Rags2BB Sorcery - Rare
All creatures get -2/-2 until end of turn.
- - - - - Riches5UU Sorcery
Aftermath
Each opponent chooses a creature he or she controls.
You gain control of those creatues.
Insult2R Sorcery - Rare
Damage can't be prevented this turn.
If a source you control would deal damage this turn,
it deals double that damage instead.
- - - - - Injury2R Sorcery
Aftermath
Injury deals 2 damage to target creature
and 2 damage to target player.
Cut1R Sorcery - Rare
Cut deals 4 damage to target creature.
- - - - - RibbonsXBB Sorcery
Aftermath
Each opponent loses X life.
Insult/Injury is nasty in a RDW deck that is going wide anyway. There are no safe chump blocks once this thing triggers. Use it in a Temur Tower deck when you have two Dynavolt out with 6 energy. Yay.
Private Mod Note
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Rollback Post to RevisionRollBack
"The essence of every world, every spell and every thought is power. Nothing else matters, because nothing else exists."
Insult to Injury makes me so happy. I can't wait to Fork it in EDH. Also great against Maze of Ith, Solitary Confinement, and other prevention effects.
All of these look pretty cool, def interesting design. My only issue is that Rags is an over-costed Infest at 4cmc. I'd rather see it at the traditional 3cmc for a -2/-2 effect, or make it -3/-3 for the additional mana.
Cut to Ribbons is a nice little early-game-value/late-game-reach package. Killing an X/4 for 2 mana isn't a bad deal at all. Rags to Riches is probably much better in Commander than Standard.
Lots of things kill Gideon; he's only indestructible and prevents damage when he is a creature. So, at best, during your opponent's turn from the main phase onward after the ability resolves, assuming they choose to activate that ability. Any other time you can kill him just like any other Planeswalker.
I'm SO SICK of the "too strong for Standard" argument. It's the new "Dies to removal". We can have a two mana 4/4 with a zillion abilities, but we can't just have Accumulated Knowledge. Makes sense.
Cut ...To ribbons? That's a weird name given the rest of these.
Cut something into ribbons. Makes sense to me.
The Rags to Riches cat makes me laff. It has no idea what it's doing there.
I have literally never heard that expression used anywhere. Cut The Ribbon(s) is much more frequently used.
Maybe I've watched a little too much action cartoons when I was young, but it's not new to me. I'm sure Wolverine said it once or twice in the 90s X-Men series. Still, it's weird trying to get context out of a card that's simply called "Ribbons". Like, how does that equate lifedrain?
All of these look pretty cool, def interesting design. My only issue is that Rags is an over-costed Infest at 4cmc. I'd rather see it at the traditional 3cmc for a -2/-2 effect, or make it -3/-3 for the additional mana.
Would it feel better if it read "all creatures get -2/-2, draw a card"? Because that's basically what all these aftermath cards are: a spell with a cantrip, it just happens to be a very specific card you draw.
All of these look pretty cool, def interesting design. My only issue is that Rags is an over-costed Infest at 4cmc. I'd rather see it at the traditional 3cmc for a -2/-2 effect, or make it -3/-3 for the additional mana.
Would it feel better if it read "all creatures get -2/-2, draw a card"? Because that's basically what all these aftermath cards are: a spell with a cantrip, it just happens to be a very specific card you draw.
Agreed, I think these are going to play better than they look. Getting back an overcosted card is still added value.
Insult // Injury: great front-half that also helps make the mediocre back-half decent.
Cut // Ribbons: Surprisingly synergistic in both aggro (remove a blocker early, get through the last few points of damage late) and control (remove a threat early, then drain them dry once you have the board controlled).
Rags // Riches: Overcosted front-half that makes the still-kind-of-overcosted back-half slightly better (removes the weaklings so that your opponents theoretically have to give you something decent), provided you either cast them at the same time or get from 4 mana to 7 mana quickly enough that more small creatures don't just get deployed afterward.
...yeah, not a fan of that last one. The other two are both pretty solid, though.
Private Mod Note
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Rollback Post to RevisionRollBack
"The true measure of all heroes is not what they achieve, but who they inspire." —Triumph of Gerrard
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
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Rags 2BB
Sorcery - Rare
All creatures get -2/-2 until end of turn.
- - - - -
Riches 5UU
Sorcery
Aftermath
Each opponent chooses a creature he or she controls.
You gain control of those creatues.
Insult 2R
Sorcery - Rare
Damage can't be prevented this turn.
If a source you control would deal damage this turn,
it deals double that damage instead.
- - - - -
Injury 2R
Sorcery
Aftermath
Injury deals 2 damage to target creature
and 2 damage to target player.
Cut 1R
Sorcery - Rare
Cut deals 4 damage to target creature.
- - - - -
Ribbons XBB
Sorcery
Aftermath
Each opponent loses X life.
Cut something into ribbons. Makes sense to me.
The Rags to Riches cat makes me laff. It has no idea what it's doing there.
That cat has done pretty well for itself.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
First we have the double-a-creature's-power-into-Aftermath-double-strike card,
then we have the extra-combat-phase guy,
and now straight-up double-all-damage-you-deal-for-a-turn? With an added-value back half just because? Yikes, that could get out of hand real fast.
Cut to Ribbons is a nice little early-game-value/late-game-reach package. Killing an X/4 for 2 mana isn't a bad deal at all. Rags to Riches is probably much better in Commander than Standard.
Lots of things kill Gideon; he's only indestructible and prevents damage when he is a creature. So, at best, during your opponent's turn from the main phase onward after the ability resolves, assuming they choose to activate that ability. Any other time you can kill him just like any other Planeswalker.
'Cut to ribbons' is most certainly a thing.
On spoiled card wishlisting and 'should-have-had'-isms:
I have literally never heard the expression "Cut the Ribbons" anywhere. In addition, that phrase would make no logical sense.
Storm Crow is strictly worse than Seacoast Drake.
No
(sideways) Nope
Because I ain't playing a single damn one with that horrible look
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
http://idioms.thefreedictionary.com/cut to ribbons
It avoids Protection and Hexproof i guess
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Agreed, I think these are going to play better than they look. Getting back an overcosted card is still added value.
Cut // Ribbons: Surprisingly synergistic in both aggro (remove a blocker early, get through the last few points of damage late) and control (remove a threat early, then drain them dry once you have the board controlled).
Rags // Riches: Overcosted front-half that makes the still-kind-of-overcosted back-half slightly better (removes the weaklings so that your opponents theoretically have to give you something decent), provided you either cast them at the same time or get from 4 mana to 7 mana quickly enough that more small creatures don't just get deployed afterward.
...yeah, not a fan of that last one. The other two are both pretty solid, though.
I can't explain their reasoning, but apparently wizards associates the two: ribbons of night.