Regular REL at GPTs? I disapprove. Did TOs have a hard time finding judges? If so, WotC should incentivize more people to become higher level judges, not make them less needed. A GPT should be more than an FNM with a top 8 and better prizes. This will take some of the weight out of these events.
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When I hit my 3000 post mark, I'm gone for good.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
The sideboard rule change makes sense. Cards outside the game are just that: outside the game. It doesn't make sense for an in-game effect to give you information about things not in the game. Also, strictly speaking, since the rules of Magic are the same for all games, if Mindslaver lets you look at your opponent's sideboard in a tournament, then in a casual game it should allow you to look at their entire collection. This also makes Wishes failing make more sense.
Casual games are not governed by such a rule. Hell, I don't remember even having a sideboard when I was a casual player 15 years ago. As for this change in sanctioned events, eh. They'll probably change it next time they print a control target player during their next turn card in 10 years, as that effect is very rare/mythic now indeed.
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"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
Miracles is fine... And easy to counter. I don't know why people think Top should be banned. Just play Null Rod or Stony Silence or Chalice for 1 if you're so concerned. I've beaten it, and been beaten by it, no big deal...
you can find (magic online) statistics about the dominance of cards in tournament decks here
Looks like Gideon, Ally of Zendikar is played in 47.64% of all competitive decks, but Declaration in Stone is the real deal with an astonishing 80.69%.
How odd. Mtgtop8 has Gideon at 32.9%, Declaration at 37.9%. The only nonlands above 40% are Sylvan Advocate and Dromoka's Command.
Really no Gideon ban? Sounds like I'm staying away from standard for another 6 months
Umm yea, since he has released Gideon has been at 50-75% of the competitive metagame. That's jtms/caw blade level oppression. Of course it's not a blue Caruso you never hear anyone complain
That percentage doesn't seem at all accurate. He's played in the best deck, GW Tokens, which holds a 17.9% share; the sideboard of some Bant Humans lists (14.4%); and BW Control (3.5%). He's not particularly important in Bant Humans, so it's really just GW Tokens and BW Control that's relying on Gideon. They are not going to ban a card in standard unless there is absolutely no other choice.
Dromoka's Command is more format warping than Gideon.
Dromokas command is a flexible removal spell that is only decent in this standard because WoTC has decided that green and white should have the best everything. Throw, i dunno, doom blade in the format and d command is significantly worse
Or maybe they didn't decide to produce any imbalance in the format, because why would they do that? But instead, they aren't omniscient and imbalance is inevitable. Shocking, I know.
'Destroy target creature with power 4 or greater' is white's shtick, 'destroy target tapped creature' is in white and black.
My point is destroy is supposed to be black's shtick. There are 28 spells that destroy creature in standard between white and black. Only 12 of them are black.
Although it is a little better at CMC=<3. 9 of 17 reliable (i.e. not based on card color) destroy spells are not black.
This is a fundamental misunderstanding that DJK3654 addresses black's shtick is unconditional removal, of which white has none in current standard while black has 8. Black has never been the sole color of destroying creatures it is just supposed to be the only color to get unconditional removal. If your talking about playable removal that requires an analysis of the meta and it massively throws off the numbers.
'Destroy target creature with power 4 or greater' is white's shtick, 'destroy target tapped creature' is in white and black.
My point is destroy is supposed to be black's shtick. There are 28 spells that destroy creature in standard between white and black. Only 12 of them are black.
Although it is a little better at CMC=<3. 9 of 17 reliable (i.e. not based on card color) destroy spells are not black.
Are you including -n/-n spells in those numbers? Because if you're not, then those numbers are biased, because most white removal uses 'destroy', while the occasional one uses damage, whereas black uses frequent -n/-n effects as well as occasional damage.
Umm yea, since he has released Gideon has been at 50-75% of the competitive metagame. That's jtms/caw blade level oppression. Of course it's not a blue Caruso you never hear anyone complain
That percentage doesn't seem at all accurate. He's played in the best deck, GW Tokens, which holds a 17.9% share; the sideboard of some Bant Humans lists (14.4%); and BW Control (3.5%). He's not particularly important in Bant Humans, so it's really just GW Tokens and BW Control that's relying on Gideon. They are not going to ban a card in standard unless there is absolutely no other choice.
