Wow, like white wasnt already dominating standard. This after an always watching...seriously wizards...black has to discard cards and all white has to do is tap untapped creatures(and only 3 of them). Red got it the easiest with just paying 1 generic but really wizards, do not not see the diparity between the black and white escalate cost. Do you guys even think when printing cards? What's blue's going to be...for each card you drew this turn, escalate 1.
The last thing white needed was *another* super pushed card that severely punishes the opponent for doing anything at all on *top* of making their team huge.
This is just infuriating now how ridiculously strong white is and how crap U/R and a lesser extent Black is.
Nice utility spell. Would have prefered a Token makin mode. Card is strong, but wouldnt humans or selesnya prefer other 3 Mana cards like Thalia & Nissa ?
Could not agree more. Blue makes sense kind of because people complain the most when counterspell magic is strong. Red really throws me as its the easiest to learn and teach new players. Black is more advanced but is the "cool" color where you get to do really cool things at a cost to yourself....why isn't black that color anymore. Would a "BB pay 5 life destroy target creature or planeswalker" really destroy standard.
Seriously, when was the last time white was a bad color. Its has always been in recent memory either been good on it's own or part of a 2 3 or 4 color tier 1 deck.
I don't think you can say that about any other color, especially now since u/r is easily weak and not even a support color in a much played deck. Basically what wizards needs to do is get rid of all these splashable spells and go back to printing 2 and 3 single mana symbol spells that are more powerful that their generic mana opposites to insentivise players to go mono color something. Basically, devotion should always be a mechanic IMO.
Could not agree more. Blue makes sense kind of because people complain the most when counterspell magic is strong. Red really throws me as its the easiest to learn and teach new players. Black is more advanced but is the "cool" color where you get to do really cool things at a cost to yourself....why isn't black that color anymore. Would a "BB pay 5 life destroy target creature or planeswalker" really destroy standard.
Seriously, when was the last time white was a bad color. Its has always been in recent memory either been good on it's own or part of a 2 3 or 4 color tier 1 deck.
I don't think you can say that about any other color, especially now since u/r is easily weak and not even a support color in a much played deck. Basically what wizards needs to do is get rid of all these splashable spells and go back to printing 2 and 3 single mana symbol spells that are more powerful that their generic mana opposites to insentivise players to go mono color something. Basically, devotion should always be a mechanic IMO.
The dirty little secret is that Blue and Red are rarely every particularly strong in standard, and when they even approach being one of the stronger colors it is often considered a mistake.
Keep in mind that both Green and White have had a continued existence in Tier 1 decks for almost the entirety of Standard's existence going back to Combo Winter and Urza's block (And were quite often the *strongest* color by far). Neither Blue nor Red can even come close to such a claim, and yet people say "It's finally time for Green and White to dominate". Which is a ridiculous statement. Green and White have always been good choices for standard, and at times were the *best* choices you could make. Red and Blue rarely every get to shine, and when they do people find it offensive.
The last thing white needed was *another* super pushed card that severely punishes the opponent for doing anything at all on *top* of making their team huge.
This is just infuriating now how ridiculously strong white is and how crap U/R and a lesser extent Black is.
QFT. I've played GWx in almost every standard it's been even remotely viable and even I am sick of seeing all of these super-broken cards for it. It's bad enough that duress effects are getting more restrictive and expensive, burn spells are getting more restrictive and expensive, removal is getting more rare and expensive, counterspells are mostly vanishing, and draw spells are getting more expensive. Meanwhiles creatures and spells that solely benefit creatures are getting pushed more and more. Dauntless Escort now a 2 mana flier? 4/4s with three abilities for two mana with easy ways to turn them on? An arguably stronger Wild Mongrel?
Enough is enough already. If you're going to give GW all these amazing power-creep laden tools, the least you can do is give the other three colors a bone with cards like Searing Spear or Damnation or Serum Visions. This Stoddard-ian design philosophy that removal must cost the same or more than what it can remove for the purpose of "design limitations" needs to end.
Black is more advanced but is the "cool" color where you get to do really cool things at a cost to yourself....why isn't black that color anymore. Would a "BB pay 5 life destroy target creature or planeswalker" really destroy standard.
It's not that the effect wouldn't destroy standard (in fact BB and 5 life for hero's downfall is kind of bad actually.) But Wizards sees that people don't want to have to give up life (the only thing keeping them alive) to be able to play spells. It's why there was a huge shock that the painlands were in M15, and an even BIGGER one when they were reprinted in Origins.
Most of the Current Target Demographic will look at Necropotence and think it's the worst thing to ever exist, because you have to pay in order to even TRY playing the game, let alone what happens if you get mana screwed or flooded.
I have handed players a fully powered Necro Combo deck that made it to the 2000 PT Chicago finals, and they will actively discard necro to Unmask or even discard it down to max hand size, whining about how they can't draw creatures while I play a deck of 50 plains and 10 1/1s for W. I will then swap them decks after they lose and show them what necro is supposed to do, and the overwhelming reaction is that the deck "shouldn't work" or "cheats at magic". This is how the current demographic thinks, and it's what WotC is pandering to.
Top 16 - 2012 Indiana State Championships Currently Playing: GBStandard - Golgari Safari MidrangeBG RBWModern - Mardu PyromancerWBR RLegacy - Good Old Fashioned BurnR
The last thing white needed was *another* super pushed card that severely punishes the opponent for doing anything at all on *top* of making their team huge.
This is just infuriating now how ridiculously strong white is and how crap U/R and a lesser extent Black is.
QFT. I've played GWx in almost every standard it's been even remotely viable and even I am sick of seeing all of these super-broken cards for it. It's bad enough that duress effects are getting more restrictive and expensive, burn spells are getting more restrictive and expensive, removal is getting more rare and expensive, counterspells are mostly vanishing, and draw spells are getting more expensive. Meanwhiles creatures and spells that solely benefit creatures are getting pushed more and more. Dauntless Escort now a 2 mana flier? 4/4s with three abilities for two mana with easy ways to turn them on? An arguably stronger Wild Mongrel?
Enough is enough already. If you're going to give GW all these amazing power-creep laden tools, the least you can do is give the other three colors a bone with cards like Searing Spear or Damnation or Serum Visions. This Stoddard-ian design philosophy that removal must cost the same or more than what it can remove for the purpose of "design limitations" needs to end.
The real kick in the teeth is that Development whinges on and on about how they need to avoid power creep and yet they have printed some of the strongest proactive cards ever printed in Green and White (Which were already quite strong through out the history of the game, mind you). Don't tell me that Blue, Red, and Black can't have their pushed cards because of the "pendulum" swinging when you pull this sort of nonsense. It is borderline insulting.
Keep in mind that when everyone was ragging on Theros and Born of the Gods, I was gladly defending them. Because for Standard concerns, at least the colors were relatively well balanced to one another (Even Black wasn't as horrendously strong as White and Green are now).
I still can't fathom what is going through Development's head. They said that they had to nerf Blue cards because Jace was too strong. And yet we have this coming out when White already has Gideon, Avacyn, Declaration in stone, Secure the Wastes, several Savannah Lions, incredible value out of their efficiently costed humans, and one of the best aggro enchantments every made. But *apparently* that wasn't enough power to be concerned with White at all. And I am still not entirely certain what great sin Red committed to get relegated to complete trash levels of viability.
Wow, like white wasnt already dominating standard. This after an always watching...seriously wizards...black has to discard cards and all white has to do is tap untapped creatures(and only 3 of them). Red got it the easiest with just paying 1 generic but really wizards, do not not see the diparity between the black and white escalate cost. Do you guys even think when printing cards? What's blue's going to be...for each card you drew this turn, escalate 1.
Black is one of the colors of madness, where discarding can be upside. That's an attempt to make the black escalate BETTER, not worse.
Could not agree more. Blue makes sense kind of because people complain the most when counterspell magic is strong. Red really throws me as its the easiest to learn and teach new players. Black is more advanced but is the "cool" color where you get to do really cool things at a cost to yourself....why isn't black that color anymore. Would a "BB pay 5 life destroy target creature or planeswalker" really destroy standard.
Seriously, when was the last time white was a bad color. Its has always been in recent memory either been good on it's own or part of a 2 3 or 4 color tier 1 deck.
I don't think you can say that about any other color, especially now since u/r is easily weak and not even a support color in a much played deck. Basically what wizards needs to do is get rid of all these splashable spells and go back to printing 2 and 3 single mana symbol spells that are more powerful that their generic mana opposites to insentivise players to go mono color something. Basically, devotion should always be a mechanic IMO.
The dirty little secret is that Blue and Red are rarely every particularly strong in standard, and when they even approach being one of the stronger colors it is often considered a mistake.
Keep in mind that both Green and White have had a continued existence in Tier 1 decks for almost the entirety of Standard's existence going back to Combo Winter and Urza's block (And were quite often the *strongest* color by far). Neither Blue nor Red can even come close to such a claim, and yet people say "It's finally time for Green and White to dominate". Which is a ridiculous statement. Green and White have always been good choices for standard, and at times were the *best* choices you could make. Red and Blue rarely every get to shine, and when they do people find it offensive.
What a load of wash.
...What?
Combo winter and Urza block was all about blue. Academy, morphling, mind over matter, time spiral, and dream halls were all blue. And those decks were oppressive; they could win in the first few turns of the game. Let's not forget Caw-Blade and Jace, the Mind Sculptor.Dragonstorm was a U/R combo deck that made Wizards regret reprinting dragonstorm. Red has shown up in almost every standard as either a burn deck or an aggro deck (except, most notably, this one). Also, when Theros and Mono-Black Devotion was the king, G/W was hardly dominate.
Also, white hasn't always been Tier 1. During Lorwyn, white was so bad that there was only one white card in a GP Top 8 - one oblivion ring in a sideboard. We joked that Doran, the siege tower was a good card that was balanced by needing white mana. Your argument sounds like pure emotion based on current standard without looking at historic trends.
Anyway, about this card - seems balanced in a vacuum, but it helps the G/W token decks just by being another anthem. Also, tapping a creature is nothing if a token deck is cracking out 3-4 creatures a turn, so the other options are relevant. Certainty hurts those demonic pact/harmless offering decks people are trying to build.
Combo winter and Urza block was all about blue. Academy, morphling, mind over matter, time spiral, and dream halls were all blue. And those decks were oppressive; they could win in the first few turns of the game. Let's not forget Caw-Blade and Jace, the Mind Sculptor.Dragonstorm was a U/R combo deck that made Wizards regret reprinting dragonstorm. Red has shown up in almost every standard as either a burn deck or an aggro deck (except, most notably, this one). Also, when Theros and Mono-Black Devotion was the king, G/W was hardly dominate.
First I said since Combo Winter, implying that it has been a fixture of Standard from that point till now. WHich it has. Perhaps I wasn't clear, but I did not mean it was strong *during* Combo Winter, but rather after. Which it has. Green has always been a perfectly viable color in standard for over 16 years. Some times it is stronger, and sometimes weaker, but it is rarely (if ever) bad. During Caw-Blade, the only other deck that was really putting up good numbers was Valakut, which was very much a green deck. During Theros, heavily Green-based midrange accounted for roughly 20% of the meta game, and nearly every single Grand Prix had a green deck in it. White was also one of the strongest colors present in the format. G/W as color combination isn't always strong, but those colors certainly are nearly always strong.
Also, white hasn't always been Tier 1. During Lorwyn, white was so bad that there was only one white card in a GP Top 8 - one oblivion ring in a sideboard. We joked that Doran, the siege tower was a good card that was balanced by needing white mana. Your argument sounds like pure emotion based on current standard without looking at historic trends.
Hardly. Green and White are far more consistently the strongest colors in Standard. Blue is *occasionally* the strongest, but is quite often almost completely unplayable. Red waxes and wanes. This isn't about emotion; it is about the fact that for some reason people seem to believe that Green and White are only "finally" getting good. You pointed out a time, very near a decade ago mind you, when White was unplayable. That *hardly* justifies pushing White into being utterly dominant now, particularly considering how strong White has been for at least the past 5-6 years, if not longer. Green equally has had not many problems competing in this time frame.
Further, I would expect them to learn from their mistakes, not continuously commit them over and over again. This sort of nonsense that is going on in Standard currently is no better than the other problematic Standards. The aggravation is coming from them quite apparently being perfectly fine committing the same damn mistakes over and over again, only it's totally fine because it's Green and White.
I would like to say that I also said *almost* the entire existence. Not "always".
Also, white hasn't always been Tier 1. During Lorwyn, white was so bad that there was only one white card in a GP Top 8 - one oblivion ring in a sideboard. We joked that Doran, the siege tower was a good card that was balanced by needing white mana. Your argument sounds like pure emotion based on current standard without looking at historic trends.
You want historic trends? Here, let's pull up the Way Back Machine and look and what you could do with Green and/or White.
KTK/BFZ standard: GW Collected Company, Abzan Aristocrats, Abzan Rhino Midrange.
THS/KTK Standard: Abzan Rhino, Jeskai Prowess, GR Atarka, G/W Manifest (almost forgot this!)
RTR/THS Standard: Esper Control, Abzan Constellation, GW Aggro, Mono-Green Devotion, GR Ramp.
INN/RTR Standard: Resto/Thrag + whatever else you want, Naya Humans Aggro.
SOM/INN Standard: WB Tokens ft. $wagtusk, Abzan Birthing Pod, Solar Flare
ZEN/SOM Standard: Caw-Blade, Valakut, Dredgevine, Temepered Steel
ALA/ZEN Standard: Jund
Okay, that's 6 standard seasons spanning almost 7 years that Green and/or White has been a major player in Major decks. I could take it further back if I wanted to, but I think I've made my point.
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3 Mana to put a +1/+1 on all your creatures? That's stupid. Why is white getting everything? Do they not want us to play with other colors this upcoming season?
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"The essence of every world, every spell and every thought is power. Nothing else matters, because nothing else exists."
Also, white hasn't always been Tier 1. During Lorwyn, white was so bad that there was only one white card in a GP Top 8 - one oblivion ring in a sideboard. We joked that Doran, the siege tower was a good card that was balanced by needing white mana. Your argument sounds like pure emotion based on current standard without looking at historic trends.
You want historic trends? Here, let's pull up the Way Back Machine and look and what you could do with Green and/or White.
KTK/BFZ standard: GW Collected Company, Abzan Aristocrats, Abzan Rhino Midrange.
THS/KTK Standard: Abzan Rhino, Jeskai Prowess, GR Atarka, G/W Manifest (almost forgot this!)
RTR/THS Standard: Esper Control, Abzan Constellation, GW Aggro, Mono-Green Devotion, GR Ramp.
INN/RTR Standard: Resto/Thrag + whatever else you want, Naya Humans Aggro.
SOM/INN Standard: WB Tokens ft. $wagtusk, Abzan Birthing Pod, Solar Flare
ZEN/SOM Standard: Caw-Blade, Valakut, Dredgevine, Temepered Steel
ALA/ZEN Standard: Jund
Okay, that's 6 standard seasons spanning almost 7 years that Green and/or White has been a major player in Major decks. I could take it further back if I wanted to, but I think I've made my point.
Perhaps I worded it improperly. thememan said G/W was strong going back to post-Urza, which is far too long a period to claim that G/W has dominating. Certainty recent sets, going back to RTR at least, has favored white and green. But I played standard beginning from Odyssey block up to Time Spiral block and I remember people complaining that fact or fiction, teachings, dragonstorm, faeires, or whatever the latest blue deck was, was OP.
For me, its a recent trend that GW has been so strong, but it makes sense given wizard's emphasis on creatures and depowering of spells/removal and cards with drawbacks.
Honestly as an Izzet player, standard saddens me. Last time I played standard was INN-RTR because after that, being a spellslinger was badwrongfun. WotC has actively punished people for wanting to play spell decks and not just have a creature brawl, because little Timmy doesn't understand that 3 mana open with a U player is a dangerous place to be and you should try and strategize vs just vomiting hand.
Standard is turning more and more into goldfish...
And what is worse, with the damned reserve list, it is getting harder to find people to play legacy, the last bastion of play what u want.
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This aint your girlfriends meta! This is a man's meta! TURBO META.
This card is not as insane as its made out to be. Early game it's a timewalk for opponents, late game it's a 2 for 1... 3 for 1 at best (at rare! and only if you play an enchantment)
Chill. This wont be played much. Dromoka's Command is still better.
Sorcery
Escalate: Tap an untapped creature you control.
*Destroy target creature with power 4 or greater.
*Destroy target enchantment.
*Put a +1/+1 counters on each creature target player controls.
http://m.imgur.com/TWjs9PJ
PS. Oh my, it's Chinese, not Japanese.
edit: the escalate cost and sorcery just doesnt fit well
top 5 anime of all time (tv, not books because dragon ball would be first)
1. Sword art online 2. Fairy tail 3. Naruto(shipuden) 4. Bleach 5. Claymore
That awkward moment when you're pretty sure a zombie just grabbed your butt.
The last thing white needed was *another* super pushed card that severely punishes the opponent for doing anything at all on *top* of making their team huge.
