Seems very playable, definitely has potential in EDH where 3 cmc rocks are pretty common, and this one has a very nice upside late game when you may not need the mana as much.
It won`t be a creature when you don`t have any other creatures, which is when you need it to be a creature the most. That said, how much tacked on upside is it reasonable to expect on a Manalith? This is a pretty good one as far as Manalith clones go.
Cool ass art too.
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It won`t be a creature when you don`t have any other creatures, which is when you need it to be a creature the most. That said, how much tacked on upside is it reasonable to expect on a Manalith? This is a pretty good one as far as Manalith clones go.
Cool ass art too.
I mean, isn't that really just the issue with vehicles in general?
At least this one, unlike pretty much all of the others, offers some value on top of conditionally being a creature.
That's probably my biggest problem with vehicles, they really tried to push them as not just another kind of equipment, but they are pretty much useless without creatures, much like equipment is.
Specifically, though, this vehicle isn't worthless without creatures. If we are seeing more like this, then I'm pretty excited. This reminds me of the cycle of mana rocks from Time Spiral which turn into creatures, except that this is considerably better than those.
I wouldn't read that much into the 5/5 body. With crew 3, it can net you at best +2 power on the board. Now vehicles aren't that simple, it has upsides and downsides- not risking those bodies when you attack, not having abilities, being a dead mana rock on an empty board. Those considered, I wouldn't think this is that much better than the likes of Selesnya Keyrune. Having all color fixing is important for limited drafting order sure, but the vehicle side struggles hard here. Its a strong pick, but it would be a beastly uncommon where its more of a mediocre rare.
To me it's not a mana rock that can turn into a 5/5. It's a mana rock that can turn a 3/3 into a 5/5. If people are desperate for a good mana fixer in a deck that already plans to run creatures, sure. But if no one was playing with the monument cycle, I doubt they're going to give this more than a cursory glance.
And importantly, creatures can crew when summoning sick. So this turns a 3 power creature that wasn't going to be attacking its first turn anyway, into a 5/5 attacker.
T3 you play this, t4 you play another creature that didn't need this to tap for mana, and tap it to crew this, swing for 5. All you're out is the opportunity to block with your new creature.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
At first, I was like "A conditional 5/5 that taps for mana? " Then I realized "OH! It's a mana rock you can turn into a 5/5!" Another strictly better Manalith to join the ranks of Darksteel Ingot and Chromatic Lantern. Sure to be another staple of Commander decks and possibly some Standard decks.
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Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
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Vehicles have summoning sickness? Interesting question is can this tap for mana when it comes in play. If so this cant taps if this become a creature. Strange.
mmmmmmm...not my favorite vehicle so far. Neat spin on a mana rock but I don't see myself adding this to any of my decks
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The true mind can weather all the lies and illusions without being lost. The true heart can tough the poison of hatred without being harmed. Since beginning-less time, darkness thrives in the void but always yields to purifying light.
I invision a future where one is not mighty when he can silence a crowd with brutality,
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Only creatures are affected by "summoning sickness" (can't attack, can't use activated abilities with the tap symbol), Vehicles don't become a creature until you tap the Crew to turn it into one, so yes it can tap for a mana when it comes into play (so long as you don't activate the Crew ability and turn it into a creature before you do).
Finally a Vehicle with a decent ability.
I really wish that the vehicles were more like Theros gods: Artifacts with abilities that worked without it being a creature with the option to turn into one.
I dunno... I feel that crew 2 plus a 4/3 (or 4/4) vehicular body would have been much more intuitive. Crew 2 3/5 plus vigilance would have been more interesting. My main concern is the crew number obviously.
Usually when one is screwed on mana, it's usually isn't for the lack of colors, but the the lack of lands. Using only my 2-powered guy would have made more sense.
Vehicles have summoning sickness? Interesting question is can this tap for mana when it comes in play. If so this cant taps if this become a creature. Strange.
Just don't crew it. On creatures have summoning sickness and a vehicle isn't a creature.
To me it's not a mana rock that can turn into a 5/5. It's a mana rock that can turn a 3/3 into a 5/5. If people are desperate for a good mana fixer in a deck that already plans to run creatures, sure. But if no one was playing with the monument cycle, I doubt they're going to give this more than a cursory glance.
But it's an extra 5/5, if they remove it you still have the 3/3.
So is tapping to crew an effect? So is it possible to just play a creature that hss summoning sickness, and immediatey just crew a vehicle with that creature and swing with the vehicle?
I am totally loving these vehicles, going to make a deck for them.
I wonder if we will get some artificers to support the pilots and vehicles. something like a mechanic to augment, protect, recycle them.
So is tapping to crew an effect? So is it possible to just play a creature that hss summoning sickness, and immediatey just crew a vehicle with that creature and swing with the vehicle?
Tapping the creature(s) is a cost, but it is a cost for the activated ability of the Vehicle, not the creature. So yes, it still works the way you want it to.
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Cultivators' Caravan
Rare - 3
Artifact - Vehicle
T: Add one mana of any colour to your mana pool.
Crew 3
5/5
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Cool ass art too.
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I mean, isn't that really just the issue with vehicles in general?
At least this one, unlike pretty much all of the others, offers some value on top of conditionally being a creature.
That's probably my biggest problem with vehicles, they really tried to push them as not just another kind of equipment, but they are pretty much useless without creatures, much like equipment is.
UBBreya's Toybox (Competitive, Combo)WR
RGodzilla, King of the MonstersG
-Retired Decks-
UBLazav, Dimir Mastermind (Competitive, UB Voltron/Control)UB
"Knowledge is such a burden. Release it. Release all your fears to me."
—Ashiok, Nightmare Weaver
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I wouldn't read that much into the 5/5 body. With crew 3, it can net you at best +2 power on the board. Now vehicles aren't that simple, it has upsides and downsides- not risking those bodies when you attack, not having abilities, being a dead mana rock on an empty board. Those considered, I wouldn't think this is that much better than the likes of Selesnya Keyrune. Having all color fixing is important for limited drafting order sure, but the vehicle side struggles hard here. Its a strong pick, but it would be a beastly uncommon where its more of a mediocre rare.
T3 you play this, t4 you play another creature that didn't need this to tap for mana, and tap it to crew this, swing for 5. All you're out is the opportunity to block with your new creature.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
I invision a future where one is not mighty when he can silence a crowd with brutality,
but when he leaves them speechless with wisdom.
http://www.cubetutor.com/visualspoiler/20765
RGWNaya BurnRGW+++RGWKiki ComboRGW
UGInfectUG+++++++++.++++++++UGMerfolkUG
GGNykthos WaveGG++++++++++GGStompyGG
BRVampiresBR+++++++.+++++++BRGoblinsBR
WGBogglesWG+++++++++++++CRSkred RedCR
UBRGDredgeUBRG++++++++++BB8 RackBB
URWJeskaiURW+++.++UBRGrixis DelverUBR
URStormUR++++++++UWGBant CompanyUWG
WUBRGHumansWUBRG+CCEldrazi TronCC
I really wish that the vehicles were more like Theros gods: Artifacts with abilities that worked without it being a creature with the option to turn into one.
Usually when one is screwed on mana, it's usually isn't for the lack of colors, but the the lack of lands. Using only my 2-powered guy would have made more sense.
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Just don't crew it. On creatures have summoning sickness and a vehicle isn't a creature.
But it's an extra 5/5, if they remove it you still have the 3/3.
I am totally loving these vehicles, going to make a deck for them.
I wonder if we will get some artificers to support the pilots and vehicles. something like a mechanic to augment, protect, recycle them.
Tapping the creature(s) is a cost, but it is a cost for the activated ability of the Vehicle, not the creature. So yes, it still works the way you want it to.