Not to be the one to rain on everyone's parade, but Mairsil is not a good card. The only once each turn clause ruins infinite combos unless you can blink him and/or loop from the yard.
The fact that once it hits the board he does nothing to impact the game is also bad. Could have given him haste at the very least.
That New lich is much more interesting to me, though it only works well in multiplayer. It has synergy with Inalla and Marchesa.
Doesn't generate an infinite loop is not a good way to judge a card. Also there are dozens of cards that don't impact the board right away and yet are some of the strongest in the game. Narset is a tier 1 commander but doesn't do anything but make a decent body when she hits play. This card is great and tons of people will have fun playing her. So the only parade you're raining on is your own really.
Oh She is so GOOOD! Have Lightning Greaves or Fervor on the field. Yeah only once, but put soulbound him/her with Deadeye Navigator and then feed him/her with Gilded Lotus = Infinite Colored mana! Not satisfied yet? After that feed Him/her with Walking Ballista for unli shoot. Oh it's just a beginning I have a lot in my mind to do with Him/her! It will be my new grixis commander.
Oh She is so GOOOD! Have Lightning Greaves or Fervor on the field. Yeah only once, but put soulbound him/her with Deadeye Navigator and then feed him/her with Gilded Lotus = Infinite Colored mana! Not satisfied yet? After that feed Him/her with Walking Ballista for unli shoot. Oh it's just a beginning I have a lot in my mind to do with Him/her! It will be my new grixis commander.
Oh She is so GOOOD! Have Lightning Greaves or Fervor on the field. Yeah only once, but put soulbound him/her with Deadeye Navigator and then feed him/her with Gilded Lotus = Infinite Colored mana! Not satisfied yet? After that feed Him/her with Walking Ballista for unli shoot. Oh it's just a beginning I have a lot in my mind to do with Him/her! It will be my new grixis commander.
Mairsil is a man.
To be fair, he's a pretty old character and that long hair makes him look quite fabulous.
Even if going infinite is a big hassle, at the very least, you can use untap effects to have your activated ability toolbox online during every other players turn. He's actually more insidious this way. "Answer me or I provide tons of value" is often better than "answer me or lose" simply because you're less likely to be the #1 threat. The fact that he potentially gets more powerful every time you play him makes it even better.
Private Mod Note
():
Rollback Post to RevisionRollBack
My decks
Standard - RIP Cat
Modern - Death & Taxes
Commander - Mazirek, Trostani, Angry Omnath
Not to be the one to rain on everyone's parade, but Mairsil is not a good card.
Yeah, that sure is a shame. Have fun at your PTQs, or whatever competitive thing it is you get up to. I'll be at my kitchen table, having fun doing ridiculous ***** with silly, unique cards.
Can he equip himself to other creatures if you put equipment in the cage?
Can someone drive him if he is a vehicle?
I think the fact that he doesnt have the appropriate type would prevent him from doing that. Besides even if he could there would be no benefit to that most of the time. How many equipments that matter have activated abilities? And im sure there are bettreer ways to tap your creatures than making Mairsil a vehicle.
Not to be the one to rain on everyone's parade, but Mairsil is not a good card. The only once each turn clause ruins infinite combos unless you can blink him and/or loop from the yard.
The fact that once it hits the board he does nothing to impact the game is also bad. Could have given him haste at the very least.
That New lich is much more interesting to me, though it only works well in multiplayer. It has synergy with Inalla and Marchesa.
Doesn't generate an infinite loop is not a good way to judge a card. Also there are dozens of cards that don't impact the board right away and yet are some of the strongest in the game. Narset is a tier 1 commander but doesn't do anything but make a decent body when she hits play. This card is great and tons of people will have fun playing her. So the only parade you're raining on is your own really.
Let's address that. First, this is obviously a general geared towards a certain strategy, either combo or value. Building value with him is hard. You need to have something good, exile it and have the general stick. If you exile from hand you're losing advantage, so you generally will want the card from the yard. Another hoop to jump. He is much better for combos. In fact, if it weren't for his bothersome once each turn clause, he could be pretty decent setting up necrotic ooze combo, in a very fair way I should say. Thus, he is a disappointment, for no reason at all. WoTC could have just removed that clause. If people don't want infinite combos, let the players decide that. They can just not put them in the deck.
Narset: she has hexproof. Just from that your argument falls apart, since she has built-in protection to survive the next turn to do what she does. Her effect is also much more powerful. If she attacks twice, you're hardly losing the game. Mairsil doesn't hold a candle to her, even costing 2 less.
Private Mod Note
():
Rollback Post to RevisionRollBack
.
Would you like to read Commander stories? Check my latest stories, coming from Lorwyn and Innistrad: Ghoulcaller Gisa and Doran, The Siege Tower! If you like my writing, ask me to write something for your commander as well!
Oh She is so GOOOD! Have Lightning Greaves or Fervor on the field. Yeah only once, but put soulbound him/her with Deadeye Navigator and then feed him/her with Gilded Lotus = Infinite Colored mana! Not satisfied yet? After that feed Him/her with Walking Ballista for unli shoot. Oh it's just a beginning I have a lot in my mind to do with Him/her! It will be my new grixis commander.
Mairsil is a man.
To be fair, he's a pretty old character and that long hair makes him look quite fabulous.
But yeah, he's a dude.
Sorry my intended tone couldn't come across in such a short post. I was simply trying to inform, in light of precisely the fact you point out
Not to be the one to rain on everyone's parade, but Mairsil is not a good card. The only once each turn clause ruins infinite combos unless you can blink him and/or loop from the yard.
The fact that once it hits the board he does nothing to impact the game is also bad. Could have given him haste at the very least.
That New lich is much more interesting to me, though it only works well in multiplayer. It has synergy with Inalla and Marchesa.
Doesn't generate an infinite loop is not a good way to judge a card. Also there are dozens of cards that don't impact the board right away and yet are some of the strongest in the game. Narset is a tier 1 commander but doesn't do anything but make a decent body when she hits play. This card is great and tons of people will have fun playing her. So the only parade you're raining on is your own really.
Let's address that. First, this is obviously a general geared towards a certain strategy, either combo or value. Building value with him is hard. You need to have something good, exile it and have the general stick. If you exile from hand you're losing advantage, so you generally will want the card from the yard. Another hoop to jump. He is much better for combos. In fact, if it weren't for his bothersome once each turn clause, he could be pretty decent setting up necrotic ooze combo, in a very fair way I should say. Thus, he is a disappointment, for no reason at all. WoTC could have just removed that clause. If people don't want infinite combos, let the players decide that. They can just not put them in the deck.
Narset: she has hexproof. Just from that your argument falls apart, since she has built-in protection to survive the next turn to do what she does. Her effect is also much more powerful. If she attacks twice, you're hardly losing the game. Mairsil doesn't hold a candle to her, even costing 2 less.
I'd argue that turning Narset sideways even once can swing the game hugely in your favour, depending on what you hit. Also there are a number of ways to give her haste, but the hexproof does help tremendously, and the first strike helps to keep her alive during combat.
It's true that Mairsil doesn't hold a candle to her, and Narset wasn't a very good comparison.
Not every commander is designed to be as powerful as possible, and it doesn't have to be. Saying that Mairsil isn't among the top X most efficient or competitive generals is a reasonable observation, but saying that he's not a "good card" isn't. Whether a card is "good" or not always depends on the circumstances.
Not to be the one to rain on everyone's parade, but Mairsil is not a good card. The only once each turn clause ruins infinite combos unless you can blink him and/or loop from the yard.
The fact that once it hits the board he does nothing to impact the game is also bad. Could have given him haste at the very least.
That New lich is much more interesting to me, though it only works well in multiplayer. It has synergy with Inalla and Marchesa.
Doesn't generate an infinite loop is not a good way to judge a card. Also there are dozens of cards that don't impact the board right away and yet are some of the strongest in the game. Narset is a tier 1 commander but doesn't do anything but make a decent body when she hits play. This card is great and tons of people will have fun playing her. So the only parade you're raining on is your own really.
