Yeah, I'm not getting why Lost Legacy is good. It just seems worse then previous extraction effects.
Which other extraction effect allows you to completely get rid of your opponent's best Planeswalker (which is really easy to infer from their colours choice)in turn 3?
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Yeah, I'm not getting why Lost Legacy is good. It just seems worse then previous extraction effects.
Which other extraction effect allows you to completely get rid of your opponent's best Planeswalker (which is really easy to infer from their colours choice)in turn 3?
okay, so I can agree that casting a card that is not a tutor or a cantrip does not result in card advantage. So by that definition every single card that is not a tutor or cantrip also is card disadvantage....which pretty much makes your point moot; as it clearly was the basis of your entire argument. You gave yourself away in the post before this one that you really are just here to argue though, when you claimed that your opponent could just cast the elder deep fiend in response to someone casting this, which in standard at least, is impossible to do turn whether you go first or not. See you and I have a different idea it seems as what is considered doing 'nothing' on a turn. In chess there are dozens of different 'trap' type moves that don't net you anything at the exact moment you make it, yet your opponents later responses can net you one of their more valuable pieces. this is what this card does. I'm not sure why that's so hard for you to understand. exiling up to four cards for your opponents gameplan isn't 'nothing'. maybe you see logic as being condescending, and I'm sorry if you feel that way, but it doesn't change anything. you still give yourself the advantage by playing this card. But no, you don't on exactly turn three. is that what you need to hear? Or that talking an early game risk for late game advantage is 'nothing'? because that's utter nonsense. Either way I will listen to whatever else you want to say, but I'm done responding, because now you are arguing to argue
It would really help if you took the time to divide up your text into paragraphs. It only takes a couple of seconds on your end and it raises the readability a lot.
You seem to be somewhat confused about what card advantage really is. You also seem to atempt some really foul-smelling argumentation techniques that are not only sad to see but also extremely ineffective.
"you can agree that casting a card that isn't a tutor or a cantrip does not result in card advantage".
Agree with who? You are the only one making such an erroneous claim. Yeah, by that definition every single card that isn't a tutor or a cantrp is card disadvantage. But that very definition is blatantly wrong and you are the only one who seems to "agree" with it. Even more confused as to why you bring up tutors though since the only tutor I mentioned was one that is card disadvantage.
So, how exactly is my point moot and how do you figure that my argument is based on a (very wrong) definition that anything not tutoring or cantripping is card disadvantage? Are you sayingmy point (which you don't seem to have gotten) is moot simply because you own definition that I disagree with strongly is moot?
You then keep on parading your very questionable discussion techniques by throwing in a claim that I am only here to ague. First of all: this is a forum, it is MADE for discussion. Secondly: what do you mean by arguing? I will argue that a card that is bad is not as amazing as some in this thread claims it is. And I will continue to put forth arguems as to why that is the case. Well, losing patience in this particular thread of reasoning since you don't seem to actually read my posts and make use of some very questionable methods.
You yet again bring chess up mentioning trap moves. So, what is the connection between a fishing-hook in chess and casting a fringe card that is only good in very specific matchups. I also notice you haven't yet responded to my questions. But don't worry, I'll structure them in bullet-points at the end of this message so you can esily look through them and answer them.
Where did the talk about condecending come from? You are very intent on making things up and then try to attribute them to me. Wouldn't it be easier for you to actually respond to my questions and argumetns rather than just tossing strawmen around you? Because justmaking things up and trying to attribute them to me won't accomplsh anything but making it seem as if you have a complete lack of arguments and rather attack the person behind the arguments than said arguments.
You are done responding to me? You have yet to respond with any actual argument that isn't founded in your misunderstandings (conscious or not) regarding my posts. But if your future responses would have been riddled with as many faults and horrendous discussion-tactics as your previous posts have I guess I won't miss your replies.
As promised, a condensed list with my questions:
Isn't it better to get a body and the best card in an opponents hand as opposed to the same body and not a card from the opponents hand?
So if you take away Gideon from them, can't they just play their nissa and pump their tokens?
Care to explain how a card that costs you a card without taking a card from the opponent does not always result in card disadvantage?
Do you claim that Enlightened Tutor is not card disadvantage?
Where is "dictating the resources that your opponent has to use over THE ENTIRE GAME gives you the advantage" defined? I cannot find that definition anywhere so could you point me to the place where that definition is found.
What do you suggest this card should do if they have several different wincons? Take awa one and hope they don't have the other?
How is my view unrealistic? And isn't it more unrealistic to claim that a card that ends up -1 card for you is not always card disadvantage?
Ohh, got another one: You claim that this would be an excellent card in a "go-wide" strategy. But by having this in your deck isn't that the equivalent to having your opponent cast this against you? You are taking out cards that further your gameplan of going wide to put in cards that doesn't further your gameplan.
Ohh, got another question mostly out of curiosity: You birng up chess a lot. I've told you my rating, what's yours?
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0So by that definition every single card that is not a tutor or cantrip also is card disadvantage....
Most permanents aren't card disadvantage, they go onto the board.
Instant/sorcery spells that don't affect the number of cards in the board or hand usually are card disadvantage. A piece of removal might trade 1:1, or a divination might generate +1 card advantage through drawing, but burden of greed is card disadvantage, and so is lost legacy.
This doesn't inherently make lost legacy a bad card, plenty of good cards even at 3-4+ CMC have card disadvantage, ie tendrils of agony, but it is a big factor in the playability, and reducing enemy card selection at the cost of your own board is almost never a good plan unless its a silver bullet sideboard against combo or an all-in lockout strategy like lantern control- no such deck would ever be interested in this. That makes this card quite unplayable other than sideboard.
Ohh, got another one: You claim that this would be an excellent card in a "go-wide" strategy. But by having this in your deck isn't that the equivalent to having your opponent cast this against you? You are taking out cards that further your gameplan of going wide to put in cards that doesn't further your gameplan.
actually kind of a funny point. You removed 4 cards from your deck and it didn't even cost the enemy -1 card advantage and tapping out 3 mana
In Modern, Lost Legacy is better (IMO) than the vast majority of other Cranial Extraction-like cards. Why? In a format where aggro aims to kill on Turn 4 and combo therefore seeks to outrace or stop them, a 3-mana card is significantly more likely to be cast in time to stop combo and dodge its counterspells.
From my experience, I catch a named combo card in hand somewhat rarely, and if I can cripple my opponent to much more manageable win conditions, I don't even care if they draw 2 cards.
IMO, the only serious competition Lost Legacy has as a Cranial-like card is the uncounterable Slaughter Games.
...Don't forget that Lost Legacy on yourself naming Eternal Scourge is now Standard-legal.
So the complaints about Kambal being another WB life drain legend are silly. I think it's influenced by all the life drain cards WB has gotten over the years, which has been kinda necessary to establish life drain as a theme in WB.
Kambal also has the ability to drain more frequently than the Ghost Councils. He's ideal for a punisher deck, or as a punisher card among the 99 of an Ayli or Karlov deck.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Evaluation of this card outside of standard is going to yield poor results. It's made for standard. Let's discuss it there and leave discussion of it there as opposed to talking about why extraction effects are bad. Murder is bad, but that's what we have in standard. We lose one extraction effect for another. Until this one rotates and we gain another one. So the cycle continues. Extractions are niche by default. That's a given.
I noticed no one mentioned Lost Legacy is very similar to Vendilian Clique(card taken from hand draws them a card). Clique is definitely better because it leaves a 3/1 flying body at flash speed but the fact this thing can hit instant/sorceries/enchantments is insane: Especially if the only thing that can beat you is a sweeper or particular spell.
This is nothing like clique. Clique let's you look at their hand and remove the best card. This one maybe hits something in their hand if you are lucky, and even when it does they still get to draw a card for it. It is always pure card disadvantage for the one casting the Legacy.
I really don't get why people feel this is an awesome card, isn't it pretty much a pretty bad extraction-effect?
No its not bad. You get the cards from anywhere. You name Emrakul, you get all of them no matter where they are. If there are any in hand they get to draw to replace them. You unconditionally get to take a whole playlet from their library. And on top of that it has the flexibility of letting you get rid of dead cards if need be. Its only actually bad if they have multiples in hand.
Extraction effects isn't new and this one lets your opponent draw cards for each card removed from the hand, huge downside. So why is this seen as so good?
I think that the argument as to why it is good comes down to the fact that it costs one fewer mana. That generally correlates to a turn earlier to cast, and usually when you want to use extraction effects (because a single card is so important to their win plan), that turn matters. Sacrificing a turn and card advantage to neuter a deck is worth it. Sometimes the extra mana cost will be the difference between a win or a loss. Because of this, as sideboard extraction goes, I think this card is better than any of the others (four mana cost) that you listed. That being said, I cannot imagine running it main deck.
