Interesting that you don't need Infiltrator's loot ability to trigger his token maker ability meaning that Baby Jace for example can trigger it and you get the horror by paying 2. Alot of token maker in blkue this set or just my impression?
This guy really looks to be great in standard. He's pooping card advantage left and right from a 2-drop, thats always a cause for alarm. Looting is pseudo-CA on its own, but 3/2 tokens are more to write home about. Now if this was innistrad 1.0 and every deck was running 1/1 spirit tokens left and right it might be different, but a 1/1 skulk is small enough to sneak under almost everything, and even if the enemy is running some kind of utility dork like a mirrored Worf, they'd just trade 1:1. But more notably yet is the fact this creature isn't dead in the water if the enemy has a thraben inspector- his second ability can still produce value from other discard outlets. Dying to removal has never been the bar for a 2-drop, so this thing should be big.
and yup it can trigger off baby jace or other discards even if it can't swing in
I don't like these Skulk cards, there so friggin conditional. I mean, this card is either completely worthless or ridiculously overpowered depending on whether your opponent has a creature with 0 or 1 power. That doesn't feel like a good thing for the game to me.
You don't need to attack with him to generate a creature so hes not completly worthless
This guy really looks to be great in standard. He's pooping card advantage left and right from a 2-drop, thats always a cause for alarm. Looting is pseudo-CA on its own, but 3/2 tokens are more to write home about. Now if this was innistrad 1.0 and every deck was running 1/1 spirit tokens left and right it might be different, but a 1/1 skulk is small enough to sneak under almost everything, and even if the enemy is running some kind of utility dork like a mirrored Worf, they'd just trade 1:1. But more notably yet is the fact this creature isn't dead in the water if the enemy has a thraben inspector- his second ability can still produce value from other discard outlets. Dying to removal has never been the bar for a 2-drop, so this thing should be big.
I think he is good too, but I don't see card advantage anywhere. Your discarding a card to get a token, that's an even trade. Loot is also not card advantage, your just filtering, not gaining cards.
My only issue with the playability of this card, is there aren't many creature cards played in standard that are strictly worse than a 3/2 vanilla token. So generally your always trading down. (Unless you have some sort of recursion a la gisa and geralf)
And you can just madnesss the creature you discard getting even more advantege but that will be a strain in your mana where you can just a big dumb fatty instead.Will see.
This guy really looks to be great in standard. He's pooping card advantage left and right from a 2-drop, thats always a cause for alarm. Looting is pseudo-CA on its own, but 3/2 tokens are more to write home about. Now if this was innistrad 1.0 and every deck was running 1/1 spirit tokens left and right it might be different, but a 1/1 skulk is small enough to sneak under almost everything, and even if the enemy is running some kind of utility dork like a mirrored Worf, they'd just trade 1:1. But more notably yet is the fact this creature isn't dead in the water if the enemy has a thraben inspector- his second ability can still produce value from other discard outlets. Dying to removal has never been the bar for a 2-drop, so this thing should be big.
I think he is good too, but I don't see card advantage anywhere. Your discarding a card to get a token, that's an even trade. Loot is also not card advantage, your just filtering, not gaining cards.
My only issue with the playability of this card, is there aren't many creature cards played in standard that are strictly worse than a 3/2 vanilla token. So generally your always trading down. (Unless you have some sort of recursion a la gisa and geralf)
Are you sure you're reading it right? The token trigger doesn't ask you to discard a creature card as a cost, its a trigger that occurs when you discard a creature card. It produces card advantage off any normal 1-for-1 discard, like its built-in looting ability. You draw a card, you discard a creature, you get a creature token- you're up 1 token with the same number of cards in hand. Granted, its token card advantage, a pseudo-CA like looting, but far more impactful. Its kind of an arbitrary distinction, for example people wouldn't call getting 0/1 goat tokens 'card advantage' in most contexts, even if they could trade with sacrifice outlets, but 3/2 seems more palpable. When you add in the looting, you get a fantastic graveyard and madness enabler. Its a 2-drop that develops your board in a huge way.
Skulk isn't abd but the creature with aren''t that threatning and thats the problem then they will use the excuse of not returning skulk because it was unpopular,well no ***** it was unpopular you gave it to weak creatures so of course it was unpopular, you can give Dredge 1 to a fugitive mage and it will still be crap.
I don't think he'll lead to t3 blowouts but being able to filter through bad drops into respectable bodies is nice. While you're doing that you're looting through the deck and smoothing out draws.
Basically he's setting you up for a strong turn 4-6 and allows you to go wide. A grixis madness shell gains tons of advantage off the discard and baby Jace fits in really well on the curve too imo.
The deck could curve out pretty low with dispels/surgical extractions to deal with sweepers and just overwhelm the opponent with cheaper cards and converting extra Jaces/ tiny guys into 3/2 eldrazi horror tokens.
It's ok , I got excited for a second I thought it was a cheaper Thieving Magpie but I Finished reading it , It's only a slightly better Merfolk looter. It's a human though.
The true mind can weather all the lies and illusions without being lost. The true heart can tough the poison of hatred without being harmed. Since beginning-less time, darkness thrives in the void but always yields to purifying light.
I invision a future where one is not mighty when he can silence a crowd with brutality,
but when he leaves them speechless with wisdom.
TerribleBad at Magic since 1998.A Vorthos Guide to Magic Story | Twitter | Tumblr
[Primer] Krenko | Azor | Kess | Zacama | Kumena | Sram | The Ur-Dragon | Edgar Markov | Daretti | Marath
and yup it can trigger off baby jace or other discards even if it can't swing in
Decent abilitites - how has everyone found skulk to be in standard ?
~
Discard a poop 1/1 creature
Pay 2 to get a 3/2
And you can do it with out damaging with this.
You don't need to attack with him to generate a creature so hes not completly worthless
I think he is good too, but I don't see card advantage anywhere. Your discarding a card to get a token, that's an even trade. Loot is also not card advantage, your just filtering, not gaining cards.
My only issue with the playability of this card, is there aren't many creature cards played in standard that are strictly worse than a 3/2 vanilla token. So generally your always trading down. (Unless you have some sort of recursion a la gisa and geralf)
Are you sure you're reading it right? The token trigger doesn't ask you to discard a creature card as a cost, its a trigger that occurs when you discard a creature card. It produces card advantage off any normal 1-for-1 discard, like its built-in looting ability. You draw a card, you discard a creature, you get a creature token- you're up 1 token with the same number of cards in hand. Granted, its token card advantage, a pseudo-CA like looting, but far more impactful. Its kind of an arbitrary distinction, for example people wouldn't call getting 0/1 goat tokens 'card advantage' in most contexts, even if they could trade with sacrifice outlets, but 3/2 seems more palpable. When you add in the looting, you get a fantastic graveyard and madness enabler. Its a 2-drop that develops your board in a huge way.
I don't think he'll lead to t3 blowouts but being able to filter through bad drops into respectable bodies is nice. While you're doing that you're looting through the deck and smoothing out draws.
Basically he's setting you up for a strong turn 4-6 and allows you to go wide. A grixis madness shell gains tons of advantage off the discard and baby Jace fits in really well on the curve too imo.
The deck could curve out pretty low with dispels/surgical extractions to deal with sweepers and just overwhelm the opponent with cheaper cards and converting extra Jaces/ tiny guys into 3/2 eldrazi horror tokens.
Reads like a ton of utility for a 2 drop to me.
I'm a fan
Custom Set
https://docs.google.com/spreadsheets/d/1hu9uNBSUt92PwGhvexYlwFvsh6_SJBlEEIUV3H9_XyU/edit?usp=sharing
Yup, madness counts as discarding card (into exile, then casting it)
I invision a future where one is not mighty when he can silence a crowd with brutality,
but when he leaves them speechless with wisdom.
hope it doesn't find a home right away so I can get my playset for cheap...