Let's address that. First, this is obviously a general geared towards a certain strategy, either combo or value. Building value with him is hard. You need to have something good, exile it and have the general stick. If you exile from hand you're losing advantage, so you generally will want the card from the yard. Another hoop to jump. He is much better for combos. In fact, if it weren't for his bothersome once each turn clause, he could be pretty decent setting up necrotic ooze combo, in a very fair way I should say. Thus, he is a disappointment, for no reason at all. WoTC could have just removed that clause. If people don't want infinite combos, let the players decide that. They can just not put them in the deck.
Narset: she has hexproof. Just from that your argument falls apart, since she has built-in protection to survive the next turn to do what she does. Her effect is also much more powerful. If she attacks twice, you're hardly losing the game. Mairsil doesn't hold a candle to her, even costing 2 less.
Why? Why do people have to be like this? Comments like these are always made in complete ignorance, and I mean that in the nicest way possible. "If the players don't want infinite combos, let them decide that". Well, this is in the wizards deck. The sub-theme of this deck is tap abilities, many of which can be activated without haste. Opening yourself up for an unintended, out of the box infinite combo isn't exactly healthy for a pre-con product. It also hinders development of other cards in the deck, ones that wont be consistently accessible.
Context. I'm all for printing powerful cards, but at the same time, slapping said powerful cards into 1 deck out of 4 skews the power level to said deck, which creates feel-bads among the intended audience for these decks. Ecspecially when it comes in the form of a creature that easily finds itself in the command zone.
Like, we get it. You are not a genius for pointing out the obvious, but by making comments like these(on almost every spoiled card, mind you) trying to sound smart, you come off as quite the opposite. Very, very few cards will find themselves at competetive tables, and that's fine, because that isn't the intended purpose of this product, or, this format.
Having just reread "The Gathering Dark", Marsil is amazing. Add to that the fact that I played Necrotic Ooze in standard and have The Mimeoplasm and Experiment Kraj decks that already exist. I am definitely getting him and building a deck.
Not to be the one to rain on everyone's parade, but Mairsil is not a good card. The only once each turn clause ruins infinite combos unless you can blink him and/or loop from the yard.
The fact that once it hits the board he does nothing to impact the game is also bad. Could have given him haste at the very least.
That New lich is much more interesting to me, though it only works well in multiplayer. It has synergy with Inalla and Marchesa.
Doesn't generate an infinite loop is not a good way to judge a card. Also there are dozens of cards that don't impact the board right away and yet are some of the strongest in the game. Narset is a tier 1 commander but doesn't do anything but make a decent body when she hits play. This card is great and tons of people will have fun playing her. So the only parade you're raining on is your own really.
Let's address that. First, this is obviously a general geared towards a certain strategy, either combo or value. Building value with him is hard. You need to have something good, exile it and have the general stick. If you exile from hand you're losing advantage, so you generally will want the card from the yard. Another hoop to jump. He is much better for combos. In fact, if it weren't for his bothersome once each turn clause, he could be pretty decent setting up necrotic ooze combo, in a very fair way I should say. Thus, he is a disappointment, for no reason at all. WoTC could have just removed that clause. If people don't want infinite combos, let the players decide that. They can just not put them in the deck.
Narset: she has hexproof. Just from that your argument falls apart, since she has built-in protection to survive the next turn to do what she does. Her effect is also much more powerful. If she attacks twice, you're hardly losing the game. Mairsil doesn't hold a candle to her, even costing 2 less.
Why? Why do people have to be like this? Comments like these are always made in complete ignorance, and I mean that in the nicest way possible. "If the players don't want infinite combos, let them decide that". Well, this is in the wizards deck. The sub-theme of this deck is tap abilities, many of which can be activated without haste. Opening yourself up for an unintended, out of the box infinite combo isn't exactly healthy for a pre-con product. It also hinders development of other cards in the deck, ones that wont be consistently accessible.
Context. I'm all for printing powerful cards, but at the same time, slapping said powerful cards into 1 deck out of 4 skews the power level to said deck, which creates feel-bads among the intended audience for these decks. Ecspecially when it comes in the form of a creature that easily finds itself in the command zone.
