The art is flat out incredible, and I like that it`s not another braindead "I win" button. The card type discount also has great synergy with the ramp spells that you`re probably using to get her out anyway.
Edit: This is card number SIX and starts with E? Are we getting like 15-20 Eldrazi cards in this set? UGHHHHhhh I just can`t stomach that.
The first line of text has the potential to be abused... but other than that its a rather vanilla 13/13. It only has protection from instants, so you can just like... ruinous path it? LOL
if this becomes constructed playable (which I doubt) Stasis Snare and Clip Wings will probably be the go-to answers.
I think everyone is really underestimating the power of taking control of someone's turn, even if they get to take another turn for themselves immediately after. Not to mention it's almost always cheaper than Mindslaver, though you obviously can't stretch it across two turns.
URGImperial AnimarGRU BRGProssh, Tokenmaker of KherGRB WURNarset NostalgicRUW UBR"I like your deck better" JelevaRBU UBlue BraidsU GAzusa, Lost but RampingG
WUHanna, Pillowfort's NavigatorUW WBRAleshacratsBRW UBRGrixis Pew PewRBU URGYasova the ThreateningGRU BGGlissa the ArticiferGB WUSygg MerfolkUW RSquee, Value NabobR
13/13 flying trample that can't be hit by instants is powerful, sure...
the "on cast" mechanic is quite weird though.
if your opponent's deck can't really selfdestruct, you're actually giving him one more card... lol.
it could backfire if he doesn't have important dudes for you to attack with into emrakul or spells you can't actually waste.
normally the results tend to be great though... at the very least, you'll attack with their best dude and block it with emrakul to kill it.
and you better hope to draw a card you can waste or use against themselves.
How does taking control of target opponent differ from that opponent's turn?
It sounds cooler.
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I think everyone is really underestimating the power of taking control of someone's turn, even if they get to take another turn for themselves immediately after.
This is true. The instant-protection goes hand in hand with the turn steal. If you do have a sorcery speed answer for Emrakul, they get to play it on something else. Also, the turn you get after your opponent controls you for a turn is not going to be very fruitful. Everyone that`s been mindslaved a few times knows that it almost always messes your whole game up.
This is a very powerful card, people are underestimating it so far.
But I still hate that we`re getting even more Eldrazi nonsense already.
This does not work any better with Nahiri than Ulamog does (which is not very well at all). Why couldn't they just give this thing the shuffle clause?
Really?
You search this up with her and bash in for 13 flying trample damage then she goes back to your hand all the while your opponent can't do anything because of pro instants. Then the next turn you can play your tutored Emrakul which thanks to nahiri's looting probably only costs 8-9, destroy their hand and board and give them 1 top deck to answer before they just die... Ulamog gets wrecked by the exile affects and doesn't even trample so all it is is a mill 20 when you nahiri with that.
I think the card is pretty sweet. Obviously not as strong as the original but if you're casting this on turn 6 or something it feels like controlling your opponent even if they get a turn after should end the game in most situations.
How does taking control of target opponent differ from that opponent's turn?
I guess it's relevant for older formats where cards like Leyline of Sanctity give you protection from targeted affects so 'target opponent' wouldn't hit you whereas 'your opponent' would.
I think Ulamog is way better than this. At the most you can reduce the casting cost to maybe 9-10 and at 10 mana I would rather cast something indestructible and exile 2 of my opponent's permanents.
I second that motion. I mean, somehow people don't read this card very well I think: It doesn't die to Ruinous Path or any other sorcery before the third turn it is in play (and yes it dies to Clip Wings, but who plays that?). That also means that you have time to rid your opponent of any creature on his battlefield by or sorcery in his hand by blocking with Emrakul and using those up. Of course it grants your opponents another round after that, otherwise you just got two extra turns, making this card absolutely insane, especially if you consider that you can cast it for 8 mana, which is not that hard to accomplish. It's only real weakness are counterspells, but even then I believe that the cast trigger is strong enough on its own. I don't know, I really like this card. As I said, I take every copy you guys don't want^^
I suspect the fact that she dies to Declaration in Stone will be flavorfully relevant.
(Protection from instants is odd, but the cast trigger means you get to point any non-instant removal they have elsewhere and make them have to top-deck an answer to the 13/13 flampler throwing itself at their faces.)
Quite like the delirium-esque cost reduction mechanic, but I'm a bit surprised she doesn't play well with Madness, too. (Granted, Madness is a much more aggressive strategy so far this block, which doesn't play super well with a 13-mana monster, but still.)
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This does not work any better with Nahiri than Ulamog does (which is not very well at all). Why couldn't they just give this thing the shuffle clause?
Really?
You search this up with her and bash in for 13 flying trample damage then he goes back to your hand all the while your opponent can't do anything because of pro instants. Then the next turn you can play your tutored Emrakul which thanks to nahiri's looting probably only costs 8-9, destroy their hand and board and give them 1 top deck to answer before they just die... Ulamog gets wrecked by the exile affects and doesn't even trample so all it is is a mill 20 when you nahiri with that.
Those things are well and good, but not being able to loot it away is a major problem. Drawing this thing naturally leaves you without a Nahiri target and a dead card in hand. Even at 8 or 9 mana, it's going to be very difficult to cast unless you're built around ramping or Cryptolith Rites.
I think everyone is really underestimating the power of taking control of someone's turn, even if they get to take another turn for themselves immediately after. Not to mention it's almost always cheaper than Mindslaver, though you obviously can't stretch it across two turns.
Mindslaver is almost always played as a lock piece that you continuously activate with Academy Ruins. This is not a condemnation of Emrakul, but rather that the two are not comparable and won't be played in a similar manner.
The artwork is amazing, my favorite one out of all the titans.
A slightly worse Mindslaver that comes with a giant 13/13 trampling, flying, protection from instants monstrosity is cool too.
Mindslaver doesn't make you skip your turn...
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This does not work any better with Nahiri than Ulamog does (which is not very well at all). Why couldn't they just give this thing the shuffle clause?
Ulamog doesn't have trample. Nahiri brings in a 13/13 hasty flying trampler that is pro-instant. I'd rather be swinging with a fat trampler than exiling 20 cards.
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Still it wouldn't be that hard to cast this for 7-8 mana, there has been a long history of things being broken when their cost can be reduced....
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Edit: This is card number SIX and starts with E? Are we getting like 15-20 Eldrazi cards in this set? UGHHHHhhh I just can`t stomach that.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
UR Blue-Red Control
Modern:
UBR Grixis Control
UWR Jeskai Control
An enigma as vexing as life itself.
if this becomes constructed playable (which I doubt) Stasis Snare and Clip Wings will probably be the go-to answers.
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13/13 flying trample that can't be hit by instants is powerful, sure...
the "on cast" mechanic is quite weird though.
if your opponent's deck can't really selfdestruct, you're actually giving him one more card... lol.
it could backfire if he doesn't have important dudes for you to attack with into emrakul or spells you can't actually waste.
normally the results tend to be great though... at the very least, you'll attack with their best dude and block it with emrakul to kill it.
and you better hope to draw a card you can waste or use against themselves.
It sounds cooler.
"You say 'learn from history,' but that does not mean 'learn the same bull***** the people in history learned alongside phrenology and alchemy.'" - The Blinking Spirit
Seems underwhelming, but interesting.
If nothing else, they've nailed the flavor of the three titans, despite having lower power level. I also love the flavor text mirrored on all of them.
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Vorel of the Hull Clade
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Jhoira of the Ghitu
This is a very powerful card, people are underestimating it so far.
But I still hate that we`re getting even more Eldrazi nonsense already.
No, it doesn`t. Only if Emrakul`s the only creature on the battlefield, and you can play around that by playing a creature on your own.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
Really?
You search this up with her and bash in for 13 flying trample damage then she goes back to your hand all the while your opponent can't do anything because of pro instants. Then the next turn you can play your tutored Emrakul which thanks to nahiri's looting probably only costs 8-9, destroy their hand and board and give them 1 top deck to answer before they just die... Ulamog gets wrecked by the exile affects and doesn't even trample so all it is is a mill 20 when you nahiri with that.
I think the card is pretty sweet. Obviously not as strong as the original but if you're casting this on turn 6 or something it feels like controlling your opponent even if they get a turn after should end the game in most situations.
I guess it's relevant for older formats where cards like Leyline of Sanctity give you protection from targeted affects so 'target opponent' wouldn't hit you whereas 'your opponent' would.
I second that motion. I mean, somehow people don't read this card very well I think: It doesn't die to Ruinous Path or any other sorcery before the third turn it is in play (and yes it dies to Clip Wings, but who plays that?). That also means that you have time to rid your opponent of any creature on his battlefield by or sorcery in his hand by blocking with Emrakul and using those up. Of course it grants your opponents another round after that, otherwise you just got two extra turns, making this card absolutely insane, especially if you consider that you can cast it for 8 mana, which is not that hard to accomplish. It's only real weakness are counterspells, but even then I believe that the cast trigger is strong enough on its own. I don't know, I really like this card. As I said, I take every copy you guys don't want^^
(Protection from instants is odd, but the cast trigger means you get to point any non-instant removal they have elsewhere and make them have to top-deck an answer to the 13/13 flampler throwing itself at their faces.)
Quite like the delirium-esque cost reduction mechanic, but I'm a bit surprised she doesn't play well with Madness, too. (Granted, Madness is a much more aggressive strategy so far this block, which doesn't play super well with a 13-mana monster, but still.)
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Just a watered down.... Everything.
Not even a full mindslaver
Not even full protection
Not even 15 anything
Not even 5c ability so I can finally make a 5c eldrazi deck for edh ;.;
Hate it. Hate it hard. Not even worth putting in my colorless eldrazi deck
Those things are well and good, but not being able to loot it away is a major problem. Drawing this thing naturally leaves you without a Nahiri target and a dead card in hand. Even at 8 or 9 mana, it's going to be very difficult to cast unless you're built around ramping or Cryptolith Rites.
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Mindslaver is almost always played as a lock piece that you continuously activate with Academy Ruins. This is not a condemnation of Emrakul, but rather that the two are not comparable and won't be played in a similar manner.
And as for destory flying. Creature
Not the instants
But remember what are the odds of someone having a card that kills a flyer?
Mindslaver doesn't make you skip your turn...
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RGBelcherRG
WSoldier StompyW
BReanimatorB
EDH:
BUGRWSliver OverlordWRGUB
BGeth, Lord of the VaultB
Ulamog doesn't have trample. Nahiri brings in a 13/13 hasty flying trampler that is pro-instant. I'd rather be swinging with a fat trampler than exiling 20 cards.