Say I want to make a G/B/R/U commander deck, what are some of the must have stapples, for mana fixing and what not, maybe this is the wrong topic to post this on, could I be redirected to the right one.
Really cute the way you break my post down so you can address each point to make it look like you're giving a detailed and thorough response when you're actually just conveniently chopping my post up and taking things out of context.
If you feel I took something out of context, feel free to show me where. I mainly chop up posts so that I can address each point, as you mentioned right above. Sometimes I do it to be snarky. But rarely do I do it to diminish the effect of the person I'm quoting. I leave that up to them. In this case, you.
I'm sure the average poster here falls for it all the time, a big long obnoxious post full of quotes certainly looks impressive.
You obviously haven't checked my post history then, which makes it odd that you are so sure about that.
You look like you've taken Microeconomics 101! You know, the problem with those intro to micro classes is that the profs never explain that basic economic theory is really only good as a basis for more advanced economic theory. Applying basic economic theory to the real world is foolish as it doesn't take important factors in to account. Factors such as monopolies, human behaviour, artificial scarcity, price manipulations, etc. really show the cracks in basic economic theory.
Thanks for the explanation of freshmen effect.
I'm not sure what you mean by "the prices of cards will always reflect the spending habits of the people who want them" as if that's a counter to my claim that reprints will ease prices. It's kind of weird how the spending habits of people mysteriously changes whenever cards are reprinted, huh?
It's kind of weird that cards are worth what people spend on them. WotC doesn't set prices. Obviously reprints lower prices, because they increase the supply. But the current prices are a direct result of willingness of the consumer to pay that price. Cavern of Souls has been reprinted as many times as Burn at the Stake, and yet, somehow, they're is a price disparity between the two.
Clearly $240 isn't an investment, and a playset of one card is not a Magic deck. I know you're smart enough to understand that getting in to Magic doesn't stop at buying 4 Cavern of Souls, and therefore you'd need to spend substantially more than $240. What happened? It's almost like you intentionally misunderstood my point in order to get in a cheap dig. You'd never do that, would you?
I'm smart enough to know that getting into magic can be as little as free, and has no real upward limit. That if I want a card, instead of complaining about a company's policy and acting like an entitled loser, I either buy it or move on. You can spend what you want on the game and still be able to play. At the highest levels? No, but you probably couldn't afford the travel then anyways. You don't need Cavern of Souls. Even if that gets reprinted, there will be other expensive cards you won't be able to afford. If you cannot afford a $3000 dollar deck, don't buy one. It is not required to play. Do you need a Ferrari to get you to McDonald's for the morning shift each day, too?
[ontopic/] What actually makes you think that Cavern of Souls will be in this, other than you want it? Commander has never really been the set for lowering the cost of reprints. If anything, it creates expensive cards.
@bauerboss As someone who has over 1000 cards for various decks sleeved with kmc perfect fits inside dragon shields, I can verfy that the fit is much more snug than ultra pro's.
I end up not being able to use 15 or so kmc perfect fits out of every pack of 100 due to them being just slightly too big to fit in the dragon shields.
The fit is supposed to be snug. Ultra pros, I feel, don't fit the cards right (too loose), and they tend to split more frequently (while sleeving.) I also throw out a few KMCs every pack, but that is because their QA is pretty poor. Its well known that some of the sleeves are a few thousandths of an inch too wide, but its pretty easy to tell those ones apart.
The "collectible" aspect and the "game" aspect are at odds with one another. As a game, I think Magic is one of the most consistently well designed and fun games ever made. However, the game hasn't been designed with rarity in mind since Alpha. Constructed Magic design assumes that rarity and price are not factors. When one player can have a massive advantage over another simply because they are willing and/or able to spend more money on their deck, the game becomes less fun. That is not good game design. Most people don't accept pay to win elements in video games, why do they accept it here?
Asking for reprints to ease prices is not entitlement. It's consumer feedback. I like how requesting that a company create a product that can be purchased at a fair market price to satisfy demand is dismissed as "entitlement" in the Magic world. Only here. You know what is entitlement? Demanding that your speculative investments or collectibles stay scarce in order to inflate their value. Desiring to keep game pieces artificially scarce so that only some may derive enjoyment from them. There's your entitlement.
