Should be an artifact land. Now that would make it interesting for affinity.
I would agree, except for the little part where this becomes strictly better mana confluence. Giving it the one card type that would trigger it's own ability would be a really bad idea
Should be an artifact land. Now that would make it interesting for affinity.
That would make it better than Glimmervoid, but would also make it bannable. The other five artifact lands are banned because eight artifact lands is just too much consistency for what is already a very powerful deck.
As is, I don't think this is really Modern-playable unless you need a budget replacement. Affinity has no incentive to replace Glimmervoid with this because the off-chance of losing a land is safer than having to pay life for mana against other aggro decks. "folds to hate" is not really a thing here -- if my opponent lives long enough to cast Shatterstorm and I don't have an answer, I've lost that game. Having one extra land isn't going to help me.
Similarly in Lantern Control, which runs Glimmervoid because it can safely do so. Why pay life when you don't have to? Especially when Burn is a terrible matchup? "You might lose this land if your draw is terrible" vs. "you will lose life if you tap this for colored mana" is not a realistic question in a format that plays so fast. Excepting Infect matchups, having a pain-free manabase is a very good thing.
But: they're not casting Recall during my attack step, but instead waiting for the Glimmervoid trigger? That seems pretty niche.
I think people are overestimating how big the drawback on Glimmervoid is in any deck that actually wants Glimmervoid. Losing a land carries a lot of feelbads, but losing a land because you have no board at all doesn't really do much to your win percentage; those are primarily games you're going to lose anyway.
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What would be cool about that, though, is that two of them would work together.
Custom Set
https://docs.google.com/spreadsheets/d/1hu9uNBSUt92PwGhvexYlwFvsh6_SJBlEEIUV3H9_XyU/edit?usp=sharing
That would make it better than Glimmervoid, but would also make it bannable. The other five artifact lands are banned because eight artifact lands is just too much consistency for what is already a very powerful deck.
As is, I don't think this is really Modern-playable unless you need a budget replacement. Affinity has no incentive to replace Glimmervoid with this because the off-chance of losing a land is safer than having to pay life for mana against other aggro decks. "folds to hate" is not really a thing here -- if my opponent lives long enough to cast Shatterstorm and I don't have an answer, I've lost that game. Having one extra land isn't going to help me.
Similarly in Lantern Control, which runs Glimmervoid because it can safely do so. Why pay life when you don't have to? Especially when Burn is a terrible matchup? "You might lose this land if your draw is terrible" vs. "you will lose life if you tap this for colored mana" is not a realistic question in a format that plays so fast. Excepting Infect matchups, having a pain-free manabase is a very good thing.
But: they're not casting Recall during my attack step, but instead waiting for the Glimmervoid trigger? That seems pretty niche.
I think people are overestimating how big the drawback on Glimmervoid is in any deck that actually wants Glimmervoid. Losing a land carries a lot of feelbads, but losing a land because you have no board at all doesn't really do much to your win percentage; those are primarily games you're going to lose anyway.