So Emrakul is essential Luna from My Little Pony.... When we do Innistrad 3, I want her to become a really cute girl who was just misunderstood the whole time but now will travel the multiverse to learn about the power of friendship.
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The one saving grace in the spoilers today is that both of the powerful Human creatures that could slot into GW (or Bant) are 4-CMC, and therefore can't be chosen with Collected Company. They may not even be able to fit into the deck at all because of that. Non-Coco Humans isn't tier-1 so at least a W/g build of that isn't likely to make an already tier-1 deck better.
W/r Humans doesn't use Coco and it's the best deck in the format. That being said, I think our new G/W friend will be hard pressed to find a place in Bant Humans, he has to deal with not being a valid target for Coco as well as taking up the same space as Coco and Ojutai's Command. I definitely don't think he alone can justify the Savannah Lions version of the deck to run Green instead of Red.
How exactly do you imprison something in a moon? Is it hollow?
The implication has been that the moon on Innistrad is a very large version of the Helvault (which was probably a piece of the moon that broke off). Basic answer is that it's bigger on the inside.
Using Imprisoned in the Moon on an opposing Planeswalker, then Vesuva, copying that land, which turns into a planeswalker, so you just got a free Planeswalker, that can't be countered.
How is Imprisoned in the Moon a Blue card? Every version of this effect so far has been White, with exactly one variant in Green (the color that most deals with lands.) This effect has never been in Blue before, and because it can also hit Plansewalkers and lands, outclasses most versions of this effect. What about this effect is Blue (and "flavor" is not a good justification of what a color gets mechanically, as MaRo reminded us when complaining about Song of the Dryads.)
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Cards are game pieces, and should be treated as such, easily replaceable.
Cards are not money, investments, or a retirement fund, and should never have been treated as such.
Wizards made a mistake caving to speculators once, and we still pay for that mistake 2 decades later.
"Entitled:" the entire ad hominem fallacy condensed into a single word. It doesn't strengthen your argument to attack motivations, it just makes you look like you don't understand the argument.
How is Imprisoned in the Moon a Blue card? Every version of this effect so far has been White, with exactly one variant in Green (the color that most deals with lands.) This effect has never been in Blue before, and because it can also hit Plansewalkers and lands, outclasses most versions of this effect. What about this effect is Blue (and "flavor" is not a good justification of what a color gets mechanically, as MaRo reminded us when complaining about Song of the Dryads.)
Mechanically, polymorphing type effects are blue. Their execution has varied greatly, but turning your opponent's thing into another thing has been in blue for a long time. Turning them into a land is a new execution for blue, and much less relevant than the 3/3's they were handing out before, which is probably why this is potentially temporary.
So... the card that represents Emrakul being dealt with, does not actually deal with Emrakul 95% of the time. Hm. I like the card otherwise, but...
I you are refering to the fact that this card deals with Emrakul when it's already too late and the damage is done... that's what happens in the story too.
How is Imprisoned in the Moon a Blue card? Every version of this effect so far has been White, with exactly one variant in Green (the color that most deals with lands.) This effect has never been in Blue before, and because it can also hit Plansewalkers and lands, outclasses most versions of this effect. What about this effect is Blue (and "flavor" is not a good justification of what a color gets mechanically, as MaRo reminded us when complaining about Song of the Dryads.)
The color pie break on Song was that it could efficiently remove creatures in Green, who is never allowed to (even on a temporary basis) remove creatures without it being anti-flying or creature on creature violence.
While Blue isn't White when it comes to imprison cards, it does get its share. Normally the flavor is that of something being asleep or frozen.
The one saving grace in the spoilers today is that both of the powerful Human creatures that could slot into GW (or Bant) are 4-CMC, and therefore can't be chosen with Collected Company. They may not even be able to fit into the deck at all because of that. Non-Coco Humans isn't tier-1 so at least a W/g build of that isn't likely to make an already tier-1 deck better.
Collected Company rotates out in 3 months anyway, so this being 4cc is not a significant factor to the future of the Selesnya/Bant Humans deck moving forward. (I further expect Human decks to evolve into Jund in Kaladesh and include Hanweir Garrison, if they don't before that)
Actually I was expecting Humans to go Boros as it was, but with these new green Humans it's just too sweet not to have both green and white, so Jund it is.
Imprisoned on the Moon: Planeswalker huh? If the field is too hostile, I can slap it on my own planeswalker then disenchant it later when it calms down. I really like the design.
So it becomes a "colorless land". Is it basic? Non basic? Can you Wasteland it or would you need something like Strip Mine to hit it because it is considered "Basic?"
If it doesn't have the Basic supertype (and it doesn't), then it is non-basic.
Imprisoned in the Moon is one of the most powerful, versatile cards I've seen in a while. It's creature/planeswalker removal (at a less restrictive cost than Ruinous Path), and it can also remove an opponent's key dual land making it almost like mana denial. You could even use it on your own land to get the colorless mana you need to cast something like Reality Smasher.
EDIT: Would a planeswalker retain its loyalty counters after being turned into a land?
So... the card that represents Emrakul being dealt with, does not actually deal with Emrakul 95% of the time. Hm. I like the card otherwise, but...
I you are refering to the fact that this card deals with Emrakul when it's already too late and the damage is done... that's what happens in the story too.
No, what I'm saying is that if you have it in your hand, your opponent is going to play it on something else when he steals your turn. You need to top deck this at the beginning of your "extra" turn to cast it on Emrakul. This is what makes Emrakul so powerful compared to how many people evaulate him - he has protection from instants, sure, but the Mindslaver ability naturally gives him pseudo-protection from sorcery speed removal as well.
