This doesn't filter your draws every turn. It filters your draws every time it gets in for combat damage to a player. At best you see no filtering actually make a difference until your turn 4 draw, and it isn't exactly hard to stop a 2/2 that later becomes a 4/4 in its tracks.
I wish Wizards would stop with this "we need a chase mythic to sell the set" logic, how about just making the sets good from top to bottom so people want to open packs for good cards at all rarerities instead of "oh boy, I hope I get a grim flayer in this pack! I love my £3.69 lottery tickets!"
I don't see this being a chase mythic people are cracking packs to get.
I could be absolutely wrong, of course, but my bet for sales drivers are PWs plus Eldritch Evolution (at rare).
I'm just wondering why would you EVER play this card when theres Sylvan Advocate in standard?, really no reason to.
Well for starters there's nothing stopping you from playing both (and I imagine most bgx decks will). That aside, this guy has trample rather than vigilance which could end up being useful against stuff like naya tokens to push damage through to an opponent (or a planeswalker). Oh, and there's that third ability that people seem to be ignoring entirely for no apparent reason other than "it's not goyf." That last ability is fantastic for both enabling delirium and just for filtering. Being able to consistently and efficiently stack your deck is not a thing that happens too often, and it tends to be a pretty powerful thing when it does.
For sure a nice extra goyf if you can get it active right away or turn 3 at least.
The extra value to your card quality is nice, so it shouldnt be too bad for a Jund/Junk deck to work with.
Sadly it faults against goyf, which will simply be +0/+1 bigger at least, thats quite annoying (+3/+3 with delirium would have helped a lot to work around that to give you at least a window in which he is bigger).
We are inches away from mythics being strictly better rares.
This set is awful on every level. The flavor sucks, the rarity distribution sucks, and the cards aren't even slightly interesting.
the problem with mythics in this set particularly is not that they're better rares, they're even probably the worst mythics in any set I remember in average.
but then, there's a couple that will cost small fortunes such as this one
mythics should be either all tournament staples or all just timmy or jhonny weird and stupid cards.
so they'd have consistent prices.
they do both and transform our packs to a lottery ticket.
Worst statement on mythics EVER. Not all mythics are intended for constructed.
except I'm not asking for that.
just for a more plain philosophy behind mythics.
either push them all, or make them all "feel" mythic, with big splashy and weird effects.
it doesn't make sense to push a card into mythic because of power level alone.
if it's mechanically simple, isn't telling a REALLY important part of the story, and isn't a ridiculously big effect regardless of mana cost, then it shouldn't me mythic.
problem is when they push the efficiency of a simple card so it's one of the best in the format by the game standpoint, and then print that at mythic for no other reason than create a chase mythic to sell packs, they generate a ton of frustration.
not all mythics should be tournament worthy, that's for sure, but at very least we could stop having simple yet pushed cards at mythic (rare would be fine for those) and plain bad cards that appeal to no one.
Not sure why everyone is saying you look at the top three cards "every turn." it's almost like we forgot 2/2s can and do get blocked :| I feel this card will be pretty hard to get value out of, even in Standard.
I wish I knew all the people calling this bad in person so I could make fun of them every spoiler season for the rest of my life. This card is at minimum a standard all star and very likely an eternal staple. I swear mtgsalvation has no idea how to evaluate cards... I still remember getting laughed at for saying jace was easily the best flip Walker
The complaints people have about mythic rarity here really are justified. To me, it extends even further, because what this card stands for isn't just "Wizards printing blatant chase mythics", but the more damning in my mind "Wizards print blatantly pushed cards and blatantly underpowered cards and micromanage whats allowed to be playable". They try to justify it under the argument that not all cards can be playable, but thats no excuse, and it confuses a logical consequence with its causation. When they go out of their way to print cards like grim flayer and sylvan advocate that are plainly above the power curve, then take interesting designs like soul separator that have been priced into oblivion, its saying wizards has no interest in giving players latitude in building their decks, these johnny cards are just token effort to appease you with jank while not disrupting our carefully managed decade of turning creature sideways.
I think that as far as it doesn't destroy limited, all cards should try to approach the same line of balance and be useful in some application. If only certain cards become popular and make the cut, that would be as a consequence of support for certain archetypes and memetic popularity, rather than being forced into predetermined decks- and players could discover new valid decks. Instead, wizards judges that too many combinations is too much chaos and they want to control how the game is played, yet still they screw up royally and miss broken decks and print things like the eldrazi in modern. This gives us the worst of both worlds, an oft-degenerate metagame and a boring card pool that strips innovation away from players.
To me, it doesn't matter if this card sees play- it very well might not, as it does nothing when delirium is off and the enemy has a 2/3- but the thought process behind designing it is the same either way
Not sure why everyone is saying you look at the top three cards "every turn." it's almost like we forgot 2/2s can and do get blocked :| I feel this card will be pretty hard to get value out of, even in Standard.
there's that. but this dude might be a 4/4 for 2... which is not bad at all if you manage to turn delirium on early.
he also has trample, which means he's a pretty good target for pumps and combat tricks and carrying equipment, it will also deal damage to the player if you remove the blockers after they're declared because of trample.
delirium is lacking support from constructed playable cards for standard.
this could hold this dude back a little bit.
In older formats, any deck that can reliably make tarmogoyf a 4/5 in turn 3 or 4 can make this dude a 4/4 trample in the same turn, and that's certainly not bad at all.
"every turn" is really a pretty big stretch.
but just a single hit will either turn delirium on, or setup a pretty decent next turn.
I wish I knew all the people calling this bad in person so I could make fun of them every spoiler season for the rest of my life. This card is at minimum a standard all star and very likely an eternal staple. I swear mtgsalvation has no idea how to evaluate cards... I still remember getting laughed at for saying jace was easily the best flip Walker
even if I also think this dude will see LOTS of play, maybe in multiple formats, I wish badly to be wrong so I can come back here and laugh at you for being so arrogant in your comment.
Everyone makes bad assumptions about new cards, you're certainly no different.
don't go pointing fingers to other people, the one that's wrong might be you.
I'm just wondering why would you EVER play this card when theres Sylvan Advocate in standard?, really no reason to.
Because black get removal? I'm not sure if you are suggesting it's gets walled by advocate, or if you would play advocate instead.
It seams like wizards wants GB delirium aggro to be a thing. Between this and the pseudo nimble mongoose it may be possible. Delirium is just rather hard to pull off in a timely matter. It's probably better suited for midrange, where it can stack your deck. This may be even Modern playable. It is potentially bolt proof, and more importantly provides library manipulation in a format where most library manipulation is banned.
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It's awesome that the community is so split on this card. There are people bashing it hard on the internet yet SCG is selling all of their pre-orders quickly. Bought 4 copies myself for $20. I don't 100% know it'll catch on, but the potential is there and I feel confident enough in $5/copy.
In a vacuum, it's an obviously powerful card. He's relevant early and late, offers a form of card advantage and his abilities all synergize with each other well. Trample helps him push damage through to trigger his "combat damage" ability and his combat trigger helps fuel his Delirium ability, which makes trample better.
Compared to some of the other mythics in this set, this one looks like a chase mythic.
I think it has Modern potential too. Imagine the synergy in typical BGx shells. He selectively mills cards to cast Tasigur off of, sets up Dark Confidant triggers, sets up Courser of Kruphix, adds creatures to the yard for Scavenging Ooze, helps you move past late game discard spells and wins the game if ignored. Being blocked is a problem so it'll work best in a deck filled with removal, which BGx does anyways.
When I read the card name I was like "Ooh ooh Mindflayer this really is eldritch horror!" but then all I see is a guy with a glove fetish and an axe to grind. Good card but Eldritch moon is the worst set ever
Not sure why everyone is saying you look at the top three cards "every turn." it's almost like we forgot 2/2s can and do get blocked :| I feel this card will be pretty hard to get value out of, even in Standard.
there's that. but this dude might be a 4/4 for 2... which is not bad at all if you manage to turn delirium on early.
he also has trample, which means he's a pretty good target for pumps and combat tricks and carrying equipment, it will also deal damage to the player if you remove the blockers after they're declared because of trample.
delirium is lacking support from constructed playable cards for standard.
this could hold this dude back a little bit.
In older formats, any deck that can reliably make tarmogoyf a 4/5 in turn 3 or 4 can make this dude a 4/4 trample in the same turn, and that's certainly not bad at all.
"every turn" is really a pretty big stretch.
but just a single hit will either turn delirium on, or setup a pretty decent next turn.
this dude is certainly really powerful.
I don't disagree that he looks good in a vacuum, nor do I think he will see no play. However, I do think he's being overhyped based on some imagined best-case scenarios which won't happen at all consistently.
All this is IMO as ever, also IMO I think this card should be uncommon but apparently having 3 effects makes something mythic now :|
Not sure why everyone is saying you look at the top three cards "every turn." it's almost like we forgot 2/2s can and do get blocked :| I feel this card will be pretty hard to get value out of, even in Standard.
there's that. but this dude might be a 4/4 for 2... which is not bad at all if you manage to turn delirium on early.
he also has trample, which means he's a pretty good target for pumps and combat tricks and carrying equipment, it will also deal damage to the player if you remove the blockers after they're declared because of trample.
delirium is lacking support from constructed playable cards for standard.
this could hold this dude back a little bit.
In older formats, any deck that can reliably make tarmogoyf a 4/5 in turn 3 or 4 can make this dude a 4/4 trample in the same turn, and that's certainly not bad at all.
"every turn" is really a pretty big stretch.
but just a single hit will either turn delirium on, or setup a pretty decent next turn.
this dude is certainly really powerful.
I don't disagree that he looks good in a vacuum, nor do I think he will see no play. However, I do think he's being overhyped based on some imagined best-case scenarios which won't happen at all consistently.
All this is IMO as ever, also IMO I think this card should be uncommon but apparently having 3 effects makes something mythic now :|
yes, cards like this are always overhyped.
I think it will not be everywhere until Kaladesh comes out with crazy good artifact creatures that will make delirium so much easier to turn on.
until then, this card might not live up to the hype.
but it's VERY, VERY powerful.
If delirium just get some better enablers, this will become scary good.
Another example of WOTC's policy of making only planeswalkers or absolute bombs as mythics...right. The card is definitely good and it may be the missing piece for a powerful GB Delirium deck, but I don't think this should have been mythic, I really don't like seeing smallish creatures as mythic (barring flip walkers or legendary creatures), this guy is good but is not an "I win" Limited bomb that can thrash every other creature in combat and has some sort of protection on top of that. Probably another attempt to push pack sales if the card takes off in Standard.
Everyone's saying this guy is best friends with Goyf, but he's actually best friends with Bob...
Also, there really is no reason for him to be Mythic instead of rare. Sylvan Advocate is just as complex as this guy.
Well actually that's not true, about the rarity thing not the bob thing you're 100% right there. Remember they decide rarity based on how cards perform in limited, so this card was probably running the show at rare so they bumped it up to keep things balanced. That being said I agree that Mythic was not the right choice as it's just going to inflate the cost of this card to ridiculous levels (see things like Voice of Resurgence). also haha does not die to Doom blade.
In what universe? If you build a deck like that, and ever draw that hand, I will personally come to wherever you live, perform complicated acts of awestruck ********, then disembowel myself to escape the world that allowed something like this to occur and validate you.
Winmore card is winmore card.
This card is nowhere near Tarmogoyf powerlevel. Seriously, we've had Delirium for a while now, it's impossible to consistently get, making this a 2/2 with upside, only if your opponent has an empty board, aka win more card, aka crap.
So in a vacuum, this card is pretty obviously great. Scry 3 on hit, becomes a 4/4 later on, you can't ask more from a two drop. The problem in Standard is that it stacks up absurdly poorly against the ubiquitous Sylvan Advocate, which stonewalls early and will probably stonewall later if you aren't actively going for early delirium.
It's a good playable card, but it doesn't have that mythic flavor attached to it. It's there to make Standard more expensive than it should be. If there is a GB deck out there, it will want this card.
It doesn't even affect Limited in a negative way as well. It's not likely that there is a shortage of good uncommons and commons that can stop this card to become nonsense. That rare Crytobreaker seems almost like a Pack Rat type of nuisance than this. It should be a rare like lot of cards of this type in the past sets since this bull***** rarity was introduced by WotC.