Like, we get it. You are not a genius for pointing out the obvious, but by making comments like these(on almost every spoiled card, mind you) trying to sound smart, you come off as quite the opposite. Very, very few cards will find themselves at competetive tables, and that's fine, because that isn't the intended purpose of this product, or, this format.
1. I don't say that in every spoiled card, not even close. Usually my complains are about unnecessary nerfing of an othwerwise interesting card or high mana cost.
2. Why made in complete ignorance? You're creating ad Hoc explanations as to why WoTC didn't want to let a general be more combo-oriented in an eternal format, in a product that will not even touch standard or modern.
3. Jeez, it is hard to post here. I'm not trying to sound smart, I'm sharing my opinion and being realistic. Am I only suppose to post if I like the card? If I want to judge it on its flavor? I'm sorry if it bothers you that I'm judging a card from a card game by how playable it is in said card game. Crazy, right?
Would you like to read Commander stories? Check my latest stories, coming from Lorwyn and Innistrad: Ghoulcaller Gisa and Doran, The Siege Tower! If you like my writing, ask me to write something for your commander as well!
1. I don't say that in every spoiled card, not even close. Usually my complains are about unnecessary nerfing of an othwerwise interesting card or high mana cost.
2. Why made in complete ignorance? You're creating ad Hoc explanations as to why WoTC didn't want to let a general be more combo-oriented in an eternal format, in a product that will not even touch standard or modern.
3. Jeez, it is hard to post here. I'm not trying to sound smart, I'm sharing my opinion and being realistic. Am I only suppose to post if I like the card? If I want to judge it on its flavor? I'm sorry if it bothers you that I'm judging a card from a card game by how playable it is in said card game. Crazy, right?
"Competitive" Commander players always say that Commander is an eternal format (which implies that you should play with powerful cards, or even "broken" cards, judging by today's standard). However, when looking at how Wizards is talking about these products and how they are designing them, it's pretty obvious that they're thinking about Commander as casual multiplayer format, first and foremost, i.e. not a format where people try to assemble infinite combos as fast and efficiently as possible. It's not their goal to make "competitive powerhouses", they aren't trying to make cards that are on the same level as Narset. That can't be so hard to understand now, can it?
Yes, people can play however they want and if you or your group wants to run lots of infinite combos and lots of tutors, that's fine. Just don't expect to get too many cards that match your preferences, because clearly that is not the kind of play style Wizards wants to support with most of their new cards.
All this Casual/Competitive bull***** isn't nearly as binary as it gets talked about here and most groups of players exist on a spectrum between those two extremes and as such I think WoTC generally designs cards somewhere in the middle ground.
EDH is the format that is described as a Casual format, Commander is never explicitly described as such just as a multiplayer format and WoTC knows that Commander has basically taken over multiplayer magic to an extent that they do and will publish cards for everyone.
1. I didn't say every, I said almost. Take that however you like, but that isn't what I said(and comments like that further my previous point).
2. You are ignoring the core philosophy of EDH, and that is it's inherent casual nature. Printing cards, in pre-cons, that encourage out of the box infinite combos is not smart design. I feel like you aren't grasping this concept. This isn't just another eternal format.
3. The opinion is fine, but it isn't in the slightest realistic. Different strokes for different folks. There will be just as many(probably more) tables that find this card to be powerful than the tables that throw him into bad Commander exile. Maybe try and not start your opinionated stance with "I hate to rain on everybody's parade", because that right there means you believe your opinion is better, or more valid, than anybody else's.
4. This isn't a personal attack, just an observation. It's just as cool to not like a card as it is to love a card. But remember, if you are playing competitively, you not only are in the minority, you aren't even the target audience.
Can he equip himself to other creatures if you put equipment in the cage?
Can someone drive him if he is a vehicle?
I think the fact that he doesnt have the appropriate type would prevent him from doing that. Besides even if he could there would be no benefit to that most of the time. How many equipments that matter have activated abilities? And im sure there are bettreer ways to tap your creatures than making Mairsil a vehicle.
It's the fact that he's a creature that prevents him from being equipped to something. If you managed to turn him into a non-creature and keep his abilities, then he'd be able to be equipped to things. Similarly, you can choose to crew him if you've got a vehicle exiled, but it won't do anything unless he's not currently a creature.
