelter? The art doesn't have any people in it though.
1) Obvious Gearhulk shenanigans already noted but they bear repeating. It doesn't stink with Snapcaster Mage either.
2) It targets Players, which means it is an instant speed way to deal with hexprof threats and possibly manlands
3) the ramp is only relevant if the opposing deck is geared towards using it. Fast aggro (where you need to clear the board before as quick as you can) is all about emptying their hand so they may end up in a position in which they don't have anything to spend excess mana on. In Modern there is also the problem of few basics being played in most decks
4) searching for the exact number of basics is optional as you can simply choose not to find anything as well
5) it is a wrath effect that dodges indestructability in white. Descend upon the sinful is about to rotate so this is a welcome addition to the format. I mention this mostly because of Heroic Intervention.
All things considered a remarkably interesting card.
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.