Dromoka's Command is more format warping than Gideon.
Dromokas command is a flexible removal spell that is only decent in this standard because WoTC has decided that green and white should have the best everything. Throw, i dunno, doom blade in the format and d command is significantly worse
Or maybe they didn't decide to produce any imbalance in the format, because why would they do that? But instead, they aren't omniscient and imbalance is inevitable. Shocking, I know.
White in Standard right now is up there with white and blue in CawBlade standard, red in Affinity standard, and black in Necropotence standard. That's not inevitable imbalance, that's terrible design.
They don't care about vintage, but look at the very recent restrictions of chalice of the void and lodestone golem. If you want to make a case for WotC caring about vintage but not caring about legacy I'm all ears.
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"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
Umm yea, since he has released Gideon has been at 50-75% of the competitive metagame. That's jtms/caw blade level oppression. Of course it's not a blue Caruso you never hear anyone complain
That percentage doesn't seem at all accurate. He's played in the best deck, GW Tokens, which holds a 17.9% share; the sideboard of some Bant Humans lists (14.4%); and BW Control (3.5%). He's not particularly important in Bant Humans, so it's really just GW Tokens and BW Control that's relying on Gideon. They are not going to ban a card in standard unless there is absolutely no other choice.
Dromoka's Command is more format warping than Gideon.
Dromokas command is a flexible removal spell that is only decent in this standard because WoTC has decided that green and white should have the best everything. Throw, i dunno, doom blade in the format and d command is significantly worse
Or maybe they didn't decide to produce any imbalance in the format, because why would they do that? But instead, they aren't omniscient and imbalance is inevitable. Shocking, I know.
White in Standard right now is up there with white and blue in CawBlade standard, red in Affinity standard, and black in Necropotence standard. That's not inevitable imbalance, that's terrible design.
*development
I don't think it's as bad as you say it is, and regardless, I also don't think you know enough to be able to differentiate inevitable imbalance from bad development because you're not an experienced developer are you? You don't have an understanding of the relationship between development work and resulting balance. Simply put, you're not an expert, they are, so take a step back.
They don't care about vintage, but look at the very recent restrictions of chalice of the void and lodestone golem. If you want to make a case for WotC caring about vintage but not caring about legacy I'm all ears.
It's very easy to justify complaints about something by simply claiming that the people who are responsible for that something simply don't care, ignoring the fact that faults in something are not actually indicative of a lack of care. It's much less fun to complain though when you admit there might be good reasons for faults though isn't it? Please give the developers at least a modicum of understanding.
EDIT: I'm not happy with the state of Vintage and Legacy either, but it's not like there aren't reasons why that would be.
I meant design, not development (though development might have been a problem as well). Yeah, the planeswalkers were designed in development according to various people at Wizards, but one of the biggest reasons the format is a problem is that blue and red are missing key parts of their core identities, which I believe MaRo has said is a call that design makes.
Regardless of whose fault it was, white and green ended up way too powerful and blue and red ended up way too weak. And yes, if you look at the numbers, it is as bad as I say it is, worse even. White is getting played in around 90 percent of winning decks, which to my knowledge is the highest percentage of any color ever in Standard. Green is more manageable, but still hovering at around 75 percent.
As for "inevitable imbalance", obviously Wizards didn't decide to screw up the format on purpose. But the fact is that they'd been making a concerted effort to push creatures and planeswalkers and dumb down spells, and they went way too far with it. The format is bad because of a decision that backfired, not inevitable imbalance. No, I don't have experience as a developer, but it doesn't take a developer to figure out that Ruinous Path isn't gonna cut it in a format full of some of the most powerful creatures and planeswalkers ever.
The problem is they don't ban things because a color is dominant they ban when a deck is dominant because that means there is 0 diversity. Right now there are various decks that are viable in the two metas where they banned things, Affinity and Cawblade, there was more or less only the one deck that you could play so they were forced to ban. As long as there is deck diversity it doesn't matter that one color is over represented, though it is a problem if they have more good cards coming for white without powering up other colors or strategies, but right now things are within reason.
I meant design, not development (though development might have been a problem as well). Yeah, the planeswalkers were designed in development according to various people at Wizards, but one of the biggest reasons the format is a problem is that blue and red are missing key parts of their core identities, which I believe MaRo has said is a call that design makes.
It is development's job to balance power levels- full stop. If some colours are too weak for any reason, then it is development's responsibility to adjust things accordingly.
Regardless of whose fault it was, white and green ended up way too powerful and blue and red ended up way too weak. And yes, if you look at the numbers, it is as bad as I say it is, worse even. White is getting played in around 90 percent of winning decks, which to my knowledge is the highest percentage of any color ever. Green is more manageable, but still hovering at around 75 percent.
Source needed
As for "inevitable imbalance", obviously Wizards didn't decide to screw up the format on purpose. But the fact is that they'd been making a concerted effort to push creatures and planeswalkers and dumb down spells, and they went way too far with it. The format is bad because of a decision that went wrong, not inevitable imbalance.
Aren't all possible instances of imbalance due to a decision that went wrong? Imbalance doesn't magically make it's way in to things, it's the result of inherent chaos combined with limited development time and effort.
Note also that format balance cannot be truly accurately represented by format statistics, because players are not purely rational or entirely well informed.
Is there really a deck that beats GW though? UR Control seems pretty good but every other deck just gets flattened the majority of the time of the time. I agree that it's not as bad as Affinity or CawBlade but I think that it's still enough to warrant a ban, although I can see the logic for not banning anything.
I meant design, not development (though development might have been a problem as well). Yeah, the planeswalkers were designed in development according to various people at Wizards, but one of the biggest reasons the format is a problem is that blue and red are missing key parts of their core identities, which I believe MaRo has said is a call that design makes.
It is development's job to balance power levels- full stop. If some colours are too weak for any reason, then it is development's responsibility to adjust things accordingly.
Regardless of whose fault it was, white and green ended up way too powerful and blue and red ended up way too weak. And yes, if you look at the numbers, it is as bad as I say it is, worse even. White is getting played in around 90 percent of winning decks, which to my knowledge is the highest percentage of any color ever. Green is more manageable, but still hovering at around 75 percent.
Source needed
As for "inevitable imbalance", obviously Wizards didn't decide to screw up the format on purpose. But the fact is that they'd been making a concerted effort to push creatures and planeswalkers and dumb down spells, and they went way too far with it. The format is bad because of a decision that went wrong, not inevitable imbalance.
Aren't all possible instances of imbalance due to a decision that went wrong? Imbalance doesn't magically make it's way in to things, it's the result of inherent chaos combined with limited development time and effort.
Note also that format balance cannot be truly accurately represented by format statistics, because players are not purely rational or entirely well informed.
I never said anything about power levels. I was talking about the color pie. Yes development is at fault for stuff like Dromoka's Command and power levels (which is most of the problem here - I was wrong on that) but I was referring specifically to how the color pie has changed. Blue doesn't get X draw spells anymore, which is the big problem these days with blue control, one of midrange' natural predators, and white's aggressive creatures far outclass red's.
I believe the 90/75 numbers were posted on mtggoldfish. I might be wrong on that though. In any case MTGTop8 has it at 77% for white and 66 for green, and 77% still at the level of the decks I mentioned previously with 66 being well above a healthy amount.
All imbalance is due to decisions that went wrong, but this imbalance was created because Wizards thought that shaking up the balance between creatures and spells would make for a better format. If it was a decision to make one card a little pushed and that messed up the format, that's one thing, but this is Wizards changing their entire design philosophy.
Is there really a deck that beats GW though? UR Control seems pretty good but every other deck just gets flattened the majority of the time of the time. I agree that it's not as bad as Affinity or CawBlade but I think that it's still enough to warrant a ban, although I can see the logic for not banning anything.
I meant design, not development (though development might have been a problem as well). Yeah, the planeswalkers were designed in development according to various people at Wizards, but one of the biggest reasons the format is a problem is that blue and red are missing key parts of their core identities, which I believe MaRo has said is a call that design makes.
It is development's job to balance power levels- full stop. If some colours are too weak for any reason, then it is development's responsibility to adjust things accordingly.
Regardless of whose fault it was, white and green ended up way too powerful and blue and red ended up way too weak. And yes, if you look at the numbers, it is as bad as I say it is, worse even. White is getting played in around 90 percent of winning decks, which to my knowledge is the highest percentage of any color ever. Green is more manageable, but still hovering at around 75 percent.
Source needed
As for "inevitable imbalance", obviously Wizards didn't decide to screw up the format on purpose. But the fact is that they'd been making a concerted effort to push creatures and planeswalkers and dumb down spells, and they went way too far with it. The format is bad because of a decision that went wrong, not inevitable imbalance.
Aren't all possible instances of imbalance due to a decision that went wrong? Imbalance doesn't magically make it's way in to things, it's the result of inherent chaos combined with limited development time and effort.
Note also that format balance cannot be truly accurately represented by format statistics, because players are not purely rational or entirely well informed.
I believe the 90/75 numbers were posted on mtggoldfish. I might be wrong on that though. In any case MTGTop8 has it at 77% for white and 66 for green, and 77% is still at the level of the decks I mentioned previously.
All imbalance is due to decisions that went wrong, but this imbalance was created because Wizards thought that shaking up the balance between creatures and spells would make for a better format. If it was a decision to make one card a little pushed and that messed up the format, that's one thing, but this is Wizards changing their entire design philosophy.
Statistics on an entire colour are different to statistics on a single deck. No deck in standard has more than 20% of the meta game according to the data I've seen. Yes, white and green clearly are in a lot of decks, but there are lot of multicoloured decks right now including three and four colour, so that's not that bad. And color balance is the weakest area in standard balance right now, so looking only at it gives a misleading picture. The archetype balance is quite good.
This whole 'they changed their philosophy' claim actually needs evidence. Saying they changed 'their entire design philosophy' is also absurd hyperbole.
And finally, changing their design philosophy somewhat and that resulting in imbalance is something we should expect to see, not some catastrophic error. I would put that under inevitable imbalance.
I'd put it under a catastrophic error because they took something that was fine, tried to fix the minor problems with it (aka Sphinx's Rev decks and the like) and ended up turning Standard into a giant grindfest where every game feels exactly the same. The decision to push creatures was not an accident.
As for the evidence, have you played Magic in the last five years? We used to have Doom Blade, Bile Blight, Hero's Downfall, Last Breath, Lightning Strike, Detention Sphere... I could go on and on with all the removal that's now "too powerful for Standard". Same goes for draw spells and board wipes - we're not going to be seeing Divination or Anger of the Gods anytime soon, and don't get me started on four-mana wraths.
Creatures haven't changed much (Sylvan Advocate would have been fine a few years ago, if pretty pushed), and planeswalkers have gotten much better but not to the point where they'd be oppressive under the old philosophy. But in a format without removal, there's no way to stop them.
I'd put it under a catastrophic error because they took something that was fine, tried to fix the minor problems with it (aka Sphinx's Rev decks and the like) and ended up turning Standard into a giant grindfest where every game feels exactly the same. The decision to push creatures was not an accident.
As for the evidence, have you played Magic in the last five years? We used to have Doom Blade, Bile Blight, Hero's Downfall, Last Breath, Lightning Strike, Detention Sphere... I could go on and on with all the removal that's now "too powerful for Standard". Same goes for draw spells and board wipes - we're not going to be seeing Divination or Anger of the Gods anytime soon, and don't get me started on four-mana wraths.
Creatures haven't changed much (Sylvan Advocate would have been fine a few years ago, if pretty pushed), and planeswalkers have gotten much better but not to the point where they'd be oppressive under the old philosophy. But in a format without removal, there's no way to stop them.
What you see as a minor problem was not at all minor. Decks that could play 1 creature, and I don't mean 1 play set or 4 total creatures but only a single creature or even none at all were a major problem. Also you are very disillusioned if you think they can make a standard season slower than Rev mirror matches. At this exact moment control is abnormally weak but it is not a trend, or at least not one yet. Nearly 10 years ago, by design timeline, they decied to push creatures because they were horribly weak compared to spells. If you are unhappy with creatures playing a significant role in this game then standard isn't for you anymore, because from now on even control decks will have to run some number of creatures, like Esper Dragons. Right now control is weak because they thought certain aspects would be stronger than they were(Jace+Madness). Give it time and some kind of control deck will show up.
I'd put it under a catastrophic error because they took something that was fine, tried to fix the minor problems with it (aka Sphinx's Rev decks and the like) and ended up turning Standard into a giant grindfest where every game feels exactly the same. The decision to push creatures was not an accident.
As for the evidence, have you played Magic in the last five years? We used to have Doom Blade, Bile Blight, Hero's Downfall, Last Breath, Lightning Strike, Detention Sphere... I could go on and on with all the removal that's now "too powerful for Standard". Same goes for draw spells and board wipes - we're not going to be seeing Divination or Anger of the Gods anytime soon, and don't get me started on four-mana wraths.
Creatures haven't changed much (Sylvan Advocate would have been fine a few years ago, if pretty pushed), and planeswalkers have gotten much better but not to the point where they'd be oppressive under the old philosophy. But in a format without removal, there's no way to stop them.
For one, I agree with use-938036 in that the issues weren't minor. The changes you described happened a while ago though, not in the last year, and I don't think they have anything to do with color imbalance.
I never said anything about GW being slower than Rev decks. I just said it's grindy. And the trend isn't just toward control being weak, but toward removal being weak, which has been going on for about five years now. Removal which was fine a couple years ago is now too powerful for Standard, and that's been going on since Scars really. If that's not a trend I don't know what is.
Rev was a broken card, and it caused plenty of issues. But on the whole the formats it was in were pretty solid, especially Inn-RTR, and the issues caused by Wizards' attempts to fix the problems are much, much greater.
The changes I described have everything to do with color imbalance because they're what caused it. Removal keeps creatures in check. Green and white get the best creatures. If you take the removal away, it makes sense that creatures would dominate, and by extension green and white would as well.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
Casual games are not governed by such a rule. Hell, I don't remember even having a sideboard when I was a casual player 15 years ago. As for this change in sanctioned events, eh. They'll probably change it next time they print a control target player during their next turn card in 10 years, as that effect is very rare/mythic now indeed.
Currently Playing:
Retired
How odd. Mtgtop8 has Gideon at 32.9%, Declaration at 37.9%. The only nonlands above 40% are Sylvan Advocate and Dromoka's Command.
Or maybe they didn't decide to produce any imbalance in the format, because why would they do that? But instead, they aren't omniscient and imbalance is inevitable. Shocking, I know.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
'Destroy target creature with power 4 or greater' is white's shtick, 'destroy target tapped creature' is in white and black.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
if legacy Eldrazi dominated legacy then I would agree with you. however it does not.
Are you including -n/-n spells in those numbers? Because if you're not, then those numbers are biased, because most white removal uses 'destroy', while the occasional one uses damage, whereas black uses frequent -n/-n effects as well as occasional damage.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
White in Standard right now is up there with white and blue in CawBlade standard, red in Affinity standard, and black in Necropotence standard. That's not inevitable imbalance, that's terrible design.
Currently Playing:
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*development
I don't think it's as bad as you say it is, and regardless, I also don't think you know enough to be able to differentiate inevitable imbalance from bad development because you're not an experienced developer are you? You don't have an understanding of the relationship between development work and resulting balance. Simply put, you're not an expert, they are, so take a step back.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
It's very easy to justify complaints about something by simply claiming that the people who are responsible for that something simply don't care, ignoring the fact that faults in something are not actually indicative of a lack of care. It's much less fun to complain though when you admit there might be good reasons for faults though isn't it? Please give the developers at least a modicum of understanding.
