Very expensive. At least Consign is a cheap instant so you could cast this during their end step and then during their turn make them discard with Oblivion.
Hey neat, it's a strictly better Disperse unless you play EDH!
Cost-wise, it's like a worse version of Recoil, although I guess you can argue that it makes opponents discard more. Like Recoil, it's ersatz removal if your opponent has an empty hand pre-bounce.
Five mana mind rot is insultingly overcosted, much like a six mana divination. I shouldn't have let the BR and GW uncommons give me false hope. This is fine in limited, but probably nowhere else.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
Five mana mind rot is insultingly overcosted, much like a six mana divination.
Remember, casting the back half of the split doesn't cost you a card. Because you don't end up losing card advantage on the second cast, its more like a cantripping mind rot for five (or a cantripping divination for six)
Five mana mind rot is insultingly overcosted, much like a six mana divination. I shouldn't have let the BR and GW uncommons give me false hope. This is fine in limited, but probably nowhere else.
This card is Disperse, only with the added bonus effect that if you have it lying around in your graveyard later in the game you can cash it in to flush up to two cards out of your opponent's hand.
The Aftermath half of Aftermath cards is seldom 'fairly costed', because it's the gravy in addition to the hand half, which usually IS fairly costed. And this is no exception.
Actually like this card. I remember back in the first Innistrad set when they had a "bounce target creature" with flashback, but the flashback was ridiculously expensive and the card was a sorcery speed to boot. really, really glad they didn't make this sorcery speed.
They were doing so good with Afternath split cards. This is super blah. Make the aftermath side instant. What was holding them back? I just don't understand.
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I really don't get the complaints here. Like people are saying, it's a strictly better Disperse. Use it where you'd use Disperse. Except with this one, if you need a mana sink at any point in the game (something control decks love to have on standby), here's a phenomenal card advantage engine. You've already gotten your value out of the card when you cast it the first time. The five mana that you're sinking into the backend is like getting a free spell, and you get to make your opponent pitch two cards, so it's all value.
No idea why people are hating here. This card is super real. The Aftermath is basically a completely free bonus, that happens to combo well with the front half of the card. This will probably see play.
People really don't seem to understand how Aftermath (or Flashback) works and how it should be fairly costed. Having an Aftermath attached is like tutoring for that spell when you cast the 1st half, it needs to be balanced out with an extra cost somewhere (either on the aftermath cost, the normal cost or a little on both).
This card is great it has Disperse which is a card that is on the borderline of playability and then gives you a 4B cost Mind Rot that you can cast later. With many aggro/midrange decks dropping their hands pretty fast it's easy to use this as a "destroy target non-land permanent" effect, you simply cast Consign on their turn and then Oblivion it and 1 other card away on your turn. Compares well with Into the Roil and combos well with Torrential Gearhulk.
I could see this as being a 1-of in a U/B/X torrential gearhulk deck in standard. If you can cast this on your opponents end step while they're empty-handed, you get to flash in the gearhulk during their next draw step and not only take their best threat, but also their draw for the turn. Obviously, that's the best case, but even casting it early, so it's in your graveyard and then flashing it back to deny a draw step isn't too bad.
Imagine the tempo 4 of these can give. 4 bounces that late game allow you to directly hurt their hand. This seems like the kind of card that ends up forcing your opponent to end up playing top deck only magic.
Excellent card. My only beef is that it should say "each opponent discards" instead.
I feel that some of these cards in general should have more flexibility for multiplayer. There should be a little more thought process. After all it's 5 mana.
Consign 1U
Instant
Return target nonland permanent to its owner's hand.
---
Oblivion 4B
Sorcery
Aftermath
Target opponent discards two cards.
Cost-wise, it's like a worse version of Recoil, although I guess you can argue that it makes opponents discard more. Like Recoil, it's ersatz removal if your opponent has an empty hand pre-bounce.
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Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
Remember, casting the back half of the split doesn't cost you a card. Because you don't end up losing card advantage on the second cast, its more like a cantripping mind rot for five (or a cantripping divination for six)
This card is Disperse, only with the added bonus effect that if you have it lying around in your graveyard later in the game you can cash it in to flush up to two cards out of your opponent's hand.
The Aftermath half of Aftermath cards is seldom 'fairly costed', because it's the gravy in addition to the hand half, which usually IS fairly costed. And this is no exception.
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Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
This card is great it has Disperse which is a card that is on the borderline of playability and then gives you a 4B cost Mind Rot that you can cast later. With many aggro/midrange decks dropping their hands pretty fast it's easy to use this as a "destroy target non-land permanent" effect, you simply cast Consign on their turn and then Oblivion it and 1 other card away on your turn. Compares well with Into the Roil and combos well with Torrential Gearhulk.
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I feel that some of these cards in general should have more flexibility for multiplayer. There should be a little more thought process. After all it's 5 mana.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate