I'm starting to think these play better than they look. Obviously I don't think this makes huge waves but it's still a 3 mana 3/3 with another spell attached. That's inherent card advantage and probably why we have some grave hate cards at common.
Please tell me that these split rares appear in a bonus rare slot in each pack, cuz none of them feel even remotely constructed worthy. The speed-drawback of sorceries should be compensated by them being powerful, which none of those cards are, even though wizards said explicitly that they want to make them viable in their banning article regarding standard.
Those split cards combined with the low power level this set shows so far give me terribly vivid dragon's maze vibes. And this set won't be saved by those ugly as **** expeditions, that's for sure.
I'm SO SICK of the "too strong for Standard" argument. It's the new "Dies to removal". We can have a two mana 4/4 with a zillion abilities, but we can't just have Accumulated Knowledge. Makes sense.
I think im underestimating these aftermath cards but i just don't see how these cards are rare worthy.
They're basically uncommon in power level, but the fact that two different spells exist on one card is what makes it rare. You still can only cast them in order, but if you wanted to add both spells to the same deck it would eat up twice as many slots. The question is do you actually *need* both.
I think im underestimating these aftermath cards but i just don't see how these cards are rare worthy.
Based on some of the uncommons (mostly Cast Out, but also Exemplar of Strength and Flameblade Adept) my hope is that they had a bunch of cards at the borderline of rare and uncommon from a Limited balance perspective and erred on putting all the good staple removal and aggressive creatures at uncommon and all the weird, situational but powerful Aftermath cards at rare. Cards that draw multiple cards in green tend towards rare, and this is a lot like Call of the Herd except the flashback is "Draw a card" instead of "Create another 3/3".
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Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
so these are rare because they basically make a 60 card deck a 64 card deck and a little bit more powerful than the uncommon cards. I would actually play this card in mono green stompy. However I wish one of the spells was an instant.
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Tried to pull away, but now I'm Back At it
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Yea, those are MTG Bars. What can I say, I am a dork
Seems like WOTC played it extremely safe with the casting cost of these rare split cards.... Possibly because they played well in the future future league. I get card advantage with two cards in one, but do you even want both cards???
From first glance, no I don't want them in my 75.... I don't want to even open them in my packs.... For the most part they seem awful.
Thoughts on Token: Sweet, they're bringing back Hippos.
Thoughts on how I think this card will play in EDH: Ugh, I don't want to pay for the Hippo, I just want to draw.
Mouth to Feed. It reminds me of Call of the Herd but trading the 2nd 3/3 token for a conditional card draw seems like a downgrade in most situations.
Relying on having 3 power or better creatures (at least 2 of them to get value for mana) in play really hurts the aftermath side. And a 3/3 for 3 is no where near as good as it was back in the era of Odyssey block.
It feels like it needs a sweetener especially as a rare, a keyword ability on the token and/or some life gain or a pump spell attached to the card draw would have done a lot.
That being said I find a lot of the split cards in this set outside of Dusk to Dawn underwhelming. Especialy since it seems like all aftermath cards are sorceries and not instants. Some would be tons more playable if both halves were instants, like insult to injury.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
This card is a simple combination of effects, a 3/3 token and a card-drawing spell that counts creatures you control with power 3 or greater, including the 3/3 token. It doesn't need to be more complex than that. Life gain, trample, whatever only eats up space other Aftermath cards could use. This card is a rare because in a deck built around 3-power creatures it can be a huge reward. Is it Standard competitive? Hard to say until we see the efficiency and volume of 3-power creatures in the format. Was it meant to be Standard competitive? Probably not. Not every rare is. Heck, most rares aren't. And they don't need to be.
This is a rare that gives you a #@$%ing Hippo token and potentially a lot of card draw. Let it be the elegantly simple creature it is.
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Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
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Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
CUBE: http://www.cubetutor.com/viewcube/73964;jsessionid=2DE1F5FF41A24820A137448A2FD5CF8F
I LIKE DRAGONS!
Those split cards combined with the low power level this set shows so far give me terribly vivid dragon's maze vibes. And this set won't be saved by those ugly as **** expeditions, that's for sure.
They're basically uncommon in power level, but the fact that two different spells exist on one card is what makes it rare. You still can only cast them in order, but if you wanted to add both spells to the same deck it would eat up twice as many slots. The question is do you actually *need* both.
Seems okey-ish.
Based on some of the uncommons (mostly Cast Out, but also Exemplar of Strength and Flameblade Adept) my hope is that they had a bunch of cards at the borderline of rare and uncommon from a Limited balance perspective and erred on putting all the good staple removal and aggressive creatures at uncommon and all the weird, situational but powerful Aftermath cards at rare. Cards that draw multiple cards in green tend towards rare, and this is a lot like Call of the Herd except the flashback is "Draw a card" instead of "Create another 3/3".
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
I think I agree
So far they seem like 10 different rares I might not want to open. If 5 mono R, 5 allied R, 5 enemy U
Will just have to see
I'm still shellshocked from the invocation templating, these sideways things are also just weird.
Dusk/Dawn is good
This just gets a big shrug. It's okay, but that's about it. It's basically the norm for green.
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Brudiclad, Token Engineer
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From first glance, no I don't want them in my 75.... I don't want to even open them in my packs.... For the most part they seem awful.
Thoughts on how I think this card will play in EDH: Ugh, I don't want to pay for the Hippo, I just want to draw.
I thought Born of the Gods was crazy with 11 tokens and emblems. I was wrong.
The
Necromancer (or Noob)
Cat.
Don't ask, I don't know why ether...
It's Ben quite a while since we get a hippo token.
The happy hippo reprint would be nice for edh players.
Relying on having 3 power or better creatures (at least 2 of them to get value for mana) in play really hurts the aftermath side. And a 3/3 for 3 is no where near as good as it was back in the era of Odyssey block.
It feels like it needs a sweetener especially as a rare, a keyword ability on the token and/or some life gain or a pump spell attached to the card draw would have done a lot.
Machius proudly supports R_E's right to Rumour!
That being said I find a lot of the split cards in this set outside of Dusk to Dawn underwhelming. Especialy since it seems like all aftermath cards are sorceries and not instants. Some would be tons more playable if both halves were instants, like insult to injury.
This card is a simple combination of effects, a 3/3 token and a card-drawing spell that counts creatures you control with power 3 or greater, including the 3/3 token. It doesn't need to be more complex than that. Life gain, trample, whatever only eats up space other Aftermath cards could use. This card is a rare because in a deck built around 3-power creatures it can be a huge reward. Is it Standard competitive? Hard to say until we see the efficiency and volume of 3-power creatures in the format. Was it meant to be Standard competitive? Probably not. Not every rare is. Heck, most rares aren't. And they don't need to be.
This is a rare that gives you a #@$%ing Hippo token and potentially a lot of card draw. Let it be the elegantly simple creature it is.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.