Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Where's the torment of locusts? Odd that the cycle is two of Bolas' gods and Bolas, not his three gods or all four. (Oh, right, Locust god isn't black, so it wouldn't fit in a mono-black cycle.)
Struggle is like a decent removal spell that puts a card from your sideboard into your graveyard. Not a sideboard card you were likely to use, but still, upside.
Farm to Market is weird. The name as a whole seems off-flavor, and how does "farm" signify "kill combatant"? Is it a convoluted Swords to Plowshares reference? It would be justified by some really good/interesting mechanical cohesion between the halves, but that seems notably absent as well.
I'm a little surprised Indulgent Tormenter didn't get a reprint along with those Torments.
I like all of them, even if their uses are not so great. It would be hilarious if you had a control deck where your win condition was four copies of the enchantment. Hailfire is real nice, but more often than not you have to put in 5-7 mana into X for it to be truly great, although in multiplayer games it is some true fun.
Holy crap, what a backbreaking card Torment of Hailfire is in a control shell. X=4+ is potentially deadly, especially after a sweeper. It means you're doing that same cycle 5 times in total.
Farm to Market is weird. The name as a whole seems off-flavor, and how does "farm" signify "kill combatant"? Is it a convoluted Swords to Plowshares reference? It would be justified by some really good/interesting mechanical cohesion between the halves, but that seems notably absent as well.
The groups training to undergo the trials are called crops - Bolas is "harvesting" them to create his Eternals, so "farm" works here.
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In Commander, Torment of Hailfire is often gonna get cast off of Cabal Coffers and friends for 10+ and I'm pretty sure you just win after that. Spooky card.
Most of the aftermath cards had some synergy if you cast the second half after the first. Struggle to Survive kinda does because you can use Survive to shuffle back the creature you killed. But Farm to Market? I got nothin'. At least it's strictly better than Divine Verdict.
Torment of Venom looks like some nice evil fun in Limited, and Torment of Hailfire...I look forward to laughing evilly as I cast this for big values in my burn-themed spellslinger Vial Smasher/Kraum EDH deck.
Survive reminds me of Gaea's Blessing in that it's anti-mill tech that works when drawn or milled. It doesn't do its anti-mill job nearly as well as Blessing, but being a powerful removal spell more than makes up for that.
Farm to Market is weird. The name as a whole seems off-flavor, and how does "farm" signify "kill combatant"? Is it a convoluted Swords to Plowshares reference? It would be justified by some really good/interesting mechanical cohesion between the halves, but that seems notably absent as well.
Trial combatant groups were referred to as a crop. Perhaps that's where the farm thing is coming from
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
Struggle is like a decent removal spell that puts a card from your sideboard into your graveyard. Not a sideboard card you were likely to use, but still, upside.
none
Modern
UBG B/U/G control
BBB MBC
WUR Control
WWW Prison
RRR Goblins
Legacy
BBB Pox
UBG B/U/G Control
UWU StoneBlade
UW Miracle Control
I like all of them, even if their uses are not so great. It would be hilarious if you had a control deck where your win condition was four copies of the enchantment. Hailfire is real nice, but more often than not you have to put in 5-7 mana into X for it to be truly great, although in multiplayer games it is some true fun.
CUBE: http://www.cubetutor.com/viewcube/73964;jsessionid=2DE1F5FF41A24820A137448A2FD5CF8F
I LIKE DRAGONS!
The groups training to undergo the trials are called crops - Bolas is "harvesting" them to create his Eternals, so "farm" works here.
Torment of Venom looks like some nice evil fun in Limited, and Torment of Hailfire...I look forward to laughing evilly as I cast this for big values in my burn-themed spellslinger Vial Smasher/Kraum EDH deck.
Trial combatant groups were referred to as a crop. Perhaps that's where the farm thing is coming from
Repeat the following X times. Does this mean that paying BB and 0 would make this hit once or is it once per X paid?
Sorry for the stupid question
It would be per X paid. BB and 0 would cause this card to be cast but do nothing.