Honestly its seems like it could be quite good. The fact that it starts generating advantage and trading better than 1:1 with sorcery speed removal while clogging a board with huge power/toughness is pretty big- especially for the crucial 5 drop finisher that dodges fatal push. "Gaining life" is such an easy to attain threshold, at least wizards made sure there wouldn't be lifegain lands to easily bring it online that reliably- its not a good pair with inventors fair or blighted steppe- but it dodges destroy sweepers to boot.
Lets remember that broodmate dragon was 8/8 across two evasive creatures for a 6 cmc and shard colors, whereas this can hit the board as 10/10 across 2 creatures, one dodging sweepers, then continues to poop 5/5's every following turn- even your opponents turns if you can enable it- and if you play 2 back to back they make each other indestructible. For contrast, wolfir silverheart was 12 power on the board for 5 cmc as the most efficient clobberbeast of all time, but it was narrow and clumsy as its vulnerable to removal / disruption due to soulbond.
But really, don't evaluate this card as "horse tribal", evaluate it as a finisher. Its a 5-drop that takes over a game with just minimal enabling. With strong enabling, you can untap with 3x 5/5 creatures on turn 6 just from this and be pooping out 10 power in horses per round
I don't understand why they can give Horses a bomb of a Lord when there's some tribes that are way cooler and have been around longer that we've been begging wizards for stuff... and they give them nothing. And horses, some animal that has hardly any support or real power in terms of a creature they give this.
It's not even like it's a Pegasus or some Horse Avatar or something... It's literally just a horse. This feels like it should have been a Cat Lord, but I guess horses are cooler than Lions.
You know how badly I want to target that card with a kicked Rite of Replication? Seriously, two of them on the board together makes it next to impossible to deal with without exile and/or bounce effects.
I guess their answer would be "it creates its own horses"
I cast this and by the time I get another turn I might have three 5/5 indestructible horse tokens able to attack along with this original.
Seems strong......and a instant removed target to be dealt with or else it can get out of control fast by the time my next next turn comes around.
I don't understand why they can give Horses a bomb of a Lord when there's some tribes that are way cooler and have been around longer that we've been begging wizards for stuff... and they give them nothing. And horses, some animal that has hardly any support or real power in terms of a creature they give this.
Unbelievable.
This horse can defeat so many legendary creatures in combat it makes me sick. It's not even like it's a Pegasus or some Horse Avatar or something... It's literally just a horse.
Sometimes this game makes me mad.
Here's part of the thing: They can give Horses a ridiculously bomby lord at least partially because there's not many of them. They don't have to worry about this comboing with 4 other random horses and making a super powerful tribal deck, because there's not even 4 horses in standard to rub together. They wanted this to make indestructible creature tokens that lost indestructible if it died, and the cleanest way to do that is with tribal effects. Picking Horse gives it a little more backwards comparability without having to worry about balancing it around a race they use all the time.
I don't understand why they can give Horses a bomb of a Lord when there's some tribes that are way cooler and have been around longer that we've been begging wizards for stuff... and they give them nothing. And horses, some animal that has hardly any support or real power in terms of a creature they give this.
Unbelievable.
This horse can defeat so many legendary creatures in combat it makes me sick. It's not even like it's a Pegasus or some Horse Avatar or something... It's literally just a horse.
Sometimes this game makes me mad.
Here's part of the thing: They can give Horses a ridiculously bomby lord at least partially because there's not many of them. They don't have to worry about this comboing with 4 other random horses and making a super powerful tribal deck, because there's not even 4 horses in standard to rub together. They wanted this to make indestructible creature tokens that lost indestructible if it died, and the cleanest way to do that is with tribal effects. Picking Horse gives it a little more backwards comparability without having to worry about balancing it around a race they use all the time.
I mean I understand it from a game mechanic perspective. Obviously they couldn't have made this a Zombie or Human or something. But horses? Come on. It should have been something really unique that at least feels like a powerful creature.
This card seems really awesome and possibly one of those cards that becomes stupid powerful in 5 years. Mutavault loves this, Changelings love this, EDH loves this except it isn't legendary. But that also means you can have multiples out on the battlefield. It triggers on each end step, so if you get a couple out, it can be incredibly tough to deal with. Not sure how good it is in Standard, but it's some jank I'd love to brew around in Modern.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
Is this a plant for a future set? Because horse tribal is usually like that joke that not many expect to actually happen. Don't get me wrong, Crested Sunmare is really strong. But I'm just thinking, like outside of that new Arcane Adaption (strictly better Conspiracy), what future horse cards are we getting? Like is there a bunch of horse cards in HOU that we just haven't seen yet?
Lets remember that broodmate dragon was 8/8 across two evasive creatures for a 6 cmc and shard colors, whereas this can hit the board as 10/10 across 2 creatures, one dodging sweepers, then continues to poop 5/5's every following turn- even your opponents turns if you can enable it- and if you play 2 back to back they make each other indestructible. For contrast, wolfir silverheart was 12 power on the board for 5 cmc as the most efficient clobberbeast of all time, but it was narrow and clumsy as its vulnerable to removal / disruption due to soulbond.
But really, don't evaluate this card as "horse tribal", evaluate it as a finisher. Its a 5-drop that takes over a game with just minimal enabling. With strong enabling, you can untap with 3x 5/5 creatures on turn 6 just from this and be pooping out 10 power in horses per round
It's not even like it's a Pegasus or some Horse Avatar or something... It's literally just a horse. This feels like it should have been a Cat Lord, but I guess horses are cooler than Lions.
Sometimes this game makes me mad.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
I cast this and by the time I get another turn I might have three 5/5 indestructible horse tokens able to attack along with this original.
Seems strong......and a instant removed target to be dealt with or else it can get out of control fast by the time my next next turn comes around.
I know
This is are standard creature type coming not horses
And yet these are the ones finally kicking eldrazis out of standard.
I mean I understand it from a game mechanic perspective. Obviously they couldn't have made this a Zombie or Human or something. But horses? Come on. It should have been something really unique that at least feels like a powerful creature.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
How you should approach every game of Magic.
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My Flawless Score MCC Card | My Other One | # Three!
The Ancient Egyptians was one of the first people who tamed the horse, of course, they only used it to pull chariots into battle, still...
On topic, love the card. Good to see some of the lesser tribes get some love. Now to break out the Armored Warhorse and Hipparion...
---
Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
If it made flying tokens,
I would totally add it to Superfriends,
but they don't need more ground support.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
I hope not, there's already enough altered cards relating to that cancer in this game.
I play Standard, EDH, and a very tiny bit of Modern.
My youtube channel, I upload gaming related videos and other videos.
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
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The typical demon trembles at the thought to having to fight this horse one-on-one.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
The
Necromancer (or Noob)
Cat.
Don't ask, I don't know why ether...
Possibly a seed card for the return to Dominaria?
...I mean I guess Trostani needs a good mount.