Devotion is a fixed Chroma. The range of Chroma was all over the place (counting symbols in hands, graveyards, etc)
The etymologists in this thread can argue "it's not exactly the same!!", but the point is: did a mechanic return?
Metalcraft fixed Affinity, Delirium fixed Treshold and Hexproof fixed Shroud.
Chroma is waaay closer to Devotion than all of those three.
Firebreathing and "shade" mechanic are in pretty much every set (but unnamed). Note how unblockable has become unnamed (can't be blocked).
Unblockable was never named. Unblockable used to be used to mean can't be blocked, not as a keyword, but as rules text. Now they don't use it anymore, and precisely because people though it was a named keyword.
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The firebreathing and shade ability won't be keyworded because they aren't used often enough and are apparently awkward looking when you keyword then, which we know because the idea has been dismissed by WotC people. The chances of it happening are very low.
Devotion is a fixed Chroma. The range of Chroma was all over the place (counting symbols in hands, graveyards, etc)
The etymologists in this thread can argue "it's not exactly the same!!", but the point is: did a mechanic return?
Metalcraft fixed Affinity, Delirium fixed Treshold and Hexproof fixed Shroud.
Chroma is waaay closer to Devotion than all of those three.
Firebreathing and "shade" mechanic are in pretty much every set (but unnamed). Note how unblockable has become unnamed (can't be blocked).
Unblockable was never named. Unblockable used to be used to mean can't be blocked, not as a keyword, but as rules text. Now they don't use it anymore, and precisely because people though it was a named keyword.
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The firebreathing and shade ability won't be keyworded because they aren't used often enough and are apparently awkward looking when you keyword then, which we know because the idea has been dismissed by WotC people. The chances of it happening are very low.
Unblockable was named but not keyworded.
So much confusion about semantics in this thread. Thanks Maro, for being cryptic.
As for the "firebreathing" and "shade", there are so many variations of them with different effects and clauses that keywording them risks to be counterproductive...
Not really. "Firebreathing" is always a power pump, "Shade" is always a symmetric P/T pump. It could just be formatted as "R: Firebreathing 1"
As for the "firebreathing" and "shade", there are so many variations of them with different effects and clauses that keywording them risks to be counterproductive...
Damn right.
Tarkir Shade effect was BG for +2/+2.
Tarkir firebreathing effects were also R for +1/+0 and 1R for +1/+0.
BFZ Shade effect was 2 for +1/+1.
SOI firebreathing effects were 1R for +2/+0, R for +1/-1 (should I call if Flowstone effect instead?) and 1 for +1/+0.
So many options.
Devotion is a fixed Chroma. The range of Chroma was all over the place (counting symbols in hands, graveyards, etc)
The etymologists in this thread can argue "it's not exactly the same!!", but the point is: did a mechanic return?
Metalcraft fixed Affinity, Delirium fixed Treshold and Hexproof fixed Shroud.
Chroma is waaay closer to Devotion than all of those three.
Firebreathing and "shade" mechanic are in pretty much every set (but unnamed). Note how unblockable has become unnamed (can't be blocked).
Unblockable was never named. Unblockable used to be used to mean can't be blocked, not as a keyword, but as rules text. Now they don't use it anymore, and precisely because people though it was a named keyword.
-
The firebreathing and shade ability won't be keyworded because they aren't used often enough and are apparently awkward looking when you keyword then, which we know because the idea has been dismissed by WotC people. The chances of it happening are very low.
Unblockable was named but not keyworded.
So much confusion about semantics in this thread. Thanks Maro, for being cryptic.
So it had a name just because it was an ability that could be written in a single word? I don't count that.
As for the "firebreathing" and "shade", there are so many variations of them with different effects and clauses that keywording them risks to be counterproductive...
Damn right.
Tarkir Shade effect was BG for +2/+2.
Tarkir firebreathing effects were also R for +1/+0 and 1R for +1/+0.
BFZ Shade effect was 2 for +1/+1.
SOI firebreathing effect was 1R for +2/+0.
So many options.
Same is true for unblockable (unless X), so they changed it.
Now it's all "can't be blocked" or "can't be blocked by creatures with higher power" or "can't be blocked unless defending player discards a card"
I don't see shade or firebreathing get keyworded soon.
Here also green P/T pumping effect, usually once a turn (see Darkthicket Wolf, Wolfbitten Captive or Quilled Wolf).
Okay, we have a conclusion here, there is no need to keyword that kind of stuff.
Oh, agreed. It just worked as an example. The only reason I'm entertaining the idea of keywording abilities we've already seen is because of the way it seems templating is being tightened up (see the FNM Rise from the tides using "create a token" rather than "put a token onto the battlefield")
I would put a more important reason to why we should suspect normal things being keyworded is because of the lack of returning mechanics. Especially when we also know there are evergreen changes they still want to make.
I would put a more important reason to why we should suspect normal things being keyworded is because of the lack of returning mechanics. Especiallly when we also know there are evergreen changes they still want to make.
As we can see for last ten years, it's kinda hard to design a set without any returning mechanic (I am not count Flying, First strike, Intimidate, etc). There is a way to avoid it, claim "no returning mechanics in the set" but keyword some old mechanics to make it evergreen. See: Origins has two returning mechanics that become evergreen, scry and prowess, and one "new" mechainc, menace, become evergreen (actually nothing new, but since Orignis we have see it much more often than before). That's a way to avoid "actual" return to old mechanics - keyword something old and made it formal, just formal, new mechanic. I guess.
I would put a more important reason to why we should suspect normal things being keyworded is because of the lack of returning mechanics. Especiallly when we also know there are evergreen changes they still want to make.
As we can see for last ten years, it's kinda hard to design a set without any returning mechanic (I am not count Flying, First strike, Intimidate, etc). There is a way to avoid it, claim "no returning mechanics in the set" but keyword some old mechanics to make it evergreen. See: Origins has two returning mechanics that become evergreen, scry and prowess, and one "new" mechainc, menace, become evergreen (actually nothing new, but since Orignis we have see it much more often than before). That's a way to avoid "actual" return to old mechanics - keyword something old and made it formal, just formal, new mechanic. I guess.
Something like:
Aether Blast 1R
Instant
Aether Blast deals 2 damage to target creature or player.
Aether Amplification 1 (if C was paid to cast this spell, it deals 1 additional damage).
Or on creatures:
Aetherwork Servant 3
Creature - Construct
Aether Amplification 1 (if C was paid to cast this spell, Aether Construct comes into play with a +1/+1 counter).
2/2
Would be a really cool effect, either have it be static at a certian limit or do something for each C spendt to cast the spell.
Wouldn't be to surprised to see some form of either colored fix to colorless spells/creatures. As in a keyword thats similar to devoid but specifies other colors.
- You could have small artifacts that mimic a certain type of mana
- Or permanents that are colored based on the mana spendt to cast them.
If the set is based on Indian culture it would be cool with some sort of reincarnation ability (as in soulshift from kamigawa) but maybe letting non-artifact creatures posses a lower cmc artifact creature or something.
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EDH decks:
RWUNarset, jeskai burn RUB Marchesa the black rose R Daretti, reanimator goodstuff BU Vela, ninja assasin UG Ezuri, woodland critters.
Something like:
Aether Blast 1R
Instant
Aether Blast deals 2 damage to target creature or player.
Aether Amplification 1 (if C was paid to cast this spell, it deals 1 additional damage).
Or on creatures:
Aetherwork Servant 3
Creature - Construct
Aether Amplification 1 (if C was paid to cast this spell, Aether Construct comes into play with a +1/+1 counter).
2/2
Would be a really cool effect, either have it be static at a certian limit or do something for each C spendt to cast the spell.
Wouldn't be to surprised to see some form of either colored fix to colorless spells/creatures. As in a keyword thats similar to devoid but specifies other colors.
- You could have small artifacts that mimic a certain type of mana
- Or permanents that are colored based on the mana spendt to cast them.
If the set is based on Indian culture it would be cool with some sort of reincarnation ability (as in soulshift from kamigawa) but maybe letting non-artifact creatures posses a lower cmc artifact creature or something.
I remember Prismatic, custom mechanic (this spell is every color of mana spent to cast it). But there is nothing to do with colorless, so maybe it fits Alara better.
BFZ rotates out when Kaladesh comes out or not? BFZ "colorless creatures" synergy with Kaladesh artifact creatures, maybe?
No point in speculating endlessly. We've seen they can recycle existing mechanics as will selling them as "new", so any set has a fair chance to have new non-evergreen mechanics never seen before.
Like Converge is practically Sunburst, escalate is multikicker, devotion is a focused chroma and probably other examples. There's anyway a finite part to the manipulation of the game that you haev to be creating with naming.
So they could have Mill as a keyword for instance, or yet another renaming of an existing mechanic, but would it be really something new?
I wonder if we'll see callbacks to unnamed Kaladesh mechanics from Origins, like creatures with ETB effects that create artifact tokens or cards that create artifact tokens when they die (cards like Whirler Rogue and Hangarback Walker). I'd also like to see Shrapnel Blast return, it works well with clue tokens and gives red a much needed instant speed burn spell.
I wonder if we'll see callbacks to unnamed Kaladesh mechanics from Origins, like creatures with ETB effects that create artifact tokens or cards that create artifact tokens when they die (cards like Whirler Rogue and Hangarback Walker). I'd also like to see Shrapnel Blast return, it works well with clue tokens and gives red a much needed instant speed burn spell.
Not sure on Shrapnel blast getting reprinted.
But we did get a artifact cloner and also a creature clone except it's a artifact card
I remember Prismatic, custom mechanic (this spell is every color of mana spent to cast it). But there is nothing to do with colorless, so maybe it fits Alara better.
BFZ rotates out when Kaladesh comes out or not? BFZ "colorless creatures" synergy with Kaladesh artifact creatures, maybe?
What rotates with Kaladesh is Origins and Dragons.
When we've seen any standard block without returning mechanics last time?
SOI - Madness
BFZ - Landfall
Tarkir - Morph
Theros - Scry
RTR - Hybrid mana
Innistrad - Flashback
Scars - Imprint
Zendikar - Kicker
Alara - Cycling
Lorwyn - Hybrid mana
Time Spiral - Madness, Echo, Morph, Storm, Buyback, etc
So... First Ravnica IIRC?
TIL Lorwyn had hybrid mana. (Or maybe you meant Shadowmoor? I'm just Saiyan...)
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Hybrid mana is considered a tool moreso than a mechanic, much like split cards and DFCs. What Maro is saying about Kaladesh is that none of its named keywords, action words, or ability words have been seen before. That's not to say there won't be returning mechanics, but any returning mechanics be unnamed one-offs, not major themes of the set. It's also safe to assume that the usual evergreen mechanics will be present, barring cases like Scry being scarce in SOI block because Investigate took its spot as the primary library fixing mechanic for that set.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
I hope he's only referring to non-evergreen here. It'd be super disappointing to not have any Equipment after Sigurda's Aid and the white creature that's basically Auramancer + Equipments (I forget the name of it) Also it'd be really weird not to have any creatures with flying.
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Rose tint my world, keep me safe from my trouble and pain.
-Colored artifacts are not keyword and because are more easy to kill (more cards can destroy creatures and/or artifacts) give more freedom to create new permanents.
-To me a skill that is very likely to "return" is Devour-Hellkite Hatchling- but change Creature for Artifact or Artifact Creature.
I'm also expecting a new mechanic that works similar to Dredge or Scavenge that works on artifacts. I'm expecting some kind of a junkyard/scrapyard theme that works with the graveyard.
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Rose tint my world, keep me safe from my trouble and pain.
Am I the only one disapointed in no returning mechanics? We usually only have 1 or 2, and I always love fleshing out and continuing to develop and revisit old ones.
Unblockable was never named. Unblockable used to be used to mean can't be blocked, not as a keyword, but as rules text. Now they don't use it anymore, and precisely because people though it was a named keyword.
-
The firebreathing and shade ability won't be keyworded because they aren't used often enough and are apparently awkward looking when you keyword then, which we know because the idea has been dismissed by WotC people. The chances of it happening are very low.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Unblockable was named but not keyworded.
So much confusion about semantics in this thread. Thanks Maro, for being cryptic.
( 0.0 )
=O ((U/R)) O=
(")(")
I'm an AI making Magic cards.
http://www.staalmedia.nl/nexus/#generate
Not really. "Firebreathing" is always a power pump, "Shade" is always a symmetric P/T pump. It could just be formatted as "R: Firebreathing 1"
Damn right.
Tarkir Shade effect was BG for +2/+2.
Tarkir firebreathing effects were also R for +1/+0 and 1R for +1/+0.
BFZ Shade effect was 2 for +1/+1.
SOI firebreathing effects were 1R for +2/+0, R for +1/-1 (should I call if Flowstone effect instead?) and 1 for +1/+0.
So many options.
So it had a name just because it was an ability that could be written in a single word? I don't count that.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Same is true for unblockable (unless X), so they changed it.
Now it's all "can't be blocked" or "can't be blocked by creatures with higher power" or "can't be blocked unless defending player discards a card"
I don't see shade or firebreathing get keyworded soon.
( 0.0 )
=O ((U/R)) O=
(")(")
I'm an AI making Magic cards.
http://www.staalmedia.nl/nexus/#generate
Okay, we have a conclusion here, there is no need to keyword that kind of stuff.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
As we can see for last ten years, it's kinda hard to design a set without any returning mechanic (I am not count Flying, First strike, Intimidate, etc). There is a way to avoid it, claim "no returning mechanics in the set" but keyword some old mechanics to make it evergreen. See: Origins has two returning mechanics that become evergreen, scry and prowess, and one "new" mechainc, menace, become evergreen (actually nothing new, but since Orignis we have see it much more often than before). That's a way to avoid "actual" return to old mechanics - keyword something old and made it formal, just formal, new mechanic. I guess.
That's exactly what I was saying.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Would be a really cool effect, either have it be static at a certian limit or do something for each C spendt to cast the spell.
Wouldn't be to surprised to see some form of either colored fix to colorless spells/creatures. As in a keyword thats similar to devoid but specifies other colors.
- You could have small artifacts that mimic a certain type of mana
- Or permanents that are colored based on the mana spendt to cast them.
If the set is based on Indian culture it would be cool with some sort of reincarnation ability (as in soulshift from kamigawa) but maybe letting non-artifact creatures posses a lower cmc artifact creature or something.
RWU Narset, jeskai burn
RUB Marchesa the black rose
R Daretti, reanimator goodstuff
BU Vela, ninja assasin
UG Ezuri, woodland critters.
I remember Prismatic, custom mechanic (this spell is every color of mana spent to cast it). But there is nothing to do with colorless, so maybe it fits Alara better.
BFZ rotates out when Kaladesh comes out or not? BFZ "colorless creatures" synergy with Kaladesh artifact creatures, maybe?
Like Converge is practically Sunburst, escalate is multikicker, devotion is a focused chroma and probably other examples. There's anyway a finite part to the manipulation of the game that you haev to be creating with naming.
So they could have Mill as a keyword for instance, or yet another renaming of an existing mechanic, but would it be really something new?
or some combination of the two
Not sure on Shrapnel blast getting reprinted.
But we did get a artifact cloner and also a creature clone except it's a artifact card
http://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/753075-launch-promo-saheelis-artistry
Mill is another one.
TIL Lorwyn had hybrid mana. (Or maybe you meant Shadowmoor? I'm just Saiyan...)
On phasing:
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Custom Card / Set Reviewer
When reviewing custom cards / sets, I look for (a) flavour, (b) function, and (c) cohesiveness, generally through a risk focus.
I hope he's only referring to non-evergreen here. It'd be super disappointing to not have any Equipment after Sigurda's Aid and the white creature that's basically Auramancer + Equipments (I forget the name of it) Also it'd be really weird not to have any creatures with flying.
I'm also expecting a new mechanic that works similar to Dredge or Scavenge that works on artifacts. I'm expecting some kind of a junkyard/scrapyard theme that works with the graveyard.