1. I didn't say every, I said almost. Take that however you like, but that isn't what I said(and comments like that further my previous point).
2. You are ignoring the core philosophy of EDH, and that is it's inherent casual nature. Printing cards, in pre-cons, that encourage out of the box infinite combos is not smart design. I feel like you aren't grasping this concept. This isn't just another eternal format.
3. The opinion is fine, but it isn't in the slightest realistic. Different strokes for different folks. There will be just as many(probably more) tables that find this card to be powerful than the tables that throw him into bad Commander exile. Maybe try and not start your opinionated stance with "I hate to rain on everybody's parade", because that right there means you believe your opinion is better, or more valid, than anybody else's.
4. This isn't a personal attack, just an observation. It's just as cool to not like a card as it is to love a card. But remember, if you are playing competitively, you not only are in the minority, you aren't even the target audience.
It certainly sounded like personal attacks with "you're not a genius" and "stop trying to sound smart".
My "rain on everyone's parade" comment is very clear: everybody was being positive and excited about the Commander and I had a pretty negative view of it. The expression clearly shows the negative/positive dichotomy, not the smart/dumb one as you would have me or others believe.
Finally, I'm aware I'm not the target audience, and I still like cards that don't work for me (such as the lich spoiled in this very thread that only works in MP). They don't need to put an infinite combo in the deck. Even if Mairsil was printed without the clause, they could still print the deck without combos in it, making your points basically moot. Not to mention that the deck, as is, is one card away (ashnod's or phyrexian altar) to already have an infinite combo with Inalla + vampire-wizard guy that ressurects Wizards. Are you sure they're really that concerned about combos?
Private Mod Note
():
Rollback Post to RevisionRollBack
.
Would you like to read Commander stories? Check my latest stories, coming from Lorwyn and Innistrad: Ghoulcaller Gisa and Doran, The Siege Tower! If you like my writing, ask me to write something for your commander as well!
Doesn't generate an infinite loop is not a good way to judge a card. Also there are dozens of cards that don't impact the board right away and yet are some of the strongest in the game. Narset is a tier 1 commander but doesn't do anything but make a decent body when she hits play. This card is great and tons of people will have fun playing her. So the only parade you're raining on is your own really.
Mairsil is a man.
RWU
GUB
WBR
URG
BGW
To be fair, he's a pretty old character and that long hair makes him look quite fabulous.
But yeah, he's a dude.
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
Standard - RIP Cat
Modern - Death & Taxes
Commander - Mazirek, Trostani, Angry Omnath
I think the fact that he doesnt have the appropriate type would prevent him from doing that. Besides even if he could there would be no benefit to that most of the time. How many equipments that matter have activated abilities? And im sure there are bettreer ways to tap your creatures than making Mairsil a vehicle.
UBarrin, Master WizardU
USticher GeralfU
UIxidor, Reality SculptorU
UWNoyan Dar, Roil ShaperUW
Narset: she has hexproof. Just from that your argument falls apart, since she has built-in protection to survive the next turn to do what she does. Her effect is also much more powerful. If she attacks twice, you're hardly losing the game. Mairsil doesn't hold a candle to her, even costing 2 less.
Read my other stories as well (some ongoing):
Reaper King (a horror story), Kaalia of the Vast (an origin story), Sequels for Innistrad (Alternative sequels for Inn), Grey Areas (Odric's fanfic), Royal Succession (goblins),The Tracker's Message (eldrazi on Innistrad) and Ugin and his Eye (the end of OGW).
Sorry my intended tone couldn't come across in such a short post. I was simply trying to inform, in light of precisely the fact you point out
RWU
GUB
WBR
URG
BGW
I'd argue that turning Narset sideways even once can swing the game hugely in your favour, depending on what you hit. Also there are a number of ways to give her haste, but the hexproof does help tremendously, and the first strike helps to keep her alive during combat.
It's true that Mairsil doesn't hold a candle to her, and Narset wasn't a very good comparison.