We could have this mythic spot for anything else more relevant lore wise even if it's crap.
He's like a hybrid between Tarmogoyf and Dark Confidant, where his floor is higher than either (2/2 over 0/1 and 2/1) and ceiling is lower than Goyf for stats and Confidant for value, but has value over Goyf and stats over Confidant!
Trample really makes this creature. It adds that extra enabling for the combat trigger ability.
The last time we saw scry 3 triggered by combat on a creature was Prognostic Sphinx. 5 mana is what they costed that thing and here we have an even better version of such topdeck manipulation at only 2 mana!
Whether you're setting up early game or looking to close late - the digging ability is definitely going to be strong. In Modern Jund this ends topdeck wars.
Now, delirium can be hard to set up in the initial turns, but from midgame-onward this will be a trampling 4/4 for 2 mana.
Say what you will about how much Tarmogoyf is better but there are times you can't close a game because Lingering Souls tokens keep Tarmogoyf at bay. Grim Flayer fixes that.
This card is the real deal. Not just obviously good, but subtly crazy good.
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC
I don't see this being a chase mythic people are cracking packs to get.
I could be absolutely wrong, of course, but my bet for sales drivers are PWs plus Eldritch Evolution (at rare).
Well for starters there's nothing stopping you from playing both (and I imagine most bgx decks will). That aside, this guy has trample rather than vigilance which could end up being useful against stuff like naya tokens to push damage through to an opponent (or a planeswalker). Oh, and there's that third ability that people seem to be ignoring entirely for no apparent reason other than "it's not goyf." That last ability is fantastic for both enabling delirium and just for filtering. Being able to consistently and efficiently stack your deck is not a thing that happens too often, and it tends to be a pretty powerful thing when it does.
Mono Red's Strengths and Mono White's Strengths
Its not too complicated.
For sure a nice extra goyf if you can get it active right away or turn 3 at least.
The extra value to your card quality is nice, so it shouldnt be too bad for a Jund/Junk deck to work with.
Sadly it faults against goyf, which will simply be +0/+1 bigger at least, thats quite annoying (+3/+3 with delirium would have helped a lot to work around that to give you at least a window in which he is bigger).
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except I'm not asking for that.
just for a more plain philosophy behind mythics.
either push them all, or make them all "feel" mythic, with big splashy and weird effects.
it doesn't make sense to push a card into mythic because of power level alone.
if it's mechanically simple, isn't telling a REALLY important part of the story, and isn't a ridiculously big effect regardless of mana cost, then it shouldn't me mythic.
problem is when they push the efficiency of a simple card so it's one of the best in the format by the game standpoint, and then print that at mythic for no other reason than create a chase mythic to sell packs, they generate a ton of frustration.
not all mythics should be tournament worthy, that's for sure, but at very least we could stop having simple yet pushed cards at mythic (rare would be fine for those) and plain bad cards that appeal to no one.
I think that as far as it doesn't destroy limited, all cards should try to approach the same line of balance and be useful in some application. If only certain cards become popular and make the cut, that would be as a consequence of support for certain archetypes and memetic popularity, rather than being forced into predetermined decks- and players could discover new valid decks. Instead, wizards judges that too many combinations is too much chaos and they want to control how the game is played, yet still they screw up royally and miss broken decks and print things like the eldrazi in modern. This gives us the worst of both worlds, an oft-degenerate metagame and a boring card pool that strips innovation away from players.
To me, it doesn't matter if this card sees play- it very well might not, as it does nothing when delirium is off and the enemy has a 2/3- but the thought process behind designing it is the same either way
there's that. but this dude might be a 4/4 for 2... which is not bad at all if you manage to turn delirium on early.
he also has trample, which means he's a pretty good target for pumps and combat tricks and carrying equipment, it will also deal damage to the player if you remove the blockers after they're declared because of trample.
delirium is lacking support from constructed playable cards for standard.
this could hold this dude back a little bit.
In older formats, any deck that can reliably make tarmogoyf a 4/5 in turn 3 or 4 can make this dude a 4/4 trample in the same turn, and that's certainly not bad at all.
