The front face had potential as an elegant vampire piece classic for Innistrad. Ruined by stupid Eldrazi crap once again.
An elegant vampire with three arms?
But agreed on the "ruined by stupid eldrazi crap" part. I liked Innistrad, not Rise of the Eldrazistrad.
Yeah, a lot of the return to Innistrad art has been "ruined" by Eldrazi mutations. Not that the art is bad, it just doesn't look good alongside the original Innistrad art.
Private Mod Note
():
Rollback Post to RevisionRollBack
Vorthos Cartography - Check out my completed maps of Zendikar and Innistrad!
"You say 'learn from history,' but that does not mean 'learn the same bull***** the people in history learned alongside phrenology and alchemy.'" - The Blinking Spirit
She could see play in Standard Aristocrats, they have no problem saccing creatures to get juicy effects and having an evasive flyer in an all ground deck isn't bad either(the deck can stall if you don't have a sac outlet or drain on board, so this is something that can swing over or be a good sac outlet).
not sure why I haven't seen anyone comment on this, but, this is an absolute bomb for an aristocrats deck. like a game over bomb. I don't see how this wont see a ton of play given aristocrats type decks have been very prevalent for the last two standards
Is that a goat head on the left of the transformed side?
I'm guessing she merged with a few of the things she recently drank blood from. I think I can see another head to the right of hers, and a hoof on the lower left.
As for the card itself, trading 3 tokens or recursive creatures for actual cards from your opponent feels pretty powerful. Probably not worth running against opposing token decks though.
Yes, I could see a Cryptolith Rite deck powering this out and then transforming it with Zulaport Cutthroat in play. Unlike Westvale Abbey/Ormendahl, Profane Prince it is something the Cryptolith decks can play against bounce effects that will make your opponent think twice about bouncing it.
The front face had potential as an elegant vampire piece classic for Innistrad. Ruined by stupid Eldrazi crap once again.
An elegant vampire with three arms?
But agreed on the "ruined by stupid eldrazi crap" part. I liked Innistrad, not Rise of the Eldrazistrad.
"Kamigawa wasn't popular, so we won't return to what was popular about Kamigawa and instead replicate the most hated thing about it - the Kami. Enter Eldrazi."
Lots of people would agree that the soulshifting Kami were reviled because they all were way overcosted for the body sizes they offered, at any time they had printed spirits with reasonable P/T to mana cost ratios that include soulshift, well, they would have done way better.
Also, yeah, "beautiful", if you think that the disgusting looking lattice flesh thing in all her face is nice to look at.
I like that you can transform her at instant speed, the cost is high, but you're still forcing the opponent to sacrifice three critters.
I like the flavor, but this card won't make it to constructed. If your opponent kills this at instant speed with the transform trigger on the stack, you lose 4 creatures and gain nothing. This card is too much of a liability and having to hard cast this thing is terrible. When was the last time we played a 5 mana 3/3 in constructed?
I mean, I agree with you that it probably won't make it to constructed, but why in the world would you be activating it without the activation either
A) being done in response to removal (or potential removal, if it's damage based)
B) being saved until you're certain that you're in the clear. It's not like you can't see how much mana the opponent has available or how many cards they have in their hand. If there's a reasonable chance that it'll get killed in response to an activation, then why are you activating it? The only time I can imagine doing that is some kind of last ditch effort where you have three tiny creatures and your opponent has 3 really big ones that you need to get rid of, or you lose anyway. At which point, you lose anyway if you don't activate her, so it's not like you lose anything by doing so.
Still, unless there's some way to consistently abuse the madness cost, and unless token decks get somewhat less popular in the upcoming meta (because what do they care about trading 3 of your creatures for 3 of their creatures?), I don't really see it as being viable anyway.
I mean, I agree with you that it probably won't make it to constructed, but why in the world would you be activating it without the activation either
A) being done in response to removal (or potential removal, if it's damage based)
B) being saved until you're certain that you're in the clear. It's not like you can't see how much mana the opponent has available or how many cards they have in their hand. If there's a reasonable chance that it'll get killed in response to an activation, then why are you activating it? The only time I can imagine doing that is some kind of last ditch effort where you have three tiny creatures and your opponent has 3 really big ones that you need to get rid of, or you lose anyway. At which point, you lose anyway if you don't activate her, so it's not like you lose anything by doing so.
At that point, you should ask yourself why you are playing a 5 mana 3/3 that you cannot activate unless your opponent is tapped out or hellbent. I think you summed up why this card is not good.
I like powerful build-arounds like this. You pay a big price, you get a big effect. In this case, the price might be as low as Call to the Bloodline. Its ceiling, ie getting cast on turn 3, is aggressively costed. The ability can be saved for reactionary purposes if you fear the opponent has a removal spell.
I think the nut draw of "cast and transform on turn 4, bin three of your opponent's Humans" is potentially powerful. However, there are a lot of hoops to jump through to get this online quickly and safely. It remains to be seen if that's possible.
The front face had potential as an elegant vampire piece classic for Innistrad. Ruined by stupid Eldrazi crap once again.