Why? Why do people have to be like this? Comments like these are always made in complete ignorance, and I mean that in the nicest way possible. "If the players don't want infinite combos, let them decide that". Well, this is in the wizards deck. The sub-theme of this deck is tap abilities, many of which can be activated without haste. Opening yourself up for an unintended, out of the box infinite combo isn't exactly healthy for a pre-con product. It also hinders development of other cards in the deck, ones that wont be consistently accessible.
Context. I'm all for printing powerful cards, but at the same time, slapping said powerful cards into 1 deck out of 4 skews the power level to said deck, which creates feel-bads among the intended audience for these decks. Ecspecially when it comes in the form of a creature that easily finds itself in the command zone.
Like, we get it. You are not a genius for pointing out the obvious, but by making comments like these(on almost every spoiled card, mind you) trying to sound smart, you come off as quite the opposite. Very, very few cards will find themselves at competetive tables, and that's fine, because that isn't the intended purpose of this product, or, this format.
Mairsil be like...
2. Why made in complete ignorance? You're creating ad Hoc explanations as to why WoTC didn't want to let a general be more combo-oriented in an eternal format, in a product that will not even touch standard or modern.
3. Jeez, it is hard to post here. I'm not trying to sound smart, I'm sharing my opinion and being realistic. Am I only suppose to post if I like the card? If I want to judge it on its flavor? I'm sorry if it bothers you that I'm judging a card from a card game by how playable it is in said card game. Crazy, right?
Read my other stories as well (some ongoing):
Reaper King (a horror story), Kaalia of the Vast (an origin story), Sequels for Innistrad (Alternative sequels for Inn), Grey Areas (Odric's fanfic), Royal Succession (goblins),The Tracker's Message (eldrazi on Innistrad) and Ugin and his Eye (the end of OGW).
Yes, people can play however they want and if you or your group wants to run lots of infinite combos and lots of tutors, that's fine. Just don't expect to get too many cards that match your preferences, because clearly that is not the kind of play style Wizards wants to support with most of their new cards.
All this Casual/Competitive bull***** isn't nearly as binary as it gets talked about here and most groups of players exist on a spectrum between those two extremes and as such I think WoTC generally designs cards somewhere in the middle ground.
EDH is the format that is described as a Casual format, Commander is never explicitly described as such just as a multiplayer format and WoTC knows that Commander has basically taken over multiplayer magic to an extent that they do and will publish cards for everyone.
1. I didn't say every, I said almost. Take that however you like, but that isn't what I said(and comments like that further my previous point).
2. You are ignoring the core philosophy of EDH, and that is it's inherent casual nature. Printing cards, in pre-cons, that encourage out of the box infinite combos is not smart design. I feel like you aren't grasping this concept. This isn't just another eternal format.
3. The opinion is fine, but it isn't in the slightest realistic. Different strokes for different folks. There will be just as many(probably more) tables that find this card to be powerful than the tables that throw him into bad Commander exile. Maybe try and not start your opinionated stance with "I hate to rain on everybody's parade", because that right there means you believe your opinion is better, or more valid, than anybody else's.
4. This isn't a personal attack, just an observation. It's just as cool to not like a card as it is to love a card. But remember, if you are playing competitively, you not only are in the minority, you aren't even the target audience.
My "rain on everyone's parade" comment is very clear: everybody was being positive and excited about the Commander and I had a pretty negative view of it. The expression clearly shows the negative/positive dichotomy, not the smart/dumb one as you would have me or others believe.
Finally, I'm aware I'm not the target audience, and I still like cards that don't work for me (such as the lich spoiled in this very thread that only works in MP). They don't need to put an infinite combo in the deck. Even if Mairsil was printed without the clause, they could still print the deck without combos in it, making your points basically moot. Not to mention that the deck, as is, is one card away (ashnod's or phyrexian altar) to already have an infinite combo with Inalla + vampire-wizard guy that ressurects Wizards. Are you sure they're really that concerned about combos?
Read my other stories as well (some ongoing):
Reaper King (a horror story), Kaalia of the Vast (an origin story), Sequels for Innistrad (Alternative sequels for Inn), Grey Areas (Odric's fanfic), Royal Succession (goblins),The Tracker's Message (eldrazi on Innistrad) and Ugin and his Eye (the end of OGW).