The fact that the aggro deck will have ONLY saprolings as its tokens feels like a disappointment to me. Excludes a bunch of potential cool go wide cards. Then again, I used to love thallids, so there's that.
Am I the only one no enthused by Breya? I think she is relatively underwhelming.
Not the only one, she's not quite what I was expecting. She does a lot of things, but none of them very efficiently (that activation cost is quite high).
If you have infinite coloured mana, yes, she pretty much wins. But then again, if you have infinite coloured mana, there are already hundreds of wincon combos you could select from. If you don't have infinite mana, or a lot of tokens, she won't be doing a lot. Her artwork is gorgeous though, will need to playtest her to see how viable she is.
I don't know if I like her (or many of the other legends, for that matter). I hope her deck has lots of ways to generate artifact tokens/recur artifacts outside of the combat damage step.
I think my biggest complaint so far is how many of these cards only do things during combat. Those aren't usually my favorite type of commanders.
I wished the character was Urza instead of a random. Annyways im seriouslly thinking of fusing my Daretti deck with the remnants of my sharuum to try her out, tough im not that excited for her abilities
They said the allied partner commanders were supposed to be known characters from Magic history, right? Sidar Kondo definitely is that, and Silas Renn as well (albeit a very minute character at best)... what about Tana? I've been a Vorthos for years and I can't place her at all.
Hm, I think that only making 1 legendary 4-colored commander and having a lot of legends with partner throughout the precons is just a way to get people to buy even more precons than they normally would in order to get access to more combinations and strategies than by buying a single precon. I dunno, that's the vibe I'm getting. I feel like I'm limited to what I can do unless I'm mixing and matching between these legends that will only be released in these precons. It's not like they will get reprinted anywhere else - like the commander planeswalkers. I like the idea (considering how I designed a custom format for two commanders at the helm) but they should've really used the opportunity to design at least 5 more 4-colored legends. Just my 2¢.
In some of the articles they mentioned that they tried all sorts of other 4-color commanders and none of them felt right. They tried their best. We ended up with at least 20 new legends (twice as many as usual), with a number of permutations that's almost endless (as long as 105 is endless). Gives us not just a few 4-c options, but 8 combinations for each 4c (including the 4c commanders themselves), and 8 combinations for each wedge, which don't have a ton of options either. Plus new options for shards and enemy pairs. It seems like sort of a home run to me. Not sure what more you could possibly have wanted, really.
If you want to mix and match, just buy them as singles. They probably won't be very expensive.
And are the legends in each deck going to be different? What's to stop them from repeating legends with the pertinent commander identity colors amongst the different precons?
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Hm, I think that only making 1 legendary 4-colored commander and having a lot of legends with partner throughout the precons is just a way to get people to buy even more precons than they normally would in order to get access to more combinations and strategies than by buying a single precon. I dunno, that's the vibe I'm getting. I feel like I'm limited to what I can do unless I'm mixing and matching between these legends that will only be released in these precons. It's not like they will get reprinted anywhere else - like the commander planeswalkers. I like the idea (considering how I designed a custom format for two commanders at the helm) but they should've really used the opportunity to design at least 5 more 4-colored legends. Just my 2¢.
In some of the articles they mentioned that they tried all sorts of other 4-color commanders and none of them felt right. They tried their best. We ended up with at least 20 new legends (twice as many as usual), with a number of permutations that's almost endless (as long as 105 is endless). Gives us not just a few 4-c options, but 8 combinations for each 4c (including the 4c commanders themselves), and 8 combinations for each wedge, which don't have a ton of options either. Plus new options for shards and enemy pairs. It seems like sort of a home run to me. Not sure what more you could possibly have wanted, really.
If you want to mix and match, just buy them as singles. They probably won't be very expensive.
And are the legends in each deck going to be different? What's to stop them from repeating legends with the pertinent commander identity colors amongst the different precons?
Money. Spreading the love across the decks requires you to buy more decks to get all the cards you want. So each deck has the allied color partner (opposed to the missing color) and the enemy color partners (surrounding the missing color). Meaning that the WUBR deck has the 1 UB commander and 2 RW commanders.
Hm, I think that only making 1 legendary 4-colored commander and having a lot of legends with partner throughout the precons is just a way to get people to buy even more precons than they normally would in order to get access to more combinations and strategies than by buying a single precon. I dunno, that's the vibe I'm getting. I feel like I'm limited to what I can do unless I'm mixing and matching between these legends that will only be released in these precons. It's not like they will get reprinted anywhere else - like the commander planeswalkers. I like the idea (considering how I designed a custom format for two commanders at the helm) but they should've really used the opportunity to design at least 5 more 4-colored legends. Just my 2¢.
In some of the articles they mentioned that they tried all sorts of other 4-color commanders and none of them felt right. They tried their best. We ended up with at least 20 new legends (twice as many as usual), with a number of permutations that's almost endless (as long as 105 is endless). Gives us not just a few 4-c options, but 8 combinations for each 4c (including the 4c commanders themselves), and 8 combinations for each wedge, which don't have a ton of options either. Plus new options for shards and enemy pairs. It seems like sort of a home run to me. Not sure what more you could possibly have wanted, really.
If you want to mix and match, just buy them as singles. They probably won't be very expensive.
And are the legends in each deck going to be different? What's to stop them from repeating legends with the pertinent commander identity colors amongst the different precons?
Money. Spreading the love across the decks requires you to buy more decks to get all the cards you want. So each deck has the allied color partner (opposed to the missing color) and the enemy color partners (surrounding the missing color). Meaning that the WUBR deck has the 1 UB commander and 2 RW commanders.
So there are a total of 20 new legends in this set?
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Double Strike + Deathtouch doesn't work the way you want without Trample to let the damage assign to the opposing player. So while Bruse helps Silas get in because he makes for bad trades, he doesn't make for the big play you want here.
... Deathtouch doublestrike works exactly the way he wants. It makes it impossible to trade for Renn without throwing a LOT of creatures under the bus. The point isn't that it gives doublestrike against creatures, it's that it gives first strike against creature and doublestrike against players.
These legends are supposed to be modular. If they super directly play off eachother, they don't play well with anything else. It's distinctly a good thing that these cards don't work well with just the general they're paired with. Fitting in three color decks shows that they're flexible enough to fit together in less perscribed ways.
Tymna works with Tana, but she also works well with Sidar and Kydele and to some extent Silas. They're tetrominos, not a lock and key.
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Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Double Strike + Deathtouch doesn't work the way you want without Trample to let the damage assign to the opposing player. So while Bruse helps Silas get in because he makes for bad trades, he doesn't make for the big play you want here.
... Deathtouch doublestrike works exactly the way he wants. It makes it impossible to trade for Renn without throwing a LOT of creatures under the bus. The point isn't that it gives doublestrike against creatures, it's that it gives first strike against creature and doublestrike against players.
That is in no way how this works. If a creature is blocked, its blocked, it deals combat damage to the creature blocking it, or it doesn't assign any combat damage at all (Comprehensive rules 510.1C in case you're wondering). You need Trample (or the "This creature may assign combat damage as though it were unblocked" ability) to assign combat damage to a player while the creature had a blocker declared. If the blocker died to a killspell, losing all its toughness, being bounced out of combat, being bounced off the battlefield, or any other way to remove it from combat the attacker was still blocked.
Does it make trading for Ren hard? Yes. Does it automatically make Ren's effect go off if someone lacks three blockers? No.
Double Strike + Deathtouch doesn't work the way you want without Trample to let the damage assign to the opposing player. So while Bruse helps Silas get in because he makes for bad trades, he doesn't make for the big play you want here.
... Deathtouch doublestrike works exactly the way he wants. It makes it impossible to trade for Renn without throwing a LOT of creatures under the bus. The point isn't that it gives doublestrike against creatures, it's that it gives first strike against creature and doublestrike against players.
That is in no way how this works. If a creature is blocked, its blocked, it deals combat damage to the creature blocking it, or it doesn't assign any combat damage at all (Comprehensive rules 510.1C in case you're wondering). You need Trample (or the "This creature may assign combat damage as though it were unblocked" ability) to assign combat damage to a player while the creature had a blocker declared. If the blocker died to a killspell, losing all its toughness, being bounced out of combat, being bounced off the battlefield, or any other way to remove it from combat the attacker was still blocked.
Does it make trading for Ren hard? Yes. Does it automatically make Ren's effect go off if someone lacks three blockers? No.
You're arguing against a point literally no one made. No one is claiming Ren gets his effect off when blocked if he has double strike. He's harder to block because of double strike + deathtouch, STOP. Double strike allows him to trigger extra times when he connects. Those are two separate ideas that both make Bruse and Renn work well together. That's all Dirk and I have said.
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Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
So for Breya, what prior commander deck is worth getting for extra cards to swap in? The only two commander decks I can think of that had artifacts in them was the 2014 Daretti deck and the 2013 one that is 60 usd for some reason.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
So for Breya, what prior commander deck is worth getting for extra cards to swap in? The only two commander decks I can think of that had artifacts in them was the 2014 Daretti deck and the 2013 one that is 60 usd for some reason.
That's about it, really. The Daretti deck had a very big artifact focus and 2013's Esper deck was half pillowfort half artifact stuff. Those will get you pretty far. Just add Tezzerets.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Sharding Sphinx also uses the blue thopters, not just the foundry.
In any case it was a rare token. They used to be $2 but now they're $1.
Not the only one, she's not quite what I was expecting. She does a lot of things, but none of them very efficiently (that activation cost is quite high).
If you have infinite coloured mana, yes, she pretty much wins. But then again, if you have infinite coloured mana, there are already hundreds of wincon combos you could select from. If you don't have infinite mana, or a lot of tokens, she won't be doing a lot. Her artwork is gorgeous though, will need to playtest her to see how viable she is.
I think my biggest complaint so far is how many of these cards only do things during combat. Those aren't usually my favorite type of commanders.
I wished the character was Urza instead of a random. Annyways im seriouslly thinking of fusing my Daretti deck with the remnants of my sharuum to try her out, tough im not that excited for her abilities
And are the legends in each deck going to be different? What's to stop them from repeating legends with the pertinent commander identity colors amongst the different precons?
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
So there are a total of 20 new legends in this set?
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
My 720 Peasant Cube
She appears to be from Vryn? If I were to guess, based on Vryn art from Origins. But I'm not sure how much Vryn counts.
... Deathtouch doublestrike works exactly the way he wants. It makes it impossible to trade for Renn without throwing a LOT of creatures under the bus. The point isn't that it gives doublestrike against creatures, it's that it gives first strike against creature and doublestrike against players.
These legends are supposed to be modular. If they super directly play off eachother, they don't play well with anything else. It's distinctly a good thing that these cards don't work well with just the general they're paired with. Fitting in three color decks shows that they're flexible enough to fit together in less perscribed ways.
Tymna works with Tana, but she also works well with Sidar and Kydele and to some extent Silas. They're tetrominos, not a lock and key.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Cast Breya.
Sac tokens and breya to Ashnod's Altar
Return breya with Nim Deathmantle.
Create infinite colorless mana.
Then you can st keep saccing Breya and 1 token to make infinite tokens. Then use infunite mana to do infinite damage saccing your infinite tokens...
Or just give her infect and use Mycosynth Lattice. Sac everything, kill with infect damage...
THERE are a multitude of combos with her...
This aint your girlfriends meta! This is a man's meta! TURBO META.
Does it make trading for Ren hard? Yes. Does it automatically make Ren's effect go off if someone lacks three blockers? No.
You're arguing against a point literally no one made. No one is claiming Ren gets his effect off when blocked if he has double strike. He's harder to block because of double strike + deathtouch, STOP. Double strike allows him to trigger extra times when he connects. Those are two separate ideas that both make Bruse and Renn work well together. That's all Dirk and I have said.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
That's about it, really. The Daretti deck had a very big artifact focus and 2013's Esper deck was half pillowfort half artifact stuff. Those will get you pretty far. Just add Tezzerets.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.