Maybe some new 4 color lands that would enter the battlefield tapped or something as a drawback would be nice.
Other than that lands that tap for all colors would have to do, because they are definitely not going to include fetchlands + shocklands in there.
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712.5b The controller of another player can't make choices or decisions for that player that aren't called for by the rules or by any objects. The controller also can't make any choices or decisions for the player that would be called for by the tournament rules.
Example: The player who's being controlled still chooses whether he or she leaves to visit the restroom, trades a card to someone else, agrees to an intentional draw, or calls a judge about an error or infraction.
You seriously think Archangel Avacyn is the best RW Commander
(or that Anya, Merciless Angel ever held that title)?!
I still think Gisela, Blade of Goldnight is best as she supports a number of strategies.
Seven mana is a *lot*, but it isn't hard to win the turn she comes down.
Agreed lately all the standard legends can't touch any of their colour commander slots.
Also best RW commander is the RW god followed by Gisela, RW god is annoying to deal with for many players.
Best WB commander is Teysa for her infinite combo or the WB god for his recursion ability.
I don't want to get too into it because it's pretty off-topic but I'm a huge fan of Avacyn over Gisela or Iroas, God of Victory simply because of how flexible she is. In my experience Gisela comes out when you've already lost out on board state to the more durable colors and Iroas just too often sits as a do nothing enchantment, whereas Avacyn presents a threat as long as you have mana, often times forcing foes to use their removal on other targets rather than using it on your vulnerable creatures. As for Anya, I found her to have a similar effect as a Gisela on the empty board except she was almost always indestructible. Do I think she's as good as those two, no, but I think she would be at least considered as opposed to most RW commanders.
As for WB it's far harder to say which is best because a Teysa, Orzhov Scion deck looks very different from an Ayli or Karlov and a Athreos, God of Passage deck. Honestly, I'd give it to Teysa, but I'd say Ayli is second, Athreos is good but I think he's effect is too often underwhelming in commander to be considered for a top spot, with 40 life a bolt for a relevant creature is an easy choice so it'll only end up returning duds.
Actually on topic, four color isn't something I'd want as a regular thing, but printing 5 true four colored creatures isn't too bad at all. Even if it's just "not blue" etc it's fine if it represents only 5 cards. I see the next four based off activatable abilities akin to Alesha and the other FRF Khans.
Nah, it's just for bling. Or being a jerk who makes their cards unreadable at tourneys, making it hard to tell what a card does offhand.
Or you know... for those whose mother-tongue isn't english. Only the case for like 7bn people though.
Not really, where I live is considered a bling to have russian or chinese cards (even better if they are foil), they also costs more than the native language counterpart. I find very rude of someone playing with a language I can't comprend, because if I don't know the card I have to ask everytime what it does and it's really annoying.
I find very rude of someone playing with a language I can't comprend, because if I don't know the card I have to ask everytime what it does and it's really annoying.
How is it rude of someone who chooses to acquire foreign language cards and play it against you? Annoying, maybe, but it's on their onus to explain it anyways. They're not acquiring it just so to annoy you.
Rude is too strong of a word. Might they be rude if they chose not to play with you because of your annoyance?
I find very rude of someone playing with a language I can't comprend, because if I don't know the card I have to ask everytime what it does and it's really annoying.
How is it rude of someone who chooses to acquire foreign language cards and play it against you? Annoying, maybe, but it's on their onus to explain it anyways. They're not acquiring it just so to annoy you.
Rude is too strong of a word. Might they be rude if they chose not to play with you because of your annoyance?
I find really anoying to ask what a card does every time because I don't recognize the artwork, also it as occured to me that a card was explained wrongly and it is not correct for the opponent.
Now I'll try to make an example:
You're driving on your car in a narrow (I hope it's the best word) road at a moderate velocity and in front of you there is someone in an old but beautiful (and expensive) car that proceed slowly on the road, you don't want to spend too much time waiting for the car in front of you to get out of the way but you can't do nothing but wait. How would you feel? I would be at least a little annoyed.
What is Magic? A game of cards or a contest of who's richiest?
(English is not my native language and I'm still widening my vocabulary so sometime I use the wrong word, if so I'm sorry)
I find very rude of someone playing with a language I can't comprend, because if I don't know the card I have to ask everytime what it does and it's really annoying.
How is it rude of someone who chooses to acquire foreign language cards and play it against you? Annoying, maybe, but it's on their onus to explain it anyways. They're not acquiring it just so to annoy you.
Rude is too strong of a word. Might they be rude if they chose not to play with you because of your annoyance?
From personal experience, I have a few foreign cards just because they were the only copies I could easily acquire. Typically I show them the English version or have a picture of it to keep to show them to prevent confusion. Not everyone does it because they want to be flashy or make it difficult.
Anyhow, I'm ready for 4 color commanders, and I'm excited (and nervous) to see how they do it. As long as they don't use off-color activated abilities or something too weird I'll be okay.
I hope they use some strange creature types and strategies. I'm really hoping for:
I've played Legacy for near a decade now, and I generally enjoy playing foreign cards of most languages over their English counterparts. Personally, I expect my opponents to do much of the same, so I have put the onus upon myself to learn the individual texts of cards - even without foreign cards I would do the same because it's positive game knowledge.
Even assuming so, I can state the oracle text (and flavor text), of my cards verbatim. If my opponents are skeptical of my ability (which they have been equally for ENGLISH cards), then I have no issue with that. Judges are (mostly) nice people and will give a game extension if they feel such actions require that (as am I fast combo player primarily, this has yet to occur).
But, this is derailed, possibly at my fault for this statement. I would love to see the new 4 color commanders be Nephilims simply to satiate such demand, and I want to see more of these creatures in the game as a whole. I love the idea of making them all Legendary, but as others have stated, it makes little sense to bend the rules so harshly.
How interesting would it be if the 4-color commanders were hybrid costs that let you play them as a heavily 2-color deck if you wanted to?
Like a cost of 2(B/R)(B/R)(G/W)(G/W)
How interesting would it be if the 4-color commanders were hybrid costs that let you play them as a heavily 2-color deck if you wanted to?
Like a cost of 2(B/R)(B/R)(G/W)(G/W)
the strange outcome of this would be the layout. until now hybrid cards have the "calor-fade" layout between 2 colors and not the classic gold layout of multicolor, a card with more than one hybrid mana should go with a 3-4 color fade? or the gold one?
I'm still more inclined with 3 set of commander for each deck (like older commanders precon):
main commander with a classic 4 color cost like nephalim UBRG
secondary commander in 2 color casting with 2 off-color activated ability (like UB with G activated and R activated)
secondary commander in the opposite 2 color casting with off color hybrid triggered (like RG with a triggered Alesha-style)
"The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again"
How interesting would it be if the 4-color commanders were hybrid costs that let you play them as a heavily 2-color deck if you wanted to?
Like a cost of 2(B/R)(B/R)(G/W)(G/W)
the strange outcome of this would be the layout. until now hybrid cards have the "calor-fade" layout between 2 colors and not the classic gold layout of multicolor, a card with more than one hybrid mana should go with a 3-4 color fade? or the gold one?
I'm still more inclined with 3 set of commander for each deck (like older commanders precon):
main commander with a classic 4 color cost like nephalim UBRG
secondary commander in 2 color casting with 2 off-color activated ability (like UB with G activated and R activated)
secondary commander in the opposite 2 color casting with off color hybrid triggered (like RG with a triggered Alesha-style)
Looking at Alara Reborn it seems that 3 color cards with hybrid costs (X/Y Z) were the normal multicolor border.
How interesting would it be if the 4-color commanders were hybrid costs that let you play them as a heavily 2-color deck if you wanted to?
Like a cost of 2(B/R)(B/R)(G/W)(G/W)
I think it would be less interesting and more annoying. We wait all this time for four color Commanders, and then we get design cheats instead? There are already plenty of options for Commanders for 2 color decks.
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MTGSalvation; Where the whining is a time honored tradition, and enjoying the game is trolling.
How interesting would it be if the 4-color commanders were hybrid costs that let you play them as a heavily 2-color deck if you wanted to?
Like a cost of 2(B/R)(B/R)(G/W)(G/W)
That's got two major issues with it:
1. If they stick to the standard rules with how hybrid works, that commander would only have access to abilities that are in blackred or whitegreen, not black, red, white, or green. (So First Strike is viable as it is Blackred, and Vigilance is viable because that's in Whitegreen. But Lifelink or Trample isn't on the table even if Trample is in red and green, and lifelink is in white and black.)
2. I know MaRo has said that the A/B + C costed Alara cards were a mistake they didn't want to repeat, this seems like just amplifying that mistake. However MaRo was talking Standard and only casual Commander Players would have to deal with this.
Honestly if any Hybrid Mana cost were to show up on a Commander it'd probably be the Colorless Hybrid.
Looking at Alara Reborn it seems that 3 color cards with hybrid costs (X/Y Z) were the normal multicolor border.
I've completely forgotten that those existed, I was not actively playing during Alara
Private Mod Note
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Rollback Post to RevisionRollBack
"The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again"
How interesting would it be if the 4-color commanders were hybrid costs that let you play them as a heavily 2-color deck if you wanted to?
Like a cost of 2(B/R)(B/R)(G/W)(G/W)
That's got two major issues with it:
1. If they stick to the standard rules with how hybrid works, that commander would only have access to abilities that are in blackred or whitegreen, not black, red, white, or green. (So First Strike is viable as it is Blackred, and Vigilance is viable because that's in Whitegreen. But Lifelink or Trample isn't on the table even if Trample is in red and green, and lifelink is in white and black.)
2. I know MaRo has said that the A/B + C costed Alara cards were a mistake they didn't want to repeat, this seems like just amplifying that mistake. However MaRo was talking Standard and only casual Commander Players would have to deal with this.
Honestly if any Hybrid Mana cost were to show up on a Commander it'd probably be the Colorless Hybrid.
Here's a really quirky way they could do 4color hybrids and not lock themselves out of abilities, instead of (B/R)(B/R)(G/W)(G/W) they could do (G/W)(W/B)(B/R)(R/G).
You could still cast it using two colors (as RRWW or BBGG), tons of combinations for three colors, or for one of each of the four. Whatever you had available. Admittedly you do lose out on the possibility of casting it for WWBB or RRGG. (edit: also can't use WWGG or BBRR, man that actually kills a lot of the versatility of hybrid mana doing it that way. Bleh, forget I even brought it up.)
Not saying or speculating that they will, just putting it out there.
The Ragemutt and Deathraiders have those abilities because they are multicolor, and not hybrid. Multicolor gets abilities that either color can get, hybrid only gets abilities that both get access to. So a card with the weird hybrid cost could get First Strike because both black and red have access to it, and Vigilance because both white and green have access to that. But it could not get Trample because while green and red have access to that, since it is possible to cast the card with just white and black mana that card doesn't get access to it (Lifelink is the same but reverse the colors).
The Ragemutt and Deathraiders have those abilities because they are multicolor, and not hybrid. Multicolor gets abilities that either color can get, hybrid only gets abilities that both get access to. So a card with the weird hybrid cost could get First Strike because both black and red have access to it, and Vigilance because both white and green have access to that. But it could not get Trample because while green and red have access to that, since it is possible to cast the card with just white and black mana that card doesn't get access to it (Lifelink is the same but reverse the colors).
Sorry true, there is mono black creatures with trample and mono red creatures with it too.
Thanks MrThaddeus! Always nice to see people happy about it. I tried making a proxy version of her in edh. At first people were pissed but then they realised she wasn't that powerful cause I had access to almost no mana ramp.
Ok, trample isn't the best example since technically every color can get it on sufficiently large creatures, but green and red are the only ones that regularly get trample on smaller creatures and rarities other than rare. And the point still stands for Lifelink.
Yeah, sorry, I forgot that development/balance issues put Trample on White and Black creatures (it's naturally tertiary in blue). I should have used Reach which has become tertiary red, but not in the other three colors that have flying at all rarities. That's Red/Green but not Green/White.
I think the biggest problem with that is that the Khan's legendary creatures used that sort of thing, like Shu Yun having double strike which is shared in R/W.
Because Shu Yun can only have Double Strike if you have Red or White Mana (Where Double Strike is natural). The Reforged Khans are all that way, the off color ability is keyed to the mana it costs. Like every other off color uncommon cycle ever. If all you have is islands, nobody is getting Double Strike.
I think the biggest problem with that is that the Khan's legendary creatures used that sort of thing, like Shu Yun having double strike which is shared in R/W.
Yes, but Shu Yun requires white or red mana to get double strike, it's not like that he has everytime double strike (witch blue lacks), so it's possible.
We can expect someting like:
Legendary creature (W/U)
Flying (R/G): gain +1/+1 for every land you control until the end of the turn.
Because W/U has flying and R/G has "land matters". (The mana simbols are used only to represent colors as this is an example).
Be prepared for Vivids, lots of Vivids, then stuff like Mirrodin's Core, Rupture Spire/Transguild Promenade, Command Tower, Commander's Sphere, some tri-lands, and things like that. After that I can only hope for Reflecting Pool/Chromatic Lantern/Coalition Relic in as many as possible, and I would like Grand Coliseum in here as we haven't seen it printed since Onslaught. Exotic Orchard wouldn't be terrible playing outside the box with others the day of release.
Nah, it's just for bling. Or being a jerk who makes their cards unreadable at tourneys, making it hard to tell what a card does offhand.
Other than that lands that tap for all colors would have to do, because they are definitely not going to include fetchlands + shocklands in there.
Example: The player who's being controlled still chooses whether he or she leaves to visit the restroom, trades a card to someone else, agrees to an intentional draw, or calls a judge about an error or infraction.
How about this?
I don't want to get too into it because it's pretty off-topic but I'm a huge fan of Avacyn over Gisela or Iroas, God of Victory simply because of how flexible she is. In my experience Gisela comes out when you've already lost out on board state to the more durable colors and Iroas just too often sits as a do nothing enchantment, whereas Avacyn presents a threat as long as you have mana, often times forcing foes to use their removal on other targets rather than using it on your vulnerable creatures. As for Anya, I found her to have a similar effect as a Gisela on the empty board except she was almost always indestructible. Do I think she's as good as those two, no, but I think she would be at least considered as opposed to most RW commanders.
As for WB it's far harder to say which is best because a Teysa, Orzhov Scion deck looks very different from an Ayli or Karlov and a Athreos, God of Passage deck. Honestly, I'd give it to Teysa, but I'd say Ayli is second, Athreos is good but I think he's effect is too often underwhelming in commander to be considered for a top spot, with 40 life a bolt for a relevant creature is an easy choice so it'll only end up returning duds.
Actually on topic, four color isn't something I'd want as a regular thing, but printing 5 true four colored creatures isn't too bad at all. Even if it's just "not blue" etc it's fine if it represents only 5 cards. I see the next four based off activatable abilities akin to Alesha and the other FRF Khans.
4 color commanders within themselves (yay)
Hopefully interesting new or good lands
Extra legendary creatures that are not 4 color but I can make different decks from. Some mono, dual, and tri color generals in the 99 would be a plus
Modern: UB Zombie hunt UB - WR Boros tokens WR - BGW Treefolk tribal BGW
Commander: UR Mizzix, a Storm of spells UR (Decklist)
Rude is too strong of a word. Might they be rude if they chose not to play with you because of your annoyance?
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Now I'll try to make an example:
You're driving on your car in a narrow (I hope it's the best word) road at a moderate velocity and in front of you there is someone in an old but beautiful (and expensive) car that proceed slowly on the road, you don't want to spend too much time waiting for the car in front of you to get out of the way but you can't do nothing but wait. How would you feel? I would be at least a little annoyed.
What is Magic? A game of cards or a contest of who's richiest?
(English is not my native language and I'm still widening my vocabulary so sometime I use the wrong word, if so I'm sorry)
Modern: UB Zombie hunt UB - WR Boros tokens WR - BGW Treefolk tribal BGW
Commander: UR Mizzix, a Storm of spells UR (Decklist)
From personal experience, I have a few foreign cards just because they were the only copies I could easily acquire. Typically I show them the English version or have a picture of it to keep to show them to prevent confusion. Not everyone does it because they want to be flashy or make it difficult.
Anyhow, I'm ready for 4 color commanders, and I'm excited (and nervous) to see how they do it. As long as they don't use off-color activated abilities or something too weird I'll be okay.
I hope they use some strange creature types and strategies. I'm really hoping for:
WRUB - Artifacts/Enchantments
RUBG - Graveyard/Control
UBGW - Counters/Stax
BGWR - Sacrifice/Combat
GWRU - Group Hug/Blink
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
Ideally, it's not a foreign language card if it's in your mother-tongue. : P
Even assuming so, I can state the oracle text (and flavor text), of my cards verbatim. If my opponents are skeptical of my ability (which they have been equally for ENGLISH cards), then I have no issue with that. Judges are (mostly) nice people and will give a game extension if they feel such actions require that (as am I fast combo player primarily, this has yet to occur).
But, this is derailed, possibly at my fault for this statement. I would love to see the new 4 color commanders be Nephilims simply to satiate such demand, and I want to see more of these creatures in the game as a whole. I love the idea of making them all Legendary, but as others have stated, it makes little sense to bend the rules so harshly.
Like a cost of 2(B/R)(B/R)(G/W)(G/W)
Older Magic as a Board Game: Panglacial Wurm , Mill
the strange outcome of this would be the layout. until now hybrid cards have the "calor-fade" layout between 2 colors and not the classic gold layout of multicolor, a card with more than one hybrid mana should go with a 3-4 color fade? or the gold one?
I'm still more inclined with 3 set of commander for each deck (like older commanders precon):
Looking at Alara Reborn it seems that 3 color cards with hybrid costs (X/Y Z) were the normal multicolor border.
I think it would be less interesting and more annoying. We wait all this time for four color Commanders, and then we get design cheats instead? There are already plenty of options for Commanders for 2 color decks.
1. If they stick to the standard rules with how hybrid works, that commander would only have access to abilities that are in blackred or whitegreen, not black, red, white, or green. (So First Strike is viable as it is Blackred, and Vigilance is viable because that's in Whitegreen. But Lifelink or Trample isn't on the table even if Trample is in red and green, and lifelink is in white and black.)
2. I know MaRo has said that the A/B + C costed Alara cards were a mistake they didn't want to repeat, this seems like just amplifying that mistake. However MaRo was talking Standard and only casual Commander Players would have to deal with this.
Honestly if any Hybrid Mana cost were to show up on a Commander it'd probably be the Colorless Hybrid.
I've completely forgotten that those existed, I was not actively playing during Alara
Here's a really quirky way they could do 4color hybrids and not lock themselves out of abilities, instead of (B/R)(B/R)(G/W)(G/W) they could do (G/W)(W/B)(B/R)(R/G).
You could still cast it using two colors (as RRWW or BBGG), tons of combinations for three colors, or for one of each of the four. Whatever you had available. Admittedly you do lose out on the possibility of casting it for WWBB or RRGG. (edit: also can't use WWGG or BBRR, man that actually kills a lot of the versatility of hybrid mana doing it that way. Bleh, forget I even brought it up.)
Not saying or speculating that they will, just putting it out there.
The Ragemutt and Deathraiders have those abilities because they are multicolor, and not hybrid. Multicolor gets abilities that either color can get, hybrid only gets abilities that both get access to. So a card with the weird hybrid cost could get First Strike because both black and red have access to it, and Vigilance because both white and green have access to that. But it could not get Trample because while green and red have access to that, since it is possible to cast the card with just white and black mana that card doesn't get access to it (Lifelink is the same but reverse the colors).
Ok, trample isn't the best example since technically every color can get it on sufficiently large creatures, but green and red are the only ones that regularly get trample on smaller creatures and rarities other than rare. And the point still stands for Lifelink.
Club Flamingo Wins: 1!
We can expect someting like:
Legendary creature (W/U)
Flying
(R/G): gain +1/+1 for every land you control until the end of the turn.
Because W/U has flying and R/G has "land matters". (The mana simbols are used only to represent colors as this is an example).
Modern: UB Zombie hunt UB - WR Boros tokens WR - BGW Treefolk tribal BGW
Commander: UR Mizzix, a Storm of spells UR (Decklist)