Yeah, I'm not getting why Lost Legacy is good. It just seems worse then previous extraction effects.
Which other extraction effect allows you to completely get rid of your opponent's best Planeswalker (which is really easy to infer from their colours choice)in turn 3?
Extirpate.
Dammit, I could have sworn I had typed the word "unconditionally" because I knew there were cheaper ways that needed assistance. Anyway, my point is that this card does it all by itself and needs no special conditions. There's no other card like that.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
So the complaints about Kambal being another WB life drain legend are silly. I think it's influenced by all the life drain cards WB has gotten over the years, which has been kinda necessary to establish life drain as a theme in WB.
Kambal also has the ability to drain more frequently than the Ghost Councils. He's ideal for a punisher deck, or as a punisher card among the 99 of an Ayli or Karlov deck.
I've actually complained consistently about the absence of a solid WB lifedrain general.
Both Karlov and Ayli come close, but this guy is closer.
That said, he's a bit mild for my tastes.
I would still love a WB legend that can double the effect of any lifedrain,
or one that has Exsanguinate as an activated ability.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
Nah, all the pedantry going on around here about what it means to be a Stax deck compels me to do the opposite. That and I just don't enjoy playing with/against those decks. Too much bookkeeping.
I'm in love with Lost Legacy what an amazing card.
It's not an obvious powerhouse, that's for sure...
but it's an incredible value engine.
if you're playing against a deck with single card strategy of any kind, it simply outright wins the game exactly as any other extraction effect.
If you're playing against a deck that doesn't heavily suffers from extraction effects, you simply name that 1 drop you didn't draw in your first 2 turns and will make no great impact in the late game, take them away from your deck, improving your chances of getting your late game beef and draw 4 cards in the process... all for 3 mana.
SIGN ME UP! really.
hell, you can even cast it, name itself, remove the 3 other copies you're playing and draw 3 cards for 1BB without life loss or anything.
I'm in love.... incredibly versatile card.
Not saying it will define a format or even be the super chase rare or anything, but I do love the design, it's amazing.
I'm in love with Lost Legacy what an amazing card.
It's not an obvious powerhouse, that's for sure...
but it's an incredible value engine.
if you're playing against a deck with single card strategy of any kind, it simply outright wins the game exactly as any other extraction effect.
If you're playing against a deck that doesn't heavily suffers from extraction effects, you simply name that 1 drop you didn't draw in your first 2 turns and will make no great impact in the late game, take them away from your deck, improving your chances of getting your late game beef and draw 4 cards in the process... all for 3 mana.
SIGN ME UP! really.
hell, you can even cast it, name itself, remove the 3 other copies you're playing and draw 3 cards for 1BB without life loss or anything.
I'm in love.... incredibly versatile card.
Not saying it will define a format or even be the super chase rare or anything, but I do love the design, it's amazing.
You realize you only get to draw for the Cards removed from your hand, right? Which makes it pretty bad for you, and semi-ok for your opponents.
I'm in love with Lost Legacy what an amazing card.
It's not an obvious powerhouse, that's for sure...
but it's an incredible value engine.
if you're playing against a deck with single card strategy of any kind, it simply outright wins the game exactly as any other extraction effect.
If you're playing against a deck that doesn't heavily suffers from extraction effects, you simply name that 1 drop you didn't draw in your first 2 turns and will make no great impact in the late game, take them away from your deck, improving your chances of getting your late game beef and draw 4 cards in the process... all for 3 mana.
SIGN ME UP! really.
hell, you can even cast it, name itself, remove the 3 other copies you're playing and draw 3 cards for 1BB without life loss or anything.
I'm in love.... incredibly versatile card.
Not saying it will define a format or even be the super chase rare or anything, but I do love the design, it's amazing.
You realize you only get to draw for the Cards removed from your hand, right? Which makes it pretty bad for you, and semi-ok for your opponents.
errr, lol.
I haven't realized.... misread the card.
just removed from hand, it's trash then, unfortunately
I'm fine with extraction effects being more expensive and less effective. One mana is not fun when they get to pull an essential card out of your deck before you even have a chance to play a land. Even two mana feels too cheap, though at least that can be answered with a cheap counterspell. I also like that you have to actually know what card to exile beforehand and name it so you don't get to just search your opponent's library for their best card and exile it. Honestly, extraction effects are up there with discard, land removal, and counterspells as the game's least fun mechanics, and the less we see of them, especially in the competitive scene, the better.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Nah, all the pedantry going on around here about what it means to be a Stax deck compels me to do the opposite. That and I just don't enjoy playing with/against those decks. Too much bookkeeping.
