I think I prefer Mirrorworks to this... harder to kill outright, produces copies faster... just more limited in the number it can produce, but you don't care about that until you hit 14 mana, sooo....
This is almost a colorless Invoker from the Zendikar blocks. Late game limited bomb with a passable early body. This card would have to hope for a slower format to be playable, though that's a hard call to make considering how fast triple Kaladesh was.
Myr battlesphere and krark-clan ironworks for infinite token and mana
And the win because your last hastey Myr Batlesphere can attack dealing infinite damage directly to the opponent. This will be a fun "live the dream" card to add to my myr edh since it already runs those other two cards.
Edit: Nevermind, forgot first line of text. Lots of other combos though.
Actually... If you have a sac outlet, you could copy the orginal nexus, choose it to go to the graveyard when the legend rule kicks in, then sac the copy. You'll get 2 extra turns out of the deal, since the Nexus won't be at the battlefield when you try to begin the extra turns.
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And the win because your last hastey Myr Batlesphere can attack dealing infinite damage directly to the opponent. This will be a fun "live the dream" card to add to my myr edh since it already runs those other two cards.
Actually... If you have a sac outlet, you could copy the orginal nexus, choose it to go to the graveyard when the legend rule kicks in, then sac the copy. You'll get 2 extra turns out of the deal, since the Nexus won't be at the battlefield when you try to begin the extra turns.