It's a 1/3 with an affect that synergizes with the block's theme, albeit a minor effect. I'd say 2 is fine.
If it were a vanilla 1/3, I would agree with you, though. Even then, Diregraf Ghoul, it would not be.
Private Mod Note
():
Rollback Post to RevisionRollBack
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Zombies really needed a decent blocker they don't immediately trade in combat early in the game, and it helps the archetype by filling the GY. This is good for a common
If this helps the zombie archtype, then the archtype needs to be scrapped and rethought.
Zombies really needed a decent blocker they don't immediately trade in combat early in the game, and it helps the archetype by filling the GY. This is good for a common
If this helps the zombie archtype, then the archtype needs to be scrapped and rethought.
we can't "rethink" for the design and development team, besides, they are to busy finding as many ways as possible to continue to make white and green broken to be bothered with zombies. And if you were referring to the "archetype" as zombies throughout the history of the game, then let me clarify and say the zombie archetype for this block
Zombies really needed a decent blocker they don't immediately trade in combat early in the game, and it helps the archetype by filling the GY. This is good for a common
If this helps the zombie archtype, then the archtype needs to be scrapped and rethought.
we can't "rethink" for the design and development team, besides, they are to busy finding as many ways as possible to continue to make white and green broken to be bothered with zombies. And if you were referring to the "archetype" as zombies throughout the history of the game, then let me clarify and say the zombie archetype for this block
The problem with defining this format by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
Huumm, I was thinking about making a comment on how unexciting it is to get a preview that is... I don't know... absolutely useless? I don't see it being useful in any constructed deck and not even limited. Maybe there is a draft archetype that wants this terrible card? Not sure.
Anyway, I will comment on Gisa because that has been bothering me for a while: why every protagonist nowadays is literally a person between 20~40 or someone that looks like 20~40 despite being centuries or millenia old? There aren't any old geezers in magic anymore? When I first saw Gisa's flavor text in Innistrad I imagined her as a crazy old woman, and imagined Geralf as an old man looking akin to an english lord, but with the clothing of a mad scientist. Then... they showed up in cards and look to be between their 20~30... who would have guessed right?
Alright, seriously, where are the old people in MTG? They can't be characters anymore? Is that it?
Private Mod Note
():
Rollback Post to RevisionRollBack
.
Would you like to read Commander stories? Check my latest stories, coming from Lorwyn and Innistrad: Ghoulcaller Gisa and Doran, The Siege Tower! If you like my writing, ask me to write something for your commander as well!
Zombies really needed a decent blocker they don't immediately trade in combat early in the game, and it helps the archetype by filling the GY. This is good for a common
If this helps the zombie archtype, then the archtype needs to be scrapped and rethought.
we can't "rethink" for the design and development team, besides, they are to busy finding as many ways as possible to continue to make white and green broken to be bothered with zombies. And if you were referring to the "archetype" as zombies throughout the history of the game, then let me clarify and say the zombie archetype for this block
...Sucks?
do you think that I'm arguing that zombies are good? everything that is not white in this whole block sucks because white is so overly powerful. every tier 1 deck in standard has white as it's main color, and yet people keeping talking about the "diversity of the format". there is tokens, monowhite aggro, and CoCo, which of course all play the same cards. what I was getting at when saying this card is decent for zombies is that it can block the creatures from these three decks and not die. that's kinda far from saying zombies are good.
Huumm, I was thinking about making a comment on how unexciting it is to get a preview that is... I don't know... absolutely useless? I don't see it being useful in any constructed deck and not even limited. Maybe there is a draft archetype that wants this terrible card? Not sure.
Anyway, I will comment on Gisa because that has been bothering me for a while: why every protagonist nowadays is literally a person between 20~40 or someone that looks like 20~40 despite being centuries or millenia old? There aren't any old geezers in magic anymore? When I first saw Gisa's flavor text in Innistrad I imagined her as a crazy old woman, and imagined Geralf as an old man looking akin to an english lord, but with the clothing of a mad scientist. Then... they showed up in cards and look to be between their 20~30... who would have guessed right?
Alright, seriously, where are the old people in MTG? They can't be characters anymore? Is that it?
I assume Ugin doesn't count?
My only other idea to explain this would be that if
a) the protagonists of an epic must be willing to face great danger, and
b) great danger is dangerous [citation needed]
then most major characters either don't live much past 40 or are so powerful that they can prevent aging.
