If your opponent didn't actually get a chance to take their extra ACTUAL turn after you Slavered them, this card would way too close to the Aeons Torn in terms of power level. It would be far too close to a simple non-annihilator version with a hefty mana discount. Something tells me that wasn't what they were trying for with this card.
I hope I will open one so I can complete my trio of the new titans.
If your opponent didn't actually get a chance to take their extra ACTUAL turn after you Slavered them, this card would way too close to the Aeons Torn in terms of power level. It would be far too close to a simple non-annihilator version with a hefty mana discount. Something tells me that wasn't what they were trying for with this card.
Close? I'd say much more powerful than Aeons Torn. Aeons Torn requires you to have either broken mana ramp-acceleration that we just don't see these days (I.E. urzatron) or ways to cheat her into play that we also don't see these days(goryo's vengeance, through the breach, show and tell, sneak attack), whereas this can be played in any control deck. Imagine this situation if the card didn't have the extra-turn clause:
- Tap 8 - 9 mana. Play Emrakul, pass.
- Mindslaver turn. Wreck your opponent's board + hand, EOT tap him out (this last one is huuuuge).
- Your turn. Attack for 13 (or more if you have another creature), game over. And it that attack wasn't lethal you have your defenses up now and got rid of your opponent's on the mindslaver turn, so 95% chance that you still win the game.
With the extra turn clause it would go like this
- Tap 8 - 9 mana. Play Emrakul, pass.
- Mindslaver turn. Wreck your opponent's board + hand.
- Extra turn. Opponent gets a chance to topdeck something and is fully untapped. Still in big trouble but there are still ways out, they can even kill you if they have a large board presence left.
- "..."
Aeons Torn is way more powerful when played with the right combination of cards (the ones I just mentioned), but Promised End can be played in a wide array of decks ...and without the "opponent gets an extra turn" clause it'd be so powerful that it would degenerate the format into "kill you before you cast emrakul VS kill you with emrakul". Basically, Promised end would read:
8 - 9 colorless mana
Sorcery
You win the game.
...which is a really broken, uninteractive, unfun way to end games.
I tend to agree here, if they didn't have the extra turn ability on this card it would be insane. Most people clearly haven't played with mindslaver, Slaver was very very good, let alone a slaver with a 13/13 flying trampler attached.
This card's ability is designed perfectly and works wonderfully with protection from instants.
When you take control of their turn, you waste all their sorcery-speed removal (obviously, wrath effects work well against it). Then, you send all of your opponent's creatures to their doom against a massive 13/13 flier.
The card is more of a one-sided board wipe than anything.
Also, it's extremely flavorful in that it controls minds while manipulating time (both a reference to it being the Eldrazi of corruption and that its previous incarnation took extra turns). Furthermore, I love how the 13s are a reference to Innistrad's love of 13.
It might not be constructed playable, but it is very well designed.
It might not be constructed playable, but it is very well designed.
I think at least one standard deck will find a slot for it. If Ulamog, the Ceaseless Hunger can see play, then the mana cost is certainly not an issue, and since there are situations where Emmy is better (vs. aristocrats, for one), it would see sideboard or mainboard play for sure.
extraACTUAL turn after you Slavered them, this card would way too close to the Aeons Torn in terms of power level. It would be far too close to a simple non-annihilator version with a hefty mana discount. Something tells me that wasn't what they were trying for with this card.I hope I will open one so I can complete my trio of the new titans.
Close? I'd say much more powerful than Aeons Torn. Aeons Torn requires you to have either broken mana ramp-acceleration that we just don't see these days (I.E. urzatron) or ways to cheat her into play that we also don't see these days(goryo's vengeance, through the breach, show and tell, sneak attack), whereas this can be played in any control deck. Imagine this situation if the card didn't have the extra-turn clause:
- Tap 8 - 9 mana. Play Emrakul, pass.
- Mindslaver turn. Wreck your opponent's board + hand, EOT tap him out (this last one is huuuuge).
- Your turn. Attack for 13 (or more if you have another creature), game over. And it that attack wasn't lethal you have your defenses up now and got rid of your opponent's on the mindslaver turn, so 95% chance that you still win the game.
With the extra turn clause it would go like this
- Tap 8 - 9 mana. Play Emrakul, pass.
- Mindslaver turn. Wreck your opponent's board + hand.
- Extra turn. Opponent gets a chance to topdeck something and is fully untapped. Still in big trouble but there are still ways out, they can even kill you if they have a large board presence left.
- "..."
Aeons Torn is way more powerful when played with the right combination of cards (the ones I just mentioned), but Promised End can be played in a wide array of decks ...and without the "opponent gets an extra turn" clause it'd be so powerful that it would degenerate the format into "kill you before you cast emrakul VS kill you with emrakul". Basically, Promised end would read:
8 - 9 colorless mana
Sorcery
You win the game.
...which is a really broken, uninteractive, unfun way to end games.
When you take control of their turn, you waste all their sorcery-speed removal (obviously, wrath effects work well against it). Then, you send all of your opponent's creatures to their doom against a massive 13/13 flier.
The card is more of a one-sided board wipe than anything.
Also, it's extremely flavorful in that it controls minds while manipulating time (both a reference to it being the Eldrazi of corruption and that its previous incarnation took extra turns). Furthermore, I love how the 13s are a reference to Innistrad's love of 13.
It might not be constructed playable, but it is very well designed.
I think at least one standard deck will find a slot for it. If Ulamog, the Ceaseless Hunger can see play, then the mana cost is certainly not an issue, and since there are situations where Emmy is better (vs. aristocrats, for one), it would see sideboard or mainboard play for sure.