Ironically, the resistance to reprints is what is going to eventually kill the secondary market. High prices drive demand for counterfeits, and once they get good enough they will kill confidence in the market. It's really just a matter of time, the demand is high enough that it is profitable for counterfeiters to work on perfecting the process.
Let me ask you this - say you spend a modest amount - a hundred or two - to put together one of the better standard decks.
A week later, wotc prints the entire thing available as a precon for $10.
Would you not be annoyed? Because that's sort of what it's like watching wotc reprint cards for those of us who have a lot of the old stuff. Best example being the P3K legends, which I spent a lot of time, money, and trade value tracking down, only for most of the good ones to be reprinted, tank in value, and be boringly easy to obtain. But what's the alternative - never get the cards I want for fear they'll get reprinted and tank?
I think wotc has some responsibility to keep the secondary market reasonably stable. Otherwise I think a lot of people would be less likely to want to buy cards if they think they're going to tank in value at any given moment. Standard rotation and such is bad enough, and is a big part of why so many people migrate to eternal formats, and why they reverted the rotation policy.
Imo for EDH, rarity is part of the fun. Admittedly, sure, I have an advantage by having access to more cards, but it's a casual format - I'm not trying to make the best deck possible anyway, just something fun, and having more cards gives me more options. And I think collecting, rarity, and finding cool stuff can be part of the fun in a casual format. Which is what these products are - not "reprint all the modern staples people are whining about" decks.
In limited, rarity is an important part but not in a pay-to-win sense, obviously.
And then all the other formats are dumb (jk) (sort of).
I agree that stability is important, but we don't have stability now. The secondary market is subject to price spikes all the time, not to mention price manipulations which seem to be happening more frequently. Magic is a risky "investment" for sure. Some people act as if the Holy Venerated Secondary Market is just the natural order of things based on theory half-remembered from Microeconomics 101, but it's not. There is a company that has monopoly control over the supply of cards and can increase the supply any time. And they have, since the very beginning. Reprints have been around since the start of Magic, it shouldn't come as a surprise to anyone when a card is reprinted. There have even been a number of high value reprints recently, and somehow Magic didn't die!
You admit that having access to more cards, and therefore more options, makes Commander more fun. I agree. Is it not selfish to value the enjoyment you derive from having "rare" (expensive) cards more than the enjoyment that others would get by having more options? Isn't this entitlement? Would playing the game be more fun if you and your opponents were on an even playing field?
I have no problem with rare, difficult to obtain premium cards. Premium cards don't affect the game. Let collectors and speculators get hard over premium cards, rarity shouldn't hinder access to play a game. I find it profoundly ironic that people insist on Magic being an exclusive elite club for people with lots of disposable income and then accuse anyone who questions this of "entitlement".
I've spent a fair amount on my EDH decks over the last few years: at least $600, I'd estimate. In addition, I had some cards left over from back in the day.
I'll be happy if WotC reprints all the cards I've got on the cheap, offers my exact decks as $35 precons, etc.
I don't ever want to cash out of Magic. I'm here to play the game. I benefit if more folks have access to the cards to make a fun EDH deck.
The "collectible" aspect and the "game" aspect are at odds with one another. As a game, I think Magic is one of the most consistently well designed and fun games ever made. However, the game hasn't been designed with rarity in mind since Alpha. Constructed Magic design assumes that rarity and price are not factors. When one player can have a massive advantage over another simply because they are willing and/or able to spend more money on their deck, the game becomes less fun. That is not good game design. Most people don't accept pay to win elements in video games, why do they accept it here?
Asking for reprints to ease prices is not entitlement. It's consumer feedback. I like how requesting that a company create a product that can be purchased at a fair market price to satisfy demand is dismissed as "entitlement" in the Magic world. Only here. You know what is entitlement? Demanding that your speculative investments or collectibles stay scarce in order to inflate their value. Desiring to keep game pieces artificially scarce so that only some may derive enjoyment from them. There's your entitlement.
