If more 4CC dragons show up the Ur-Dragon might become viable in 1v1.
Fortunate Few is another bad cataclysm variant. Even worse given that the choice is not yours. It will only be great if you have exactly one good thing on board.
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Boneyard Scourge seems to be playing into the theme of "if your thought these dragons were a pain when they were alive" started by Scalelord Reckoner. Which I dig. Overall, a solid card.
Fortunate Few would have been better if it required sacrifice, rather than just destroying. There are a million ways around plain ol' "destroy", and only two (Tajuru Preserver and Sigarda, Host of Herons?) ways of directly preventing sacrificing.
Fortunate Few would have been better if it required sacrifice, rather than just destroying. There are a million ways around plain ol' "destroy", and only two (Tajuru Preserver and Sigarda, Host of Herons?) ways of directly preventing sacrificing.
Except that neither of those would have any effect if this actually was a sacrifice effect if you're the one casting it.
Boneyard Scourge is really nice.
Very low costed and good recursion, but the BB cost can be an issue in a 5 color deck.
Fortunate Few really feels a politics card, but will blow up in your face most of the time.
I feel like if you're ever paying 2BB for this then you've done something wrong.
Fortunate Few would have been better if it required sacrifice, rather than just destroying. There are a million ways around plain ol' "destroy", and only two (Tajuru Preserver and Sigarda, Host of Herons?) ways of directly preventing sacrificing.
Except that neither of those would have any effect if this actually was a sacrifice effect if you're the one casting it.
I was saying that other players can get around "destroy" much more easily than "sacrifice".
Honestly, I'm disappointed with the Scourge because it feels like a waste in a multiplayer pack when it would fit just fine in a Standard expansion. Wizards ought to be exploring multiplayer design space so even tho it's bad I like Fortunate Few more.,
Boneyard Scourge is really nice.
Very low costed and good recursion, but the BB cost can be an issue in a 5 color deck.
Fortunate Few really feels a politics card, but will blow up in your face most of the time.
I feel like if you're ever paying 2BB for this then you've done something wrong.
Well... You have to put it into the graveyard in some way and as far as we know at the moment the easiest way is have it die while on the battlefield and in the early game you will probably want at least a creature to keep your opponents at bay. This is quite a good one for 3 mana (with eminence from the ur dragon), yet in a 5 color deck having 2 of a specific color of mana in the early game can be problematic.
I do agree that 1BB is better than 2BB and having an early blocker is potentially viable. But as the Ur-Dragon is 5C I suspect most early turns are about control and ramp. Somewhere along the way someone's going to Wheel of Fortune or some similar effect, or Buried Alive does a brilliant job of getting this guy into your yard. If you do have this in hand and access to 1BB I'd rather spend that on Lillian of the Veil and pitch this when I plus her.
You aren't wrong about this being something you could play from your hand, unlike some dragons; I just don't know if it's my first choice to do that.
Yeah, there are a lot of easy ways to get that in your graveyard. Dredge, other self mill, Discard outlets, Wheels, mass discard, Entomb/Buried Alive/Corpse Connoisseur, Discarding to hand size. Lots of things. But, as just a generic recurring threat, it's ok. I'm not really excited about this unless I'm abusing it. Just having a little value here and there off of it bores me.
Fortunate Few, the expected outcome in a four player game would be two of your opponents keeping one thing, one keeping two things, and you keeping nothing. Only reason you'd keep something is if you've got a couple of 1/1 tokens and your opponents all have large scary beaters or something.
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Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
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Boneyard Scourge made me immediately think of Bladewing's Thrall (a card I haven't seen played for years). I doubt they'd bother to reprint that, but I feel like they could be really fun together. Throw in Scourge of Nel Toth for all the zombie dragon feels.
I feel like Fortunate Few could have been easily fixed by wording it so that each player had to choose the permanent of a player that hadn't been chosen yet.
In an indestructible-heavy deck, Fortunate Few keeps you farther ahead, and is brutally one-sided in Avacyn decks.
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Other board wipes do better in those decks.
Fortunate Few is a card for political decks. There are very often ways of giving opponents gifts. Far less often are there ways your opponents can give you gifts. This is in the same vein as Manifold Insights. Basically it can just be ok, but if you use the right social prodding, you can get a little extra out of it. This benefits from players playing signets and otherise-irrelevant tokens. But I like that it's a full-on board wipe that will be less likely to completely cripple someone if their mana sources were signet-heavy.
Imagine the case where two players desperately want the board wiped to keep a third player from getting out of hand. "How badly do you really want that?"
Well, I'm definitely getting the Dragon deck now. Already have Karrthus built, but I think Scourge could definitely find a home in that deck. Especially since I'm already playing cards like Greater Good that let me discard.
I love political multiplayer cards, but man... Fortunate Few is a hard sell.
First off, at least half of the players are going to immediately hate you for dropping the board wipe. So, you might as well forget about any goodwill you've earned in the game up until that point. You have to give some player a MASSIVE gift with your first choice, otherwise the only political signal is going to be the one that tells everybody else to crush you.
Second, obviously this can leave you with nothing but lands if you do it wrong.
The flipside is, well... that's a lot of power in your hands to completely rewrite the board state. Yes, it's also in your opponents' hands, but you're in charge of the go / no-go decision to cast it, and you get the first pick, which is a pretty huge advantage, actually. I doubt that casting this card will ever be boring, and I'd love to spectate some games where this is cast to watch the decision-making that happens as this resolves. I just don't think too many players are going to take the risk. Again... I love this kind of card, and I'm not sure I'd ever put it in my 99.
Honestly, I'm disappointed with the Scourge because it feels like a waste in a multiplayer pack when it would fit just fine in a Standard expansion. Wizards ought to be exploring multiplayer design space so even tho it's bad I like Fortunate Few more.,
I actually kinda agree about the dragon, seems like it would be a fine Glorybringer-esque rare for a standard environment, though it being printed here does not prevent that from actually happening in the future. Toxic Deluge was popular enough in every format that it was reprinted in Eternal Masters.
With regards to the politics spell... compared to how some of the will of the council or previous cards of this ilk were worded, and their power level, this one just falls absurdly short. Another poster pointed out it would be a great Arch Enemy card, which I agree with, would have rather seen it in an Archenemy set. But that really is me just nit-picking.
Fortunate Few seems very very narrow in its intended use-case.
Essentially, you would want to sculpt the board state so that someone else has a single overwhelming card that you (and only you) have an answer for. Drop FF and choose their card. Then another player is incentivized to choose your card to prevent that card from 'getting loose'.
A specific example of this would be a card exiled under an Oblivion Ring effect. You play FF and choose something else. People are incentivized to select your Rings to prevent other players' cards from coming back.
Doesn't look good, but...
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Fortunate Few seems bad?
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Fortunate Few is another bad cataclysm variant. Even worse given that the choice is not yours. It will only be great if you have exactly one good thing on board.
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Except that neither of those would have any effect if this actually was a sacrifice effect if you're the one casting it.
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I feel like if you're ever paying 2BB for this then you've done something wrong.
I was saying that other players can get around "destroy" much more easily than "sacrifice".
I do agree that 1BB is better than 2BB and having an early blocker is potentially viable. But as the Ur-Dragon is 5C I suspect most early turns are about control and ramp. Somewhere along the way someone's going to Wheel of Fortune or some similar effect, or Buried Alive does a brilliant job of getting this guy into your yard. If you do have this in hand and access to 1BB I'd rather spend that on Lillian of the Veil and pitch this when I plus her.
You aren't wrong about this being something you could play from your hand, unlike some dragons; I just don't know if it's my first choice to do that.
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Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
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Fortunate Few is a card for political decks. There are very often ways of giving opponents gifts. Far less often are there ways your opponents can give you gifts. This is in the same vein as Manifold Insights. Basically it can just be ok, but if you use the right social prodding, you can get a little extra out of it. This benefits from players playing signets and otherise-irrelevant tokens. But I like that it's a full-on board wipe that will be less likely to completely cripple someone if their mana sources were signet-heavy.
Imagine the case where two players desperately want the board wiped to keep a third player from getting out of hand. "How badly do you really want that?"
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First off, at least half of the players are going to immediately hate you for dropping the board wipe. So, you might as well forget about any goodwill you've earned in the game up until that point. You have to give some player a MASSIVE gift with your first choice, otherwise the only political signal is going to be the one that tells everybody else to crush you.
Second, obviously this can leave you with nothing but lands if you do it wrong.
The flipside is, well... that's a lot of power in your hands to completely rewrite the board state. Yes, it's also in your opponents' hands, but you're in charge of the go / no-go decision to cast it, and you get the first pick, which is a pretty huge advantage, actually. I doubt that casting this card will ever be boring, and I'd love to spectate some games where this is cast to watch the decision-making that happens as this resolves. I just don't think too many players are going to take the risk. Again... I love this kind of card, and I'm not sure I'd ever put it in my 99.
I actually kinda agree about the dragon, seems like it would be a fine Glorybringer-esque rare for a standard environment, though it being printed here does not prevent that from actually happening in the future. Toxic Deluge was popular enough in every format that it was reprinted in Eternal Masters.
With regards to the politics spell... compared to how some of the will of the council or previous cards of this ilk were worded, and their power level, this one just falls absurdly short. Another poster pointed out it would be a great Arch Enemy card, which I agree with, would have rather seen it in an Archenemy set. But that really is me just nit-picking.
Essentially, you would want to sculpt the board state so that someone else has a single overwhelming card that you (and only you) have an answer for. Drop FF and choose their card. Then another player is incentivized to choose your card to prevent that card from 'getting loose'.
A specific example of this would be a card exiled under an Oblivion Ring effect. You play FF and choose something else. People are incentivized to select your Rings to prevent other players' cards from coming back.
Doesn't look good, but...