White embraces the progress exemplified in civilization. Blue finds technology fascinating. Black sees no moral distinction between the natural and the artificial. Red is happy to create and to destroy. But green? Green hates all of these things!
This deck utilizes a variety of "artifacts matter" cards from all four of its colors, along with a selection of colored and colorless artifacts. This is for players who want to build an intricate machine and use it to gain advantage over time.
Blue is eager to discover the results of empirical experiments. Black is happy to confuse its enemies. Red embraces chaos on an elemental level as an essential part of its nature. Green is content to let the universe unfold as it will. White, as the color of order and structure, tries to contain chaos at every turn—but chaos will not be contained!
This deck embraces variance, playing cards sight-unseen from the top of the deck, flipping coins, and otherwise injecting additional randomness into the game. This deck is for players who prefer to "just see what happens" than to carefully plan each move.
BLACK-RED-GREEN-WHITE (BRGW) "AGGRESSION" - Open Hostility
Black believes in strangling the young before they grow up to become a threat. Red loves to fight for the sheer exhilaration of it. Green understands that survival of the fittest makes the whole of nature strong, and white is willing to fight to defend its people and its beliefs. Blue, however, would prefer to slow down and study the situation in order to find the correct solution.
The aggro deck is unconcerned with politics; it simply wants to kill everyone at the table as quickly as possible. This deck is ideal for players who hate to durdle and prefer a play style more akin to Limited than the usual Commander fare.
Red loves its friends. Green understands the power of symbiosis. White believes in community above all else. Blue values knowledge, and believes that it should be shared freely. Black sees selfishness as a virtue and believes that altruism only encourages weakness.
The pilot of this deck wants everyone at the table to have a good time and is eager to see what everyone's deck can do. That's why it's going to help everyone out with mana, cards, and some tokens here and there. Of course, some people are suspicious of gifts, so this deck must contain a few things to make attacking its pilot difficult.
Green appreciates that a mighty oak grows from a tiny seed. White is the great builder of civilizations. Blue wants to expand its understanding. Black wants to increase its power. Red, acting on impulse, cares not about the future and only wants what it can have now, now, now!
This deck features a heavy counters (especially +1/+1 counters) theme. Any of its creatures has the potential to grow into a huge threat, given enough time. This deck is for every player who is thrilled at the idea of a 64/64 Hydra
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We are also getting Ludevic the necro-alchemist as a legendary card later this week.
great start, insane that some ppl actually guessed right about the two-commander-for-one-deck thing, I wouldn't have expected that in a million years. I'm a bit sad though that I'll never be able to partner up with sharuum the hegemon for that matter
I'm SO SICK of the "too strong for Standard" argument. It's the new "Dies to removal". We can have a two mana 4/4 with a zillion abilities, but we can't just have Accumulated Knowledge. Makes sense.
Partner seems really weird, are EDH people gonna be happy with it? I know some didn't like the planeswalkers as commanders.
I take it for partners you deck is considered all the commanders colours and that their damage doesn't add together to make the 21 commander damage?
As a cube player I will be slightly annoyed if any are cubeable and I have to look at the partner text, like deretti, scrap savant's commander text but I'm sure I'll get over it.
Oh my! Look at all of the old mechanics! Flanking! Proliferate! Allies! Landcycling! And the flavor! So many callbacks to different planes! I love Sidar Kondo! Jamuraa was awesome! Look at all of the exclamation points I used in this post! Seriously though, Jamuraa was an underrated setting and I hope we actually go back in a Standard set.
Also, Partner looks like an awesome workaround to get a a four-color deck. The mechanic needs to not just be a one-off for Commander 2016 only. Good stuff all around. I don't think I've been this tantalized by the Commander product since the first one.
Partner is an interesting mechanic. It will be limited to the fifteen partners, but sounds like there will be a lot of deckbuilding fun mixing and matching them.
Atraxa is going to be a popular Super Friends commander. I'm thinking of switching to her myself, adding white would be a godsend.
This will probably be answered officially at some point but if I run a deck with 2 Partner Commanders, is the rest of the deck going to be 98 cards or 99 cards? I would actually guess the answer might be 98 since the old logic could be expressed as '100 minus commander(s)' where the plural never just occurred. Also, non-commander committal 3-colour decks of mine will probably go for partnered commanders. Goodbye, Numot, the Devastator and Kresh the Bloodbraided.
I hope "gigantic pile of basic landcycling" isn't their primary solution to the terrible manabase.