Ha, I meant Legacy Stax. Kambal looks decent for Modern at least but not for that.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Kambal is way better than Ruric Thar etc. for laying low. Most EDH players will not point their StP at him like they would for Ruric. In a multiplayer game, ppl would just wait for the inevitable wrath to get rid of him rather than seeing him as a "must kill"
Yeah, I'm not getting why Lost Legacy is good. It just seems worse then previous extraction effects.
Which other extraction effect allows you to completely get rid of your opponent's best Planeswalker (which is really easy to infer from their colours choice)in turn 3?
Extirpate.
Only if the card exists in the graveyard on turn 3. Lost Legacy doesn't require it to be visible.
This is a 3-of maindeck in black-based control. If you can read your oponent's deck you can take out their most aggravating cards before they become a problem. And if you have trouble reading an opponent's deck you can at least Transgress the Mind the turn before.
Which other extraction effect allows you to completely get rid of your opponent's best Planeswalker (which is really easy to infer from their colours choice)in turn 3?
Extirpate.
It would really help if you took the time to divide up your text into paragraphs. It only takes a couple of seconds on your end and it raises the readability a lot.
You seem to be somewhat confused about what card advantage really is. You also seem to atempt some really foul-smelling argumentation techniques that are not only sad to see but also extremely ineffective.
"you can agree that casting a card that isn't a tutor or a cantrip does not result in card advantage".
Agree with who? You are the only one making such an erroneous claim. Yeah, by that definition every single card that isn't a tutor or a cantrp is card disadvantage. But that very definition is blatantly wrong and you are the only one who seems to "agree" with it. Even more confused as to why you bring up tutors though since the only tutor I mentioned was one that is card disadvantage.
So, how exactly is my point moot and how do you figure that my argument is based on a (very wrong) definition that anything not tutoring or cantripping is card disadvantage? Are you sayingmy point (which you don't seem to have gotten) is moot simply because you own definition that I disagree with strongly is moot?
You then keep on parading your very questionable discussion techniques by throwing in a claim that I am only here to ague. First of all: this is a forum, it is MADE for discussion. Secondly: what do you mean by arguing? I will argue that a card that is bad is not as amazing as some in this thread claims it is. And I will continue to put forth arguems as to why that is the case. Well, losing patience in this particular thread of reasoning since you don't seem to actually read my posts and make use of some very questionable methods.
You yet again bring chess up mentioning trap moves. So, what is the connection between a fishing-hook in chess and casting a fringe card that is only good in very specific matchups. I also notice you haven't yet responded to my questions. But don't worry, I'll structure them in bullet-points at the end of this message so you can esily look through them and answer them.
Where did the talk about condecending come from? You are very intent on making things up and then try to attribute them to me. Wouldn't it be easier for you to actually respond to my questions and argumetns rather than just tossing strawmen around you? Because justmaking things up and trying to attribute them to me won't accomplsh anything but making it seem as if you have a complete lack of arguments and rather attack the person behind the arguments than said arguments.
You are done responding to me? You have yet to respond with any actual argument that isn't founded in your misunderstandings (conscious or not) regarding my posts. But if your future responses would have been riddled with as many faults and horrendous discussion-tactics as your previous posts have I guess I won't miss your replies.
As promised, a condensed list with my questions:
Isn't it better to get a body and the best card in an opponents hand as opposed to the same body and not a card from the opponents hand?
So if you take away Gideon from them, can't they just play their nissa and pump their tokens?
Care to explain how a card that costs you a card without taking a card from the opponent does not always result in card disadvantage?
Do you claim that Enlightened Tutor is not card disadvantage?
Where is "dictating the resources that your opponent has to use over THE ENTIRE GAME gives you the advantage" defined? I cannot find that definition anywhere so could you point me to the place where that definition is found.
What do you suggest this card should do if they have several different wincons? Take awa one and hope they don't have the other?
How is my view unrealistic? And isn't it more unrealistic to claim that a card that ends up -1 card for you is not always card disadvantage?
Ohh, got another one: You claim that this would be an excellent card in a "go-wide" strategy. But by having this in your deck isn't that the equivalent to having your opponent cast this against you? You are taking out cards that further your gameplan of going wide to put in cards that doesn't further your gameplan.
Ohh, got another question mostly out of curiosity: You birng up chess a lot. I've told you my rating, what's yours?
