In the Magic game, our goal is to let people be a Planeswalker, just like it says right there on the back of every package they ever print: 'You are a Planeswalker.'"
Wait, what? Where does it say that? My unopened stuff is in storage but I got a couple of newish pack wrappers and an empty box of Kaladesh box in front of me and it doesn't say that anywhere.
I'll keep an open mind about the game.
However, I'm not likely to play it. Honestly, I don't have the time. I've gone waaaaay past that stage of my life where I can invest the time and energy playing games 36 different ways (see: Crowbar Challenge). My friends busted down my door because no one physically saw me leave my place and I wasn't answering my phone. I had just bought Unreal, new Voodoo cards and OCed my PC to almost melting and I sure a heck wasn't going to stop playing to interact with meat bags. I was going to last as long as my cache of Bawlz, Twinkies and Pizza held out. Yeah, they paid for a new door.
Now, I'm kind of at the "Minecraft" stage of my life. If I play, it's in short bursts, arcade style or "save anytime" types. Longer games (eg MtG) are social affairs, drinking, talking and no restriction on when I can leave.
Now that I'm older, own a house and have dependents, I have responsibilities (or I pretend to) and I'd rather dedicate my time to other pursuits. Sure I play MtG but I also do other things (as my garage can attest to). Clearly, I'm not the target market for this particular MMO. As such I won't pass judgement on WotC's decision at this time. I will say, however, that I hope the game doesn't influence the CCG too much. I see too much influence as it is in the current Standard and I hope that WotC has the awareness to keep the two distinct, separate and unique.
Well that's a whole lot of unsurprising pessimism.
Looks like it'll be f2p. Even if it's average I think it's pretty cool that the mtg world is finally gonna be turned into a video game world! Never really played mmorpgs, but they certainly have their following.
The F2P thing has me wondering, because DDO (Dungeons and Dragons Online) is F2P but sooner or later you have to buy some stuff to have a shot at progressing your character, usually dungeons, quest areas, or raids. Then there are things like buying necessary items from time to time as the content doesn't give you enough of something to continue sometimes.
F2P can be a good thing, it can also be a necessary thing with some pieces needed to buy (pieces not necessarily meaning equipment), but more often than not it is taken the wrong way and it gets closer and closer to pay to win with each new thing that pops up on their store.
I think a lot of people would have been a lot happier if they had announced an up to date MTGO replacement that let everyone keep their collections and had a mobile app instead...
Oh no doubt. That should definitely be one of their primary focuses (foci?) right now.
The Magic Multiverse does make sense as an MMO. It's probably the best medium for the experience of moving from one plane to another plane. I hope it works out.
On the mechanical end, I worry that too many of the classes will have a summoning subtheme. Transitioning away from creatures seems difficult.
I am going to be pissed off if they pour a litshoad of resources into a terrible MMO befoee they do something about the trainwreck of a MTGO client. I mean, seriously? Do they think that it's okay as it is?They should make the main game run at an acceptable level before they start focusing on spin-offs.
It also blows my mind when it seems like they think most people play this game for its story, setting and characters. It's pretty much like asking me to read a Super Meat Boy novel. Actually, that still sounds better than the MTG movie.
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When I hit my 3000 post mark, I'm gone for good.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
I am going to be pissed off if they pour a litshoad of resources into a terrible MMO befoee they do something about the trainwreck of a MTGO client. I mean, seriously? Do they think that it's okay as it is?They should make the main game run at an acceptable level before they start focusing on spin-offs.
It also blows my mind when it seems like they think most people play this game for its story, setting and characters. It's pretty much like asking me to read a Super Meat Boy novel. Actually, that still sounds better than the MTG movie.
People still dump money into mtgo so theres minimal reason to fix it. Once it starts not making money itll change
Also, it blows my mind when people assume no one enjoys the story aspect of magic
Sometimes its good to try to step outside our bubbles
The Magic Multiverse does make sense as an MMO. It's probably the best medium for the experience of moving from one plane to another plane. I hope it works out.
On the mechanical end, I worry that too many of the classes will have a summoning subtheme. Transitioning away from creatures seems difficult.
It is possible they go the City of Heroes route and have classes based on. "Melee Damage, Tanking, Ranged Damage, and Summoning." and have various color types in the classes that way there is "here is your summoner class, white gets Soldiers, Blue gets Illusions, Red gets Goblins, Black gets Zombies, Green gets beasts." as opposed to "Colors = class"
I am going to be pissed off if they pour a litshoad of resources into a terrible MMO befoee they do something about the trainwreck of a MTGO client. I mean, seriously? Do they think that it's okay as it is?They should make the main game run at an acceptable level before they start focusing on spin-offs.
It also blows my mind when it seems like they think most people play this game for its story, setting and characters. It's pretty much like asking me to read a Super Meat Boy novel. Actually, that still sounds better than the MTG movie.
People still dump money into mtgo so theres minimal reason to fix it. Once it starts not making money itll change
Also, it blows my mind when people assume no one enjoys the story aspect of magic
Sometimes its good to try to step outside our bubbles
But wouldn`t people dump more money into it if it was as good as it should be? I know I would.
Fair point on the other thing. Different strokes, I know. I guess I was mostly just taking my MTGO grief out on the movie, which is kind of stupid.
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When I hit my 3000 post mark, I'm gone for good.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
The only thing I'm interested in out of this is having 3D models of the walkers. The inconsistency in the face and wardrobe across all walker artwork, fan art, and cosplay has always bugged me.
I wouldn't mind figuring out if it is going to be based around specific Planeswalkers (Jace class, Liliana class, etc.) or have your own specific Planeswalker able to go into different colors of magic. When I think MMO I think customization. I think deep talent trees with interesting options at every level, and the ability to go down multiple paths, even in the same "class". So if this turns out to be really in depth (ability to go into different "colors" or types of magic to split up your class differently, kind of how TES:O does) then I am on board. Learn new spells leveling up from MTG's history, plenty of creatures I am assuming will be incorporated, and hopefully the ability to explore the planes in a 3D depth world. I am optimistic only because I love MMOs and I love MTG, so I have high hopes for a game like this.
Sometimes its good to try to step outside our bubbles
And sometimes "Howard the Duck".
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Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
This thing is going to have problems with the color pie. They're probably going to have to re-work it to some degree. A lot of MtG mechanics don't seem like they'd translate well to an MMORPG, particularly not things like black's discard or blue's counterspells. Meanwhile other stuff might translate too well, like white's one silence effect. CCGs are just such a drastically different game environment than video game RPGs, particularly multiplayer ones. Not being turn based affects things a lot.
I hope they figure out ways to make it so that you learn different types of magic on different worlds and then mix them together to create your own character build as a planeswalker, because that is very key to the planeswalker identity. It might be hard to balance though. I also hope they keep colors distinct from each-other and let you play as different colors or color combinations with some advantages and disadvantages to going different degrees of multi-color, mono-color, or colorless.
I hope they make sure the colors still 'feel' right for those colors and their philosophies, even if they tweak the color pie heavily in terms of mechanics due to balancing around a different type of game.
On one hand..Cryptic made City of Heroes..on the other hand..they Made Champions online.
Thing is, when Cryptic went their own way from NCSoft (their publisher for City of Heroes), quite a lot of the dev team, particularly those who actually did the detailed design and implementation on the game, stayed with the latter (under the banner of Paragon Studios IIRC) to run CoH - and they probably did a better job than under Cryptic. Those that stayed with Cryptic for Champions and their subsequent games seemed to mainly be the people with big ideas and little understanding of what actually makes a good game....
As such, I'm rather cautious about a new MMO from Cryptic despite my adoration of CoH.
This thing is going to have problems with the color pie. They're probably going to have to re-work it to some degree. A lot of MtG mechanics don't seem like they'd translate well to an MMORPG, particularly not things like black's discard or blue's counterspells. Meanwhile other stuff might translate too well, like white's one silence effect. CCGs are just such a drastically different game environment than video game RPGs, particularly multiplayer ones. Not being turn based affects things a lot.
I hope they figure out ways to make it so that you learn different types of magic on different worlds and then mix them together to create your own character build as a planeswalker, because that is very key to the planeswalker identity. It might be hard to balance though. I also hope they keep colors distinct from each-other and let you play as different colors or color combinations with some advantages and disadvantages to going different degrees of multi-color, mono-color, or colorless.
I hope they make sure the colors still 'feel' right for those colors and their philosophies, even if they tweak the color pie heavily in terms of mechanics due to balancing around a different type of game.
When it comes to properly implementing blue and black spells into an MMO, the one thing that comes to mind is the Mesmer in the original Guild Wars. They had plenty of abilities dedicated to interacting with what your opponents were doing - from reasonably straightforward things like interrupts to punishing their opponents for casting spells - and not casting spells - to temporarily disabling some of their foes' abilities or slowing down their recharge to draining their mana (there was one ability which was basically Mana Drain - interrupt your opponent's cast and you gain energy).
If they can actually do something like that, it would be brilliant.
What I would like to see is a megaman battle network style system where you equip cards to customize attacks and summons. Your mana determines role, summons would give you supporters like soul warden for healing, birds of paradise for more mana, etc.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
What I would like to see is a megaman battle network style system where you equip cards to customize attacks and summons. Your mana determines role, summons would give you supporters like soul warden for healing, birds of paradise for more mana, etc.
That sounds like it would be a great standalone game but if they did that how would they micro-transaction you into buying buff Jace and chainmail bikini Chandra skins?
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"Pop in, find a dragon, roast a dragon."
-Chandra Nalaar
What I would like to see is a megaman battle network style system where you equip cards to customize attacks and summons. Your mana determines role, summons would give you supporters like soul warden for healing, birds of paradise for more mana, etc.
That sounds like it would be a great standalone game but if they did that how would they micro-transaction you into buying buff Jace and chainmail bikini Chandra skins?
Cosmetics and item shop stuff. Tons of freemium games do it and even sub games like FFXIV do it and make a tidy sum. The battle network system also allows for loot crates and booster pack redemption codes, which would seriously be the shot in the arm the game needs by giving a safety net on bad sets like we are seeing now.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
This'll be MMO Shandalar, like everybody wants, right guys?
Not a chance, unfortunately. While it's a good thing wizards management is hands off on the development of the game, this is the company that made Neverwinter, which was a good game, but somewhat detached from its tabletop roots.
Private Mod Note
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Well that's a whole lot of unsurprising pessimism.
Never really played mmorpgs, but they certainly have their following.
If they are truly going the mmorpg route, it's a tricky one... The trouble is that mmorpgs are by their very nature and custom extremely manipulative games, and the best mmorpgs (purely in terms of player retention, you understand, not actual quality) are akin to some kind of psychological experiment in addiction or dependence. Moreover, it's been shown time and time again that you can't put a good story into an mmo (well you can try, but it just gets lost in hours meaningless rubbish, thereby losing all of its drama, tension and substance).
Besides, mmo's are really on the way out as a form of game. There's no real innovation being seen in the genre (destiny admittedly made a good try) and it's fairly commonly accepted now that the whole mmo genre are "bad for you" in the sense that they aren't so much traditional games as they are very pretty slot machines, programmed to keep you just interested enough to keep putting in coins.
I'd have played an RPG (final fantasy style). I'd have played an action game or dungeon romp, whatever. But an mmo? No thanks. I did my time in WoW back in the day and now I refuse to play anything that psychologically manipulates me into certain play patterns or wastes my time with meaningless grind for a zero reason, all without any real depth of story or narrative.
In this instance, I believe the pessimism is totally deserved. It sounds like the kind of suggestion an out-of-touch board of directors would make, thinking it's a great way to get into the younger gaming market. Well guess what, the mmo is a saturated, old, tired and nigh monopolised market known for preying on the vulnerable. It's not a good place to dive into the gaming world. Bad move, hasbro. Bad move.
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Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
Well that's a whole lot of unsurprising pessimism.
Never really played mmorpgs, but they certainly have their following.
If they are truly going the mmorpg route, it's a tricky one... The trouble is that mmorpgs are by their very nature and custom extremely manipulative games, and the best mmorpgs (purely in terms of player retention, you understand, not actual quality) are akin to some kind of psychological experiment in addiction or dependence. Moreover, it's been shown time and time again that you can't put a good story into an mmo (well you can try, but it just gets lost in hours meaningless rubbish, thereby losing all of its drama, tension and substance).
Besides, mmo's are really on the way out as a form of game. There's no real innovation being seen in the genre (destiny admittedly made a good try) and it's fairly commonly accepted now that the whole mmo genre are "bad for you" in the sense that they aren't so much traditional games as they are very pretty slot machines, programmed to keep you just interested enough to keep putting in coins.
I'd have played an RPG (final fantasy style). I'd have played an action game or dungeon romp, whatever. But an mmo? No thanks. I did my time in WoW back in the day and now I refuse to play anything that psychologically manipulates me into certain play patterns or wastes my time with meaningless grind for a zero reason, all without any real depth of story or narrative.
In this instance, I believe the pessimism is totally deserved. It sounds like the kind of suggestion an out-of-touch board of directors would make, thinking it's a great way to get into the younger gaming market. Well guess what, the mmo is a saturated, old, tired and nigh monopolised market known for preying on the vulnerable. It's not a good place to dive into the gaming world. Bad move, hasbro. Bad move.
Preach on. Pretty much summed up my feelings. A console rpg would've been cool, an MMO..... not the right move.
A little worried about some of these moves. A movie (that'll tank), a MMO that is extremely risky, god forbid caving to the get rid of the reserved list crowd. Focus on casting planeswalkers as centric. Standard only considerations.
This could be the beginning of the end of a great Collectable Card Game.
! Sneak into Tamiyo's Library and loot 8 encyclopedias for Jace
! Deliver 6 fresh carcasses to Liliana
! Touch Gideon's muscles
! Empty 12 buckets of water onto Chandra while she navigates her emotions
! Escort Nissa to a worldsoul or something, we dunno, we kinda don't understand what she does in private
Magic's setting seems well-tailored to an MMO or MMORPG, but -- and I'm just guessing as to how it'll shape up -- having a few million planeswalkers running around what I'd guess would be a few dozen worlds seems a bit antithetical to Wizards' past attestations to spark rarity.
Ugh. Cryptic/Perfect World? Get ready for a micro-transaction hell of pay to winningest-ness.
Well, let me put it this way. Do you want Wizards of the Coast to do this given how they handle MtG, or do you want the company that at least makes games that people aren't going into a bloody frenzy about in the worst kind of way?
Private Mod Note
():
Rollback Post to RevisionRollBack
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Thing is, when Cryptic went their own way from NCSoft (their publisher for City of Heroes), quite a lot of the dev team, particularly those who actually did the detailed design and implementation on the game, stayed with the latter (under the banner of Paragon Studios IIRC) to run CoH - and they probably did a better job than under Cryptic. Those that stayed with Cryptic for Champions and their subsequent games seemed to mainly be the people with big ideas and little understanding of what actually makes a good game....
As such, I'm rather cautious about a new MMO from Cryptic despite my adoration of CoH.
I played City of Heroes from Alpha to the final server shut down..I know how it all went down. One of the main things I am worried about with this game is that Crypic has something of a bad history making "action RPG MMOS" with a bunch of goofy junk like Trying to block attacks, and tapping a button to break CC. Champions has lots of problems with the base design trying to make a more "actiony" game that just makes for lots of bad gameplay.
Wait, what? Where does it say that? My unopened stuff is in storage but I got a couple of newish pack wrappers and an empty box of Kaladesh box in front of me and it doesn't say that anywhere.
I'll keep an open mind about the game.
However, I'm not likely to play it. Honestly, I don't have the time. I've gone waaaaay past that stage of my life where I can invest the time and energy playing games 36 different ways (see: Crowbar Challenge). My friends busted down my door because no one physically saw me leave my place and I wasn't answering my phone. I had just bought Unreal, new Voodoo cards and OCed my PC to almost melting and I sure a heck wasn't going to stop playing to interact with meat bags. I was going to last as long as my cache of Bawlz, Twinkies and Pizza held out. Yeah, they paid for a new door.
Now, I'm kind of at the "Minecraft" stage of my life. If I play, it's in short bursts, arcade style or "save anytime" types. Longer games (eg MtG) are social affairs, drinking, talking and no restriction on when I can leave.
Now that I'm older, own a house and have dependents, I have responsibilities (or I pretend to) and I'd rather dedicate my time to other pursuits. Sure I play MtG but I also do other things (as my garage can attest to). Clearly, I'm not the target market for this particular MMO. As such I won't pass judgement on WotC's decision at this time. I will say, however, that I hope the game doesn't influence the CCG too much. I see too much influence as it is in the current Standard and I hope that WotC has the awareness to keep the two distinct, separate and unique.
The F2P thing has me wondering, because DDO (Dungeons and Dragons Online) is F2P but sooner or later you have to buy some stuff to have a shot at progressing your character, usually dungeons, quest areas, or raids. Then there are things like buying necessary items from time to time as the content doesn't give you enough of something to continue sometimes.
F2P can be a good thing, it can also be a necessary thing with some pieces needed to buy (pieces not necessarily meaning equipment), but more often than not it is taken the wrong way and it gets closer and closer to pay to win with each new thing that pops up on their store.
Oh no doubt. That should definitely be one of their primary focuses (foci?) right now.
On the mechanical end, I worry that too many of the classes will have a summoning subtheme. Transitioning away from creatures seems difficult.
Older Magic as a Board Game: Panglacial Wurm , Mill
It also blows my mind when it seems like they think most people play this game for its story, setting and characters. It's pretty much like asking me to read a Super Meat Boy novel. Actually, that still sounds better than the MTG movie.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
People still dump money into mtgo so theres minimal reason to fix it. Once it starts not making money itll change
Also, it blows my mind when people assume no one enjoys the story aspect of magic
Sometimes its good to try to step outside our bubbles
It is possible they go the City of Heroes route and have classes based on. "Melee Damage, Tanking, Ranged Damage, and Summoning." and have various color types in the classes that way there is "here is your summoner class, white gets Soldiers, Blue gets Illusions, Red gets Goblins, Black gets Zombies, Green gets beasts." as opposed to "Colors = class"
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
Fair point on the other thing. Different strokes, I know. I guess I was mostly just taking my MTGO grief out on the movie, which is kind of stupid.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
And sometimes "Howard the Duck".
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
I hope they figure out ways to make it so that you learn different types of magic on different worlds and then mix them together to create your own character build as a planeswalker, because that is very key to the planeswalker identity. It might be hard to balance though. I also hope they keep colors distinct from each-other and let you play as different colors or color combinations with some advantages and disadvantages to going different degrees of multi-color, mono-color, or colorless.
I hope they make sure the colors still 'feel' right for those colors and their philosophies, even if they tweak the color pie heavily in terms of mechanics due to balancing around a different type of game.
Thing is, when Cryptic went their own way from NCSoft (their publisher for City of Heroes), quite a lot of the dev team, particularly those who actually did the detailed design and implementation on the game, stayed with the latter (under the banner of Paragon Studios IIRC) to run CoH - and they probably did a better job than under Cryptic. Those that stayed with Cryptic for Champions and their subsequent games seemed to mainly be the people with big ideas and little understanding of what actually makes a good game....
