Finally got to play this, but due to a lack of friends, it was 1v1. It took a bit of negotiating to set up a situation where they couldn't screw me over as much as I hoped I could screw them, but in the Entropic deck so many of the cards can't really be cast in a way that would harm yourself any more than if you would normally cast them. I cast it late game against the UWRG deck,and let me tell you the immense satisfaction from casting a Reverse the Sands redistributing my own life total back to me (the opposing player in the teens) and tapping us both out for a Collective Voyage that, wouldn't you know, my opponent 'couldn't find' any basic lands in their deck while I managed to track down nine. This card isn't a True-name Nemesis or Baleful Strix by any means, but it has been by far more useful than I gave it credit for. It has the added advantage of aggravating your opponent in that they have to re-read every card you have in play, graveyards, and hand in order to take full advantage of the opportunity to control your own turn (the turn after they watched you rek their own deck), leaving many interactions in the deck overlooked.
When this was played against me and someone else we just agreed to not screw each other over and didn't.
I believe this is the most likely outcome by a wide margin.
Same thing happens when you try to get cute with stuff like Telepathy. I was very, VERY disappointed at this outcome and decided not to try it ever again.
So nice to see two people agree on peace in a game around creature battle.
If you were my opponent I would beat you up (game-wise).
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He got my turn before I got his, and I had no real incentive to ruin him because he was not in a strong position.
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I believe this is the most likely outcome by a wide margin.
Same thing happens when you try to get cute with stuff like Telepathy. I was very, VERY disappointed at this outcome and decided not to try it ever again.
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