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Rules Advisor
Most permanents aren't card disadvantage, they go onto the board.
Instant/sorcery spells that don't affect the number of cards in the board or hand usually are card disadvantage. A piece of removal might trade 1:1, or a divination might generate +1 card advantage through drawing, but burden of greed is card disadvantage, and so is lost legacy.
This doesn't inherently make lost legacy a bad card, plenty of good cards even at 3-4+ CMC have card disadvantage, ie tendrils of agony, but it is a big factor in the playability, and reducing enemy card selection at the cost of your own board is almost never a good plan unless its a silver bullet sideboard against combo or an all-in lockout strategy like lantern control- no such deck would ever be interested in this. That makes this card quite unplayable other than sideboard.
actually kind of a funny point. You removed 4 cards from your deck and it didn't even cost the enemy -1 card advantage and tapping out 3 mana
From my experience, I catch a named combo card in hand somewhat rarely, and if I can cripple my opponent to much more manageable win conditions, I don't even care if they draw 2 cards.
IMO, the only serious competition Lost Legacy has as a Cranial-like card is the uncounterable Slaughter Games.
...Don't forget that Lost Legacy on yourself naming Eternal Scourge is now Standard-legal.
Athreos, God of Passage only has opponents pay life.
Ayli, Eternal Pilgrim and Karlov of the Ghost Council care about gaining life, but don't directly drain it from opponents.
Selenia, Dark Angel simply has you pay life to bounce her.
Vish Kal, Blood Arbiter has lifelink, but his other abilities don't involve life at all.
Daxos the Returned, both Teysas, and Triad of Fates don't involve life at all.
Only the Ghost Councils actually drain life.
And among legends with three or more colors including WB, only Oloro, Ageless Ascetic and Sydri, Galvanic Genius involve life at all.
So the complaints about Kambal being another WB life drain legend are silly. I think it's influenced by all the life drain cards WB has gotten over the years, which has been kinda necessary to establish life drain as a theme in WB.
Kambal also has the ability to drain more frequently than the Ghost Councils. He's ideal for a punisher deck, or as a punisher card among the 99 of an Ayli or Karlov deck.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
I think that the argument as to why it is good comes down to the fact that it costs one fewer mana. That generally correlates to a turn earlier to cast, and usually when you want to use extraction effects (because a single card is so important to their win plan), that turn matters. Sacrificing a turn and card advantage to neuter a deck is worth it. Sometimes the extra mana cost will be the difference between a win or a loss. Because of this, as sideboard extraction goes, I think this card is better than any of the others (four mana cost) that you listed. That being said, I cannot imagine running it main deck.
Dammit, I could have sworn I had typed the word "unconditionally" because I knew there were cheaper ways that needed assistance. Anyway, my point is that this card does it all by itself and needs no special conditions. There's no other card like that.
I've actually complained consistently about the absence of a solid WB lifedrain general.
Both Karlov and Ayli come close, but this guy is closer.
That said, he's a bit mild for my tastes.
I would still love a WB legend that can double the effect of any lifedrain,
or one that has Exsanguinate as an activated ability.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
It's not an obvious powerhouse, that's for sure...
but it's an incredible value engine.
if you're playing against a deck with single card strategy of any kind, it simply outright wins the game exactly as any other extraction effect.
If you're playing against a deck that doesn't heavily suffers from extraction effects, you simply name that 1 drop you didn't draw in your first 2 turns and will make no great impact in the late game, take them away from your deck, improving your chances of getting your late game beef and draw 4 cards in the process... all for 3 mana.
SIGN ME UP! really.
hell, you can even cast it, name itself, remove the 3 other copies you're playing and draw 3 cards for 1BB without life loss or anything.
I'm in love.... incredibly versatile card.
Not saying it will define a format or even be the super chase rare or anything, but I do love the design, it's amazing.
You realize you only get to draw for the Cards removed from your hand, right? Which makes it pretty bad for you, and semi-ok for your opponents.
errr, lol.
I haven't realized.... misread the card.
just removed from hand, it's trash then, unfortunately
still combos from Relentless Rats, though... lol.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Ha, I meant Legacy Stax. Kambal looks decent for Modern at least but not for that.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Only if the card exists in the graveyard on turn 3. Lost Legacy doesn't require it to be visible.
This is a 3-of maindeck in black-based control. If you can read your oponent's deck you can take out their most aggravating cards before they become a problem. And if you have trouble reading an opponent's deck you can at least Transgress the Mind the turn before.