EDIT: I'm not happy with the state of Vintage and Legacy either, but it's not like there aren't reasons why that would be.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Regardless of whose fault it was, white and green ended up way too powerful and blue and red ended up way too weak. And yes, if you look at the numbers, it is as bad as I say it is, worse even. White is getting played in around 90 percent of winning decks, which to my knowledge is the highest percentage of any color ever in Standard. Green is more manageable, but still hovering at around 75 percent.
As for "inevitable imbalance", obviously Wizards didn't decide to screw up the format on purpose. But the fact is that they'd been making a concerted effort to push creatures and planeswalkers and dumb down spells, and they went way too far with it. The format is bad because of a decision that backfired, not inevitable imbalance. No, I don't have experience as a developer, but it doesn't take a developer to figure out that Ruinous Path isn't gonna cut it in a format full of some of the most powerful creatures and planeswalkers ever.
It is development's job to balance power levels- full stop. If some colours are too weak for any reason, then it is development's responsibility to adjust things accordingly.
Source needed
Aren't all possible instances of imbalance due to a decision that went wrong? Imbalance doesn't magically make it's way in to things, it's the result of inherent chaos combined with limited development time and effort.
Note also that format balance cannot be truly accurately represented by format statistics, because players are not purely rational or entirely well informed.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
I never said anything about power levels. I was talking about the color pie. Yes development is at fault for stuff like Dromoka's Command and power levels (which is most of the problem here - I was wrong on that) but I was referring specifically to how the color pie has changed. Blue doesn't get X draw spells anymore, which is the big problem these days with blue control, one of midrange' natural predators, and white's aggressive creatures far outclass red's.
I believe the 90/75 numbers were posted on mtggoldfish. I might be wrong on that though. In any case MTGTop8 has it at 77% for white and 66 for green, and 77% still at the level of the decks I mentioned previously with 66 being well above a healthy amount.
All imbalance is due to decisions that went wrong, but this imbalance was created because Wizards thought that shaking up the balance between creatures and spells would make for a better format. If it was a decision to make one card a little pushed and that messed up the format, that's one thing, but this is Wizards changing their entire design philosophy.
Statistics on an entire colour are different to statistics on a single deck. No deck in standard has more than 20% of the meta game according to the data I've seen. Yes, white and green clearly are in a lot of decks, but there are lot of multicoloured decks right now including three and four colour, so that's not that bad. And color balance is the weakest area in standard balance right now, so looking only at it gives a misleading picture. The archetype balance is quite good.
This whole 'they changed their philosophy' claim actually needs evidence. Saying they changed 'their entire design philosophy' is also absurd hyperbole.
And finally, changing their design philosophy somewhat and that resulting in imbalance is something we should expect to see, not some catastrophic error. I would put that under inevitable imbalance.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
As for the evidence, have you played Magic in the last five years? We used to have Doom Blade, Bile Blight, Hero's Downfall, Last Breath, Lightning Strike, Detention Sphere... I could go on and on with all the removal that's now "too powerful for Standard". Same goes for draw spells and board wipes - we're not going to be seeing Divination or Anger of the Gods anytime soon, and don't get me started on four-mana wraths.
Creatures haven't changed much (Sylvan Advocate would have been fine a few years ago, if pretty pushed), and planeswalkers have gotten much better but not to the point where they'd be oppressive under the old philosophy. But in a format without removal, there's no way to stop them.
For one, I agree with use-938036 in that the issues weren't minor. The changes you described happened a while ago though, not in the last year, and I don't think they have anything to do with color imbalance.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Rev was a broken card, and it caused plenty of issues. But on the whole the formats it was in were pretty solid, especially Inn-RTR, and the issues caused by Wizards' attempts to fix the problems are much, much greater.
The changes I described have everything to do with color imbalance because they're what caused it. Removal keeps creatures in check. Green and white get the best creatures. If you take the removal away, it makes sense that creatures would dominate, and by extension green and white would as well.