To hit Emrakul reliably, this card would either have to have flash (Stasis Snare will be in sideboards in a month or so), or it would have to be so narrow that your opponent would have a difficult time targeting something else with it, such as "Enchant legendary Eldrazi" or "Enchant creature with power higher than 10". Though those narrow cards would straight up suck, and giving this flash would make it either very expensive or very overpowered.
Modern GB Rock U Flooding Merfolk RUG Delver Midrange WU Monks UW Tempo Geist GW Bogle GW Liege UR Tron B Vampires
Affinity Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity EDH W Akroma GBW Ghave BRU Thrax GR Ruric I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
I know blue is the premier polymorph color, but polymorphing into a land? Maro has said that cards like Song of the Dryads and Lignify are multicolor effects, not simply mono color, and this card looks the same. Since when has blue given anyone extra mana. (High Tide is, I think, the only exception without tricksiness.) I think this card should have been u/g.
Sadly imprisoned in the moon won't be standard playable for the next 3 months. Thanks dromoka's command. On the other hand Om not sure anyone has pointed it out but it makes a pretty sweet combo with crumble to dust.
To the people complaininh about the gw guy, don't. He's not that great for the deck. I mean you will see him at fnm but he doesn't help any of the decks bad matchups and can't be hit with coco. At best he breaks the mirror. If your opponent crushes you with him take solace in the fact that they probably would have won without it but now you can laugh as they get wrecked by removal heavy midrange(control?).
The white human however is fantastic and will replace coco on rotation or allow non green human decks to also grind out games.
Sadly imprisoned in the moon won't be standard playable for the next 3 months. Thanks Dromoka's Command. On the other hand Om not sure anyone has pointed it out but it makes a pretty sweet combo with crumble to dust.
I imagine Drokma's Command will largely be replaced with Collective Effort in 3 months. It's a sorcery, but you get to target the enchantment and you get to put +1/+1 counters on EACH creature target player controls (not just one).
It's getting harder and harder for my to justify playing Simic or Temur decks when I could just be playing Bant. White is just too good.
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W/r Humans doesn't use Coco and it's the best deck in the format. That being said, I think our new G/W friend will be hard pressed to find a place in Bant Humans, he has to deal with not being a valid target for Coco as well as taking up the same space as Coco and Ojutai's Command. I definitely don't think he alone can justify the Savannah Lions version of the deck to run Green instead of Red.
It's the zombie token for Soul Separator
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
The implication has been that the moon on Innistrad is a very large version of the Helvault (which was probably a piece of the moon that broke off). Basic answer is that it's bigger on the inside.
Sorry worded my post poorly, I meant for buying time while digging for the offering, not enchanting the pact itself. Good catch!
Cards are not money, investments, or a retirement fund, and should never have been treated as such.
Wizards made a mistake caving to speculators once, and we still pay for that mistake 2 decades later.
"Entitled:" the entire ad hominem fallacy condensed into a single word. It doesn't strengthen your argument to attack motivations, it just makes you look like you don't understand the argument.
While Blue isn't White when it comes to imprison cards, it does get its share. Normally the flavor is that of something being asleep or frozen.
(Sleep Paralysis, Containment Membrane, Claustrophobia, Narcolepsy, Encase in Ice, Reduce in Stature, Singing Bell Strike, Encrust. I only went back to M15 but I included reprints that covered 'put in a bottle' Prisons, 'go to sleep' prisons, and 'turn into something harmless' prisons.)
How come I couldn't tap Mirrodin's suns for mana until one is caged? I want to tap more celestial bodies for mana!
Collected Company rotates out in 3 months anyway, so this being 4cc is not a significant factor to the future of the Selesnya/Bant Humans deck moving forward. (I further expect Human decks to evolve into Jund in Kaladesh and include Hanweir Garrison, if they don't before that)
Actually I was expecting Humans to go Boros as it was, but with these new green Humans it's just too sweet not to have both green and white, so Jund it is.
If it doesn't have the Basic supertype (and it doesn't), then it is non-basic.
Well, Song of the Dryads has never been in any Standard format (or even Modern).
To hit Emrakul reliably, this card would either have to have flash (Stasis Snare will be in sideboards in a month or so), or it would have to be so narrow that your opponent would have a difficult time targeting something else with it, such as "Enchant legendary Eldrazi" or "Enchant creature with power higher than 10". Though those narrow cards would straight up suck, and giving this flash would make it either very expensive or very overpowered.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
GB Rock
U Flooding Merfolk
RUG Delver Midrange
WU Monks
UW Tempo Geist
GW Bogle
GW Liege
UR Tron
B Vampires
Affinity
Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity
EDH
W Akroma
GBW Ghave
BRU Thrax
GR Ruric
I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
Agreed. And with Spreading Seas already in the deck, you can really color hose someone by enchanting a land.
To the people complaininh about the gw guy, don't. He's not that great for the deck. I mean you will see him at fnm but he doesn't help any of the decks bad matchups and can't be hit with coco. At best he breaks the mirror. If your opponent crushes you with him take solace in the fact that they probably would have won without it but now you can laugh as they get wrecked by removal heavy midrange(control?).
The white human however is fantastic and will replace coco on rotation or allow non green human decks to also grind out games.
So does this work out? (if I enchant a basic land with this does it lose the "basic" supertype?)
I imagine Drokma's Command will largely be replaced with Collective Effort in 3 months. It's a sorcery, but you get to target the enchantment and you get to put +1/+1 counters on EACH creature target player controls (not just one).
It's getting harder and harder for my to justify playing Simic or Temur decks when I could just be playing Bant. White is just too good.