Oketra, Something the True3W Legendary Creature - God
Indestructible, double strike
Can't attack or block unless you control three or more other creatures. 3W: Creature a 1/1 White warrior creature token with Vigilance.
3/6
Easy to activate, good card. Still not my commander.
Can't attack or block unless you control at least three other creatures.
3W: Creature a 1/1 White warrior creature token with Vigilance.
3/6
Pretty overcosted, 6 power for 4 mana doesn't really cut it these days, maybe the indestructible keeps it relevant but I doubt it. Kefnet and Hazoret are much more playable in constructed.
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This is definitely not bad. Turn 4 this, turn 5 Caracal, and you can swing with this. Of course with the way Standard is as of this moment this doesn't do much of anything, but it definitely isn't terrible and having a way to spend mana late game is always nice.
This might find a home in Modern somewhere. Only requiring three other creatures is a very easy requirement, and an effective 6/6 in combat with indestructable is very good. And the activated ability isn't terrible either.
Standard playable zero questions asked, especially with such a creature heavy meta.
Little disappointed she doesn't make Cat tokens, but come on, that's an easy way to bring her online and she's got Double Strike.
She's not a groundbreaking commander, she gets outclassed by Darien in the White Weenies department, but she can be reliable there. However, she's only 4 mana, she's indestructible and has double strike, which makes her sound like she'd be a decent Voltron commander, but her requirement for going online can make it awkward but not out of the question. I guess she can take over the very niche job of the mono-white Warriors tribal deck.
Hmm... was expecting her to have first strike based on cartouche of solidarity.
won't complain about that upgrade. otherwise she is pretty much what was expected. her tokens having vigilance makes her really similar to heliod, god of the sun though.
wish they would have explored some embalm shenanigans with her though.
I guessed first strike as well based on cartouches, but then I eliminated it based on it not really doing anything on an indestructible creature, so I guessed vigilance instead.
My full guess for Oketra was pretty damn close (see attachment). Substitute vigilance for double strike, change from 4/5 to 3/6 and change from making a 2/2 zombie to 1/1 vigilance soldier and that's all the meaningful differences. My Kefent guess was maybe a little further off, but also fairly accurate. Feeling good about my chances with Rhonas and Bontu.
It really must be stressed how little this does compared to the theros gods when deactivated. 8 mana investment to produce the first 1/1 vigilance, investing all your resources to get a trickle of nothing. Compare that to Pharika, God of Affliction pooping out far more relevant deathtouch tokens at 2 mana a pop, 5 for the first one. Considering the 3 power doesn't make her great for crewing either, its just absolutely reliant on the god mode being activated. Which is good, and not all that hard to achieve, but her usefulness is inversely proportional to strength of sweepers
It's not a good creature by any means, it will be forgotten after rotation same as the other two, but I do like the activation cost, it's like Wizards actually wants it to be a creature sometimes
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Sure, Oketra hits harder than Heliod when activated, but unless one is running her with a Voltron package (which I'm not in the deck Heliod is in), the difference isn't really all that huge in EDH.
Oketra also recovers more reliably by itself after a board wipe, but to be fair to Heliod's devotion can come from noncreatures (which is removed less often) and in EDH you can make up for lack of self-recovery with enough card advantage and support.
Still loads better then Hazoret and Kefnet, but I'm not jumping with excitement to replace a card with it (might still test it out eventually, which is better than what could be said for Hazoret and Kefnet).
This is worse than Heliod. I don't care if it has double strike....I'd rather an indestructible vigilance creature. Blocking for days. This thing is bad. It even doesn't make cat warriors! Wheres the tribal love?
Heliod makes 2/1 vigilance creatures, this makes 1/1's.....
Heliod, God of the Sun gives your OTHER creatures Vigilance. He's still likely better than Oketra, though.
It really is disappointing that Oketra is such a vanilla god, practically the same card as Heliod.
Were the Theros gods SO overpowered that WotC needed to play these so unbelievably safe? I know they were strong in Standard, but do any of them currently play outside of EDH?
Yeah, I agree with the two above me. These are fine and all, but they're not particularly exciting.
This is actually I think a bigger design failure then most people realise. Really, I have no problem with the idea of making more gods, but when thing to differentiate then from prior cards is whether or not is they're Enchantments is actually very frustrating. You so many aspects of the colours that you can choose to represent on the cards, and everything we seen is a repeat of the prior gods. If one was to remove all images and names of the new gods on the cards, and told me they were new versions of the Theros gods I would most likely believe them.
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The token ability is less powerful but a 3/6 double strike is stronger than 4/5 vigilance I'm pretty sure.
What card are you talking about? Heliod, God of the Sun is a 5/6, and he doesn't have Vigilance. He's one less power in effective combat, and his ability is much better.
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Oketra,
Somethingthe True 3WLegendary Creature - God
Indestructible, double strike
Can't attack or block unless you control three or more other creatures.
3W: Creature a 1/1 White warrior creature token with Vigilance.
3/6
Easy to activate, good card. Still not my commander.
Cannot attack or block unless you control three other creatures.
4: Create one 1/1 White Warrior token with Vigilance.
Modern:R 8Whack R|W White Knights W
Can't attack or block unless you control at least three other creatures.
3W: Creature a 1/1 White warrior creature token with Vigilance.
3/6
Pretty overcosted, 6 power for 4 mana doesn't really cut it these days, maybe the indestructible keeps it relevant but I doubt it. Kefnet and Hazoret are much more playable in constructed.
Watch your words, for they become actions.
Watch your actions, for they become habits.
Watch your habits, for they become character.
Watch your character, for it becomes your destiny.
Standard playable zero questions asked, especially with such a creature heavy meta.
>white god is essentially a Heliod clone
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Modern:R 8Whack R|W White Knights W
She's not a groundbreaking commander, she gets outclassed by Darien in the White Weenies department, but she can be reliable there. However, she's only 4 mana, she's indestructible and has double strike, which makes her sound like she'd be a decent Voltron commander, but her requirement for going online can make it awkward but not out of the question. I guess she can take over the very niche job of the mono-white Warriors tribal deck.
Lame for a god.
Seems like a bad Heliod clone too... makes 1/1 instead of 2/1 vigilance
I guessed first strike as well based on cartouches, but then I eliminated it based on it not really doing anything on an indestructible creature, so I guessed vigilance instead.
My full guess for Oketra was pretty damn close (see attachment). Substitute vigilance for double strike, change from 4/5 to 3/6 and change from making a 2/2 zombie to 1/1 vigilance soldier and that's all the meaningful differences. My Kefent guess was maybe a little further off, but also fairly accurate. Feeling good about my chances with Rhonas and Bontu.
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Sure, Oketra hits harder than Heliod when activated, but unless one is running her with a Voltron package (which I'm not in the deck Heliod is in), the difference isn't really all that huge in EDH.
Oketra also recovers more reliably by itself after a board wipe, but to be fair to Heliod's devotion can come from noncreatures (which is removed less often) and in EDH you can make up for lack of self-recovery with enough card advantage and support.
Still loads better then Hazoret and Kefnet, but I'm not jumping with excitement to replace a card with it (might still test it out eventually, which is better than what could be said for Hazoret and Kefnet).
Heliod, God of the Sun gives your OTHER creatures Vigilance. He's still likely better than Oketra, though.
It really is disappointing that Oketra is such a vanilla god, practically the same card as Heliod.
These Gods are so meh.
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This is actually I think a bigger design failure then most people realise. Really, I have no problem with the idea of making more gods, but when thing to differentiate then from prior cards is whether or not is they're Enchantments is actually very frustrating. You so many aspects of the colours that you can choose to represent on the cards, and everything we seen is a repeat of the prior gods. If one was to remove all images and names of the new gods on the cards, and told me they were new versions of the Theros gods I would most likely believe them.
-Modern-
WMartyrProcB
BBurnR
-Commander-
The token ability is less powerful but a 3/6 double strike is stronger than 4/5 vigilance I'm pretty sure.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
What card are you talking about? Heliod, God of the Sun is a 5/6, and he doesn't have Vigilance. He's one less power in effective combat, and his ability is much better.