Knowing WotC, it probably will be. Still, these new landcyclers look decent. I'm excited. I may try to fit Sylvan Reclamation into my Marath deck and perhaps Grave Upheaval into my Olivia deck.
I must say, I am pleased by the Partner mechanic. If Wizards has the guts to continue with it into future sets, it would allow greater customization of decks. Assuming it goes on 2 color creatures, it could allow for 2, 3, or 4 color decks. If there ever turns out to be 2 commanders with the ability and good synergy, it will be even more of a bonus. Turn Commander into WWE Tag Team.
Private Mod Note
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Rollback Post to RevisionRollBack
All your base are belong to us!
RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.
This will probably be answered officially at some point but if I run a deck with 2 Partner Commanders, is the rest of the deck going to be 98 cards or 99 cards? I would actually guess the answer might be 98 since the old logic could be expressed as '100 minus commander(s)' where the plural never just occurred. Also, non-commander committal 3-colour decks of mine will probably go for partnered commanders. Goodbye, Numot, the Devastator and Kresh the Bloodbraided.
Love the angel but hate the other commanders.
Kraum is just a worse Jori En, Ruin Diver. Sure he has haste and flying but his second ability is harder to use and a flying haste 4/4 for 5 isn't what UR really likes. They love combo pieces which he isn't.
W/B also favors the life drain scheme, but it didn't stop them from making Daxos the Returned. I think it's good to have creative cards that are within the color schemes, even if not the most popular theme. The old Izzet from the first Ravnica had some creature aggression cards also, even in the new one, with Teleportal, an aggro U/R general that can net you cards, I think it's a good move. Besides, being able to partner means the second general can mediate some of its innate weakness.
Also, some info about the decks' focus:
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We are also getting Ludevic the necro-alchemist as a legendary card later this week.
Let this great clan rest in peace (2001-2011)
Reclamation ist very nice. Instant, up to two targets, exile and you can cycle it i you don't need it? This is going to be in many decks.
And an angel to boot!
Lore wise, I can see that the red faction would stay out of the usual New Phyrexian politics, gotta love some hint in cards.
Two commanders, finally!
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Vorthosi rejoice...SIDAR KONDO!
Also, Ludevic's masterpiece.
Let this great clan rest in peace (2001-2011)
Opus Ludevic Style
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
I take it for partners you deck is considered all the commanders colours and that their damage doesn't add together to make the 21 commander damage?
As a cube player I will be slightly annoyed if any are cubeable and I have to look at the partner text, like deretti, scrap savant's commander text but I'm sure I'll get over it.
Also, Partner looks like an awesome workaround to get a a four-color deck. The mechanic needs to not just be a one-off for Commander 2016 only. Good stuff all around. I don't think I've been this tantalized by the Commander product since the first one.
My 720 Peasant Cube
Atraxa could be my first Voltron General. Overall, nice start!
EDIT: Sidar pairs nicely with Silas Renn. Cool!
Marath, Will of the Wild
Friendly Kess Twin Combo
Tatyova - Sir Bounce A Lot
Gonti's Luxury Pie
Prime (Eldrazi) Speaker Zegana (Retired)
Atraxa is going to be a popular Super Friends commander. I'm thinking of switching to her myself, adding white would be a godsend.
Knowing WotC, it probably will be. Still, these new landcyclers look decent. I'm excited. I may try to fit Sylvan Reclamation into my Marath deck and perhaps Grave Upheaval into my Olivia deck.
Seriously, these are all pretty great. Still a bit miffed with the whole "Boros, SMASH" theme that seemingly never gets old./sarcasm.
What I find utterly hilarious is people have been asking for a true infect general, the Angel is exactly that, yet folks are just "Lazy, stupid, meh".
What is also quite funny is the fact that you're still going to buy it, while packs or singles, you'll still buy them...
And FWIW, Sylvan Reclamation is a strictly better Return to Dust, which finds its way into basically every W deck I run.So disapointed
RIP Batman guy. I hope somebody picks up the slack now that you are gone. Sick children need their Batman.
98 cards, per the article.
W/B also favors the life drain scheme, but it didn't stop them from making Daxos the Returned. I think it's good to have creative cards that are within the color schemes, even if not the most popular theme. The old Izzet from the first Ravnica had some creature aggression cards also, even in the new one, with Teleportal, an aggro U/R general that can net you cards, I think it's a good move. Besides, being able to partner means the second general can mediate some of its innate weakness.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs