Creative Spark (rough translation) | R
Sorcery
Choose target creature. Exile the top card of your library. You may have ~ deal damage to that creature equal to the converted mana cost of the exiled card. If you don't, you may play that card until end of turn.
Interesting take on both creature removal and the impulse mechanic, this. Time will tell if it's actually playable, but I'm inclined to say yes.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Forget the card; what the hell is happening to the guy in the art?
Looks like he is wearing a red cape, holding a trigger in his left hand that has a wire connected around the backside of his body to the mechanical arm that is over his right arm, and by depressing the trigger, he is generating an electric flame or ball of lightning. I think that covers all the relevant pieces of information.
MAKE SURE YOU PLAY THIS BEFORE YOUR LAND DROP!!!!!!
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The true mind can weather all the lies and illusions without being lost. The true heart can tough the poison of hatred without being harmed. Since beginning-less time, darkness thrives in the void but always yields to purifying light.
I invision a future where one is not mighty when he can silence a crowd with brutality,
but when he leaves them speechless with wisdom.
Play, rather than cast? Working with land drops makes this possible in many decks. You can't cast it turn one on the play, but only costing 1 mana would make it very easy to slip into a small curve. If it targets a creature with toughness thats equal, lesser or one more compared to the mana you have open, you will always 1:1 with this, be it killing that creature, casting a card or playing a land. If you have 3 mana open after this and target a 5 toughness creature though it could whiff on a 4 cmc reveal, so it has to be toughness <= X+1 to be reliable. Since its the forced use-or-lose type of exile-pseudo-cycling, you wouldn't want to be playing this just as a cantrip since its not always beneficial to cast the card you draw even if you can. That means this is a removal slot, one that gets better in decks that care about casting more gas / cantripping. And as far as removal goes, even if its unreliable, 1 mana or cantripping makes it pretty riskless. Seems borderline. Is it going to be a 4-of in all red? Is it going to be playtested and turn out poor?
one more card that could be very good if it just could hit players.
as is.... at least it's a 1 mana cantrip when it doesn't work as removal.
could be decent with Prowess and others "when you cast an instant or sorcery" effects...
but it's a bad card in a vacuum.
Not too bad, all things considered. Worst case: you exile a card you need but can't cast yet. Decent case: free land drop. Best case: you killed the creature or you cast the card for double prowess or you removed two counters from Thing in the Ice. Yes, it would be nice to scry first but shouldn't red mages Act on Impulse?
If this was either instant speed or could hit straight in the face this would be very good. If both it would have been modern viable.
As it is I can imagine running this in any red decks I run this standard season.
If it was instant speed just imagine the number of times you reveal a land and cry yourself to sleep later. As is, the card is likely too high variance to be any good. If you just drew the card, sure, but you don't, you have to play it right then and there. If it scried first, maybe. For this to be consistently useful you would have to have an enormous amount of scry in your deck, and there just aren't that many good ways to scry right now. Card is just way too high variance for my tastes.
Yeah instant speed doesn't really make this any better as you flip land on their turn, you cry yourself to sleep, the end. I daresay this is the most well designed sorcery in all of magic. I'm inclined to think it's definitely constructed playable, but time will tell.
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"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
First, I thought it looked very good, then I realized it's crap
I wouldn't exactly call this crap, and I consider myself to be a rather critical person when it comes to new cards. I actually think this is better than most of the sets rares, the majority of which are pretty terrible from a competetive standpoint.
I'm SO SICK of the "too strong for Standard" argument. It's the new "Dies to removal". We can have a two mana 4/4 with a zillion abilities, but we can't just have Accumulated Knowledge. Makes sense.
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Sorcery
Choose target creature. Exile the top card of your library. You may have ~ deal damage to that creature equal to the converted mana cost of the exiled card. If you don't, you may play that card until end of turn.
"Invention is a riot, too".
— Pia Nalaar
Sauce: vk.com/wizardsmagic (Official Russian MTG group in VK)
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I don't about you but I don't see the card being so bad...
Looks like he is wearing a red cape, holding a trigger in his left hand that has a wire connected around the backside of his body to the mechanical arm that is over his right arm, and by depressing the trigger, he is generating an electric flame or ball of lightning. I think that covers all the relevant pieces of information.
Red Bull gives you wings, you know.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
I invision a future where one is not mighty when he can silence a crowd with brutality,
but when he leaves them speechless with wisdom.
as is.... at least it's a 1 mana cantrip when it doesn't work as removal.
could be decent with Prowess and others "when you cast an instant or sorcery" effects...
but it's a bad card in a vacuum.
Not too bad, all things considered. Worst case: you exile a card you need but can't cast yet. Decent case: free land drop. Best case: you killed the creature or you cast the card for double prowess or you removed two counters from Thing in the Ice. Yes, it would be nice to scry first but shouldn't red mages Act on Impulse?
Currently Playing:
Retired
Modal spells generally are.
This could be fun in Commander, with Ancestral Knowledge and Sylvan Library everywhere.
On phasing:
I wouldn't exactly call this crap, and I consider myself to be a rather critical person when it comes to new cards. I actually think this is better than most of the sets rares, the majority of which are pretty terrible from a competetive standpoint.