I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Hour of Promise is likely reasonably good in commander, but Imminent Doom? Don't really see how that's an EDH card. Small bits of single target burn don't do much in the format and it takes far too much effort to get it to a significant amount of damage.
You must not have played a Mizzix of the Izmagnus deck with X-cost spells. Just because the cost reduction is mandatory doesn't mean you have to declare X as equal to your experience counters. So, every X-cost spell you cast can trigger Imminent Doom, as long as you adjust X according to the number of doom counters.
But don't you *want* your X to be as big as can be (99% of the time at least)? Are you saying I should cast my fireball for X=3 to get the doom trigger when I have 6+ lands out?
Anyway, Hour of Glory is awesome but I hope it doesn't become too much of a 5-mana Tooth and Nail for commander (depths+stage).
Basically sums up the first reactions to every card, every set.
And yet, impossibly, people manage to play Standard and other constructed formats with these cards, set after set.
Now, to be fair, people found a way to play Standard during Kamigawa, as well. It generally revolved around 'how can I hit something with my Umezawa's Jitte before you hit something with yours.' It was an awful format with awful cards. We played with those awful cards because, in Standard, you don't have a choice. WotC gives you lemons, you make Standard lemonade. Even if its noxious, stomach-turning, repulsive lemon poison.
All I'm saying is seeing Standard play is more a function of the tools available than the quality of the equipment. Standard is a nail and players will find a hammer for it. Even if it feels bad to swing it.
Basically sums up the first reactions to every card, every set.
And yet, impossibly, people manage to play Standard and other constructed formats with these cards, set after set.
Now, to be fair, people found a way to play Standard during Kamigawa, as well. It generally revolved around 'how can I hit something with my Umezawa's Jitte before you hit something with yours.' It was an awful format with awful cards. We played with those awful cards because, in Standard, you don't have a choice. WotC gives you lemons, you make Standard lemonade. Even if its noxious, stomach-turning, repulsive lemon poison.
All I'm saying is seeing Standard play is more a function of the tools available than the quality of the equipment. Standard is a nail and players will find a hammer for it. Even if it feels bad to swing it.
Well, I was not saying either that there are not such things as bad cards Only that even what seems "bad" compared to older, similar cards might actually be good enough for the very different conditions of the meta once it settles. So what seems poorly designed in comparison to older sets that created a different power level scenario, might actually be intentional design adjusting to a modern scenario that will be just as fun (hopefully) as the older one with its comparatively stronger cards were. In fact, over-powered cards have, historically, ruined more Standard formats than under-powered ones.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
There's no bleeding or violation of any sort. Green makes tokens. The color mostly doesn't matter. Many times in design, the color of the tokens is usually governed by flavor or following the narrative. It shouldn't affect gameplay usually no matter what color it is. Unless we're talking Shadowmoor, but even then, flavor/story should justify what colors tokens should be. I think that's the correct thing to do.
Embalm tokens are white. Why nobody say anything about violations in Amonkhet then? One would argue "it's mummies, dammit!" But isn't that due to flavor/story too? We've come full circle eh?
FYI, Eternal tokens are gonna be black. So there.
There're more poignant stuff to whine about, color of tokens isn't and shouldn't be one of them.
There's no bleeding or violation of any sort. Green makes tokens. The color mostly doesn't matter. Many times in design, the color of the tokens is usually governed by flavor or following the narrative. It shouldn't affect gameplay usually no matter what color it is. Unless we're talking Shadowmoor, but even then, flavor/story should justify what colors tokens should be. I think that's the correct thing to do.
Embalm tokens are white. Why nobody say anything about violations in Amonkhet then? One would argue "it's mummies, dammit!" But isn't that due to flavor/story too? We've come full circle eh?
FYI, Eternal tokens are gonna be black. So there.
There're more poignant stuff to whine about, color of tokens isn't and shouldn't be one of them.
I think the flavor weirdness is the fact that it's a green spell that produces Zombie tokens. There's only 4 mono green cards in MTG history that have the word "Zombie" in them. Excepting Honored Hydra from the last set (which produces a white Zombie), two of them have protection from Zombies and one is a Zombie. The rest (17 in total) are Golgari or Sultai. So I guess the fact that it makes black Zombie tokens is intended to give it a Golargi feel, even though it's technically mono green.
There's no bleeding or violation of any sort. Green makes tokens. The color mostly doesn't matter. Many times in design, the color of the tokens is usually governed by flavor or following the narrative. It shouldn't affect gameplay usually no matter what color it is. Unless we're talking Shadowmoor, but even then, flavor/story should justify what colors tokens should be. I think that's the correct thing to do.
Embalm tokens are white. Why nobody say anything about violations in Amonkhet then? One would argue "it's mummies, dammit!" But isn't that due to flavor/story too? We've come full circle eh?
FYI, Eternal tokens are gonna be black. So there.
There're more poignant stuff to whine about, color of tokens isn't and shouldn't be one of them.
I think the flavor weirdness is the fact that it's a green spell that produces Zombie tokens. There's only 4 mono green cards in MTG history that have the word "Zombie" in them. Excepting Honored Hydra from the last set (which produces a white Zombie), two of them have protection from Zombies and one is a Zombie. The rest (17 in total) are Golgari or Sultai. So I guess the fact that it makes black Zombie tokens is intended to give it a Golargi feel, even though it's technically mono green.
I think the best way to put it is that this is a flavor bend, but not a break. If it made 2/2 bear tokens, after all, this would totally be seen as a mono green card. So the fact that the tokens are Zombies is a little weird, but it's not something green is specifically barred from doing (as shown by Honored Hydra).
Basically sums up the first reactions to every card, every set.
And yet, impossibly, people manage to play Standard and other constructed formats with these cards, set after set.
Easily going into my horde of notions deck.
But don't you *want* your X to be as big as can be (99% of the time at least)? Are you saying I should cast my fireball for X=3 to get the doom trigger when I have 6+ lands out?
Anyway, Hour of Glory is awesome but I hope it doesn't become too much of a 5-mana Tooth and Nail for commander (depths+stage).
Now, to be fair, people found a way to play Standard during Kamigawa, as well. It generally revolved around 'how can I hit something with my Umezawa's Jitte before you hit something with yours.' It was an awful format with awful cards. We played with those awful cards because, in Standard, you don't have a choice. WotC gives you lemons, you make Standard lemonade. Even if its noxious, stomach-turning, repulsive lemon poison.
All I'm saying is seeing Standard play is more a function of the tools available than the quality of the equipment. Standard is a nail and players will find a hammer for it. Even if it feels bad to swing it.
Wait. Heaven/Earth? Okay, maybe someone should try that card in a Rosheen Meanderer EDH and see how it goes
Well, I was not saying either that there are not such things as bad cards Only that even what seems "bad" compared to older, similar cards might actually be good enough for the very different conditions of the meta once it settles. So what seems poorly designed in comparison to older sets that created a different power level scenario, might actually be intentional design adjusting to a modern scenario that will be just as fun (hopefully) as the older one with its comparatively stronger cards were. In fact, over-powered cards have, historically, ruined more Standard formats than under-powered ones.
Embalm tokens are white. Why nobody say anything about violations in Amonkhet then? One would argue "it's mummies, dammit!" But isn't that due to flavor/story too? We've come full circle eh?
FYI, Eternal tokens are gonna be black. So there.
There're more poignant stuff to whine about, color of tokens isn't and shouldn't be one of them.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
I think the flavor weirdness is the fact that it's a green spell that produces Zombie tokens. There's only 4 mono green cards in MTG history that have the word "Zombie" in them. Excepting Honored Hydra from the last set (which produces a white Zombie), two of them have protection from Zombies and one is a Zombie. The rest (17 in total) are Golgari or Sultai. So I guess the fact that it makes black Zombie tokens is intended to give it a Golargi feel, even though it's technically mono green.