Do note the multiple arms and magenta themes, the Horror creature type...this is an Eldrazi piece on the front side as well.
I think too many people are upset that the all-powerful Emrakul is eating their favorite plane. I don't know what else you could expect from Eldrazi.
We actually expected this kind of thing. You know, completely perverting pur favorite plane. Thats why so many people hoped Wizards wouldnt be ridiculous enough to do it. We were just wrong.
Also, what in the world is with the goat?! Are they saying she consumed it and it became part of her?
I like powerful build-arounds like this. You pay a big price, you get a big effect. In this case, the price might be as low as Call to the Bloodline. Its ceiling, ie getting cast on turn 3, is aggressively costed. The ability can be saved for reactionary purposes if you fear the opponent has a removal spell.
I think the nut draw of "cast and transform on turn 4, bin three of your opponent's Humans" is potentially powerful. However, there are a lot of hoops to jump through to get this online quickly and safely. It remains to be seen if that's possible.
The front face had potential as an elegant vampire piece classic for Innistrad. Ruined by stupid Eldrazi crap once again.
Do note the multiple arms and magenta themes, the Horror creature type...this is an Eldrazi piece on the front side as well.
I think too many people are upset that the all-powerful Emrakul is eating their favorite plane. I don't know what else you could expect from Eldrazi.
We actually expected this kind of thing. You know, completely perverting pur favorite plane. Thats why so many people hoped Wizards wouldnt be ridiculous enough to do it. We were just wrong.
Also, what in the world is with the goat?! Are they saying she consumed it and it became part of her?
I call it: Eldrazi done right ( Hope the dummy Gatewatch don't kill Emrakul ). Now they are hated by the players ( some) and feared by others ( To ruin another plane)...
Probably the Gatewatch will get the help of Ugin, Sorin and Nahiri against the Eldrazi, they probably will have a victory on Innistrad, but Nahiri will be killed(prediction) and Emrakul will go on the loose and get alway to the blind eternities.
I like how the back is pulling off Shrine of the Forsaken Gods effect with the vampire eldrazi looking like Emrakul silhouette.
Private Mod Note
():
Rollback Post to RevisionRollBack
“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
Probably the Gatewatch will get the help of Ugin, Sorin and Nahiri against the Eldrazi, they probably will have a victory on Innistrad, but Nahiri will be killed(prediction) and Emrakul will go on the loose and get alway to the blind eternities.
I don't think there are enough cards left to wrap up this conflict in this block.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
Okay so the reason this card is bad is because it does to instant speed removal? That's as weak an argument as can be made. ALL creatures die to instant speed removal, and because of the different types like board wipes and opponent sacs a creature cards that literally means every creature ever created dies to instant speed removal. Yes this card can be 4 for 1 against you, but only under the strict occurrence of them responding to you using her ability. Which actually means she DODGES almost every form of removal, and you only lose out if YOU play her wrong. Is this the best card ever created? No. But it is a card that can be played on turn three, as three innocent bloods that nets you a big flier. That's not nearly as bad as people are pretending it is.
Okay so the reason this card is bad is because it does to instant speed removal? That's as weak an argument as can be made. ALL creatures die to instant speed removal, and because of the different types like board wipes and opponent sacs a creature cards that literally means every creature ever created dies to instant speed removal. Yes this card can be 4 for 1 against you, but only under the strict occurrence of them responding to you using her ability. Which actually means she DODGES almost every form of removal, and you only lose out if YOU play her wrong. Is this the best card ever created? No. But it is a card that can be played on turn three, as three innocent bloods that nets you a big flier. That's not nearly as bad as people are pretending it is.
Considering most removal is instant speed, your opponent can just sit on their removal and wait for you to try to activate it, at which point they get the four-for-one. Especially if they can put you in a position where they threaten to knock you under 3 other creatures, meaning you have to try and activate it in response - then BAM!
"Dies to removal" is absolutely an argument when the investment is as high as this is.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Moderator Helpdesk
Currently Playing:
Legacy: Something U/W Controlish EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Okay so the reason this card is bad is because it does to instant speed removal? That's as weak an argument as can be made. ALL creatures die to instant speed removal, and because of the different types like board wipes and opponent sacs a creature cards that literally means every creature ever created dies to instant speed removal. Yes this card can be 4 for 1 against you, but only under the strict occurrence of them responding to you using her ability. Which actually means she DODGES almost every form of removal, and you only lose out if YOU play her wrong. Is this the best card ever created? No. But it is a card that can be played on turn three, as three innocent bloods that nets you a big flier. That's not nearly as bad as people are pretending it is.
Considering most removal is instant speed, your opponent can just sit on their removal and wait for you to try to activate it, at which point they get the four-for-one. Especially if they can put you in a position where they threaten to knock you under 3 other creatures, meaning you have to try and activate it in response - then BAM!
"Dies to removal" is absolutely an argument when the investment is as high as this is.
Yes the investment is high, but so is the payoff. And this is a card that will most likely be played when they are tapped out early in the game, as they are building a board state too, making the dies to removal argument still pretty weak. If they are just sitting on their removal waiting for you to activate it, they are sacrificing tempo to you. it cost you 0 to activate the ability, but their removal will cost them at least 2 in standard, meaning you can keep playing threats while they "wait". unless they are playing a control deck, you just won that battle
Yeah, a lot of the return to Innistrad art has been "ruined" by Eldrazi mutations. Not that the art is bad, it just doesn't look good alongside the original Innistrad art.
"You say 'learn from history,' but that does not mean 'learn the same bull***** the people in history learned alongside phrenology and alchemy.'" - The Blinking Spirit
I Stream MTGO on Twitch: broodwarjc
I also post recordings of those streams on Youtube: broodwarjcavidgamer
Standard Deck:
BUPirates
Modern Deck:
B8-Rack
I'm guessing she merged with a few of the things she recently drank blood from. I think I can see another head to the right of hers, and a hoof on the lower left.
As for the card itself, trading 3 tokens or recursive creatures for actual cards from your opponent feels pretty powerful. Probably not worth running against opposing token decks though.
This will be great In Sacrifice decks
Karador, Ghost Chieftain is going to love this.
This aint your girlfriends meta! This is a man's meta! TURBO META.
Lots of people would agree that the soulshifting Kami were reviled because they all were way overcosted for the body sizes they offered, at any time they had printed spirits with reasonable P/T to mana cost ratios that include soulshift, well, they would have done way better.
Also, yeah, "beautiful", if you think that the disgusting looking lattice flesh thing in all her face is nice to look at.
I like that you can transform her at instant speed, the cost is high, but you're still forcing the opponent to sacrifice three critters.
Fan of Both old and new Slivers (But the new ones are still better anyway)
C Call of Emrakul - G vs R DD: Elves vs. Goblins - W vs B DD: Divine vs. Demonic - WUB Esper Artifice - RGW Aura Dancers
WUBRG Wrath of the Reaper King - WB Men of Faith - B Mercenaries - UB Phyrexian Assault 2.0 - WU Artifacts of Empires
BR Skeleton Warriors - RG Night of The Howlpack - B Bog Murderers - BR Eldrazi Assault - BGU Ulamog's Swarm
A) being done in response to removal (or potential removal, if it's damage based)
B) being saved until you're certain that you're in the clear. It's not like you can't see how much mana the opponent has available or how many cards they have in their hand. If there's a reasonable chance that it'll get killed in response to an activation, then why are you activating it? The only time I can imagine doing that is some kind of last ditch effort where you have three tiny creatures and your opponent has 3 really big ones that you need to get rid of, or you lose anyway. At which point, you lose anyway if you don't activate her, so it's not like you lose anything by doing so.
Still, unless there's some way to consistently abuse the madness cost, and unless token decks get somewhat less popular in the upcoming meta (because what do they care about trading 3 of your creatures for 3 of their creatures?), I don't really see it as being viable anyway.
At that point, you should ask yourself why you are playing a 5 mana 3/3 that you cannot activate unless your opponent is tapped out or hellbent. I think you summed up why this card is not good.
-Chandra Nalaar
We actually expected this kind of thing. You know, completely perverting pur favorite plane. Thats why so many people hoped Wizards wouldnt be ridiculous enough to do it. We were just wrong.
Also, what in the world is with the goat?! Are they saying she consumed it and it became part of her?
Also this is and the Snapcaster Face BR Vampire is not what vampires need. They need more 1 or 2 drops.
http://www.youtube.com/watch?v=SY8h2vp5Xis
I call it: Eldrazi done right ( Hope the dummy Gatewatch don't kill Emrakul ). Now they are hated by the players ( some) and feared by others ( To ruin another plane)...
Probably the Gatewatch will get the help of Ugin, Sorin and Nahiri against the Eldrazi, they probably will have a victory on Innistrad, but Nahiri will be killed(prediction) and Emrakul will go on the loose and get alway to the blind eternities.
"You can tell how dumb someone is by how they use Mary Sue"
Well, at least we have Bloodhall Priest
(quite possibly my favorite vampire art).
I don't think there are enough cards left to wrap up this conflict in this block.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
I'd guess most people who play standard and modern feel this way. The EDH crowd loves every pile thrown at them.
Considering most removal is instant speed, your opponent can just sit on their removal and wait for you to try to activate it, at which point they get the four-for-one. Especially if they can put you in a position where they threaten to knock you under 3 other creatures, meaning you have to try and activate it in response - then BAM!
"Dies to removal" is absolutely an argument when the investment is as high as this is.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Yes the investment is high, but so is the payoff. And this is a card that will most likely be played when they are tapped out early in the game, as they are building a board state too, making the dies to removal argument still pretty weak. If they are just sitting on their removal waiting for you to activate it, they are sacrificing tempo to you. it cost you 0 to activate the ability, but their removal will cost them at least 2 in standard, meaning you can keep playing threats while they "wait". unless they are playing a control deck, you just won that battle