Ironically, the resistance to reprints is what is going to eventually kill the secondary market. High prices drive demand for counterfeits, and once they get good enough they will kill confidence in the market. It's really just a matter of time, the demand is high enough that it is profitable for counterfeiters to work on perfecting the process.
Let me ask you this - say you spend a modest amount - a hundred or two - to put together one of the better standard decks.
A week later, wotc prints the entire thing available as a precon for $10.
Would you not be annoyed? Because that's sort of what it's like watching wotc reprint cards for those of us who have a lot of the old stuff. Best example being the P3K legends, which I spent a lot of time, money, and trade value tracking down, only for most of the good ones to be reprinted, tank in value, and be boringly easy to obtain. But what's the alternative - never get the cards I want for fear they'll get reprinted and tank?
But like Fiveod said, that's from a collector's perspective and it's at odds with a player's perspective. I have my playsets of duals, fetches, and the "lot of the old stuff," and nothing makes me happier than when Wizards reprints old cards, because that means:
1) It's less difficult to find people to actually play against in my favorite formats
2) I can pick up more copies to build more decks without having the hassle of swapping cards around
3) Trading becomes much more liquid to get other cards I want
I've had the mana bases for these decks worked out a long time ago. I started "collecting" in anticipation of 4 color about five years ago whenever I first got into Commander and knew they were starting down the line to print new Commander set each year. It was confirmed possible that within a 5 year time frame they would have been printed by 2012.
This also means that we have to contend with another point. Colorless and Rainbow will eventually be done after next year. Setting aside enough colorless nonbasics and Wastes is always a good idea while those lands are cheap if you want the full arts.
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Life is a beautiful engineer, yet a brutal scientist.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I've spent a fair amount on my EDH decks over the last few years: at least $600, I'd estimate. In addition, I had some cards left over from back in the day.
I'll be happy if WotC reprints all the cards I've got on the cheap, offers my exact decks as $35 precons, etc.
I don't ever want to cash out of Magic. I'm here to play the game. I benefit if more folks have access to the cards to make a fun EDH deck.
Not to belittle your collection, but mine is somewhere in the vicinity of 24K and I'm sure others have more. At $600 I'm guessing you don't have cards like tabernacle, bazaar, abyss, moat, etc. that, if reprinted, would mean a pretty significant loss of value in just a single card. If I'd only spent $600 I wouldn't care much about reprints either. I've spent that much on hearthstone and the secondary market doesn't even EXIST there.
And for the record, I got them to PLAY, not as an investment.
I agree that stability is important, but we don't have stability now. The secondary market is subject to price spikes all the time, not to mention price manipulations which seem to be happening more frequently. Magic is a risky "investment" for sure. Some people act as if the Holy Venerated Secondary Market is just the natural order of things based on theory half-remembered from Microeconomics 101, but it's not. There is a company that has monopoly control over the supply of cards and can increase the supply any time. And they have, since the very beginning. Reprints have been around since the start of Magic, it shouldn't come as a surprise to anyone when a card is reprinted. There have even been a number of high value reprints recently, and somehow Magic didn't die!
You admit that having access to more cards, and therefore more options, makes Commander more fun. I agree. Is it not selfish to value the enjoyment you derive from having "rare" (expensive) cards more than the enjoyment that others would get by having more options? Isn't this entitlement? Would playing the game be more fun if you and your opponents were on an even playing field?
I have no problem with rare, difficult to obtain premium cards. Premium cards don't affect the game. Let collectors and speculators get hard over premium cards, rarity shouldn't hinder access to play a game. I find it profoundly ironic that people insist on Magic being an exclusive elite club for people with lots of disposable income and then accuse anyone who questions this of "entitlement".
-foil cards suck. I actively avoid them as much as possible. They're harder to read, hold their shape worse, and have as much class as a set of grillz. That doesn't have much to do with this argument, I just felt like complaining.
-I don't mind if people proxy hard-to-get cards if they want to test them out. This is a casual format, proxy away. No one needs their deck to be tournament legal.
-Even before I owned any valuable cards, one of the things I thought was cool about magic is how there are valuable cards like, say, hua tuo that almost no one had heard of, were hard to find. Hidden gems, just waiting to be discovered. The allure of being able to find synergies that no one else had is a big part of what drew me to commander specifically. If wotc reprinted everything all the time, those cool old cards would lose a lot of their mystique. Did we REALLY need more hua tuos? No one is playing it in any tournaments, ever. It was cool to be able to whip out a deck that no one had ever seen, and now it's just another junk bin rare (sure, the old p3k edition is still worth a little, but the mystique is certainly gone). All of this is basically an opposite to tournament play, where the decks are well established and rarely does a card from antiquity suddenly become playable out of nowhere (dark depths being a rare example). Tournament play doesn't get to have mystique. But Commander does. I think we should try to keep it, especially for cards that will never see tournament play.
[quote from="Incanur »" url="http://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/697944-commander-2016-4-colour-commanders?comment=709"]
-Even before I owned any valuable cards, one of the things I thought was cool about magic is how there are valuable cards like, say, hua tuo that almost no one had heard of, were hard to find. Hidden gems, just waiting to be discovered. The allure of being able to find synergies that no one else had is a big part of what drew me to commander specifically. If wotc reprinted everything all the time, those cool old cards would lose a lot of their mystique. Did we REALLY need more hua tuos? No one is playing it in any tournaments, ever. It was cool to be able to whip out a deck that no one had ever seen, and now it's just another junk bin rare (sure, the old p3k edition is still worth a little, but the mystique is certainly gone). All of this is basically an opposite to tournament play, where the decks are well established and rarely does a card from antiquity suddenly become playable out of nowhere (dark depths being a rare example). Tournament play doesn't get to have mystique. But Commander does. I think we should try to keep it, especially for cards that will never see tournament play.
Actually, that reprint allowed me to play him as a Commander in the first place without having to spend a lot of money. It's the reprints that have allowed me to "march" towards all the color combinations in Magic. Even today I use Hua Tuo, the "mystique" is still there. The same with other cheap cards like Braids, Conjurer Adept that make imposing generals but aren't seen very much at all.
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I am just really curious what this "Damn it was so easy... why didn't we think of it earlier?!" idea of how to balance 4 color/commander identity. I know Maro can sound a bit excited for some mundane stuff (Hyping up the legendary Werewolf and Spider. At least one is a standard player.... the other not so much), I really don't want to be let down...
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To the people that say that a card needs to be a higher rarity because of Limited... I hate you guys so much. I present to you with this.
Crazy thought I had : would the rules allow the old nephilim to be reprinted with a new rule attached to the creature type saying "nephilim creatures can be your commander" ? Like how walls used to intrinsically have defender?
Crazy thought I had : would the rules allow the old nephilim to be reprinted with a new rule attached to the creature type saying "nephilim creatures can be your commander" ? Like how walls used to intrinsically have defender?
Creature types don't have intrinsic abilities anymore. That's part of what allowed them to print changelings. If you make that rule, all changelings can be commanders. That's not broken, but it's not gonna happen. It's not that they couldn't, but they certainly wouldn't.
Crazy thought I had : would the rules allow the old nephilim to be reprinted with a new rule attached to the creature type saying "nephilim creatures can be your commander" ? Like how walls used to intrinsically have defender?
No, walls always had that restriction to their type, that would be a functional change to Nephilim, and affect all changelings/the great and powerful Mistform Ultimus as well.
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A card game about Presidents. Stabbing each other. With knives.
Crazy thought I had : would the rules allow the old nephilim to be reprinted with a new rule attached to the creature type saying "nephilim creatures can be your commander" ? Like how walls used to intrinsically have defender?
I think it's more likely we'd get a new set of legendary Nephilim, since they're the only four color things we've had so far, and then a cycle of story legends to go along with them.
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A card game about Presidents. Stabbing each other. With knives.
Actually, that reprint allowed me to play him as a Commander in the first place without having to spend a lot of money. It's the reprints that have allowed me to "march" towards all the color combinations in Magic. Even today I use Hua Tuo, the "mystique" is still there. The same with other cheap cards like Braids, Conjurer Adept that make imposing generals but aren't seen very much at all.
I'm sure there are some small number of people who really wanted to play hua tuo for some reason, but also didn't want to pay p3k prices/trade value for it. That said, I think hua tuo is a pretty awful commander and the only thing that WAS cool about him was his rarity. Now that he doesn't have that, I don't think there's anything particularly interesting about him.
Beats me how hua tuo could have any mystique with anyone who's played commander for any length of time. He was printed in a precon deck just a few years ago. Braids at least wasn't in a precon and it was longer ago, although I can't say she seems particularly mystiqued to me, either. But maybe I'm just old.
Personally I love zirilan of the claw, and a big part of the fun is that he's old and not (too) well known, although he's good enough that he has more exposure than most other legends from that era. If he were to be reprinted, and played to death, and no longer unique, I'd be quite sad.
Crazy thought I had : would the rules allow the old nephilim to be reprinted with a new rule attached to the creature type saying "nephilim creatures can be your commander" ? Like how walls used to intrinsically have defender?
While they could do something like this it is highly unlikely they would as doing something like "Nephilim can be used as Commanders" as it would cause all Changelings to also be considered as Commanders, and while that does sound funny it isn't something that is likely to happen.
The closest they could do would be "CARDNAME can be your commander." As that would fall into a gray area between 'functional errata' and not. Technically it functionally changes the Five Nephilim, but at the same time not for the pro formats (legacy, vintage, modern, standard).
Say I want to make a G/B/R/U commander deck, what are some of the must have stapples, for mana fixing and what not, maybe this is the wrong topic to post this on, could I be redirected to the right one.
Thanks
-Fetch Lands
-Shock Lands
-Battlelands with the forest subtype
-Coalition Relic
-Chromatic Lantern
-Evolving Wilds
-Terramorphic Expanse
-Command Tower
That would give you the "spine" of the deck, especially with shock lands that had the forest card typing would make things a lot easier.
You could just use:
-Guildgates
-Khans lands
-Trilands (Khans and Shards of Alara uncommon metacycle)
-Transguild Prominad
It really depends on your price range and available resources. In my opinion, there are two paths from there:
A. Good stuff deck, where you basically shovel in the best cards that have the most synergy irregardless of general
B. Use the stuff out of the box, enhance and build around the general offered
It's hard to really say what they'll offer this time around without knowing what the 4 color generals are like. Whether we're dealing with cards similar to cards like Tasigur that have an easy to cast mana cost while having activation costs that are inclusive of more colors or more traditional gold bordered. Four color is a really hard area to guesstimate what their ideas will be without spoilers which have been lid tight and will be more available starting Monday whenever we can an actual idea of what we're dealing with our options.
The good news is that there will be 4 options for a general, which means the actual construction and diversity will be better offered than previous precon decks.
Pretty sure we get Urza as the non green legendary creature. Maro has recently confirmed they have been using supplemental products to print characters that are established but do not have cards at this time. People have been clamoring for an Urza card for decades, and it's pretty much now or never.
Pretty sure we get Urza as the non green legendary creature. Maro has recently confirmed they have been using supplemental products to print characters that are established but do not have cards at this time. People have been clamoring for an Urza card for decades, and it's pretty much now or never.
Isn't Urza too powerful to be on a card? I know they made Freyalise and Teferi planeswalkers, but I feel like Urza is a whole other league.
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A card game about Presidents. Stabbing each other. With knives.
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Thanks
If you feel I took something out of context, feel free to show me where. I mainly chop up posts so that I can address each point, as you mentioned right above. Sometimes I do it to be snarky. But rarely do I do it to diminish the effect of the person I'm quoting. I leave that up to them. In this case, you.
You obviously haven't checked my post history then, which makes it odd that you are so sure about that.
Thanks for the explanation of freshmen effect.
It's kind of weird that cards are worth what people spend on them. WotC doesn't set prices. Obviously reprints lower prices, because they increase the supply. But the current prices are a direct result of willingness of the consumer to pay that price. Cavern of Souls has been reprinted as many times as Burn at the Stake, and yet, somehow, they're is a price disparity between the two.
