How about a sliver commander?
Sliver Princess GRBW
5/5
When a sliver enters the battlefield under your control search you library for a sliver creature that shares a colour with the sliver you just played.
Shuffle your library and put it in your hand.
How about a sliver commander?
Sliver Princess GRBW
5/5
When a sliver enters the battlefield under your control search you library for a sliver creature that shares a colour with the sliver you just played.
Shuffle your library and put it in your hand.
It's technically doable, but giving a 5 color tribe a 4 color commander seems like a bad idea. There are great slivers in every color, so a sliver EDH player wouldn't want to see one color cut out.
UBRG - Ramp/Fatties according to EDHREC people are mostly focused on Eldrazi cards. So the theory of being ramp/fatty is looking more than good.
WUBR - Artifacts hmmm can you explain? I don't see it
WBRG - Tokens/Sacrifice no question it's going to be token focused the WBRG card does make tokens.
WUBG - Enchantments/Control control is pretty good guess but I think +1/+1 is the other one not enchantments
WURG - Voltron/Aura/Equipments? Tough one I understand. the sorcery/instant focus deck is the better guess and maybe a touch of enchantments.
I really hope that WUBR Commander is Urza
I put colors in to present my opinions.
For WUBR, I believe the general line of thinking is Esper plus R (which has a history of artifact interactions).
Ok that make sense esper does have lots of artifacts
The rest are really good guess's
Just going to talk about why ramp is likely I know you diden'5 ask
For UBRG very simple W has the least amount of ramp cards and smallest amount of fatties.
And the Eldrazi part of the commander deck. none are white (excluding eldrazi Displacer and some of the mutanted cards from EMN.) and also eldrazis are used the most in ramp decks.
UBRG does not really make sense as pure ramp. It's mostly green honestly, and all edh decks tend to have many ways to ramp, inlcuding in these precons.
I agree white does not ramp while all other colors have had mana accelerations but I think more than ramp, what you are going to get in UBRG are alternative costs and resources. Things like Delve, Surge etc...or abilities like flashback or even exploit, life payment etc...
It's not that far from your suggestion and could work with some eldrazis "in exile resources" as well but it's more about "alternate resources" than ramp.
Something like a "flashback"-general makes a lot of sense here also, with flashback an universal mechanic that feels more blue and red because of spell-matter and the cards that grant it and synergies very well with one of the most typical BG thing which is graveyard-filling.
Previous mechanics in 2 or 3 colors from delve BGU to exhume UBR or dredge BG are all prevalent in these colors and fits that kind of theme.
I am going to bet on UBRG to be graveyard-themed, with an axis on spell which should be new.
Ok
You got opinions so do I.
I'm also going by what I saw on edhrec glint-eye seems to Ben focusing on all the eldrazis including the ones very close and just above 10 CMC.
How about a sliver commander?
Sliver Princess GRBW
5/5
When a sliver enters the battlefield under your control search you library for a sliver creature that shares a colour with the sliver you just played.
Shuffle your library and put it in your hand.
I'll bet good money that they do eventually do a Sliver commander deck, but it has to be five colors. This would be the opportune time to finally give us Ess-Nelek as a five colored new planeswalker who they made up when they did the 2014 Duels Of Planeswalkers decks.
I know my friend would flip for a Null-Blue Samurai type. Too bad most samurai blow. But would be nice. I wouldn't mind another spider legendary and decent spiders Ishkanah wasn't really made for edh.
Private Mod Note
():
Rollback Post to RevisionRollBack
To the people that say that a card needs to be a higher rarity because of Limited... I hate you guys so much. I present to you with this.
I really like the idea of paired Commanders with Meld. Meld is really awkward and irrelevant, but in Commander where you're guaranteed access to the cards every game, it seems like a really nice fit.
Looking through these last pages, it's visually jarring at a glance to see all the mana symbols and different combinations that it makes me really doubt we'll see four color casting costs. We're in an age where megamorph is considered complex to them. Then again they did print 8 energy symbols closely together on cards just this set so.
Looking through these last pages, it's visually jarring at a glance to see all the mana symbols and different combinations that it makes me really doubt we'll see four color casting costs. We're in an age where megamorph is considered complex to them. Then again they did print 8 energy symbols closely together on cards just this set so.
Weighing the pros and cons of 4-color casting cost, I'm fairly sure that the fact that most players will expect at least one cycle of commanders with all 4 colors outweighs the possible drawback of having the mana symbols be hard to identify at a glance. That kind of thing might matter more in limited, but when your entire deck is solidly built around four colors, i don't think players will have that much trouble with the mana cost.
Looking through these last pages, it's visually jarring at a glance to see all the mana symbols and different combinations that it makes me really doubt we'll see four color casting costs. We're in an age where megamorph is considered complex to them. Then again they did print 8 energy symbols closely together on cards just this set so.
If four colors are complex then what does that make five colors?
Looking through these last pages, it's visually jarring at a glance to see all the mana symbols and different combinations that it makes me really doubt we'll see four color casting costs. We're in an age where megamorph is considered complex to them. Then again they did print 8 energy symbols closely together on cards just this set so.
I think we will see a couple of different ways that they make the legends 4 color identity. I was fairly serious when I said I think that the Null-blue may be a Legendary Samurai, a commander product is the perfect place to do the much needed Errata to add in the Knight type to the Samurai Cards (so they have a broader tribe to be a part of)
My guess for the product is
1 straight up 4 color legendary
1 Legendary Golem that has 4 color identity abilities, activated abilities, "pay X when it attacks to do something" "If X color were spent on this card it gains a keyword" ect
and Nephilim's errated to have "This card can be your commander"
More towards Halloween from what Rosewater had said. I'm not a huge fan of this new "teaser season" approach without any information about new Commanders. Anticipation is one thing, silence is another.
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Rollback Post to RevisionRollBack
Life is a beautiful engineer, yet a brutal scientist.
But I'm going to say my guess's from Hesse last few pages and also from my research what people are mostly using in each one.
GWUB Counters(+1/+1)/trigger abilitys
RGWU sorrecy/instant
BRGW token/sacrifice
UBRG Ramp/Control/Creature buffing (maybe even Eldrazi focused because a lot of people are using them with glint-eye and also by the fact of no white ones excluding Eldrazi Displacer.)
We might get new Nephilim, but I doubt they're going to errata the original. Even though it doesn't effect traditional, 60-card constructed, it would still be functional errata which they no longer do. I think the best case scenario would be either Legendary functional reprints with new names or the EDH rules committee (which is independent from WotC) makes a rule establishing that the original Nephilim can be your commander. More likely, however, we'll just get new versions.
UBRG Ramp/Control/Creature buffing (maybe even Eldrazi focused because a lot of people are using them with glint-eye and also by the fact of no white ones excluding Eldrazi Displacer.)
But I'm going to say my guess's from Hesse last few pages and also from my research what people are mostly using in each one.
GWUB Counters(+1/+1)/trigger abilitys
RGWU sorrecy/instant
BRGW token/sacrifice
UBRG Ramp/Control/Creature buffing (maybe even Eldrazi focused because a lot of people are using them with glint-eye and also by the fact of no white ones excluding Eldrazi Displacer.)
WUBR Artifact/Graveyard
We'll get probably the most asked for characters. Brother's War Urza will be number one, this is a special product so introducing him as a creature first will allow us to finally have a real Urza. The question on other characters that fit into those profiles as creatures themselves.
The Eldrazi already have had a block this year, while popular, they are colorless in design. When we reach the colorless deck, there will be a colorless theme that will be artifact and Eldrazi dominated. Slivers won't be introduced because they are rainbow in design.
Other characters:
1. Prominent Phyrexians
2. "Updates" to older characters
3. Prequel versions of older characters
4. Planes we haven't seen in a very long
5. Dead characters
Private Mod Note
():
Rollback Post to RevisionRollBack
Life is a beautiful engineer, yet a brutal scientist.
But I'm going to say my guess's from Hesse last few pages and also from my research what people are mostly using in each one.
GWUB Counters(+1/+1)/trigger abilitys
RGWU sorrecy/instant
BRGW token/sacrifice
UBRG Ramp/Control/Creature buffing (maybe even Eldrazi focused because a lot of people are using them with glint-eye and also by the fact of no white ones excluding Eldrazi Displacer.)
WUBR Artifact/Graveyard
We'll get probably the most asked for characters. Brother's War Urza will be number one, this is a special product so introducing him as a creature first will allow us to finally have a real Urza. The question on other characters that fit into those profiles as creatures themselves.
The Eldrazi already have had a block this year, while popular, they are colorless in design. When we reach the colorless deck, there will be a colorless theme that will be artifact and Eldrazi dominated. Slivers won't be introduced because they are rainbow in design.
Other characters:
1. Prominent Phyrexians
2. "Updates" to older characters
3. Prequel versions of older characters
4. Planes we haven't seen in a very long
5. Dead characters
Urza is why I think one of these will be artifact
Yea they're colorless but reminder some require a color(s) in the cost besides I said "maybe Eldrazi." So I'm not saying it's Eldrazi focused just ramp focused is my prediction and opinion for glint-eye
My predictions are based off the following: what people are using in the
most builds and what they want; also so each nephilim can fit in each one. (Ramp for glint eye because you have a lot of payment for the temporary counters.)
UBRG Ramp/Control/Creature buffing (maybe even Eldrazi focused because a lot of people are using them with glint-eye and also by the fact of no white ones excluding Eldrazi Displacer.)
I would love to see the following (admittedly these are probably broken as heck but yea):
2WU
Human Druid
Constellation: Draw a card then discard a card.
2BG, Sacrifice an enchantment, tap: return an enchantment from your graveyard to play.
1/4
1WBRG
Human Knight
Creatures you control have haste and gain "Tap: add 1 of any color mana to your mana pool."
When ~ enters the battlefield, put 2 1/1 white and black knight tokens into play.
Sacrifice a creature: target creature gains indestructible until end of turn.
As for represented characters, I think Urza is a must, Serra could possibly be the neg black general (I know her plane is white based, but that doesn't mean she is), and Yawgmoth as neg white. No ideas what the others could be. Anyone remember the various walkers from the Apocalypse set? Maybe one of those?
Looking through these last pages, it's visually jarring at a glance to see all the mana symbols and different combinations that it makes me really doubt we'll see four color casting costs. We're in an age where megamorph is considered complex to them. Then again they did print 8 energy symbols closely together on cards just this set so.
If four colors are complex then what does that make five colors?
I believe that it will be close to Halloween we get our previews, but hopefully we get one or two before that.
Five color is easy to read and see that it's all colors, as opposed to seeing five cards and looking for which color is missing in each.
Note, I'm not saying it's difficult or jarring for me, or anyone here really, just generally speaking based on wotc's M.O. with introductory products. I'd love to see 4 color costs. I agree with the person who said at least one card will be that way. But Im not 100% convinced they'd do 5 that way.
I wouldn't put it past them to add "[card] is all colors except [color]"
As for represented characters, I think Urza is a must, Serra could possibly be the neg black general (I know her plane is white based, but that doesn't mean she is), and Yawgmoth as neg white. No ideas what the others could be. Anyone remember the various walkers from the Apocalypse set? Maybe one of those?
As the front cards? I don't think the argument for them being four color is very strong. But I could totally see them being included as brand new cards in the 99. There's also (from that story) Bo Levar (blue), Commodore Guff (white), Tevesh Szat (black), Lord Windgrace (Red/white/black), Freyalise who was done already, and then Taysir, Kristina, and Daria who are probably too obscure.
Nephilim functional reprints as legends would be one way to go since it's something a lot of people have been wanting for a long time. The actual nephilim should be added for redundancy's sake (and at uncommon so that it won't take up a slot at rare). Honestly, the rarity in new cards in commander is ridiculous since they're only available in the precons unless they get reprinted. Even then, the reprint can have a different rarity (like Baleful Strix becoming rare in Eternal Masters). Even so, that would only be one of the new commanders. Since there are no other 4-colored legends, all three options for the commander should be new cards. So hopefully we get some great commanders to work around.
On a different note, I would also like commander mechanics to return in these sets. So many commander mechanics have only seen print on a small amount of cards. These decks should have more cards with "join forces", "lieutenant", "tempting offer", "myriad", and even add some of the mechanics introduced in Conspiracy like "dethrone", "monarch", "will of the council", and "council's dilemma". I also want to see lairs - which are great lands. They should also make the lairs for the Planar Chaos dragons since they missed the opportunity to do so with the first commander set. This would provide uncommon cards to help the mana base which won't take up a rare slot in the precon. So having a couple of lairs per deck would be a great way to have more lands that give various colors instead of just lands that enter the battlefield tapped giving only a pair of colors.
I think that each deck, if containing a considerable amount of basics lands, should include Thawing Glaciers. It's an uncommon land that provides no mana. I still have no idea why it isn't automatically added in every commander deck (like Sol Ring) when all of WotC's precons are chocked full of basics.
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@DementedKirby: Yeah, methinks we'll get the old nephilim with a knowing wink but no errata.
EDIT: to clarify, I think we'll get two legitimate commanders per deck rather than three, and get an original nephilim in each deck as a nudge to the commander rules committee folks.
The only thing that makes me think they might not have Urza is that there's zero chance of him being a creature rather than a planeswalker, and they might decide against printing more planeswalker-commanders since they did that already. Other than that he seems like an obvious choice, which is what makes me think we'll probably get him anyways.
I'm personally hoping for more nephilim, and I doubt they'll print any creatures with the exact one-each-of-four mana cost of the pre-existing nephilim unless the new card is also a nephilim (they might add some colorless mana in front though). Doing so would infringe on the nephilims' design space, and the commander crowd is pretty fond of them.
@DementedKirby: Yeah, methinks we'll get the old nephilim with a knowing wink but no errata.
EDIT: to clarify, I think we'll get two legitimate commanders per deck rather than three, and get an original nephilim in each deck as a nudge to the commander rules committee folks.
The only thing that makes me think they might not have Urza is that there's zero chance of him being a creature rather than a planeswalker, and they might decide against printing more planeswalker-commanders since they did that already. Other than that he seems like an obvious choice, which is what makes me think we'll probably get him anyways.
I'm personally hoping for more nephilim, and I doubt they'll print any creatures with the exact one-each-of-four mana cost of the pre-existing nephilim unless the new card is also a nephilim (they might add some colorless mana in front though). Doing so would infringe on the nephilims' design space, and the commander crowd is pretty fond of them.
Don't forget 2014 they could do that for urza
And I 100% agree on each deck will include its proper nephilim with each deck
Looking through these last pages, it's visually jarring at a glance to see all the mana symbols and different combinations that it makes me really doubt we'll see four color casting costs. We're in an age where megamorph is considered complex to them. Then again they did print 8 energy symbols closely together on cards just this set so.
If four colors are complex then what does that make five colors?
I believe that it will be close to Halloween we get our previews, but hopefully we get one or two before that.
Five color is easy to read and see that it's all colors, as opposed to seeing five cards and looking for which color is missing in each.
Note, I'm not saying it's difficult or jarring for me, or anyone here really, just generally speaking based on wotc's M.O. with introductory products. I'd love to see 4 color costs. I agree with the person who said at least one card will be that way. But Im not 100% convinced they'd do 5 that way.
I wouldn't put it past them to add "[card] is all colors except [color]"
As for represented characters, I think Urza is a must, Serra could possibly be the neg black general (I know her plane is white based, but that doesn't mean she is), and Yawgmoth as neg white. No ideas what the others could be. Anyone remember the various walkers from the Apocalypse set? Maybe one of those?
As the front cards? I don't think the argument for them being four color is very strong. But I could totally see them being included as brand new cards in the 99. There's also (from that story) Bo Levar (blue), Commodore Guff (white), Tevesh Szat (black), Lord Windgrace (Red/white/black), Freyalise who was done already, and then Taysir, Kristina, and Daria who are probably too obscure.
Yeah I'm not seeing characters like Serra as front cards or as anything but Monochrome. I don't know what past characters, if any, might be in this series beyond the possible Urza card. Unless they decide to do some new Mono color cards in each of them. IDK. I feel like they're going to wait on releasing certain characters like Serra, and do it when a more focused theme is made like all Mono-color generals as C14 was, for example. Not release Serra as a Mono-White Planeswalker in one of the white-featuring decks.
But who knows. Each deck could get a different PW card with different colors. The non-Green one could get Urza, a random White one could get a Mono-White Serra and be themed around fliers or Angels or something, another could get a dual-color PW like a Rw Taysir or something - there's no rule that all the decks must have the exact 4 color combinations in its cards so who knows.
I just hope when Arixmethes is released, he is Mono-Blue. Don't give me this UG mess. Save him for another release if it means getting him Monochrome. I don't like inaccuracy for the sake of fitting things in. Same for Serra. Mono-White or save her for later. But please have past characters… I'm over this "random legends + bulk rares = a Commander product for Vorthos!"
No. It's not going to make any Vorthos happy to get generic cards and it's not making competitive players happy to get basic cards either. If they don't want to be solid on the quality of reprints then please be solid on the character cards so at least Vorthos, who probably enjoy EDH the most, can be satisfied at least.
Looking through these last pages, it's visually jarring at a glance to see all the mana symbols and different combinations that it makes me really doubt we'll see four color casting costs. We're in an age where megamorph is considered complex to them. Then again they did print 8 energy symbols closely together on cards just this set so.
If four colors are complex then what does that make five colors?
I believe that it will be close to Halloween we get our previews, but hopefully we get one or two before that.
Five color is easy to read and see that it's all colors, as opposed to seeing five cards and looking for which color is missing in each.
Note, I'm not saying it's difficult or jarring for me, or anyone here really, just generally speaking based on wotc's M.O. with introductory products. I'd love to see 4 color costs. I agree with the person who said at least one card will be that way. But Im not 100% convinced they'd do 5 that way.
I wouldn't put it past them to add "[card] is all colors except [color]"
As for represented characters, I think Urza is a must, Serra could possibly be the neg black general (I know her plane is white based, but that doesn't mean she is), and Yawgmoth as neg white. No ideas what the others could be. Anyone remember the various walkers from the Apocalypse set? Maybe one of those?
As the front cards? I don't think the argument for them being four color is very strong. But I could totally see them being included as brand new cards in the 99. There's also (from that story) Bo Levar (blue), Commodore Guff (white), Tevesh Szat (black), Lord Windgrace (Red/white/black), Freyalise who was done already, and then Taysir, Kristina, and Daria who are probably too obscure.
Yeah I'm not seeing characters like Serra as front cards or as anything but Monochrome. I don't know what past characters, if any, might be in this series beyond the possible Urza card. Unless they decide to do some new Mono color cards in each of them. IDK. I feel like they're going to wait on releasing certain characters like Serra, and do it when a more focused theme is made like all Mono-color generals as C14 was, for example. Not release Serra as a Mono-White Planeswalker in one of the white-featuring decks.
But who knows. Each deck could get a different PW card with different colors. The non-Green one could get Urza, a random White one could get a Mono-White Serra and be themed around fliers or Angels or something, another could get a dual-color PW like a Rw Taysir or something - there's no rule that all the decks must have the exact 4 color combinations in its cards so who knows.
I just hope when Arixmethes is released, he is Mono-Blue. Don't give me this UG mess. Save him for another release if it means getting him Monochrome. I don't like inaccuracy for the sake of fitting things in. Same for Serra. Mono-White or save her for later. But please have past characters… I'm over this "random legends + bulk rares = a Commander product for Vorthos!"
No. It's not going to make any Vorthos happy to get generic cards and it's not making competitive players happy to get basic cards either. If they don't want to be solid on the quality of reprints then please be solid on the character cards so at least Vorthos, who probably enjoy EDH the most, can be satisfied at least.
Arixmethes is honestly looking like Return to Theros.
Urza, without the announcement of a 4 colored planeswalker generals, would be and can be a 4 colored creature. He was an elderly man prior to ascending as a planeswalker. He had an army, political connections, Tawnos and several others around him. He has "enough" to make him iconic pre-ascension
Serra is defined as a post-ascension character that is mono white. If anything it is the Vanguard card that documents the direction of her abilities:
Sliver Princess
GRBW
5/5
When a sliver enters the battlefield under your control search you library for a sliver creature that shares a colour with the sliver you just played.
Shuffle your library and put it in your hand.
CommanderEDH Decks:CommanderEDH DecksWULavinia of the Blinking TenthUW RGURiku the Epic Experimenter’s StormUGR UBRThrax and his Super FriendsRBU RWUZedruu the Hard HeartedUWR
WBU Zur the UnstoppableUBW
It's technically doable, but giving a 5 color tribe a 4 color commander seems like a bad idea. There are great slivers in every color, so a sliver EDH player wouldn't want to see one color cut out.
Ok
You got opinions so do I.
I'm also going by what I saw on edhrec glint-eye seems to Ben focusing on all the eldrazis including the ones very close and just above 10 CMC.
I'll bet good money that they do eventually do a Sliver commander deck, but it has to be five colors. This would be the opportune time to finally give us Ess-Nelek as a five colored new planeswalker who they made up when they did the 2014 Duels Of Planeswalkers decks.
http://www.youtube.com/watch?v=SY8h2vp5Xis
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
If four colors are complex then what does that make five colors?
I believe that it will be close to Halloween we get our previews, but hopefully we get one or two before that.
I think we will see a couple of different ways that they make the legends 4 color identity. I was fairly serious when I said I think that the Null-blue may be a Legendary Samurai, a commander product is the perfect place to do the much needed Errata to add in the Knight type to the Samurai Cards (so they have a broader tribe to be a part of)
My guess for the product is
1 straight up 4 color legendary
1 Legendary Golem that has 4 color identity abilities, activated abilities, "pay X when it attacks to do something" "If X color were spent on this card it gains a keyword" ect
and Nephilim's errated to have "This card can be your commander"
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
More towards Halloween from what Rosewater had said. I'm not a huge fan of this new "teaser season" approach without any information about new Commanders. Anticipation is one thing, silence is another.
Modern
Commander
Cube
<a href="http://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-lists/588020-unpowered-themed-enchantment-an-enchanted-evening">An Enchanted Evening Cube </a>
But I'm going to say my guess's from Hesse last few pages and also from my research what people are mostly using in each one.
GWUB Counters(+1/+1)/trigger abilitys
RGWU sorrecy/instant
BRGW token/sacrifice
UBRG Ramp/Control/Creature buffing (maybe even Eldrazi focused because a lot of people are using them with glint-eye and also by the fact of no white ones excluding Eldrazi Displacer.)
WUBR Artifact/Graveyard
Brisela and It That Rides as One are offended. (Among others)
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
We'll get probably the most asked for characters. Brother's War Urza will be number one, this is a special product so introducing him as a creature first will allow us to finally have a real Urza. The question on other characters that fit into those profiles as creatures themselves.
The Eldrazi already have had a block this year, while popular, they are colorless in design. When we reach the colorless deck, there will be a colorless theme that will be artifact and Eldrazi dominated. Slivers won't be introduced because they are rainbow in design.
Other characters:
1. Prominent Phyrexians
2. "Updates" to older characters
3. Prequel versions of older characters
4. Planes we haven't seen in a very long
5. Dead characters
Modern
Commander
Cube
<a href="http://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-lists/588020-unpowered-themed-enchantment-an-enchanted-evening">An Enchanted Evening Cube </a>
Urza is why I think one of these will be artifact
Yea they're colorless but reminder some require a color(s) in the cost besides I said "maybe Eldrazi." So I'm not saying it's Eldrazi focused just ramp focused is my prediction and opinion for glint-eye
My predictions are based off the following: what people are using in the
most builds and what they want; also so each nephilim can fit in each one. (Ramp for glint eye because you have a lot of payment for the temporary counters.)
They start as non eldrazi's (morely like just barely before they fully transform.)
And when they flip they become colorless. But yes excluding some of the flipdrazi's as well.
2WU
Human Druid
Constellation: Draw a card then discard a card.
2BG, Sacrifice an enchantment, tap: return an enchantment from your graveyard to play.
1/4
1WBRG
Human Knight
Creatures you control have haste and gain "Tap: add 1 of any color mana to your mana pool."
When ~ enters the battlefield, put 2 1/1 white and black knight tokens into play.
Sacrifice a creature: target creature gains indestructible until end of turn.
As for represented characters, I think Urza is a must, Serra could possibly be the neg black general (I know her plane is white based, but that doesn't mean she is), and Yawgmoth as neg white. No ideas what the others could be. Anyone remember the various walkers from the Apocalypse set? Maybe one of those?
Five color is easy to read and see that it's all colors, as opposed to seeing five cards and looking for which color is missing in each.
Note, I'm not saying it's difficult or jarring for me, or anyone here really, just generally speaking based on wotc's M.O. with introductory products. I'd love to see 4 color costs. I agree with the person who said at least one card will be that way. But Im not 100% convinced they'd do 5 that way.
I wouldn't put it past them to add "[card] is all colors except [color]"
As the front cards? I don't think the argument for them being four color is very strong. But I could totally see them being included as brand new cards in the 99. There's also (from that story) Bo Levar (blue), Commodore Guff (white), Tevesh Szat (black), Lord Windgrace (Red/white/black), Freyalise who was done already, and then Taysir, Kristina, and Daria who are probably too obscure.
On a different note, I would also like commander mechanics to return in these sets. So many commander mechanics have only seen print on a small amount of cards. These decks should have more cards with "join forces", "lieutenant", "tempting offer", "myriad", and even add some of the mechanics introduced in Conspiracy like "dethrone", "monarch", "will of the council", and "council's dilemma". I also want to see lairs - which are great lands. They should also make the lairs for the Planar Chaos dragons since they missed the opportunity to do so with the first commander set. This would provide uncommon cards to help the mana base which won't take up a rare slot in the precon. So having a couple of lairs per deck would be a great way to have more lands that give various colors instead of just lands that enter the battlefield tapped giving only a pair of colors.
I think that each deck, if containing a considerable amount of basics lands, should include Thawing Glaciers. It's an uncommon land that provides no mana. I still have no idea why it isn't automatically added in every commander deck (like Sol Ring) when all of WotC's precons are chocked full of basics.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
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EDIT: to clarify, I think we'll get two legitimate commanders per deck rather than three, and get an original nephilim in each deck as a nudge to the commander rules committee folks.
The only thing that makes me think they might not have Urza is that there's zero chance of him being a creature rather than a planeswalker, and they might decide against printing more planeswalker-commanders since they did that already. Other than that he seems like an obvious choice, which is what makes me think we'll probably get him anyways.
I'm personally hoping for more nephilim, and I doubt they'll print any creatures with the exact one-each-of-four mana cost of the pre-existing nephilim unless the new card is also a nephilim (they might add some colorless mana in front though). Doing so would infringe on the nephilims' design space, and the commander crowd is pretty fond of them.
- Rabid Wombat
Don't forget 2014 they could do that for urza
And I 100% agree on each deck will include its proper nephilim with each deck
But who knows. Each deck could get a different PW card with different colors. The non-Green one could get Urza, a random White one could get a Mono-White Serra and be themed around fliers or Angels or something, another could get a dual-color PW like a Rw Taysir or something - there's no rule that all the decks must have the exact 4 color combinations in its cards so who knows.
I just hope when Arixmethes is released, he is Mono-Blue. Don't give me this UG mess. Save him for another release if it means getting him Monochrome. I don't like inaccuracy for the sake of fitting things in. Same for Serra. Mono-White or save her for later. But please have past characters… I'm over this "random legends + bulk rares = a Commander product for Vorthos!"
No. It's not going to make any Vorthos happy to get generic cards and it's not making competitive players happy to get basic cards either. If they don't want to be solid on the quality of reprints then please be solid on the character cards so at least Vorthos, who probably enjoy EDH the most, can be satisfied at least.
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
Arixmethes is honestly looking like Return to Theros.
Urza, without the announcement of a 4 colored planeswalker generals, would be and can be a 4 colored creature. He was an elderly man prior to ascending as a planeswalker. He had an army, political connections, Tawnos and several others around him. He has "enough" to make him iconic pre-ascension
Serra is defined as a post-ascension character that is mono white. If anything it is the Vanguard card that documents the direction of her abilities:
http://magiccards.info/extra/other/vanguard/serra.html
-Takara RUBG
-Belbe GWRB
-Sidar Kondo RWGB
-Gix-BWRU
-Ashnod-GRBU
-Tawnos-URGW
-Sash and Waistcoat-BUWR
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<a href="http://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-lists/588020-unpowered-themed-enchantment-an-enchanted-evening">An Enchanted Evening Cube </a>