Zombies really needed a decent blocker they don't immediately trade in combat early in the game, and it helps the archetype by filling the GY. This is good for a common
If this helps the zombie archtype, then the archtype needs to be scrapped and rethought.
we can't "rethink" for the design and development team, besides, they are to busy finding as many ways as possible to continue to make white and green broken to be bothered with zombies. And if you were referring to the "archetype" as zombies throughout the history of the game, then let me clarify and say the zombie archetype for this block
...Sucks?
do you think that I'm arguing that zombies are good? everything that is not white in this whole block sucks because white is so overly powerful. every tier 1 deck in standard has white as it's main color, and yet people keeping talking about the "diversity of the format". there is tokens, monowhite aggro, and CoCo, which of course all play the same cards. what I was getting at when saying this card is decent for zombies is that it can block the creatures from these three decks and not die. that's kinda far from saying zombies are good.
Nope. I understand exactly what you're saying and I agree with you.
If this helps the zombie archtype, then the archtype needs to be scrapped and rethought.
we can't "rethink" for the design and development team, besides, they are to busy finding as many ways as possible to continue to make white and green broken to be bothered with zombies. And if you were referring to the "archetype" as zombies throughout the history of the game, then let me clarify and say the zombie archetype for this block
...Sucks?
do you think that I'm arguing that zombies are good? everything that is not white in this whole block sucks because white is so overly powerful. every tier 1 deck in standard has white as it's main color, and yet people keeping talking about the "diversity of the format". there is tokens, monowhite aggro, and CoCo, which of course all play the same cards. what I was getting at when saying this card is decent for zombies is that it can block the creatures from these three decks and not die. that's kinda far from saying zombies are good.
Nope. I understand exactly what you're saying and I agree with you.
Oh okay. Good deal, it's hard to tell tone over text, so I wasn't sure if you were arguing with me or agreeing. Let's hope they spoil a few powerful non white non green cards next week. Blue and red especially are desperate
So am I alone in loving this card? It pushed me over the edge into revamping my Mirko Vosk, Mind Drinker EDH deck into a Gisa and Geralf zombie deck. Why? Because of the flavor text. I was on the fence, wavering already, and the "sweet brother" pushed me over.
Goodbye, Mirko! Hello, Gisa and Geralf!
Oh ... you mean is this card powerful or something?
I don't enjoy milling myself. Delirium is easy to hit. If Threshold were the thing to go for, I would be excited. I'm just tired of bad limited zombies.
Private Mod Note
():
Rollback Post to RevisionRollBack
Wanted -Zombie Foils and older expensive Zombie stuff. High Priority- Beta Z Master/ Int. Collector's Edition.
Where is the one-drop 1/1 common deathtouch zombie that we all know we'd play? We need a card like Reassembling Skeleton for zombies, as well, and maybe some more ways to get zombies back.
we can't "rethink" for the design and development team, besides, they are to busy finding as many ways as possible to continue to make white and green broken to be bothered with zombies. And if you were referring to the "archetype" as zombies throughout the history of the game, then let me clarify and say the zombie archetype for this block
...Sucks?
do you think that I'm arguing that zombies are good? everything that is not white in this whole block sucks because white is so overly powerful. every tier 1 deck in standard has white as it's main color, and yet people keeping talking about the "diversity of the format". there is tokens, monowhite aggro, and CoCo, which of course all play the same cards. what I was getting at when saying this card is decent for zombies is that it can block the creatures from these three decks and not die. that's kinda far from saying zombies are good.
Nope. I understand exactly what you're saying and I agree with you.
Oh okay. Good deal, it's hard to tell tone over text, so I wasn't sure if you were arguing with me or agreeing. Let's hope they spoil a few powerful non white non green cards next week. Blue and red especially are desperate
Zombies should do one of three things: drain life, return themselves from the graveyard, sacrifice themselves or others for more power, and possibly regenerate themselves. Right? Look at the best zombies in the game, Geralf's Messenger, Gravecrawler, Carrion Feeder, Nantuko Husk, Relentless Dead, Shepherd of Rot, and Lotleth Troll. This new self mill zombie type is a continuation of the original blue zombies. Blue should not have zombies, period. It's a travesty and the self mill zombie ability is crap. Zombies should stay in black and not bleed over into other colors, it dilutes what they were meant to do.
Huumm, I was thinking about making a comment on how unexciting it is to get a preview that is... I don't know... absolutely useless? I don't see it being useful in any constructed deck and not even limited. Maybe there is a draft archetype that wants this terrible card? Not sure.
Anyway, I will comment on Gisa because that has been bothering me for a while: why every protagonist nowadays is literally a person between 20~40 or someone that looks like 20~40 despite being centuries or millenia old? There aren't any old geezers in magic anymore? When I first saw Gisa's flavor text in Innistrad I imagined her as a crazy old woman, and imagined Geralf as an old man looking akin to an english lord, but with the clothing of a mad scientist. Then... they showed up in cards and look to be between their 20~30... who would have guessed right?
Alright, seriously, where are the old people in MTG? They can't be characters anymore? Is that it?
well there's Odric and? I see your point. Maybe no one lives long enough to get old cause anyone powerful enough to be of note eats removal by their late 30s. Or early 40s like Saint Traft did.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
It's a 1/3 with an affect that synergizes with the block's theme, albeit a minor effect. I'd say 2 is fine.
If it were a vanilla 1/3, I would agree with you, though. Even then, Diregraf Ghoul, it would not be.
On phasing:
If this helps the zombie archtype, then the archtype needs to be scrapped and rethought.
we can't "rethink" for the design and development team, besides, they are to busy finding as many ways as possible to continue to make white and green broken to be bothered with zombies. And if you were referring to the "archetype" as zombies throughout the history of the game, then let me clarify and say the zombie archetype for this block
...Sucks?
Awesome flavor.
Anyway, I will comment on Gisa because that has been bothering me for a while: why every protagonist nowadays is literally a person between 20~40 or someone that looks like 20~40 despite being centuries or millenia old? There aren't any old geezers in magic anymore? When I first saw Gisa's flavor text in Innistrad I imagined her as a crazy old woman, and imagined Geralf as an old man looking akin to an english lord, but with the clothing of a mad scientist. Then... they showed up in cards and look to be between their 20~30... who would have guessed right?
Alright, seriously, where are the old people in MTG? They can't be characters anymore? Is that it?
Read my other stories as well (some ongoing):
Reaper King (a horror story), Kaalia of the Vast (an origin story), Sequels for Innistrad (Alternative sequels for Inn), Grey Areas (Odric's fanfic), Royal Succession (goblins),The Tracker's Message (eldrazi on Innistrad) and Ugin and his Eye (the end of OGW).
do you think that I'm arguing that zombies are good? everything that is not white in this whole block sucks because white is so overly powerful. every tier 1 deck in standard has white as it's main color, and yet people keeping talking about the "diversity of the format". there is tokens, monowhite aggro, and CoCo, which of course all play the same cards. what I was getting at when saying this card is decent for zombies is that it can block the creatures from these three decks and not die. that's kinda far from saying zombies are good.
I assume Ugin doesn't count?
My only other idea to explain this would be that if
a) the protagonists of an epic must be willing to face great danger, and
b) great danger is dangerous [citation needed]
then most major characters either don't live much past 40 or are so powerful that they can prevent aging.
Nope. I understand exactly what you're saying and I agree with you.
Oh okay. Good deal, it's hard to tell tone over text, so I wasn't sure if you were arguing with me or agreeing. Let's hope they spoil a few powerful non white non green cards next week. Blue and red especially are desperate
Goodbye, Mirko! Hello, Gisa and Geralf!
Oh ... you mean is this card powerful or something?
Probably not. I love it anyway.
Selling some cards I don't want.
Generally less than tcg mid.
Hoping for a cure, or at least an outbreak.
Level 1 Judge (yay)
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
Zombies should do one of three things: drain life, return themselves from the graveyard, sacrifice themselves or others for more power, and possibly regenerate themselves. Right? Look at the best zombies in the game, Geralf's Messenger, Gravecrawler, Carrion Feeder, Nantuko Husk, Relentless Dead, Shepherd of Rot, and Lotleth Troll. This new self mill zombie type is a continuation of the original blue zombies. Blue should not have zombies, period. It's a travesty and the self mill zombie ability is crap. Zombies should stay in black and not bleed over into other colors, it dilutes what they were meant to do.