I'm smart enough to know that getting into magic can be as little as free, and has no real upward limit. That if I want a card, instead of complaining about a company's policy and acting like an entitled loser, I either buy it or move on. You can spend what you want on the game and still be able to play. At the highest levels? No, but you probably couldn't afford the travel then anyways. You don't need Cavern of Souls. Even if that gets reprinted, there will be other expensive cards you won't be able to afford. If you cannot afford a $3000 dollar deck, don't buy one. It is not required to play. Do you need a Ferrari to get you to McDonald's for the morning shift each day, too?
[ontopic/] What actually makes you think that Cavern of Souls will be in this, other than you want it? Commander has never really been the set for lowering the cost of reprints. If anything, it creates expensive cards.
The fit is supposed to be snug. Ultra pros, I feel, don't fit the cards right (too loose), and they tend to split more frequently (while sleeving.) I also throw out a few KMCs every pack, but that is because their QA is pretty poor. Its well known that some of the sleeves are a few thousandths of an inch too wide, but its pretty easy to tell those ones apart.
I agree that stability is important, but we don't have stability now. The secondary market is subject to price spikes all the time, not to mention price manipulations which seem to be happening more frequently. Magic is a risky "investment" for sure. Some people act as if the Holy Venerated Secondary Market is just the natural order of things based on theory half-remembered from Microeconomics 101, but it's not. There is a company that has monopoly control over the supply of cards and can increase the supply any time. And they have, since the very beginning. Reprints have been around since the start of Magic, it shouldn't come as a surprise to anyone when a card is reprinted. There have even been a number of high value reprints recently, and somehow Magic didn't die!
You admit that having access to more cards, and therefore more options, makes Commander more fun. I agree. Is it not selfish to value the enjoyment you derive from having "rare" (expensive) cards more than the enjoyment that others would get by having more options? Isn't this entitlement? Would playing the game be more fun if you and your opponents were on an even playing field?
I have no problem with rare, difficult to obtain premium cards. Premium cards don't affect the game. Let collectors and speculators get hard over premium cards, rarity shouldn't hinder access to play a game. I find it profoundly ironic that people insist on Magic being an exclusive elite club for people with lots of disposable income and then accuse anyone who questions this of "entitlement".
I'll be happy if WotC reprints all the cards I've got on the cheap, offers my exact decks as $35 precons, etc.
I don't ever want to cash out of Magic. I'm here to play the game. I benefit if more folks have access to the cards to make a fun EDH deck.
But like Fiveod said, that's from a collector's perspective and it's at odds with a player's perspective. I have my playsets of duals, fetches, and the "lot of the old stuff," and nothing makes me happier than when Wizards reprints old cards, because that means:
1) It's less difficult to find people to actually play against in my favorite formats
2) I can pick up more copies to build more decks without having the hassle of swapping cards around
3) Trading becomes much more liquid to get other cards I want
This also means that we have to contend with another point. Colorless and Rainbow will eventually be done after next year. Setting aside enough colorless nonbasics and Wastes is always a good idea while those lands are cheap if you want the full arts.
Modern
Commander
Cube
<a href="http://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-lists/588020-unpowered-themed-enchantment-an-enchanted-evening">An Enchanted Evening Cube </a>
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
And for the record, I got them to PLAY, not as an investment.
-foil cards suck. I actively avoid them as much as possible. They're harder to read, hold their shape worse, and have as much class as a set of grillz. That doesn't have much to do with this argument, I just felt like complaining.
-I don't mind if people proxy hard-to-get cards if they want to test them out. This is a casual format, proxy away. No one needs their deck to be tournament legal.
-Even before I owned any valuable cards, one of the things I thought was cool about magic is how there are valuable cards like, say, hua tuo that almost no one had heard of, were hard to find. Hidden gems, just waiting to be discovered. The allure of being able to find synergies that no one else had is a big part of what drew me to commander specifically. If wotc reprinted everything all the time, those cool old cards would lose a lot of their mystique. Did we REALLY need more hua tuos? No one is playing it in any tournaments, ever. It was cool to be able to whip out a deck that no one had ever seen, and now it's just another junk bin rare (sure, the old p3k edition is still worth a little, but the mystique is certainly gone). All of this is basically an opposite to tournament play, where the decks are well established and rarely does a card from antiquity suddenly become playable out of nowhere (dark depths being a rare example). Tournament play doesn't get to have mystique. But Commander does. I think we should try to keep it, especially for cards that will never see tournament play.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Actually, that reprint allowed me to play him as a Commander in the first place without having to spend a lot of money. It's the reprints that have allowed me to "march" towards all the color combinations in Magic. Even today I use Hua Tuo, the "mystique" is still there. The same with other cheap cards like Braids, Conjurer Adept that make imposing generals but aren't seen very much at all.
Modern
Commander
Cube
<a href="http://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-lists/588020-unpowered-themed-enchantment-an-enchanted-evening">An Enchanted Evening Cube </a>
http://www.youtube.com/watch?v=SY8h2vp5Xis
Creature types don't have intrinsic abilities anymore. That's part of what allowed them to print changelings. If you make that rule, all changelings can be commanders. That's not broken, but it's not gonna happen. It's not that they couldn't, but they certainly wouldn't.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
No, walls always had that restriction to their type, that would be a functional change to Nephilim, and affect all changelings/the great and powerful Mistform Ultimus as well.
A card game about Presidents. Stabbing each other. With knives.
You know I felt they may try that too.
A card game about Presidents. Stabbing each other. With knives.
Beats me how hua tuo could have any mystique with anyone who's played commander for any length of time. He was printed in a precon deck just a few years ago. Braids at least wasn't in a precon and it was longer ago, although I can't say she seems particularly mystiqued to me, either. But maybe I'm just old.
Personally I love zirilan of the claw, and a big part of the fun is that he's old and not (too) well known, although he's good enough that he has more exposure than most other legends from that era. If he were to be reprinted, and played to death, and no longer unique, I'd be quite sad.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
While they could do something like this it is highly unlikely they would as doing something like "Nephilim can be used as Commanders" as it would cause all Changelings to also be considered as Commanders, and while that does sound funny it isn't something that is likely to happen.
-Fetch Lands
-Shock Lands
-Battlelands with the forest subtype
-Coalition Relic
-Chromatic Lantern
-Evolving Wilds
-Terramorphic Expanse
-Command Tower
That would be where I would first start at.
-Demonic Tutor
-Fact or Fiction
-Skyshroud Claim
-Ranger's Path
-Kodama's Reach
-Cultivate
-Yavimaya Elder
That would give you the "spine" of the deck, especially with shock lands that had the forest card typing would make things a lot easier.
You could just use:
-Guildgates
-Khans lands
-Trilands (Khans and Shards of Alara uncommon metacycle)
-Transguild Prominad
It really depends on your price range and available resources. In my opinion, there are two paths from there:
A. Good stuff deck, where you basically shovel in the best cards that have the most synergy irregardless of general
B. Use the stuff out of the box, enhance and build around the general offered
It's hard to really say what they'll offer this time around without knowing what the 4 color generals are like. Whether we're dealing with cards similar to cards like Tasigur that have an easy to cast mana cost while having activation costs that are inclusive of more colors or more traditional gold bordered. Four color is a really hard area to guesstimate what their ideas will be without spoilers which have been lid tight and will be more available starting Monday whenever we can an actual idea of what we're dealing with our options.
The good news is that there will be 4 options for a general, which means the actual construction and diversity will be better offered than previous precon decks.
Modern
Commander
Cube
<a href="http://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-lists/588020-unpowered-themed-enchantment-an-enchanted-evening">An Enchanted Evening Cube </a>
We're going to see which deck I see focused on what.
The first 5 commanders in each deck.
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
Is it confirmed they'll start spoilers tomorrow?
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
According to MaRo, yes.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
Isn't Urza too powerful to be on a card? I know they made Freyalise and Teferi planeswalkers, but I feel like Urza is a whole other league.
A card game about Presidents. Stabbing each other. With knives.