well, the collector number is 130...
probably is a red card.
the result of it is a city transformed into a eldrazi ooze...
and cities tend to be represented by land cards.
They had an amazing idea that they used only once in Startled Awake for DFC sorceries.
I'm thinking here that this card might be a red sorcery that destoys a land or sacrifices a land during cast, and then if some condition is fullfilled, it comes back to the battlefield transformed.
I know I'm late to the party, but after reading the previous pages, I also agree that it'll be a red card that flips. My guess is that it's a continuation of the Town Gossipmonger/Incited Rabble concept. The front could have a transform condition of either sacrificing some number of creatures and lands or exiling other permanents. If this works like Westvale Abbey's transform trigger, then that would explain the Haste. And though costly, that Haste does indicate that the trigger is more achievable than we're thinking. Westvale Abbey is still 5 mana + 5 Creatures and it sees competitive play. I feel this one will too.
Based on the preliminary number crunch that was set up, card 130 will end up being right in the middle of the red section, so even if the numbers are off, the chances of it being red are very high.
I'm incredibly unhappy we are getting BFZ3. Enough with the Eldrazi...
Its a real shame we are gonna get so many rare and mythic slots wasted by Eldrazi when there are so many interesting options for Innistrad.
We will not be getting BFZ3. EMN is focusing on the comic horror and incorporating Emrakul is one way of doing that. There is also this thread which links to MaRo's blog saying that EMN will focus on Emrakul's impact (i.e. mutations, gravitational shifts, madness, etc) over the Eldrazi
Came on just to post this. The bows are the giveaway.
The bows are typical Hanweir weapons, as seen already on Hanweir Watchkeep. Whereas this COULD be the other side, it definitely does not mean that just because of the bows.
A bow is not just a weapon... it can also be a long piece of cloth... like those in the art, near the clouds.
Wut?
Thank you for the linguistic lesson, but do you mean Emrakul's tentacles? And I am pretty much sure that the poster meant the weapons...
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Former Fact Prospector of the Greek Alliance.
Let this great clan rest in peace (2001-2011)
My guess about the flip condition for it. Since instead of the moon icon on top it have an icon of Emrakul, maybe it transforms if you control a creature card named "Emrakul, the Promised End".
Would make sense to transform that way, and have haste, since you can cast it and if you control Emrakul, it transforms and can attack right away.
My guess about the flip condition for it. Since instead of the moon icon on top it have an icon of Emrakul, maybe it transforms if you control a creature card named "Emrakul, the Promised End".
Would make sense to transform that way, and have haste, since you can cast it and if you control Emrakul, it transforms and can attack right away.
Sure. Would it be amazing for Limited to have its transformation linked to controlling a particular 13-cost mythic rare...
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Let this great clan rest in peace (2001-2011)
My guess about the flip condition for it. Since instead of the moon icon on top it have an icon of Emrakul, maybe it transforms if you control a creature card named "Emrakul, the Promised End".
Would make sense to transform that way, and have haste, since you can cast it and if you control Emrakul, it transforms and can attack right away.
Sure. Would it be amazing for Limited to have its transformation linked to controlling a particular 13-cost mythic rare...
Talking about Emrakul though - Emrakul does have its cost reduction ability based around Delirium (number of card types in graveyard).
Well, Delirium as a word literally refers to a wide spread of mental states, but I wouldn't be surprised if it just meant "descending into madness" here.
Delirium is also a keyword in SOI and I don't think they'll do an OGW and lose almost all abilities we had from SOI... if any ability made it across, it would be Delirium (since Emrakul has a pseudo-version and while Madness has the same meaning, it is also a re-used mechanic and can be more easily dropped off).
Potential chance for all Emrakul-Induced Transformations to be triggered by having Delirium?
My guess about the flip condition for it. Since instead of the moon icon on top it have an icon of Emrakul, maybe it transforms if you control a creature card named "Emrakul, the Promised End".
Would make sense to transform that way, and have haste, since you can cast it and if you control Emrakul, it transforms and can attack right away.
Sure. Would it be amazing for Limited to have its transformation linked to controlling a particular 13-cost mythic rare...
Talking about Emrakul though - Emrakul does have its cost reduction ability based around Delirium (number of card types in graveyard).
Well, Delirium as a word literally refers to a wide spread of mental states, but I wouldn't be surprised if it just meant "descending into madness" here.
Delirium is also a keyword in SOI and I don't think they'll do an OGW and lose almost all abilities we had from SOI... if any ability made it across, it would be Delirium (since Emrakul has a pseudo-version and while Madness has the same meaning, it is also a re-used mechanic and can be more easily dropped off).
Potential chance for all Emrakul-Induced Transformations to be triggered by having Delirium?
That is far more probable in my eyes. Go deep enough the deep end and you emerge changed.
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Let this great clan rest in peace (2001-2011)
Didn't even read it but I was expecting it to be a land, OK, saw the 3/2 Eldrazi Horror tokens, okay, then I saw it. I caught a glimpse of the type line. It wasn't a land.
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They didn't care that he was the savior of Fort Keff, the great hunter of Ondu, the champion of Kabira. To them, he was just another piece of flesh, a thing with life to be drained away.
For an out there guess and an ode to Tree of Redemption from original Inninstrad.
Front Side
Hanweir Citizenry
3R
Defender
0/13
No guess on the flip condition yet.
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Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
"Haste" feels like an important clue. It suggests a possibility -- that the card transforms immediately upon entering the battlefield or that it enters the battlefield transformed. (You don't need "haste" in most cases if the card can transform after being on the battlefield for many turns. I admit that Ormendahl, Profane Prince says otherwise, and so "haste" here may exist just to help increase power level.) In other words, that the transform condition has to exist when the card enters the battlefield, not that the condition can be met sometime after the card enters the battlefield. (Compare Autumnal Gloom, which checks for the transform condition at end of turn.) I like the idea of alternative casting costs -- like madness -- as part of the transform condition. If you pay the alternate cost, you get the back face instead of the front face. Could be delirium too: if you have delirium when this enters the battlefield, transform it.
From a design perspective, this opens up DFCs in a nice way. Instead of DFCs representing just growth or change, they also can represent a choice for the player. "Play this as a red creature easily, or hold it for a harder, special time and play it as an Eldrazi ooze."
Someone mentioned exiling and re-entering transformed like the Origins walkers. That's a valid possibility, although mechanically, nothing about the back face requires re-entry (whereas the Origins walkers wouldn't get their counters if they simply transformed). Maybe it returns to the battlefield transformed immediately after dying; consider Loyal Cathar but with haste.
the other side name has to go along something like "Hanweir, Something" just like ulritch, pretty sure it won't be an Enchantment. BTW We get the article about mechanics this friday ? It should contain this card as an example for flipping.
So I just want to chime in, I think that the other "Titans" were killed off so that they could make Emrakul into a true Horror (note: Not a "true" Villain). Emrakul will be sticking around and wreaking havoc for the Oath for a while. Emrakul could be great as it isn't truly evil or good, but just something that is trying to live, which is perfect for their chosen characters, the Planeswalkers as now they don't have to fight each other for story line purposes. We are going to see the story I think go this way more and more, non planeswalker characters as the "bad guys" for the Oath to fight.
Anyway, as for flip conditions, I think that we need to remember that Emrakul it's self is madness, and it directly refers to the graveyard. I think we are going to see a graveyard matters mechanic for each color to show the influence that Emrakul is having on the color wheel. I think Delirium or something very similar will be back as well. What do you guys think could be the graveyard matters mechanics for each color? Maybe something that self mills? Like Mindwrack Demon? When this enters the battlefield, put the top x cards into your graveyard, and if you have 4 or more card Types in your graveyard, transform this into Hanweir, the Writhing Town? So something that helps you try to get to Delirium, and if it doesn't get there, then it isn't truly influenced by Emrakul yet?
As awesome as this artwork is, the proportions are a bit off. The people in the tentacles are pretty big if you compare them to the houses on top of the creature, which makes it look a bit weird. Not body horror kind of weird but more slight drawing mistake weird.
Maybe the tentacles are really long and the main part of the creature is in the far background.
probably is a red card.
the result of it is a city transformed into a eldrazi ooze...
and cities tend to be represented by land cards.
They had an amazing idea that they used only once in Startled Awake for DFC sorceries.
I'm thinking here that this card might be a red sorcery that destoys a land or sacrifices a land during cast, and then if some condition is fullfilled, it comes back to the battlefield transformed.
1. Use a non-moon icon.
2. Only show the backside.
If there were no reason to it. While the card is oozing power in the abstract, it all depends on what the flip condition is.
Its a real shame we are gonna get so many rare and mythic slots wasted by Eldrazi when there are so many interesting options for Innistrad.
GSelvala, Heart of the Wilds Inf Combo/FattiesG
GWSaffi Eriksdotter Inf ComboGW
BLiliana, Heretical Healer StaxB
RKiki-Jikki, Inf Combo/ETB AbuseR
We will not be getting BFZ3. EMN is focusing on the comic horror and incorporating Emrakul is one way of doing that. There is also this thread which links to MaRo's blog saying that EMN will focus on Emrakul's impact (i.e. mutations, gravitational shifts, madness, etc) over the Eldrazi
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
Wut?
Thank you for the linguistic lesson, but do you mean Emrakul's tentacles? And I am pretty much sure that the poster meant the weapons...
Let this great clan rest in peace (2001-2011)
Would make sense to transform that way, and have haste, since you can cast it and if you control Emrakul, it transforms and can attack right away.
Sure. Would it be amazing for Limited to have its transformation linked to controlling a particular 13-cost mythic rare...
Let this great clan rest in peace (2001-2011)
Talking about Emrakul though - Emrakul does have its cost reduction ability based around Delirium (number of card types in graveyard).
Well, Delirium as a word literally refers to a wide spread of mental states, but I wouldn't be surprised if it just meant "descending into madness" here.
Delirium is also a keyword in SOI and I don't think they'll do an OGW and lose almost all abilities we had from SOI... if any ability made it across, it would be Delirium (since Emrakul has a pseudo-version and while Madness has the same meaning, it is also a re-used mechanic and can be more easily dropped off).
Potential chance for all Emrakul-Induced Transformations to be triggered by having Delirium?
That is far more probable in my eyes. Go deep enough the deep end and you emerge changed.
Let this great clan rest in peace (2001-2011)
But the people behind the barrier knew.
Front Side
Hanweir Citizenry
3R
Defender
0/13
No guess on the flip condition yet.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
From a design perspective, this opens up DFCs in a nice way. Instead of DFCs representing just growth or change, they also can represent a choice for the player. "Play this as a red creature easily, or hold it for a harder, special time and play it as an Eldrazi ooze."
Someone mentioned exiling and re-entering transformed like the Origins walkers. That's a valid possibility, although mechanically, nothing about the back face requires re-entry (whereas the Origins walkers wouldn't get their counters if they simply transformed). Maybe it returns to the battlefield transformed immediately after dying; consider Loyal Cathar but with haste.
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MCC Winner Nov ‘14 & Nov ‘15
They already did in Magic Origins. The icon means pretty much nothing except for flavor/aesthetic.
Anyway, as for flip conditions, I think that we need to remember that Emrakul it's self is madness, and it directly refers to the graveyard. I think we are going to see a graveyard matters mechanic for each color to show the influence that Emrakul is having on the color wheel. I think Delirium or something very similar will be back as well. What do you guys think could be the graveyard matters mechanics for each color? Maybe something that self mills? Like Mindwrack Demon? When this enters the battlefield, put the top x cards into your graveyard, and if you have 4 or more card Types in your graveyard, transform this into Hanweir, the Writhing Town? So something that helps you try to get to Delirium, and if it doesn't get there, then it isn't truly influenced by Emrakul yet?
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this card is amazing. It's so stupid. I love it.
Great abilities, but I wonder how does they depict the isolation mood of the story to how it transforms.
RGForest BelcherRG
WUBRGBring to BalanceWUBRG
Commander Decks:
WUBSharuum the HegemonWUB
WUBRGScion of the Ur-DragonWUBRG
UBDralnu, Lich LordUB
UBRNekusar, the MindrazerUBR
I doubt it's a land at card number 130, unless they do colored lands. I'm expecting a Legendary Human front side or some kind of defender
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
"Well, there goes the neighborhood."
Maybe the tentacles are really long and the main part of the creature is in the far background.
Fan of Both old and new Slivers (But the new ones are still better anyway)
C Call of Emrakul - G vs R DD: Elves vs. Goblins - W vs B DD: Divine vs. Demonic - WUB Esper Artifice - RGW Aura Dancers
WUBRG Wrath of the Reaper King - WB Men of Faith - B Mercenaries - UB Phyrexian Assault 2.0 - WU Artifacts of Empires
BR Skeleton Warriors - RG Night of The Howlpack - B Bog Murderers - BR Eldrazi Assault - BGU Ulamog's Swarm
Well, you're correct. I haven't factored the card number.
I think the one in front is the token being created by the town, but you are correct. The depth is a bit off.
RGForest BelcherRG
WUBRGBring to BalanceWUBRG
Commander Decks:
WUBSharuum the HegemonWUB
WUBRGScion of the Ur-DragonWUBRG
UBDralnu, Lich LordUB
UBRNekusar, the MindrazerUBR