This is just infuriating now how ridiculously strong white is and how crap U/R and a lesser extent Black is.
Seriously, when was the last time white was a bad color. Its has always been in recent memory either been good on it's own or part of a 2 3 or 4 color tier 1 deck.
I don't think you can say that about any other color, especially now since u/r is easily weak and not even a support color in a much played deck. Basically what wizards needs to do is get rid of all these splashable spells and go back to printing 2 and 3 single mana symbol spells that are more powerful that their generic mana opposites to insentivise players to go mono color something. Basically, devotion should always be a mechanic IMO.
The dirty little secret is that Blue and Red are rarely every particularly strong in standard, and when they even approach being one of the stronger colors it is often considered a mistake.
Keep in mind that both Green and White have had a continued existence in Tier 1 decks for almost the entirety of Standard's existence going back to Combo Winter and Urza's block (And were quite often the *strongest* color by far). Neither Blue nor Red can even come close to such a claim, and yet people say "It's finally time for Green and White to dominate". Which is a ridiculous statement. Green and White have always been good choices for standard, and at times were the *best* choices you could make. Red and Blue rarely every get to shine, and when they do people find it offensive.
What a load of wash.
QFT. I've played GWx in almost every standard it's been even remotely viable and even I am sick of seeing all of these super-broken cards for it. It's bad enough that duress effects are getting more restrictive and expensive, burn spells are getting more restrictive and expensive, removal is getting more rare and expensive, counterspells are mostly vanishing, and draw spells are getting more expensive. Meanwhiles creatures and spells that solely benefit creatures are getting pushed more and more. Dauntless Escort now a 2 mana flier? 4/4s with three abilities for two mana with easy ways to turn them on? An arguably stronger Wild Mongrel?
Enough is enough already. If you're going to give GW all these amazing power-creep laden tools, the least you can do is give the other three colors a bone with cards like Searing Spear or Damnation or Serum Visions. This Stoddard-ian design philosophy that removal must cost the same or more than what it can remove for the purpose of "design limitations" needs to end.
EDIT:
It's not that the effect wouldn't destroy standard (in fact BB and 5 life for hero's downfall is kind of bad actually.) But Wizards sees that people don't want to have to give up life (the only thing keeping them alive) to be able to play spells. It's why there was a huge shock that the painlands were in M15, and an even BIGGER one when they were reprinted in Origins.
Most of the Current Target Demographic will look at Necropotence and think it's the worst thing to ever exist, because you have to pay in order to even TRY playing the game, let alone what happens if you get mana screwed or flooded.
I have handed players a fully powered Necro Combo deck that made it to the 2000 PT Chicago finals, and they will actively discard necro to Unmask or even discard it down to max hand size, whining about how they can't draw creatures while I play a deck of 50 plains and 10 1/1s for W. I will then swap them decks after they lose and show them what necro is supposed to do, and the overwhelming reaction is that the deck "shouldn't work" or "cheats at magic". This is how the current demographic thinks, and it's what WotC is pandering to.
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
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I'll show myself out...
The
Necromancer (or Noob)
Cat.
Don't ask, I don't know why ether...
The real kick in the teeth is that Development whinges on and on about how they need to avoid power creep and yet they have printed some of the strongest proactive cards ever printed in Green and White (Which were already quite strong through out the history of the game, mind you). Don't tell me that Blue, Red, and Black can't have their pushed cards because of the "pendulum" swinging when you pull this sort of nonsense. It is borderline insulting.
Keep in mind that when everyone was ragging on Theros and Born of the Gods, I was gladly defending them. Because for Standard concerns, at least the colors were relatively well balanced to one another (Even Black wasn't as horrendously strong as White and Green are now).
I still can't fathom what is going through Development's head. They said that they had to nerf Blue cards because Jace was too strong. And yet we have this coming out when White already has Gideon, Avacyn, Declaration in stone, Secure the Wastes, several Savannah Lions, incredible value out of their efficiently costed humans, and one of the best aggro enchantments every made. But *apparently* that wasn't enough power to be concerned with White at all. And I am still not entirely certain what great sin Red committed to get relegated to complete trash levels of viability.
What a joke.
Black is one of the colors of madness, where discarding can be upside. That's an attempt to make the black escalate BETTER, not worse.
...What?
Combo winter and Urza block was all about blue. Academy, morphling, mind over matter, time spiral, and dream halls were all blue. And those decks were oppressive; they could win in the first few turns of the game. Let's not forget Caw-Blade and Jace, the Mind Sculptor. Dragonstorm was a U/R combo deck that made Wizards regret reprinting dragonstorm. Red has shown up in almost every standard as either a burn deck or an aggro deck (except, most notably, this one). Also, when Theros and Mono-Black Devotion was the king, G/W was hardly dominate.
Also, white hasn't always been Tier 1. During Lorwyn, white was so bad that there was only one white card in a GP Top 8 - one oblivion ring in a sideboard. We joked that Doran, the siege tower was a good card that was balanced by needing white mana. Your argument sounds like pure emotion based on current standard without looking at historic trends.
Anyway, about this card - seems balanced in a vacuum, but it helps the G/W token decks just by being another anthem. Also, tapping a creature is nothing if a token deck is cracking out 3-4 creatures a turn, so the other options are relevant. Certainty hurts those demonic pact/harmless offering decks people are trying to build.
This card is nuts.
Mono Red's Strengths and Mono White's Strengths
First I said since Combo Winter, implying that it has been a fixture of Standard from that point till now. WHich it has. Perhaps I wasn't clear, but I did not mean it was strong *during* Combo Winter, but rather after. Which it has. Green has always been a perfectly viable color in standard for over 16 years. Some times it is stronger, and sometimes weaker, but it is rarely (if ever) bad. During Caw-Blade, the only other deck that was really putting up good numbers was Valakut, which was very much a green deck. During Theros, heavily Green-based midrange accounted for roughly 20% of the meta game, and nearly every single Grand Prix had a green deck in it. White was also one of the strongest colors present in the format. G/W as color combination isn't always strong, but those colors certainly are nearly always strong.
Hardly. Green and White are far more consistently the strongest colors in Standard. Blue is *occasionally* the strongest, but is quite often almost completely unplayable. Red waxes and wanes. This isn't about emotion; it is about the fact that for some reason people seem to believe that Green and White are only "finally" getting good. You pointed out a time, very near a decade ago mind you, when White was unplayable. That *hardly* justifies pushing White into being utterly dominant now, particularly considering how strong White has been for at least the past 5-6 years, if not longer. Green equally has had not many problems competing in this time frame.
Further, I would expect them to learn from their mistakes, not continuously commit them over and over again. This sort of nonsense that is going on in Standard currently is no better than the other problematic Standards. The aggravation is coming from them quite apparently being perfectly fine committing the same damn mistakes over and over again, only it's totally fine because it's Green and White.
I would like to say that I also said *almost* the entire existence. Not "always".
You want historic trends? Here, let's pull up the Way Back Machine and look and what you could do with Green and/or White.
KTK/BFZ standard: GW Collected Company, Abzan Aristocrats, Abzan Rhino Midrange.
THS/KTK Standard: Abzan Rhino, Jeskai Prowess, GR Atarka, G/W Manifest (almost forgot this!)
RTR/THS Standard: Esper Control, Abzan Constellation, GW Aggro, Mono-Green Devotion, GR Ramp.
INN/RTR Standard: Resto/Thrag + whatever else you want, Naya Humans Aggro.
SOM/INN Standard: WB Tokens ft. $wagtusk, Abzan Birthing Pod, Solar Flare
ZEN/SOM Standard: Caw-Blade, Valakut, Dredgevine, Temepered Steel
ALA/ZEN Standard: Jund
Okay, that's 6 standard seasons spanning almost 7 years that Green and/or White has been a major player in Major decks. I could take it further back if I wanted to, but I think I've made my point.
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
Perhaps I worded it improperly. thememan said G/W was strong going back to post-Urza, which is far too long a period to claim that G/W has dominating. Certainty recent sets, going back to RTR at least, has favored white and green. But I played standard beginning from Odyssey block up to Time Spiral block and I remember people complaining that fact or fiction, teachings, dragonstorm, faeires, or whatever the latest blue deck was, was OP.
For me, its a recent trend that GW has been so strong, but it makes sense given wizard's emphasis on creatures and depowering of spells/removal and cards with drawbacks.
Standard is turning more and more into goldfish...
And what is worse, with the damned reserve list, it is getting harder to find people to play legacy, the last bastion of play what u want.
This aint your girlfriends meta! This is a man's meta! TURBO META.
Chill. This wont be played much. Dromoka's Command is still better.
You mean oppression, Gideon's oppression.