I don`t like all these cards that scale in power level based on how many opponents I have, such as this and all the undaunted cards. I don`t want the hassle of taking out or putting in cards based on how many players I will be playing against at any given time. This is the worst one so far, as it straight up sucks if we`re just three players.
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When I hit my 3000 post mark, I'm gone for good.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
No offense man, I didn't know you made this card... Or at least you act like you do. It's okay for cards to be bad.
Except it's not as bad as you make it out to be though. It's a relatively inexpensive card draw spell that scales better with the number of players at the table. With three opponents, it's on par with Concentrate. Concentrate isn't exactly the creme de la creme of card draw in Commander where things like Necropotence are legal, but it's far from terrible. In a six player game, this draws five cards. You'd be hard pressed to find cards with that great of a rate.
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WUBRGMr. Bones' Wild RideGRBUW Trap your friends in an endless game with this 23-card combo!
If Divination is at all playable, then this definitely is. In a 4 player game this is not far away from a one mana less Concentrate, and Concentrate is plenty playable.
(It's not even that fun, really)
Oh really now?
I don't think you can say that without ever having played it, seen anyone play it, or talked to anyone who has played it; when the card is not so obviously unfun that such things aren't be required.
This card also has an unintentional (horns)DESIGN FLAW(horns); if a player has been eliminated, the card also gets worse.
Unintentional design flaw?
No, that was definitely considered, and is not a flaw.
No offense man, I didn't know you made this card... Or at least you act like you do. It's okay for cards to be bad.
I don't have a problem with bad cards, I have a problem with lazy criticism.
I really dislike the design of this card, mostly because how it fluctuates so quickly from unplayable garbage to game-breaking.
The big thing to remember is that your opponents will get to choose from an average of six cards, not ten.
If you have three opponents or fewer, the card is terrible. It may be borderline acceptable with three opponents, but it is by no means good.
Four opponents is really this cards only "sweet spot" where it is useful, but not degenerate.
When you have five or more opponents, the card produces card advantage that Yawgwin would envy.
I feel like all the other Undaunted/number of opponents matters cards all work well, but the strength of this card just varies wildly.
I don't have a problem with bad cards, I have a problem with lazy criticism.
I guess when a card is on the same tier as divination, I should really check myself...
Drawing three cards for three mana is a good rate. I don't know what you're on about.
I'd honestly run divination before this because of draw triggers and the fact that my opponents are not choosing what I'll get. Also, I generally don't like when my cards scale with the number of players. It's a hassle to switch cards around when your playgroups change size. Just run cards that are consistent and synergistic. Look, this card is not awful. If you only play in 6+ man Edh groups, then yeah, run this. Otherwise, you'll play this once or twice then cut it pretty quickly because the spaces for 60+ nonlands can get surprisingly competitive. This is the first cut every time for 4 player utility.
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My favorite flavor text: Time of Heroes
Feel free to tell me yours!
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Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
Trap your friends in an endless game with this 23-card combo!
I don't have a problem with bad cards, I have a problem with lazy criticism.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
I guess when a card is on the same tier as divination, I should really check myself...
Feel free to tell me yours!
The big thing to remember is that your opponents will get to choose from an average of six cards, not ten.
If you have three opponents or fewer, the card is terrible. It may be borderline acceptable with three opponents, but it is by no means good.
Four opponents is really this cards only "sweet spot" where it is useful, but not degenerate.
When you have five or more opponents, the card produces card advantage that Yawgwin would envy.
I feel like all the other Undaunted/number of opponents matters cards all work well, but the strength of this card just varies wildly.
I'd honestly run divination before this because of draw triggers and the fact that my opponents are not choosing what I'll get. Also, I generally don't like when my cards scale with the number of players. It's a hassle to switch cards around when your playgroups change size. Just run cards that are consistent and synergistic. Look, this card is not awful. If you only play in 6+ man Edh groups, then yeah, run this. Otherwise, you'll play this once or twice then cut it pretty quickly because the spaces for 60+ nonlands can get surprisingly competitive. This is the first cut every time for 4 player utility.
Feel free to tell me yours!