"every turn" is really a pretty big stretch.
but just a single hit will either turn delirium on, or setup a pretty decent next turn.
this dude is certainly really powerful.
even if I also think this dude will see LOTS of play, maybe in multiple formats, I wish badly to be wrong so I can come back here and laugh at you for being so arrogant in your comment.
Everyone makes bad assumptions about new cards, you're certainly no different.
don't go pointing fingers to other people, the one that's wrong might be you.
Because black get removal? I'm not sure if you are suggesting it's gets walled by advocate, or if you would play advocate instead.
It seams like wizards wants GB delirium aggro to be a thing. Between this and the pseudo nimble mongoose it may be possible. Delirium is just rather hard to pull off in a timely matter. It's probably better suited for midrange, where it can stack your deck. This may be even Modern playable. It is potentially bolt proof, and more importantly provides library manipulation in a format where most library manipulation is banned.
In a vacuum, it's an obviously powerful card. He's relevant early and late, offers a form of card advantage and his abilities all synergize with each other well. Trample helps him push damage through to trigger his "combat damage" ability and his combat trigger helps fuel his Delirium ability, which makes trample better.
Compared to some of the other mythics in this set, this one looks like a chase mythic.
I think it has Modern potential too. Imagine the synergy in typical BGx shells. He selectively mills cards to cast Tasigur off of, sets up Dark Confidant triggers, sets up Courser of Kruphix, adds creatures to the yard for Scavenging Ooze, helps you move past late game discard spells and wins the game if ignored. Being blocked is a problem so it'll work best in a deck filled with removal, which BGx does anyways.
UBRGrixis Kiki Control
BGUSultai Shadow
GWRBushwhacker Zoo
EDH:
BGU Sidisi, Brood Tyrant
UBR Marchesa, the Black Rose
GWU Roon of the Hidden Realm
I don't disagree that he looks good in a vacuum, nor do I think he will see no play. However, I do think he's being overhyped based on some imagined best-case scenarios which won't happen at all consistently.
All this is IMO as ever, also IMO I think this card should be uncommon but apparently having 3 effects makes something mythic now :|
yes, cards like this are always overhyped.
I think it will not be everywhere until Kaladesh comes out with crazy good artifact creatures that will make delirium so much easier to turn on.
until then, this card might not live up to the hype.
but it's VERY, VERY powerful.
If delirium just get some better enablers, this will become scary good.
Well actually that's not true, about the rarity thing not the bob thing you're 100% right there. Remember they decide rarity based on how cards perform in limited, so this card was probably running the show at rare so they bumped it up to keep things balanced. That being said I agree that Mythic was not the right choice as it's just going to inflate the cost of this card to ridiculous levels (see things like Voice of Resurgence). also haha does not die to Doom blade.
It doesn't even affect Limited in a negative way as well. It's not likely that there is a shortage of good uncommons and commons that can stop this card to become nonsense. That rare Crytobreaker seems almost like a Pack Rat type of nuisance than this. It should be a rare like lot of cards of this type in the past sets since this bull***** rarity was introduced by WotC.
We could have this mythic spot for anything else more relevant lore wise even if it's crap.
He's like a hybrid between Tarmogoyf and Dark Confidant, where his floor is higher than either (2/2 over 0/1 and 2/1) and ceiling is lower than Goyf for stats and Confidant for value, but has value over Goyf and stats over Confidant!
Trample really makes this creature. It adds that extra enabling for the combat trigger ability.
The last time we saw scry 3 triggered by combat on a creature was Prognostic Sphinx. 5 mana is what they costed that thing and here we have an even better version of such topdeck manipulation at only 2 mana!
Whether you're setting up early game or looking to close late - the digging ability is definitely going to be strong. In Modern Jund this ends topdeck wars.
Now, delirium can be hard to set up in the initial turns, but from midgame-onward this will be a trampling 4/4 for 2 mana.
Say what you will about how much Tarmogoyf is better but there are times you can't close a game because Lingering Souls tokens keep Tarmogoyf at bay. Grim Flayer fixes that.
This card is the real deal. Not just obviously good, but subtly crazy good.
"OH GOD MY BRAIN IS EXPLOADING AT HOW BAD THE ART IS ON MY OWN CARD"
-A friend's first impression of Ancestral Recall
10/10, I tapped.