Modern GB Rock U Flooding Merfolk RUG Delver Midrange WU Monks UW Tempo Geist GW Bogle GW Liege UR Tron B Vampires
Affinity Legacy
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Goblins
Burn
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Affinity EDH W Akroma GBW Ghave BRU Thrax GR Ruric I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
This card in the best case scenario is insane. Like, not even remotely reasonable kinds of absurd. RR for a 3/4 prowess that draws 3 on ETB is jaw dropping. How realistic is that number though? At what point on the cost reduction and hand size scale does it become really good? At 0-1 cards in hand it is card advantage and at 2 cards it is card neutral with the potential to upgrade dead lands or fuel gy mechanics/madness. What is an acceptable casting cost for a 3/4 prowess to see play? 3? 4 in standard if we account for the ETB? that means we reliably need 4+ instants and sorceries in the yard before we cast him. That makes him quite a bit worse in current standard than he might otherwise be as our interaction is intentionally slow. I think he is still worth testing in u/r or r/b but I question the quantity that should be used. 2? 3? Doesn't seem like a full playset kind of card in current standard. In older formats this guy seems like he could be a credible turn 3 or more likely turn 4 play in the right list, however, cantripping builds wont have full access to value from the ETB. Going to be an interesting puzzle to put together.
TC was decent but not broken in burn because it also counted the fetchlands, and this does not and thus is likely too slow.
If I have 6 spells in my gy, not counting creatures, I have already likely beaten my opponent, unless it's a grindy game vs discard or control, which doesn't justify its inclusion in the mainboard.
Sweet Jesus. 8 mana is a whole lot but as a 2 of or so in burn/delver it could go a long way. It's not a tasigur, but it does a good impression. Really makes me want to do red burn in standard.
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This one is a hard card to gauge its viability. I mean best case scenario is he comes in at RR but that means you already have 6 instants/sorceries in the yard. Sure he is gravy when you play him, it's just playing him that seems a bit problematic. How often does a dedicated burn deck hit 6 in the yard by turn 3? Its pretty ambitious. And if you've done that in burn your more likely than not a single burn spell away from the win. Isn't this guy just gonna dilute your spell density? He is certainly a fun card and very interesting design wise. I just don't know where to put him or if he is even viable. (Talking in modern.)
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Modern GB Rock U Flooding Merfolk RUG Delver Midrange WU Monks UW Tempo Geist GW Bogle GW Liege UR Tron B Vampires
Affinity Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity EDH W Akroma GBW Ghave BRU Thrax GR Ruric I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
For grixis modern i think he would be a turn 3-4 beater, i like that he is all upside, you could set up for hin then Tasigur on the same turn, and all your's cantrips becomes way better. I have to try hin, maybe a 2 off will be enough. Could see paly in Standard too, UR Horrors, here we go!
This card is a great finisher for Modern Burn. Obviously it's not playable early on but you need to play a few spells before you can cast this anyways. I'll probably drop my Wild Nacatl to test this.
Seems very good in burn, as they are constantly casting spells. also It might as well be an ancestral recall in that type of deck because the hand empties quickly.
Seems legit. A bit too expensive for older formats but still seems solid.
A bit too expensive for older formats? This is pretty much devil cruise. I don't think the cost is what's gonna stop it from being good
This is hardly comparable to treasure cruise. Get back to me once this can be fueled by fetches and creatures
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Cards are game pieces, and should be treated as such, easily replaceable.
Cards are not money, investments, or a retirement fund, and should never have been treated as such.
Wizards made a mistake caving to speculators once, and we still pay for that mistake 19 years later.
Happy is the man who has broken the chains that hurt the mind and given up worrying once and for all. Be patient and tough. One day this pain will be useful to you.
I think this could be quite nice in Legacy UR or Grixis Delver. It provides a little extra reach when you need to go big (and with a spell or two can tangle with goyfs). Obviously delver decks in Legacy can fill their yards fairly quickly with instants and sorceries, and even at 3, this is a great deal. But I think the most exciting interaction for legacy is the discard/draw. Because in a delver deck in Legacy you are certainly running 4 brainstorm and 4 ponder. You can therefore run the inverse of the brainstorm/fetch trick and put some cards you don't want IN your hand (and the ones you do want on top of your library) and then "shuffle them away" by casting this and discarding the unwanted cards and Ancestral Recalling. I see it more like a 2-of, sort of like the Anglers in Grixis. But man, just as you run out of gas, you brainstorm, untap, this guy? Rough chuckles for the opponent.
I'm seeing a red tempo deck, based mostly on spells, but with power here. turn three cast nahiri's wrath to well, wrath the board, put this guy out turn 4 now that you have a GY filled with spells, then curve top turn five with mirrorwing. you wouldn't even want any other creatures in the deck just 2-4 of this guy and 2 mirrorwings then fill the rest with the burn spells we finally have
Superb card. People might gawk at the stats and wonder why its so small for the mana cost, but if you put this guy in a dedicated deck that is like 40% instants and sorceries you can easily cast it for just RR. Yet its not just that, it also acts as fuel and you can just play this when its the last card card in your hand and get some pretty efficient card draw.
Not sure how it will impact eternal formats, but I know it will impact them in some ways. Modern in particular, I think burn decks can support 2 to 3 copies of this card maindeck. You don't want to put 4 of these because of the risk of drawing multiples early game, but once you get to that sweet spot of x spells in graveyard it becomes insane. That said... what burn deck has played 6 instants and sorceries and hasn't killed its opponent yet? Maybe this card is win more? Maybe it is better in dedicated prowess lists? Let's wait and see.
EDIT: I know you can cast it with less than 6 spells in the yard, but I think if you're a burn deck you're looking to cast this for 1RR at most.
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I don't think Burn wants this card in Modern, by the time you have 5-6 burn spells in the GY the game should be over. Storm on the other hand can easily fill the yard with Gitaxian Probe, Thought Scour, Faithless Looting, and then anything you discard with its ETB effect you can flashback with Past in Flames, perfect for going off. Who even cares about the creature part of the card? It might even be better if it was an instant/sorcery to get the cost reduction of Goblin Electromancer. This might bring Storm back up to tier 2 or better. I'm going to start playtesting it right now.
This one is a hard card to gauge its viability. I mean best case scenario is he comes in at RR but that means you already have 6 instants/sorceries in the yard. Sure he is gravy when you play him, it's just playing him that seems a bit problematic. How often does a dedicated burn deck hit 6 in the yard by turn 3? Its pretty ambitious. And if you've done that in burn your more likely than not a single burn spell away from the win. Isn't this guy just gonna dilute your spell density? He is certainly a fun card and very interesting design wise. I just don't know where to put him or if he is even viable. (Talking in modern.)
I think the look out is mono-red modern burn (I think a lot of players are looking to make mono-red burn deck in the modern format)or he might be a perfect card in UR Delver (modern/legacy).
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GB Rock
U Flooding Merfolk
RUG Delver Midrange
WU Monks
UW Tempo Geist
GW Bogle
GW Liege
UR Tron
B Vampires
Affinity
Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity
EDH
W Akroma
GBW Ghave
BRU Thrax
GR Ruric
I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
Pretty cool card none the less.
-Chandra Nalaar
If I have 6 spells in my gy, not counting creatures, I have already likely beaten my opponent, unless it's a grindy game vs discard or control, which doesn't justify its inclusion in the mainboard.
GB Rock
U Flooding Merfolk
RUG Delver Midrange
WU Monks
UW Tempo Geist
GW Bogle
GW Liege
UR Tron
B Vampires
Affinity
Legacy
Fish
Goblins
Burn
Reanimator
Dredge
Affinity
EDH
W Akroma
GBW Ghave
BRU Thrax
GR Ruric
I advocate for the elimination of the combo archetype in Modern. I believe it is degenerate and unfun by its very nature and will always limit design space and cause unnecessary bans.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
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O-Kagachi, Mathas, Mairsil
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not enough for me, specially non blue or black. A lot of possibilities here but nooooo, they are eldrazi!!!! >:(
This is hardly comparable to treasure cruise. Get back to me once this can be fueled by fetches and creatures
Cards are not money, investments, or a retirement fund, and should never have been treated as such.
Wizards made a mistake caving to speculators once, and we still pay for that mistake 19 years later.
Happy is the man who has broken the chains that hurt the mind and given up worrying once and for all. Be patient and tough. One day this pain will be useful to you.
Needs moar Delver.
Not sure how it will impact eternal formats, but I know it will impact them in some ways. Modern in particular, I think burn decks can support 2 to 3 copies of this card maindeck. You don't want to put 4 of these because of the risk of drawing multiples early game, but once you get to that sweet spot of x spells in graveyard it becomes insane. That said... what burn deck has played 6 instants and sorceries and hasn't killed its opponent yet? Maybe this card is win more? Maybe it is better in dedicated prowess lists? Let's wait and see.
EDIT: I know you can cast it with less than 6 spells in the yard, but I think if you're a burn deck you're looking to cast this for 1RR at most.
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Reaper King (a horror story), Kaalia of the Vast (an origin story), Sequels for Innistrad (Alternative sequels for Inn), Grey Areas (Odric's fanfic), Royal Succession (goblins),The Tracker's Message (eldrazi on Innistrad) and Ugin and his Eye (the end of OGW).
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I figure we'll be seeing a lot of Storm decks at the get. I could almost maindeck RIPs with the Abzan Aristocrats, Podless, Delver/Tasigur, Snaps...
I think the look out is mono-red modern burn (I think a lot of players are looking to make mono-red burn deck in the modern format)or he might be a perfect card in UR Delver (modern/legacy).