As such, I'm rather cautious about a new MMO from Cryptic despite my adoration of CoH.
When it comes to properly implementing blue and black spells into an MMO, the one thing that comes to mind is the Mesmer in the original Guild Wars. They had plenty of abilities dedicated to interacting with what your opponents were doing - from reasonably straightforward things like interrupts to punishing their opponents for casting spells - and not casting spells - to temporarily disabling some of their foes' abilities or slowing down their recharge to draining their mana (there was one ability which was basically Mana Drain - interrupt your opponent's cast and you gain energy).
If they can actually do something like that, it would be brilliant.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
-Chandra Nalaar
Cosmetics and item shop stuff. Tons of freemium games do it and even sub games like FFXIV do it and make a tidy sum. The battle network system also allows for loot crates and booster pack redemption codes, which would seriously be the shot in the arm the game needs by giving a safety net on bad sets like we are seeing now.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Not a chance, unfortunately. While it's a good thing wizards management is hands off on the development of the game, this is the company that made Neverwinter, which was a good game, but somewhat detached from its tabletop roots.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
If they are truly going the mmorpg route, it's a tricky one... The trouble is that mmorpgs are by their very nature and custom extremely manipulative games, and the best mmorpgs (purely in terms of player retention, you understand, not actual quality) are akin to some kind of psychological experiment in addiction or dependence. Moreover, it's been shown time and time again that you can't put a good story into an mmo (well you can try, but it just gets lost in hours meaningless rubbish, thereby losing all of its drama, tension and substance).
Besides, mmo's are really on the way out as a form of game. There's no real innovation being seen in the genre (destiny admittedly made a good try) and it's fairly commonly accepted now that the whole mmo genre are "bad for you" in the sense that they aren't so much traditional games as they are very pretty slot machines, programmed to keep you just interested enough to keep putting in coins.
I'd have played an RPG (final fantasy style). I'd have played an action game or dungeon romp, whatever. But an mmo? No thanks. I did my time in WoW back in the day and now I refuse to play anything that psychologically manipulates me into certain play patterns or wastes my time with meaningless grind for a zero reason, all without any real depth of story or narrative.
In this instance, I believe the pessimism is totally deserved. It sounds like the kind of suggestion an out-of-touch board of directors would make, thinking it's a great way to get into the younger gaming market. Well guess what, the mmo is a saturated, old, tired and nigh monopolised market known for preying on the vulnerable. It's not a good place to dive into the gaming world. Bad move, hasbro. Bad move.
Preach on. Pretty much summed up my feelings. A console rpg would've been cool, an MMO..... not the right move.
A little worried about some of these moves. A movie (that'll tank), a MMO that is extremely risky, god forbid caving to the get rid of the reserved list crowd. Focus on casting planeswalkers as centric. Standard only considerations.
This could be the beginning of the end of a great Collectable Card Game.
! Sneak into Tamiyo's Library and loot 8 encyclopedias for Jace
! Deliver 6 fresh carcasses to Liliana
! Touch Gideon's muscles
! Empty 12 buckets of water onto Chandra while she navigates her emotions
! Escort Nissa to a worldsoul or something, we dunno, we kinda don't understand what she does in private
Magic's setting seems well-tailored to an MMO or MMORPG, but -- and I'm just guessing as to how it'll shape up -- having a few million planeswalkers running around what I'd guess would be a few dozen worlds seems a bit antithetical to Wizards' past attestations to spark rarity.
Well, let me put it this way. Do you want Wizards of the Coast to do this given how they handle MtG, or do you want the company that at least makes games that people aren't going into a bloody frenzy about in the worst kind of way?
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I played City of Heroes from Alpha to the final server shut down..I know how it all went down. One of the main things I am worried about with this game is that Crypic has something of a bad history making "action RPG MMOS" with a bunch of goofy junk like Trying to block attacks, and tapping a button to break CC. Champions has lots of problems with the base design trying to make a more "actiony" game that just makes for lots of bad gameplay.
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan